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Jose M. Alvarez

Publications and source records attributed to Jose M. Alvarez.

At least 19 recordsLinked to original sources

Large Discrete Policy: Advancing Explicit Behavior Modeling with Stochastic Iterative Scoring

Behavior policies are often formulated as continuous generative models, whose iterative denoising processes are expressive but difficult to interpret and prone to producing implausible actions. We propose the Large Discrete Policy (LDiP), a fully discrete behavior modeling framework that selects actions from a large vocabulary of physically plausible candidates. Rather than perturbing actions, LDiP improves expressivity through stochastic iterative scoring: it progressively re-scores and prunes candidates with score-space stochasticity, enabling fine-grained ranking and exploration among plausible actions while preserving an explicit decision process. Across end-to-end planning, closed-loop driving, robotic manipulation, and vision-language-action settings, LDiP consistently outperforms strong discrete and continuous baselines in autonomous driving, and exceeds or matches continuous generative policies in robotic manipulation. These results show that discrete policies, when equipped with effective scoring mechanisms, offer an expressive, plausible, and interpretable alternative for behavior modeling. Project website: https://zhenxinli.net/LargeDiscretePolicy/.

cs.RO

CASCADE: A Spatio-Temporal-Causal Reasoning Representation and Dataset for Driving

Reasoning is a promising route to the generalization that autonomous driving requires in the long tail, as it can infer how the elements of a scene depend on one another and traverse those dependencies to conclusions beyond what is observed. Yet it is hard to tell whether a model's conclusions follow the scene's dependencies, because no driving representation makes them explicit enough to test against. Text-based reasoning traces lack spatio-temporal grounding, spatio-temporal scene graphs lack causal links, and reasoning annotations at scale are increasingly model-generated and hard to verify. To this end, we introduce CASCADE (Causal Spatio-Temporal Analysis of Driving Environments), which encompasses two components: (1) a structured scene representation for reasoning in driving scenes and (2) a human-annotated dataset built on it. For every actor that interacts with the ego vehicle, the CASCADE representation records frame-by-frame, for as long as the actor is visible, what action is taken, where it occurs, and how it depends on the actions and states of others. The resulting structure makes reasoning predictions machine-verifiable: they can be scored against it element by element, without relying on (M)LLM judges. The CASCADE dataset provides comprehensive human annotations for 2,066 driving clips of the PhysicalAI dataset, with over 34K elements that establish the spatio-temporal and causal context of each scene, including 8.6K time-stamped ego and agent actions, 3.7K causal links and 2.9K potential influences, and 6.1K annotations for agents, objects, traffic lights, and environments. Being entirely human-annotated, CASCADE provides the reference for this comparison: benchmarking the reasoning abilities of Physical AI models, and verifying the quality of automatically generated reasoning labels. The CASCADE dataset is available at https://huggingface.co/datasets/nvidia/cascade.

cs.CV

From Modalities to Propositions: A Language-Centric Framework for Multimodal Intelligence

We propose a language representation for multimodal data in which any observation, whether image, video, or text, is expressed as a bag of atomic propositions, simple statements about the entities, actions, and relations in a scene. A global semantic codebook unifies these into a shared vocabulary of canonical atomic propositions, placing every modality and observation into one interpretable space that spans fine grained facts to high level concepts and composes into richer ones. This brings interpretability with reasoning, cross-modal understanding and retrieval, and compositionality that enables complex multimodal understanding, rich data curation and complex structured retrieval. We demonstrate the framework on autonomous driving and open-world data.

cs.AI

Test-Time Coverage: Test-Conditioned Data Curation for Deployment-Aware Learning

Deployed AI systems are often trained from broad candidate data pools, necessitating data curation towards the deployment test distribution. However, standard data curation methods score training-side criteria rather than directly optimizing deployment match. We introduce TTCov (Test-Time Coverage), a data-level test-conditioned curation method that uses test-side information before training instead of updating model weights at inference. TTCov decomposes deployment-conditioned curation into coverage and distribution. To represent coverage, it builds a task Atlas, a collection of LLM-based atomic propositions (APs) describing deployment-relevant concepts, seeded from open task knowledge and expanded with unmatched APs extracted from unlabeled deployment samples. To represent distribution, it instantiates the matched deployment APs with their frequencies, yielding a Knowledge Atlas (K-Atlas) that operationalizes the deployment distribution as a curation target. TTCov then selects a budgeted training set whose deployment APs distribution approximates this target. We apply TTCov towards autonomous driving (AD), keeping adaptation off the inference path while selecting data with greater deployment-relevant coverage, closer K-Atlas matching, and stronger downstream end-to-end driving performance than data-curation baselines, including seamless adaptability to novel domains via city-to-city expansion.

cs.AI

Position: Stop Reactively Patching Your Model Every Time and Start Proactive Test-Driven AI Development

Many modern AI systems are designed to operate under diverse, open-ended, use-cases. To help generalize deployed systems, many deployed-system maintenance pipelines use a reactive AI flywheel that observes emerging feedback from user behavior (errors) and patches the model accordingly. However, when used as the primary maintenance mechanism, these flywheels often ignore the broader context of these errors within the system's objectives, failing to preempt potential future edge cases, which leads to more unnecessary flywheel iterations. Also, it is statistically increasingly difficult to collect remaining errors due to the long-tail nature of open-world use-cases. This position paper argues that a proactive test-driven flywheel is required to address reactive flywheel's limitations and to approach a generalizable system. We advocate for creating a "test space" to technically map feedback data to task objectives, evolving the flywheel from reactive to proactive. We augment our position by mathematically proving a proactive one achieves better long-term scaling with fewer iterations than the reactive flywheel.

cs.LG

Zero-Human Demonstration End-to-end Autonomous Driving with Trajectory Scorer

Human demonstrations are widely considered the cornerstone of end-to-end (E2E) autonomous driving despite human demonstration's scarcity for long-tail and safety-critical scenarios. Nonetheless, current E2E autonomous driving (AD) training paradigms continue to rely on human demonstrations. Imitation learning (IL) requires human demonstrations for training, whereas reinforcement learning (RL) has emerged as a promising alternative to reduce this dependency. However, most existing RL methods for E2E AD still rely implicitly on human demonstrations. A pure rewards-based RL method can overcome the need for human demonstrations, but general RL policy gradient methods suffer from the cold-start problem. In this paper, we propose ZTRS (Zero-human demonstration end-to-end autonomous driving with TRajectory Scorer) - a complete RL-based E2E planning paradigm trained solely on real-world images and rule-based rewards, entirely without human demonstration. Through our proposed Exhaustive Policy Optimization (EPO), a policy gradient variant tailored for enumerable trajectory actions and dense supervision, ZTRS enables the model to generalize better to long-tail driving scenarios. We demonstrate this generalization through our SOTA performance against IL approaches on both long-tail Navhard and closed-loop HUGSIM datasets. Project page: https://zhenxinli.net/ZTRS/.

cs.RO

DriveJudge: Rethinking Autonomous Driving Evaluation with Vision-Language Models

Autonomous driving has shifted towards end-to-end policy learning, where reliable, interpretable policy evaluation is a fundamental challenge as driving quality is highly context-dependent. Commonly used rule-based driving metrics like EPDMS are interpretable but lack context-awareness, while recent VLMbased evaluations are context-aware but limited by ambiguous VLM outputs and weak physical grounding. To evaluate driving in a manner that is both interpretable and context-aware, we introduce DriveJudge. DriveJudge is a driving evaluation agent that combines rule-grounded evaluation with Vision-Language Model (VLM) reasoning and selectively invokes physically-grounded deterministic rule functions after interpreting the environmental context. To train and evaluate DriveJudge, we curate a large-scale dataset of 33,577 challenging driving samples with human annotations on whether the driving behavior is reasonable in the given scenario. With this dataset, we address the underexplored problem of driving metric evaluation, and introduce two human-aligned benchmark tasks: Driving Quality Classification and Trajectory Preference Selection. DriveJudge outperforms EPDMS for driving quality classification by 21.23 AUC, and the recent VLM-based DriveCritic for trajectory preference selection by 6.5%, setting a new standard for interpretable and precise driving evaluation.

cs.CV

RoSplat: Robust Feed-Forward Pixel-wise Gaussian Splatting for Varying Input Views and High-Resolution Rendering

Generalizable 3D Gaussian Splatting has recently emerged as an efficient approach for novel-view synthesis, enabling feed-forward synthesis from only a few input views. However, existing pixel-wise feed-forward methods suffer from over-bright renderings when the number of input views varies during inference, as well as insufficient supervision for accurate Gaussian scale estimation, which leads to hole artifacts, particularly in high-resolution renderings. To address these issues, we identify that the over-brightness is caused by the varying number of overlapping Gaussians and propose a simple alpha normalization strategy to maintain brightness consistency across different number of input views. In addition, we introduce an auxiliary 3D sampling-based regularizer to improve Gaussian scale estimation, thereby mitigating hole artifacts in high-resolution rendering. Experiments on benchmark datasets demonstrate that our method significantly improves baseline models under varying input-view and high-resolution rendering settings.

cs.CV

Mutatis Mutandis: Revisiting the Comparator in Discrimination Testing

Testing for individual discrimination involves deriving a profile, the comparator, similar to the one making the discrimination claim, the complainant, based on a protected attribute, such as race or gender, and comparing their decision outcomes. The complainant-comparator pair is central to discrimination testing. Most discrimination testing tools rely on this pair to establish evidence for discrimination. In this work, we revisit the role of the comparator in discrimination testing. We first argue for the inherent causal modeling nature of deriving the comparator. We then introduce a two-kind classification for the comparator: the ceteris paribus, or "with all else equal," (CP) comparator and the mutatis mutandis, or "with the appropriate adjustments being made," (MM) comparator. The CP comparator is the standard comparator, representing an idealized comparison for establishing discrimination as it aims for a complainant-comparator pair that only differs in membership in the protected attribute. As an alternative to the CP comparator, we define the MM comparator, which requires a comparator that represents the ``what would have been'' of the complainant without the effects of the protected attribute on the non-protected attributes. Under the MM comparator, the complainant-comparator pair can be dissimilar in terms of the non-protected attributes, departing from the idealized comparison imposed by the CP comparator. Notably, the MM comparator denotes a more complex object and its implementation offers an impactful venue for machine learning methods. We illustrate these two comparators and their impact on discrimination testing using a real-world example.

cs.LG

Fast-dVLM: Efficient Block-Diffusion VLM via Direct Conversion from Autoregressive VLM

Vision-language models (VLMs) predominantly rely on autoregressive decoding, which generates tokens one at a time and fundamentally limits inference throughput. This limitation is especially acute in physical AI scenarios such as robotics and autonomous driving, where VLMs are deployed on edge devices at batch size one, making AR decoding memory-bandwidth-bound and leaving hardware parallelism underutilized. While block-wise discrete diffusion has shown promise for parallel text generation, extending it to VLMs remains challenging due to the need to jointly handle continuous visual representations and discrete text tokens while preserving pretrained multimodal capabilities. We present Fast-dVLM, a block-diffusion-based VLM that enables KV-cache-compatible parallel decoding and speculative block decoding for inference acceleration. We systematically compare two AR-to-diffusion conversion strategies: a two-stage approach that first adapts the LLM backbone with text-only diffusion fine-tuning before multimodal training, and a direct approach that converts the full AR VLM in one stage. Under comparable training budgets, direct conversion proves substantially more efficient by leveraging the already multimodally aligned VLM; we therefore adopt it as our recommended recipe. We introduce a suite of multimodal diffusion adaptations, block size annealing, causal context attention, auto-truncation masking, and vision efficient concatenation, that collectively enable effective block diffusion in the VLM setting. Extensive experiments across 11 multimodal benchmarks show Fast-dVLM matches its autoregressive counterpart in generation quality. With SGLang integration and FP8 quantization, Fast-dVLM achieves over 6x end-to-end inference speedup over the AR baseline.

cs.CL

Scaling-Aware Data Selection for End-to-End Autonomous Driving Systems

Large-scale deep learning models for physical AI applications depend on diverse training data collection efforts. These models and correspondingly, the training data, must address different evaluation criteria necessary for the models to be deployable in real-world environments. Data selection policies can guide the development of the training set, but current frameworks do not account for the ambiguity in how data points affect different metrics. In this work, we propose Mixture Optimization via Scaling-Aware Iterative Collection (MOSAIC), a general data selection framework that operates by: (i) partitioning the dataset into domains; (ii) fitting neural scaling laws from each data domain to the evaluation metrics; and (iii) optimizing a data mixture by iteratively adding data from domains that maximize the change in metrics. We apply MOSAIC to autonomous driving (AD), where an End-to-End (E2E) planner model is evaluated on the Extended Predictive Driver Model Score (EPDMS), an aggregate of driving rule compliance metrics. Here, MOSAIC outperforms a diverse set of baselines on EPDMS with up to 80\% less data.

cs.LG

HAD: Combining Hierarchical Diffusion with Metric-Decoupled RL for End-to-End Driving

End-to-end planning has emerged as a dominant paradigm for autonomous driving, where recent models often adopt a scoring-selection framework to choose trajectories from a large set of candidates, with diffusion-based decoding showing strong promise. However, directly selecting from the entire candidate space remains difficult to optimize, and Gaussian perturbations used in diffusion often introduce unrealistic trajectories that complicate the denoising process. In addition, for training these models, reinforcement learning (RL) has shown promise, but existing end-to-end RL approaches typically rely on a single coupled reward without structured signals, limiting optimization effectiveness. To address these challenges, we propose HAD, an end-to-end planning framework with a Hierarchical Diffusion Policy that decomposes planning into a coarse-to-fine process. To improve trajectory generation, we introduce Structure-Preserved Trajectory Expansion, which produces realistic candidates while maintaining kinematic structure. For policy learning, we develop Metric-Decoupled Policy Optimization (MDPO) to enable structured RL optimization across multiple driving objectives. Extensive experiments show that HAD achieves new state-of-the-art performance on both NAVSIM and HUGSIM, outperforming prior arts by a huge margin: +2.3 EPDMS on NAVSIM and +4.9 Route Completion on HUGSIM.

cs.RO

\textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose ``\textit{4DSurf}'', a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49\% and 19\% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.

cs.CV

VideoITG: Multimodal Video Understanding with Instructed Temporal Grounding

While Video Large Language Models (Video-LLMs) have shown significant potential in multimodal understanding and reasoning tasks, how to efficiently select the most informative frames from videos remains a critical challenge. Existing methods attempt to optimize frame sampling by reducing inter-frame redundancy or employing unsupervised event localization. However, these approaches often fall short in handling complex instruction-following tasks and scenarios that demand precise temporal modeling, resulting in limited performance in both semantic alignment and temporal reasoning. To address the above challenges, we introduce Instructed Temporal Grounding for Videos (VideoITG), a framework aiming to adaptively customize frame sampling strategies based on user instructions. Specifically, we design the VidThinker pipeline, which automates annotation by generating instruction-conditioned captions, retrieving relevant video segments, and selecting key frames to enable efficient supervision. Using VidThinker, we build the VideoITG-40K dataset with 40K videos and 500K temporal grounding annotations. Our plug-and-play VideoITG model leverages Video-LLMs' visual-language alignment and reasoning for discriminative frame selection. VideoITG consistently boosts the performance on multiple multimodal video understanding benchmarks, demonstrating its effectiveness and potential.

cs.CV

DriveCritic: Towards Context-Aware, Human-Aligned Evaluation for Autonomous Driving with Vision-Language Models

Benchmarking autonomous driving planners to align with human judgment remains a critical challenge, as state-of-the-art metrics like the Extended Predictive Driver Model Score (EPDMS) lack context awareness in nuanced scenarios. To address this, we introduce DriveCritic, a novel framework featuring two key contributions: the DriveCritic dataset, a curated collection of challenging scenarios where context is critical for correct judgment and annotated with pairwise human preferences, and the DriveCritic model, a Vision-Language Model (VLM) based evaluator. Fine-tuned using a two-stage supervised and reinforcement learning pipeline, the DriveCritic model learns to adjudicate between trajectory pairs by integrating visual and symbolic context. Experiments show DriveCritic significantly outperforms existing metrics and baselines in matching human preferences and demonstrates strong context awareness. Overall, our work provides a more reliable, human-aligned foundation to evaluating autonomous driving systems. The project page for DriveCritic is https://song-jingyu.github.io/DriveCritic

cs.CV

Mitigating Multimodal Hallucinations via Gradient-based Self-Reflection

Multimodal large language models achieve strong performance across diverse tasks but remain prone to hallucinations, where outputs are not grounded in visual inputs. This issue can be attributed to two main biases: text-visual bias, the overreliance on prompts and prior outputs, and co-occurrence bias, spurious correlations between frequently paired objects. We propose Gradient-based Influence-Aware Constrained Decoding (GACD), an inference-based method, that addresses both biases without auxiliary models, and is readily applicable to existing models without finetuning. The core of our approach is bias estimation, which uses first-order Taylor gradients to understand the contribution of individual tokens-visual features and text tokens-to the current output. Based on this analysis, GACD mitigates hallucinations through two components: (1) suppressing spurious visual features correlated with the output objects, and (2) rebalancing cross-modal contributions by strengthening visual features relative to text. Experiments across multiple benchmarks demonstrate that GACD effectively reduces hallucinations and improves the visual grounding of MLLM outputs.

cs.CV

DriveSuprim: Towards Precise Trajectory Selection for End-to-End Planning

Autonomous vehicles must navigate safely in complex driving environments. Imitating a single expert trajectory, as in regression-based approaches, usually does not explicitly assess the safety of the predicted trajectory. Selection-based methods address this by generating and scoring multiple trajectory candidates and predicting the safety score for each. However, they face optimization challenges in precisely selecting the best option from thousands of candidates and distinguishing subtle but safety-critical differences, especially in rare and challenging scenarios. We propose DriveSuprim to overcome these challenges and advance the selection-based paradigm through a coarse-to-fine paradigm for progressive candidate filtering, a rotation-based augmentation method to improve robustness in out-of-distribution scenarios, and a self-distillation framework to stabilize training. DriveSuprim achieves state-of-the-art performance, reaching 93.5% PDMS in NAVSIM v1 and 87.1% EPDMS in NAVSIM v2 without extra data, with 83.02 Driving Score and 60.00 Success Rate on the Bench2Drive benchmark, demonstrating superior planning capabilities in various driving scenarios.

cs.RO

IBGS: Image-Based Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

cs.CV