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José Santos-Victor

Publications and source records attributed to José Santos-Victor.

At least 19 recordsLinked to original sources

HERB: Human-augmented Efficient Reinforcement learning for Bin-packing

Packing objects efficiently is a fundamental problem in logistics, warehouse automation, and robotics. When dealing with highly diverse 3D objects (household or grocery items), closed-form solutions are infeasible, and heuristic or model-free Reinforcement Learning~(RL) methods tend to focus solely on geometric optimization, relying on exhaustive searches of the discretized solution space. This leads to long training times (for pure RL) and high latency (heuristics), limited transferability to robotic scenarios, and ultimately ignores object characteristics (fragility, deformability) and human preferences. We propose HERB, a human-augmented RL framework for packing irregular objects, the first to explore the potential of learning from human demonstrations to solve this complex task. It leverages human demonstrations of packing strategies, which inherently exhibit latent factors such as space optimization, stability, and object properties that are difficult to model explicitly. The human-expert data is combined with RL exploration to provide the placement of each object inside the container. Experimental results show that our method outperforms heuristic, purely RL-based, and imitation learning approaches in packing efficiency and latency. Qualitative results highlight that our packing strategy produces more stable, human-like arrangements, which we expect to be more appropriate and widely accepted. Finally, we demonstrate the real-world feasibility of our method on a robotic system.

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Ego-Foresight: Self-supervised Learning of Agent-Aware Representations for Improved RL

Despite the significant advances in Deep Reinforcement Learning (RL) observed in the last decade, the amount of training experience necessary to learn effective policies remains one of the primary concerns in both simulated and real environments. Looking to solve this issue, previous work has shown that improved efficiency can be achieved by separately modeling the agent and environment, but usually requires a supervisory signal. In contrast to RL, humans can perfect a new skill from a small number of trials and often do so without a supervisory signal, making neuroscientific studies of human development a valuable source of inspiration for RL. In particular, we explore the idea of motor prediction, which states that humans develop an internal model of themselves and of the consequences that their motor commands have on the immediate sensory inputs. Our insight is that the movementofthe agent provides a cue that allows the duality between the agent and environment to be learned. To instantiate this idea, we present Ego-Foresight (EF), a self-supervised method for disentangling agent information based on motion and prediction. Our main finding is that, when used as an auxiliary task in feature learning, self-supervised agent awareness improves the sample-efficiency and performance of the underlying RL algorithm. To test our approach, we study the ability of EF to predict agent movement and disentangle agent information. Then, we integrate EF with model-free and model based RL algorithms to solve simulated control tasks, showing improved sample-efficiency and performance.

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Integrating Deep RL and Bayesian Inference for ObjectNav in Mobile Robotics

Autonomous object search is challenging for mobile robots operating in indoor environments due to partial observability, perceptual uncertainty, and the need to trade off exploration and navigation efficiency. Classical probabilistic approaches explicitly represent uncertainty but typically rely on handcrafted action-selection heuristics, while deep reinforcement learning enables adaptive policies but often suffers from slow convergence and limited interpretability. This paper proposes a hybrid object-search framework that integrates Bayesian inference with deep reinforcement learning. The method maintains a spatial belief map over target locations, updated online through Bayesian inference from calibrated object detections, and trains a reinforcement learning policy to select navigation actions directly from this probabilistic representation. The approach is evaluated in realistic indoor simulation using Habitat 3.0 and compared against developed baseline strategies. Across two indoor environments, the proposed method improves success rate while reducing search effort. Overall, the results support the value of combining Bayesian belief estimation with learned action selection to achieve more efficient and reliable objectsearch behavior under partial observability.

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Task-oriented grasping for dexterous robots using postural synergies and reinforcement learning

In this paper, we address the problem of task-oriented grasping for humanoid robots, emphasizing the need to align with human social norms and task-specific objectives. Existing methods, employ a variety of open-loop and closed-loop approaches but lack an end-to-end solution that can grasp several objects while taking into account the downstream task's constraints. Our proposed approach employs reinforcement learning to enhance task-oriented grasping, prioritizing the post-grasp intention of the agent. We extract human grasp preferences from the ContactPose dataset, and train a hand synergy model based on the Variational Autoencoder (VAE) to imitate the participant's grasping actions. Based on this data, we train an agent able to grasp multiple objects while taking into account distinct post-grasp intentions that are task-specific. By combining data-driven insights from human grasping behavior with learning by exploration provided by reinforcement learning, we can develop humanoid robots capable of context-aware manipulation actions, facilitating collaboration in human-centered environments.

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GRASPLAT: Enabling dexterous grasping through novel view synthesis

Achieving dexterous robotic grasping with multi-fingered hands remains a significant challenge. While existing methods rely on complete 3D scans to predict grasp poses, these approaches face limitations due to the difficulty of acquiring high-quality 3D data in real-world scenarios. In this paper, we introduce GRASPLAT, a novel grasping framework that leverages consistent 3D information while being trained solely on RGB images. Our key insight is that by synthesizing physically plausible images of a hand grasping an object, we can regress the corresponding hand joints for a successful grasp. To achieve this, we utilize 3D Gaussian Splatting to generate high-fidelity novel views of real hand-object interactions, enabling end-to-end training with RGB data. Unlike prior methods, our approach incorporates a photometric loss that refines grasp predictions by minimizing discrepancies between rendered and real images. We conduct extensive experiments on both synthetic and real-world grasping datasets, demonstrating that GRASPLAT improves grasp success rates up to 36.9% over existing image-based methods. Project page: https://mbortolon97.github.io/grasplat/

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The Role of Touch: Towards Optimal Tactile Sensing Distribution in Anthropomorphic Hands for Dexterous In-Hand Manipulation

In-hand manipulation tasks, particularly in human-inspired robotic systems, must rely on distributed tactile sensing to achieve precise control across a wide variety of tasks. However, the optimal configuration of this network of sensors is a complex problem, and while the fingertips are a common choice for placing sensors, the contribution of tactile information from other regions of the hand is often overlooked. This work investigates the impact of tactile feedback from various regions of the fingers and palm in performing in-hand object reorientation tasks. We analyze how sensory feedback from different parts of the hand influences the robustness of deep reinforcement learning control policies and investigate the relationship between object characteristics and optimal sensor placement. We identify which tactile sensing configurations contribute to improving the efficiency and accuracy of manipulation. Our results provide valuable insights for the design and use of anthropomorphic end-effectors with enhanced manipulation capabilities.

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Deep Learning in Mild Cognitive Impairment Diagnosis using Eye Movements and Image Content in Visual Memory Tasks

The global prevalence of dementia is projected to double by 2050, highlighting the urgent need for scalable diagnostic tools. This study utilizes digital cognitive tasks with eye-tracking data correlated with memory processes to distinguish between Healthy Controls (HC) and Mild Cognitive Impairment (MCI), a precursor to dementia. A deep learning model based on VTNet was trained using eye-tracking data from 44 participants (24 MCI, 20 HCs) who performed a visual memory task. The model utilizes both time series and spatial data derived from eye-tracking. It was modified to incorporate scan paths, heat maps, and image content. These modifications also enabled testing parameters such as image resolution and task performance, analyzing their impact on model performance. The best model, utilizing $700\times700px$ resolution heatmaps, achieved 68% sensitivity and 76% specificity. Despite operating under more challenging conditions (e.g., smaller dataset size, shorter task duration, or a less standardized task), the model's performance is comparable to an Alzheimer's study using similar methods (70% sensitivity and 73% specificity). These findings contribute to the development of automated diagnostic tools for MCI. Future work should focus on refining the model and using a standardized long-term visual memory task.

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Extending 3D body pose estimation for robotic-assistive therapies of autistic children

Robotic-assistive therapy has demonstrated very encouraging results for children with Autism. Accurate estimation of the child's pose is essential both for human-robot interaction and for therapy assessment purposes. Non-intrusive methods are the sole viable option since these children are sensitive to touch. While depth cameras have been used extensively, existing methods face two major limitations: (i) they are usually trained with adult-only data and do not correctly estimate a child's pose, and (ii) they fail in scenarios with a high number of occlusions. Therefore, our goal was to develop a 3D pose estimator for children, by adapting an existing state-of-the-art 3D body modelling method and incorporating a linear regression model to fine-tune one of its inputs, thereby correcting the pose of children's 3D meshes. In controlled settings, our method has an error below $0.3m$, which is considered acceptable for this kind of application and lower than current state-of-the-art methods. In real-world settings, the proposed model performs similarly to a Kinect depth camera and manages to successfully estimate the 3D body poses in a much higher number of frames.

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Gaussian Mixture Models for Affordance Learning using Bayesian Networks

Affordances are fundamental descriptors of relationships between actions, objects and effects. They provide the means whereby a robot can predict effects, recognize actions, select objects and plan its behavior according to desired goals. This paper approaches the problem of an embodied agent exploring the world and learning these affordances autonomously from its sensory experiences. Models exist for learning the structure and the parameters of a Bayesian Network encoding this knowledge. Although Bayesian Networks are capable of dealing with uncertainty and redundancy, previous work considered complete observability of the discrete sensory data, which may lead to hard errors in the presence of noise. In this paper we consider a probabilistic representation of the sensors by Gaussian Mixture Models (GMMs) and explicitly taking into account the probability distribution contained in each discrete affordance concept, which can lead to a more correct learning.

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Robotic Learning the Sequence of Packing Irregular Objects from Human Demonstrations

We tackle the challenge of robotic bin packing with irregular objects, such as groceries. Given the diverse physical attributes of these objects and the complex constraints governing their placement and manipulation, employing preprogrammed strategies becomes unfeasible. Our approach is to learn directly from expert demonstrations in order to extract implicit task knowledge and strategies to ensure safe object positioning, efficient use of space, and the generation of human-like behaviors that enhance human-robot trust. We rely on human demonstrations to learn a Markov chain for predicting the object packing sequence for a given set of items and then compare it with human performance. Our experimental results show that the model outperforms human performance by generating sequence predictions that humans classify as human-like more frequently than human-generated sequences. The human demonstrations were collected using our proposed VR platform, BoxED, which is a box packaging environment for simulating real-world objects and scenarios for fast and streamlined data collection with the purpose of teaching robots. We collected data from 43 participants packing a total of 263 boxes with supermarket-like objects, yielding 4644 object manipulations. Our VR platform can be easily adapted to new scenarios and objects, and is publicly available, alongside our dataset, at https://github.com/andrejfsantos4/BoxED.

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Expressing and Inferring Action Carefulness in Human-to-Robot Handovers

Implicit communication plays such a crucial role during social exchanges that it must be considered for a good experience in human-robot interaction. This work addresses implicit communication associated with the detection of physical properties, transport, and manipulation of objects. We propose an ecological approach to infer object characteristics from subtle modulations of the natural kinematics occurring during human object manipulation. Similarly, we take inspiration from human strategies to shape robot movements to be communicative of the object properties while pursuing the action goals. In a realistic HRI scenario, participants handed over cups - filled with water or empty - to a robotic manipulator that sorted them. We implemented an online classifier to differentiate careful/not careful human movements, associated with the cups' content. We compared our proposed "expressive" controller, which modulates the movements according to the cup filling, against a neutral motion controller. Results show that human kinematics is adjusted during the task, as a function of the cup content, even in reach-to-grasp motion. Moreover, the carefulness during the handover of full cups can be reliably inferred online, well before action completion. Finally, although questionnaires did not reveal explicit preferences from participants, the expressive robot condition improved task efficiency.

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If You Are Careful, So Am I! How Robot Communicative Motions Can Influence Human Approach in a Joint Task

As humans, we have a remarkable capacity for reading the characteristics of objects only by observing how another person carries them. Indeed, how we perform our actions naturally embeds information on the item features. Collaborative robots can achieve the same ability by modulating the strategy used to transport objects with their end-effector. A contribution in this sense would promote spontaneous interactions by making an implicit yet effective communication channel available. This work investigates if humans correctly perceive the implicit information shared by a robotic manipulator through its movements during a dyadic collaboration task. Exploiting a generative approach, we designed robot actions to convey virtual properties of the transported objects, particularly to inform the partner if any caution is required to handle the carried item. We found that carefulness is correctly interpreted when observed through the robot movements. In the experiment, we used identical empty plastic cups; nevertheless, participants approached them differently depending on the attitude shown by the robot: humans change how they reach for the object, being more careful whenever the robot does the same. This emerging form of motor contagion is entirely spontaneous and happens even if the task does not require it.

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SENSORIMOTOR GRAPH: Action-Conditioned Graph Neural Network for Learning Robotic Soft Hand Dynamics

Soft robotics is a thriving branch of robotics which takes inspiration from nature and uses affordable flexible materials to design adaptable non-rigid robots. However, their flexible behavior makes these robots hard to model, which is essential for a precise actuation and for optimal control. For system modelling, learning-based approaches have demonstrated good results, yet they fail to consider the physical structure underlying the system as an inductive prior. In this work, we take inspiration from sensorimotor learning, and apply a Graph Neural Network to the problem of modelling a non-rigid kinematic chain (i.e. a robotic soft hand) taking advantage of two key properties: 1) the system is compositional, that is, it is composed of simple interacting parts connected by edges, 2) it is order invariant, i.e. only the structure of the system is relevant for predicting future trajectories. We denote our model as the 'Sensorimotor Graph' since it learns the system connectivity from observation and uses it for dynamics prediction. We validate our model in different scenarios and show that it outperforms the non-structured baselines in dynamics prediction while being more robust to configurational variations, tracking errors or node failures.

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Action Anticipation for Collaborative Environments: The Impact of Contextual Information and Uncertainty-Based Prediction

To interact with humans in collaborative environments, machines need to be able to predict (i.e., anticipate) future events, and execute actions in a timely manner. However, the observation of the human limb movements may not be sufficient to anticipate their actions unambiguously. In this work, we consider two additional sources of information (i.e., context) over time, gaze, movement and object information, and study how these additional contextual cues improve the action anticipation performance. We address action anticipation as a classification task, where the model takes the available information as the input and predicts the most likely action. We propose to use the uncertainty about each prediction as an online decision-making criterion for action anticipation. Uncertainty is modeled as a stochastic process applied to a time-based neural network architecture, which improves the conventional class-likelihood (i.e., deterministic) criterion. The main contributions of this paper are four-fold: (i) We propose a novel and effective decision-making criterion that can be used to anticipate actions even in situations of high ambiguity; (ii) we propose a deep architecture that outperforms previous results in the action anticipation task when using the Acticipate collaborative dataset; (iii) we show that contextual information is important to disambiguate the interpretation of similar actions; and (iv) we also provide a formal description of three existing performance metrics that can be easily used to evaluate action anticipation models.Our results on the Acticipate dataset showed the importance of contextual information and the uncertainty criterion for action anticipation. We achieve an average accuracy of 98.75% in the anticipation task using only an average of 25% of observations.

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Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Study

A defining characteristic of intelligent systems is the ability to make action decisions based on the anticipated outcomes. Video prediction systems have been demonstrated as a solution for predicting how the future will unfold visually, and thus, many models have been proposed that are capable of predicting future frames based on a history of observed frames~(and sometimes robot actions). However, a comprehensive method for determining the fitness of different video prediction models at guiding the selection of actions is yet to be developed. Current metrics assess video prediction models based on human perception of frame quality. In contrast, we argue that if these systems are to be used to guide action, necessarily, the actions the robot performs should be encoded in the predicted frames. In this paper, we are proposing a new metric to compare different video prediction models based on this argument. More specifically, we propose an action inference system and quantitatively rank different models based on how well we can infer the robot actions from the predicted frames. Our extensive experiments show that models with high perceptual scores can perform poorly in the proposed action inference tests and thus, may not be suitable options to be used in robot planning systems.

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Cleaning tasks knowledge transfer between heterogeneous robots: a deep learning approach

Nowadays, autonomous service robots are becoming an important topic in robotic research. Differently from typical industrial scenarios, with highly controlled environments, service robots must show an additional robustness to task perturbations and changes in the characteristics of their sensory feedback. In this paper, a robot is taught to perform two different cleaning tasks over a table, using a learning from demonstration paradigm. However, differently from other approaches, a convolutional neural network is used to generalize the demonstrations to different, not yet seen dirt or stain patterns on the same table using only visual feedback, and to perform cleaning movements accordingly. Robustness to robot posture and illumination changes is achieved using data augmentation techniques and camera images transformation. This robustness allows the transfer of knowledge regarding execution of cleaning tasks between heterogeneous robots operating in different environmental settings. To demonstrate the viability of the proposed approach, a network trained in Lisbon to perform cleaning tasks, using the iCub robot, is successfully employed by the DoRo robot in Peccioli, Italy.

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Learning Motor Resonance in Human-Human and Human-Robot Interaction with Coupled Dynamical System

Human interaction involves very sophisticated non-verbal communication skills like understanding the goals and actions of others and coordinating our own actions accordingly. Neuroscience refers to this mechanism as motor resonance, in the sense that the perception of another person's actions and sensory experiences activates the observer's brain as if (s)he would be performing the same actions and having the same experiences. We analyze and model non-verbal cues (arm movements) exchanged between two humans that interact and execute handover actions. The contributions of this paper are the following: (i) computational models, using recorded motion data, describing the motor behaviour of each actor in action-in-interaction situations, (ii) a computational model that captures the behaviour if the "giver" and "receiver" during an object handover action, by coupling the arm motion of both actors, and (iii) embedded these models in the iCub robot for both action execution and recognition. Our results show that: (i) the robot can interpret the human arm motion and recognize handover actions; and (ii) behave in a "human-like" manner to receive the object of the recognized handover action.

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Anticipation in Human-Robot Cooperation: A Recurrent Neural Network Approach for Multiple Action Sequences Prediction

Close human-robot cooperation is a key enabler for new developments in advanced manufacturing and assistive applications. Close cooperation require robots that can predict human actions and intent, and understand human non-verbal cues. Recent approaches based on neural networks have led to encouraging results in the human action prediction problem both in continuous and discrete spaces. Our approach extends the research in this direction. Our contributions are three-fold. First, we validate the use of gaze and body pose cues as a means of predicting human action through a feature selection method. Next, we address two shortcomings of existing literature: predicting multiple and variable-length action sequences. This is achieved by introducing an encoder-decoder recurrent neural network topology in the discrete action prediction problem. In addition, we theoretically demonstrate the importance of predicting multiple action sequences as a means of estimating the stochastic reward in a human robot cooperation scenario. Finally, we show the ability to effectively train the prediction model on a action prediction dataset, involving human motion data, and explore the influence of the model's parameters on its performance. Source code repository: https://github.com/pschydlo/ActionAnticipation

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