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José Bento

Publications and source records attributed to José Bento.

25 records · Page 2Linked to original sources

A Time and Space Efficient Algorithm for Contextual Linear Bandits

We consider a multi-armed bandit problem where payoffs are a linear function of an observed stochastic contextual variable. In the scenario where there exists a gap between optimal and suboptimal rewards, several algorithms have been proposed that achieve $O(\log T)$ regret after $T$ time steps. However, proposed methods either have a computation complexity per iteration that scales linearly with $T$ or achieve regrets that grow linearly with the number of contexts $|\myset{X}|$. We propose an $ε$-greedy type of algorithm that solves both limitations. In particular, when contexts are variables in $\reals^d$, we prove that our algorithm has a constant computation complexity per iteration of $O(poly(d))$ and can achieve a regret of $O(poly(d) \log T)$ even when $|\myset{X}| = Ω(2^d) $. In addition, unlike previous algorithms, its space complexity scales like $O(Kd^2)$ and does not grow with $T$.

cs.DS↗

Methods for Integrating Knowledge with the Three-Weight Optimization Algorithm for Hybrid Cognitive Processing

In this paper we consider optimization as an approach for quickly and flexibly developing hybrid cognitive capabilities that are efficient, scalable, and can exploit knowledge to improve solution speed and quality. In this context, we focus on the Three-Weight Algorithm, which aims to solve general optimization problems. We propose novel methods by which to integrate knowledge with this algorithm to improve expressiveness, efficiency, and scaling, and demonstrate these techniques on two example problems (Sudoku and circle packing).

cs.AI↗

An Improved Three-Weight Message-Passing Algorithm

We describe how the powerful "Divide and Concur" algorithm for constraint satisfaction can be derived as a special case of a message-passing version of the Alternating Direction Method of Multipliers (ADMM) algorithm for convex optimization, and introduce an improved message-passing algorithm based on ADMM/DC by introducing three distinct weights for messages, with "certain" and "no opinion" weights, as well as the standard weight used in ADMM/DC. The "certain" messages allow our improved algorithm to implement constraint propagation as a special case, while the "no opinion" messages speed convergence for some problems by making the algorithm focus only on active constraints. We describe how our three-weight version of ADMM/DC can give greatly improved performance for non-convex problems such as circle packing and solving large Sudoku puzzles, while retaining the exact performance of ADMM for convex problems. We also describe the advantages of our algorithm compared to other message-passing algorithms based upon belief propagation.

cs.AI↗

Identifying Users From Their Rating Patterns

This paper reports on our analysis of the 2011 CAMRa Challenge dataset (Track 2) for context-aware movie recommendation systems. The train dataset comprises 4,536,891 ratings provided by 171,670 users on 23,974$ movies, as well as the household groupings of a subset of the users. The test dataset comprises 5,450 ratings for which the user label is missing, but the household label is provided. The challenge required to identify the user labels for the ratings in the test set. Our main finding is that temporal information (time labels of the ratings) is significantly more useful for achieving this objective than the user preferences (the actual ratings). Using a model that leverages on this fact, we are able to identify users within a known household with an accuracy of approximately 96% (i.e. misclassification rate around 4%).

cs.IR↗

On the trade-off between complexity and correlation decay in structural learning algorithms

We consider the problem of learning the structure of Ising models (pairwise binary Markov random fields) from i.i.d. samples. While several methods have been proposed to accomplish this task, their relative merits and limitations remain somewhat obscure. By analyzing a number of concrete examples, we show that low-complexity algorithms often fail when the Markov random field develops long-range correlations. More precisely, this phenomenon appears to be related to the Ising model phase transition (although it does not coincide with it).

stat.ML↗

Information Theoretic Limits on Learning Stochastic Differential Equations

Consider the problem of learning the drift coefficient of a stochastic differential equation from a sample path. In this paper, we assume that the drift is parametrized by a high dimensional vector. We address the question of how long the system needs to be observed in order to learn this vector of parameters. We prove a general lower bound on this time complexity by using a characterization of mutual information as time integral of conditional variance, due to Kadota, Zakai, and Ziv. This general lower bound is applied to specific classes of linear and non-linear stochastic differential equations. In the linear case, the problem under consideration is the one of learning a matrix of interaction coefficients. We evaluate our lower bound for ensembles of sparse and dense random matrices. The resulting estimates match the qualitative behavior of upper bounds achieved by computationally efficient procedures.

cs.IT↗

Learning Networks of Stochastic Differential Equations

We consider linear models for stochastic dynamics. To any such model can be associated a network (namely a directed graph) describing which degrees of freedom interact under the dynamics. We tackle the problem of learning such a network from observation of the system trajectory over a time interval $T$. We analyze the $\ell_1$-regularized least squares algorithm and, in the setting in which the underlying network is sparse, we prove performance guarantees that are \emph{uniform in the sampling rate} as long as this is sufficiently high. This result substantiates the notion of a well defined `time complexity' for the network inference problem.

math.ST↗