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Joschka Boedecker

Publications and source records attributed to Joschka Boedecker.

At least 73 records · Page 4Linked to original sources

Deep Surrogate Q-Learning for Autonomous Driving

Challenging problems of deep reinforcement learning systems with regard to the application on real systems are their adaptivity to changing environments and their efficiency w.r.t. computational resources and data. In the application of learning lane-change behavior for autonomous driving, agents have to deal with a varying number of surrounding vehicles. Furthermore, the number of required transitions imposes a bottleneck, since test drivers cannot perform an arbitrary amount of lane changes in the real world. In the off-policy setting, additional information on solving the task can be gained by observing actions from others. While in the classical RL setup this knowledge remains unused, we use other drivers as surrogates to learn the agent's value function more efficiently. We propose Surrogate Q-learning that deals with the aforementioned problems and reduces the required driving time drastically. We further propose an efficient implementation based on a permutation-equivariant deep neural network architecture of the Q-function to estimate action-values for a variable number of vehicles in sensor range. We show that the architecture leads to a novel replay sampling technique we call Scene-centric Experience Replay and evaluate the performance of Surrogate Q-learning and Scene-centric Experience Replay in the open traffic simulator SUMO. Additionally, we show that our methods enhance real-world applicability of RL systems by learning policies on the real highD dataset.

cs.LG↗

Correct Me if I am Wrong: Interactive Learning for Robotic Manipulation

Learning to solve complex manipulation tasks from visual observations is a dominant challenge for real-world robot learning. Although deep reinforcement learning algorithms have recently demonstrated impressive results in this context, they still require an impractical amount of time-consuming trial-and-error iterations. In this work, we consider the promising alternative paradigm of interactive learning in which a human teacher provides feedback to the policy during execution, as opposed to imitation learning where a pre-collected dataset of perfect demonstrations is used. Our proposed CEILing (Corrective and Evaluative Interactive Learning) framework combines both corrective and evaluative feedback from the teacher to train a stochastic policy in an asynchronous manner, and employs a dedicated mechanism to trade off human corrections with the robot's own experience. We present results obtained with our framework in extensive simulation and real-world experiments to demonstrate that CEILing can effectively solve complex robot manipulation tasks directly from raw images in less than one hour of real-world training.

cs.RO↗

Residual Feedback Learning for Contact-Rich Manipulation Tasks with Uncertainty

While classic control theory offers state of the art solutions in many problem scenarios, it is often desired to improve beyond the structure of such solutions and surpass their limitations. To this end, residual policy learning (RPL) offers a formulation to improve existing controllers with reinforcement learning (RL) by learning an additive "residual" to the output of a given controller. However, the applicability of such an approach highly depends on the structure of the controller. Often, internal feedback signals of the controller limit an RL algorithm to adequately change the policy and, hence, learn the task. We propose a new formulation that addresses these limitations by also modifying the feedback signals to the controller with an RL policy and show superior performance of our approach on a contact-rich peg-insertion task under position and orientation uncertainty. In addition, we use a recent Cartesian impedance control architecture as the control framework which can be available to us as a black-box while assuming no knowledge about its input/output structure, and show the difficulties of standard RPL. Furthermore, we introduce an adaptive curriculum for the given task to gradually increase the task difficulty in terms of position and orientation uncertainty. A video showing the results can be found at https://youtu.be/SAZm_Krze7U .

cs.RO↗

Neural SLAM: Learning to Explore with External Memory

We present an approach for agents to learn representations of a global map from sensor data, to aid their exploration in new environments. To achieve this, we embed procedures mimicking that of traditional Simultaneous Localization and Mapping (SLAM) into the soft attention based addressing of external memory architectures, in which the external memory acts as an internal representation of the environment. This structure encourages the evolution of SLAM-like behaviors inside a completely differentiable deep neural network. We show that this approach can help reinforcement learning agents to successfully explore new environments where long-term memory is essential. We validate our approach in both challenging grid-world environments and preliminary Gazebo experiments. A video of our experiments can be found at: https://goo.gl/G2Vu5y.

cs.LG↗

Amortized Q-learning with Model-based Action Proposals for Autonomous Driving on Highways

Well-established optimization-based methods can guarantee an optimal trajectory for a short optimization horizon, typically no longer than a few seconds. As a result, choosing the optimal trajectory for this short horizon may still result in a sub-optimal long-term solution. At the same time, the resulting short-term trajectories allow for effective, comfortable and provable safe maneuvers in a dynamic traffic environment. In this work, we address the question of how to ensure an optimal long-term driving strategy, while keeping the benefits of classical trajectory planning. We introduce a Reinforcement Learning based approach that coupled with a trajectory planner, learns an optimal long-term decision-making strategy for driving on highways. By online generating locally optimal maneuvers as actions, we balance between the infinite low-level continuous action space, and the limited flexibility of a fixed number of predefined standard lane-change actions. We evaluated our method on realistic scenarios in the open-source traffic simulator SUMO and were able to achieve better performance than the 4 benchmark approaches we compared against, including a random action selecting agent, greedy agent, high-level, discrete actions agent and an IDM-based SUMO-controlled agent.

cs.LG↗

Deep Constrained Q-learning

In many real world applications, reinforcement learning agents have to optimize multiple objectives while following certain rules or satisfying a list of constraints. Classical methods based on reward shaping, i.e. a weighted combination of different objectives in the reward signal, or Lagrangian methods, including constraints in the loss function, have no guarantees that the agent satisfies the constraints at all points in time and can lead to undesired behavior. When a discrete policy is extracted from an action-value function, safe actions can be ensured by restricting the action space at maximization, but can lead to sub-optimal solutions among feasible alternatives. In this work, we propose Constrained Q-learning, a novel off-policy reinforcement learning framework restricting the action space directly in the Q-update to learn the optimal Q-function for the induced constrained MDP and the corresponding safe policy. In addition to single-step constraints referring only to the next action, we introduce a formulation for approximate multi-step constraints under the current target policy based on truncated value-functions. We analyze the advantages of Constrained Q-learning in the tabular case and compare Constrained DQN to reward shaping and Lagrangian methods in the application of high-level decision making in autonomous driving, considering constraints for safety, keeping right and comfort. We train our agent in the open-source simulator SUMO and on the real HighD data set.

cs.LG↗

Composite Q-learning: Multi-scale Q-function Decomposition and Separable Optimization

In the past few years, off-policy reinforcement learning methods have shown promising results in their application for robot control. Deep Q-learning, however, still suffers from poor data-efficiency and is susceptible to stochasticity in the environment or reward functions which is limiting with regard to real-world applications. We alleviate these problems by proposing two novel off-policy Temporal-Difference formulations: (1) Truncated Q-functions which represent the return for the first n steps of a target-policy rollout w.r.t. the full action-value and (2) Shifted Q-functions, acting as the farsighted return after this truncated rollout. This decomposition allows us to optimize both parts with their individual learning rates, achieving significant learning speedup. We prove that the combination of these short- and long-term predictions is a representation of the full return, leading to the Composite Q-learning algorithm. We show the efficacy of Composite Q-learning in the tabular case and compare Deep Composite Q-learning with TD3 and TD3(Delta), which we introduce as an off-policy variant of TD(Delta). Moreover, we show that Composite TD3 outperforms TD3 as well as state-of-the-art compositional Q-learning approaches significantly in terms of data-efficiency in multiple simulated robot tasks and that Composite Q-learning is robust to stochastic environments and reward functions.

cs.LG↗

A Dynamic Deep Neural Network For Multimodal Clinical Data Analysis

Clinical data from electronic medical records, registries or trials provide a large source of information to apply machine learning methods in order to foster precision medicine, e.g. by finding new disease phenotypes or performing individual disease prediction. However, to take full advantage of deep learning methods on clinical data, architectures are necessary that 1) are robust with respect to missing and wrong values, and 2) can deal with highly variable-sized lists and long-term dependencies of individual diagnosis, procedures, measurements and medication prescriptions. In this work, we elaborate limitations of fully-connected neural networks and classical machine learning methods in this context and propose AdaptiveNet, a novel recurrent neural network architecture, which can deal with multiple lists of different events, alleviating the aforementioned limitations. We employ the architecture to the problem of disease progression prediction in rheumatoid arthritis using the Swiss Clinical Quality Management registry, which contains over 10.000 patients and more than 65.000 patient visits. Our proposed approach leads to more compact representations and outperforms the classical baselines.

cs.LG↗

Deep Inverse Q-learning with Constraints

Popular Maximum Entropy Inverse Reinforcement Learning approaches require the computation of expected state visitation frequencies for the optimal policy under an estimate of the reward function. This usually requires intermediate value estimation in the inner loop of the algorithm, slowing down convergence considerably. In this work, we introduce a novel class of algorithms that only needs to solve the MDP underlying the demonstrated behavior once to recover the expert policy. This is possible through a formulation that exploits a probabilistic behavior assumption for the demonstrations within the structure of Q-learning. We propose Inverse Action-value Iteration which is able to fully recover an underlying reward of an external agent in closed-form analytically. We further provide an accompanying class of sampling-based variants which do not depend on a model of the environment. We show how to extend this class of algorithms to continuous state-spaces via function approximation and how to estimate a corresponding action-value function, leading to a policy as close as possible to the policy of the external agent, while optionally satisfying a list of predefined hard constraints. We evaluate the resulting algorithms called Inverse Action-value Iteration, Inverse Q-learning and Deep Inverse Q-learning on the Objectworld benchmark, showing a speedup of up to several orders of magnitude compared to (Deep) Max-Entropy algorithms. We further apply Deep Constrained Inverse Q-learning on the task of learning autonomous lane-changes in the open-source simulator SUMO achieving competent driving after training on data corresponding to 30 minutes of demonstrations.

cs.LG↗

Machine-Learning-Based Diagnostics of EEG Pathology

Machine learning (ML) methods have the potential to automate clinical EEG analysis. They can be categorized into feature-based (with handcrafted features), and end-to-end approaches (with learned features). Previous studies on EEG pathology decoding have typically analyzed a limited number of features, decoders, or both. For a I) more elaborate feature-based EEG analysis, and II) in-depth comparisons of both approaches, here we first develop a comprehensive feature-based framework, and then compare this framework to state-of-the-art end-to-end methods. To this aim, we apply the proposed feature-based framework and deep neural networks including an EEG-optimized temporal convolutional network (TCN) to the task of pathological versus non-pathological EEG classification. For a robust comparison, we chose the Temple University Hospital (TUH) Abnormal EEG Corpus (v2.0.0), which contains approximately 3000 EEG recordings. The results demonstrate that the proposed feature-based decoding framework can achieve accuracies on the same level as state-of-the-art deep neural networks. We find accuracies across both approaches in an astonishingly narrow range from 81--86\%. Moreover, visualizations and analyses indicated that both approaches used similar aspects of the data, e.g., delta and theta band power at temporal electrode locations. We argue that the accuracies of current binary EEG pathology decoders could saturate near 90\% due to the imperfect inter-rater agreement of the clinical labels, and that such decoders are already clinically useful, such as in areas where clinical EEG experts are rare. We make the proposed feature-based framework available open source and thus offer a new tool for EEG machine learning research.

eess.IV↗

Dynamic Interaction-Aware Scene Understanding for Reinforcement Learning in Autonomous Driving

The common pipeline in autonomous driving systems is highly modular and includes a perception component which extracts lists of surrounding objects and passes these lists to a high-level decision component. In this case, leveraging the benefits of deep reinforcement learning for high-level decision making requires special architectures to deal with multiple variable-length sequences of different object types, such as vehicles, lanes or traffic signs. At the same time, the architecture has to be able to cover interactions between traffic participants in order to find the optimal action to be taken. In this work, we propose the novel Deep Scenes architecture, that can learn complex interaction-aware scene representations based on extensions of either 1) Deep Sets or 2) Graph Convolutional Networks. We present the Graph-Q and DeepScene-Q off-policy reinforcement learning algorithms, both outperforming state-of-the-art methods in evaluations with the publicly available traffic simulator SUMO.

cs.LG↗

Dynamic Input for Deep Reinforcement Learning in Autonomous Driving

In many real-world decision making problems, reaching an optimal decision requires taking into account a variable number of objects around the agent. Autonomous driving is a domain in which this is especially relevant, since the number of cars surrounding the agent varies considerably over time and affects the optimal action to be taken. Classical methods that process object lists can deal with this requirement. However, to take advantage of recent high-performing methods based on deep reinforcement learning in modular pipelines, special architectures are necessary. For these, a number of options exist, but a thorough comparison of the different possibilities is missing. In this paper, we elaborate limitations of fully-connected neural networks and other established approaches like convolutional and recurrent neural networks in the context of reinforcement learning problems that have to deal with variable sized inputs. We employ the structure of Deep Sets in off-policy reinforcement learning for high-level decision making, highlight their capabilities to alleviate these limitations, and show that Deep Sets not only yield the best overall performance but also offer better generalization to unseen situations than the other approaches.

cs.LG↗

Learning-based Model Predictive Control for Safe Exploration and Reinforcement Learning

Reinforcement learning has been successfully used to solve difficult tasks in complex unknown environments. However, these methods typically do not provide any safety guarantees during the learning process. This is particularly problematic, since reinforcement learning agent actively explore their environment. This prevents their use in safety-critical, real-world applications. In this paper, we present a learning-based model predictive control scheme that provides high-probability safety guarantees throughout the learning process. Based on a reliable statistical model, we construct provably accurate confidence intervals on predicted trajectories. Unlike previous approaches, we allow for input-dependent uncertainties. Based on these reliable predictions, we guarantee that trajectories satisfy safety constraints. Moreover, we use a terminal set constraint to recursively guarantee the existence of safe control actions at every iteration. We evaluate the resulting algorithm to safely explore the dynamics of an inverted pendulum and to solve a reinforcement learning task on a cart-pole system with safety constraints.

eess.SY↗

Scheduled Intrinsic Drive: A Hierarchical Take on Intrinsically Motivated Exploration

Exploration in sparse reward reinforcement learning remains an open challenge. Many state-of-the-art methods use intrinsic motivation to complement the sparse extrinsic reward signal, giving the agent more opportunities to receive feedback during exploration. Commonly these signals are added as bonus rewards, which results in a mixture policy that neither conducts exploration nor task fulfillment resolutely. In this paper, we instead learn separate intrinsic and extrinsic task policies and schedule between these different drives to accelerate exploration and stabilize learning. Moreover, we introduce a new type of intrinsic reward denoted as successor feature control (SFC), which is general and not task-specific. It takes into account statistics over complete trajectories and thus differs from previous methods that only use local information to evaluate intrinsic motivation. We evaluate our proposed scheduled intrinsic drive (SID) agent using three different environments with pure visual inputs: VizDoom, DeepMind Lab and DeepMind Control Suite. The results show a substantially improved exploration efficiency with SFC and the hierarchical usage of the intrinsic drives. A video of our experimental results can be found at https://youtu.be/b0MbY3lUlEI.

cs.LG↗

VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual Control

In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting the common solutions to the problem by increasing the visual fidelity of synthetic images output from simulators during the training phase, we seek to tackle the problem by translating the real-world image streams back to the synthetic domain during the deployment phase, to make the robot feel at home. We propose this as a lightweight, flexible, and efficient solution for visual control, as 1) no extra transfer steps are required during the expensive training of DRL agents in simulation; 2) the trained DRL agents will not be constrained to being deployable in only one specific real-world environment; 3) the policy training and the transfer operations are decoupled, and can be conducted in parallel. Besides this, we propose a simple yet effective shift loss that is agnostic to the downstream task, to constrain the consistency between subsequent frames which is important for consistent policy outputs. We validate the shift loss for artistic style transfer for videos and domain adaptation, and validate our visual control approach in indoor and outdoor robotics experiments.

cs.RO↗

Acting Thoughts: Towards a Mobile Robotic Service Assistant for Users with Limited Communication Skills

As autonomous service robots become more affordable and thus available also for the general public, there is a growing need for user friendly interfaces to control the robotic system. Currently available control modalities typically expect users to be able to express their desire through either touch, speech or gesture commands. While this requirement is fulfilled for the majority of users, paralyzed users may not be able to use such systems. In this paper, we present a novel framework, that allows these users to interact with a robotic service assistant in a closed-loop fashion, using only thoughts. The brain-computer interface (BCI) system is composed of several interacting components, i.e., non-invasive neuronal signal recording and decoding, high-level task planning, motion and manipulation planning as well as environment perception. In various experiments, we demonstrate its applicability and robustness in real world scenarios, considering fetch-and-carry tasks and tasks involving human-robot interaction. As our results demonstrate, our system is capable of adapting to frequent changes in the environment and reliably completing given tasks within a reasonable amount of time. Combined with high-level planning and autonomous robotic systems, interesting new perspectives open up for non-invasive BCI-based human-robot interactions.

cs.AI↗

Early Seizure Detection with an Energy-Efficient Convolutional Neural Network on an Implantable Microcontroller

Implantable, closed-loop devices for automated early detection and stimulation of epileptic seizures are promising treatment options for patients with severe epilepsy that cannot be treated with traditional means. Most approaches for early seizure detection in the literature are, however, not optimized for implementation on ultra-low power microcontrollers required for long-term implantation. In this paper we present a convolutional neural network for the early detection of seizures from intracranial EEG signals, designed specifically for this purpose. In addition, we investigate approximations to comply with hardware limits while preserving accuracy. We compare our approach to three previously proposed convolutional neural networks and a feature-based SVM classifier with respect to detection accuracy, latency and computational needs. Evaluation is based on a comprehensive database with long-term EEG recordings. The proposed method outperforms the other detectors with a median sensitivity of 0.96, false detection rate of 10.1 per hour and median detection delay of 3.7 seconds, while being the only approach suited to be realized on a low power microcontroller due to its parsimonious use of computational and memory resources.

stat.ML↗

A Survey of Deep Network Solutions for Learning Control in Robotics: From Reinforcement to Imitation

Deep learning techniques have been widely applied, achieving state-of-the-art results in various fields of study. This survey focuses on deep learning solutions that target learning control policies for robotics applications. We carry out our discussions on the two main paradigms for learning control with deep networks: deep reinforcement learning and imitation learning. For deep reinforcement learning (DRL), we begin from traditional reinforcement learning algorithms, showing how they are extended to the deep context and effective mechanisms that could be added on top of the DRL algorithms. We then introduce representative works that utilize DRL to solve navigation and manipulation tasks in robotics. We continue our discussion on methods addressing the challenge of the reality gap for transferring DRL policies trained in simulation to real-world scenarios, and summarize robotics simulation platforms for conducting DRL research. For imitation leaning, we go through its three main categories, behavior cloning, inverse reinforcement learning and generative adversarial imitation learning, by introducing their formulations and their corresponding robotics applications. Finally, we discuss the open challenges and research frontiers.

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