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Josef Kittler

Publications and source records attributed to Josef Kittler.

At least 37 records · Page 2Linked to original sources

A Tri-Modal Dataset and a Baseline System for Tracking Unmanned Aerial Vehicles

With the proliferation of low altitude unmanned aerial vehicles (UAVs), visual multi-object tracking is becoming a critical security technology, demanding significant robustness even in complex environmental conditions. However, tracking UAVs using a single visual modality often fails in challenging scenarios, such as low illumination, cluttered backgrounds, and rapid motion. Although multi-modal multi-object UAV tracking is more resilient, the development of effective solutions has been hindered by the absence of dedicated public datasets. To bridge this gap, we release MM-UAV, the first large-scale benchmark for Multi-Modal UAV Tracking, integrating three key sensing modalities, e.g. RGB, infrared (IR), and event signals. The dataset spans over 30 challenging scenarios, with 1,321 synchronised multi-modal sequences, and more than 2.8 million annotated frames. Accompanying the dataset, we provide a novel multi-modal multi-UAV tracking framework, designed specifically for UAV tracking applications and serving as a baseline for future research. Our framework incorporates two key technical innovations, e.g. an offset-guided adaptive alignment module to resolve spatio mismatches across sensors, and an adaptive dynamic fusion module to balance complementary information conveyed by different modalities. Furthermore, to overcome the limitations of conventional appearance modelling in multi-object tracking, we introduce an event-enhanced association mechanism that leverages motion cues from the event modality for more reliable identity maintenance. Comprehensive experiments demonstrate that the proposed framework consistently outperforms state-of-the-art methods. To foster further research in multi-modal UAV tracking, both the dataset and source code will be made publicly available at https://xuefeng-zhu5.github.io/MM-UAV/.

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Collaborating Vision, Depth, and Thermal Signals for Multi-Modal Tracking: Dataset and Algorithm

Existing multi-modal object tracking approaches primarily focus on dual-modal paradigms, such as RGB-Depth or RGB-Thermal, yet remain challenged in complex scenarios due to limited input modalities. To address this gap, this work introduces a novel multi-modal tracking task that leverages three complementary modalities, including visible RGB, Depth (D), and Thermal Infrared (TIR), aiming to enhance robustness in complex scenarios. To support this task, we construct a new multi-modal tracking dataset, coined RGBDT500, which consists of 500 videos with synchronised frames across the three modalities. Each frame provides spatially aligned RGB, depth, and thermal infrared images with precise object bounding box annotations. Furthermore, we propose a novel multi-modal tracker, dubbed RDTTrack. RDTTrack integrates tri-modal information for robust tracking by leveraging a pretrained RGB-only tracking model and prompt learning techniques. In specific, RDTTrack fuses thermal infrared and depth modalities under a proposed orthogonal projection constraint, then integrates them with RGB signals as prompts for the pre-trained foundation tracking model, effectively harmonising tri-modal complementary cues. The experimental results demonstrate the effectiveness and advantages of the proposed method, showing significant improvements over existing dual-modal approaches in terms of tracking accuracy and robustness in complex scenarios. The dataset and source code are publicly available at https://xuefeng-zhu5.github.io/RGBDT500.

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Single Image, Any Face: Generalisable 3D Face Generation

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods are either less suited in design for human faces or fail to generalise from the restrictive training domain to unconstrained facial images. To address these limitations, we propose a novel model, Gen3D-Face, which generates 3D human faces with unconstrained single image input within a multi-view consistent diffusion framework. Given a specific input image, our model first produces multi-view images, followed by neural surface construction. To incorporate face geometry information while preserving generalisation to in-the-wild inputs, we estimate a subject-specific mesh directly from the input image, enabling training and evaluation without ground-truth 3D supervision. Importantly, we introduce a multi-view joint generation scheme to enhance the appearance consistency among different views. To the best of our knowledge, this is the first attempt and benchmark for creating photorealistic 3D human face avatars from single images for generic human subject across domains. Extensive experiments demonstrate the efficacy and superiority of our method over previous alternatives for out-of-domain single image 3D face generation and the top ranking competition for the in-domain setting.

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MERGETUNE: Continued Fine-Tuning of Vision-Language Models

Fine-tuning vision-language models (VLMs) such as CLIP often leads to catastrophic forgetting of pretrained knowledge. Prior work primarily aims to mitigate forgetting during adaptation; however, forgetting often remains inevitable during this process. We introduce a novel paradigm, continued fine-tuning (CFT), which seeks to recover pretrained knowledge after a zero-shot model has already been adapted. We propose a simple, model-agnostic CFT strategy (named MERGETUNE) guided by linear mode connectivity (LMC), which can be applied post hoc to existing fine-tuned models without requiring architectural changes. Given a fine-tuned model, we continue fine-tuning its trainable parameters (e.g., soft prompts or linear heads) to search for a continued model which has two low-loss paths to the zero-shot (e.g., CLIP) and the fine-tuned (e.g., CoOp) solutions. By exploiting the geometry of the loss landscape, the continued model implicitly merges the two solutions, restoring pretrained knowledge lost in the fine-tuned counterpart. A challenge is that the vanilla LMC constraint requires data replay from the pretraining task. We approximate this constraint for the zero-shot model via a second-order surrogate, eliminating the need for large-scale data replay. Experiments show that MERGETUNE improves the harmonic mean of CoOp by +5.6% on base-novel generalisation without adding parameters. On robust fine-tuning evaluations, the LMC-merged model from MERGETUNE surpasses ensemble baselines with lower inference cost, achieving further gains and state-of-the-art results when ensembled with the zero-shot model. Our code is available at https://github.com/Surrey-UP-Lab/MERGETUNE.

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Dynamic Avatar-Scene Rendering from Human-centric Context

Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes holistically or model scenes and backgrounds separately aim to introduce parametric human priors. However, these approaches either neglect distinct motion characteristics of various components in scene especially human, leading to incomplete reconstructions, or ignore the information exchange between the separately modeled components, resulting in spatial inconsistencies and visual artifacts at human-scene boundaries. To address this, we propose {\bf Separate-then-Map} (StM) strategy that introduces a dedicated information mapping mechanism to bridge separately defined and optimized models. Our method employs a shared transformation function for each Gaussian attribute to unify separately modeled components, enhancing computational efficiency by avoiding exhaustive pairwise interactions while ensuring spatial and visual coherence between humans and their surroundings. Extensive experiments on monocular video datasets demonstrate that StM significantly outperforms existing state-of-the-art methods in both visual quality and rendering accuracy, particularly at challenging human-scene interaction boundaries.

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MAGIC-Talk: Motion-aware Audio-Driven Talking Face Generation with Customizable Identity Control

Audio-driven talking face generation has gained significant attention for applications in digital media and virtual avatars. While recent methods improve audio-lip synchronization, they often struggle with temporal consistency, identity preservation, and customization, especially in long video generation. To address these issues, we propose MAGIC-Talk, a one-shot diffusion-based framework for customizable and temporally stable talking face generation. MAGIC-Talk consists of ReferenceNet, which preserves identity and enables fine-grained facial editing via text prompts, and AnimateNet, which enhances motion coherence using structured motion priors. Unlike previous methods requiring multiple reference images or fine-tuning, MAGIC-Talk maintains identity from a single image while ensuring smooth transitions across frames. Additionally, a progressive latent fusion strategy is introduced to improve long-form video quality by reducing motion inconsistencies and flickering. Extensive experiments demonstrate that MAGIC-Talk outperforms state-of-the-art methods in visual quality, identity preservation, and synchronization accuracy, offering a robust solution for talking face generation.

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PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation

Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality, customization, and generalization that are crucial to producing realistic talking faces. To address these limitations, we introduce a novel, customizable one-shot audio-driven talking face generation framework, named PortraitTalk. Our proposed method utilizes a latent diffusion framework consisting of two main components: IdentityNet and AnimateNet. IdentityNet is designed to preserve identity features consistently across the generated video frames, while AnimateNet aims to enhance temporal coherence and motion consistency. This framework also integrates an audio input with the reference images, thereby reducing the reliance on reference-style videos prevalent in existing approaches. A key innovation of PortraitTalk is the incorporation of text prompts through decoupled cross-attention mechanisms, which significantly expands creative control over the generated videos. Through extensive experiments, including a newly developed evaluation metric, our model demonstrates superior performance over the state-of-the-art methods, setting a new standard for the generation of customizable realistic talking faces suitable for real-world applications.

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SMLNet: A SPD Manifold Learning Network for Infrared and Visible Image Fusion

Euclidean representation learning methods have achieved promising results in image fusion tasks, which can be attributed to their clear advantages in handling with linear space. However, data collected from a realistic scene usually has a non-Euclidean structure, evaluating the consistency of latent representations from paired views using Euclidean distance raises challenges. To address this issue, a novel SPD (symmetric positive definite) manifold learning is proposed for multi-modal image fusion, named SMLNet, which extends the image fusion approach from the Euclidean space to the SPD manifolds. Specifically, we encode images according to the Riemannian geometry to exploit their intrinsic statistical correlations, thereby aligning with human visual perception. The SPD matrix fundamentally underpins our network's learning process. Building upon this mathematical foundation, we employ a cross-modal fusion strategy to exploit modality-specific dependencies and augment complementary information. To capture semantic similarity in images' intrinsic space, we further develop an attention module that meticulously processes the cross-modal semantic affinity matrix. Based on this, we design an end-to-end fusion network based on cross-modal manifold learning. Extensive experiments on public datasets demonstrate that our framework exhibits superior performance compared to the current state-of-the-art methods. Our code will be publicly available at https://github.com/Shaoyun2023.

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MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook

This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We hope it better allows researchers to follow the state-of-the-art in this very dynamic area. Meanwhile, a growing number of testbeds have boosted the evolution of general-purpose large language models. Thus, this year's MARS2 focuses on real-world and specialized scenarios to broaden the multimodal reasoning applications of MLLMs. Our organizing team released two tailored datasets Lens and AdsQA as test sets, which support general reasoning in 12 daily scenarios and domain-specific reasoning in advertisement videos, respectively. We evaluated 40+ baselines that include both generalist MLLMs and task-specific models, and opened up three competition tracks, i.e., Visual Grounding in Real-world Scenarios (VG-RS), Visual Question Answering with Spatial Awareness (VQA-SA), and Visual Reasoning in Creative Advertisement Videos (VR-Ads). Finally, 76 teams from the renowned academic and industrial institutions have registered and 40+ valid submissions (out of 1200+) have been included in our ranking lists. Our datasets, code sets (40+ baselines and 15+ participants' methods), and rankings are publicly available on the MARS2 workshop website and our GitHub organization page https://github.com/mars2workshop/, where our updates and announcements of upcoming events will be continuously provided.

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Serial Over Parallel: Learning Continual Unification for Multi-Modal Visual Object Tracking and Benchmarking

Unifying multiple multi-modal visual object tracking (MMVOT) tasks draws increasing attention due to the complementary nature of different modalities in building robust tracking systems. Existing practices mix all data sensor types in a single training procedure, structuring a parallel paradigm from the data-centric perspective and aiming for a global optimum on the joint distribution of the involved tasks. However, the absence of a unified benchmark where all types of data coexist forces evaluations on separated benchmarks, causing \textit{inconsistency} between training and testing, thus leading to performance \textit{degradation}. To address these issues, this work advances in two aspects: \ding{182} A unified benchmark, coined as UniBench300, is introduced to bridge the inconsistency by incorporating multiple task data, reducing inference passes from three to one and cutting time consumption by 27\%. \ding{183} The unification process is reformulated in a serial format, progressively integrating new tasks. In this way, the performance degradation can be specified as knowledge forgetting of previous tasks, which naturally aligns with the philosophy of continual learning (CL), motivating further exploration of injecting CL into the unification process. Extensive experiments conducted on two baselines and four benchmarks demonstrate the significance of UniBench300 and the superiority of CL in supporting a stable unification process. Moreover, while conducting dedicated analyses, the performance degradation is found to be negatively correlated with network capacity. Additionally, modality discrepancies contribute to varying degradation levels across tasks (RGBT > RGBD > RGBE in MMVOT), offering valuable insights for future multi-modal vision research. Source codes and the proposed benchmark is available at \textit{https://github.com/Zhangyong-Tang/UniBench300}.

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Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections

The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices (joints) formed by an edge (bone), overlooking the potential of constructing multi-vertex convolution structures. Although some studies have attempted to utilize hyper-graphs to represent the topology, they rely on a fixed construction strategy, which limits their adaptivity in uncovering the intricate latent relationships within the action. In this paper, we address this oversight and explore the merits of an adaptive hyper-graph convolutional network (Hyper-GCN) to achieve the aggregation of rich semantic information conveyed by skeleton vertices. In particular, our Hyper-GCN adaptively optimises the hyper-graphs during training, revealing the action-driven multi-vertex relations. Besides, virtual connections are often designed to support efficient feature aggregation, implicitly extending the spectrum of dependencies within the skeleton. By injecting virtual connections into hyper-graphs, the semantic clues of diverse action categories can be highlighted. The results of experiments conducted on the NTU-60, NTU-120, and NW-UCLA datasets demonstrate the merits of our Hyper-GCN, compared to the state-of-the-art methods. The code is available at https://github.com/6UOOON9/Hyper-GCN.

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GrFormer: A Novel Transformer on Grassmann Manifold for Infrared and Visible Image Fusion

In the field of image fusion, promising progress has been made by modeling data from different modalities as linear subspaces. However, in practice, the source images are often located in a non-Euclidean space, where the Euclidean methods usually cannot encapsulate the intrinsic topological structure. Typically, the inner product performed in the Euclidean space calculates the algebraic similarity rather than the semantic similarity, which results in undesired attention output and a decrease in fusion performance. While the balance of low-level details and high-level semantics should be considered in infrared and visible image fusion task. To address this issue, in this paper, we propose a novel attention mechanism based on Grassmann manifold for infrared and visible image fusion (GrFormer). Specifically, our method constructs a low-rank subspace mapping through projection constraints on the Grassmann manifold, compressing attention features into subspaces of varying rank levels. This forces the features to decouple into high-frequency details (local low-rank) and low-frequency semantics (global low-rank), thereby achieving multi-scale semantic fusion. Additionally, to effectively integrate the significant information, we develop a cross-modal fusion strategy (CMS) based on a covariance mask to maximise the complementary properties between different modalities and to suppress the features with high correlation, which are deemed redundant. The experimental results demonstrate that our network outperforms SOTA methods both qualitatively and quantitatively on multiple image fusion benchmarks. The codes are available at https://github.com/Shaoyun2023.

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Hybrid Batch Normalisation: Resolving the Dilemma of Batch Normalisation in Federated Learning

Batch Normalisation (BN) is widely used in conventional deep neural network training to harmonise the input-output distributions for each batch of data. However, federated learning, a distributed learning paradigm, faces the challenge of dealing with non-independent and identically distributed data among the client nodes. Due to the lack of a coherent methodology for updating BN statistical parameters, standard BN degrades the federated learning performance. To this end, it is urgent to explore an alternative normalisation solution for federated learning. In this work, we resolve the dilemma of the BN layer in federated learning by developing a customised normalisation approach, Hybrid Batch Normalisation (HBN). HBN separates the update of statistical parameters (i.e. , means and variances used for evaluation) from that of learnable parameters (i.e. , parameters that require gradient updates), obtaining unbiased estimates of global statistical parameters in distributed scenarios. In contrast with the existing solutions, we emphasise the supportive power of global statistics for federated learning. The HBN layer introduces a learnable hybrid distribution factor, allowing each computing node to adaptively mix the statistical parameters of the current batch with the global statistics. Our HBN can serve as a powerful plugin to advance federated learning performance. It reflects promising merits across a wide range of federated learning settings, especially for small batch sizes and heterogeneous data.

cs.LG↗

One Model for ALL: Low-Level Task Interaction Is a Key to Task-Agnostic Image Fusion

Advanced image fusion methods mostly prioritise high-level missions, where task interaction struggles with semantic gaps, requiring complex bridging mechanisms. In contrast, we propose to leverage low-level vision tasks from digital photography fusion, allowing for effective feature interaction through pixel-level supervision. This new paradigm provides strong guidance for unsupervised multimodal fusion without relying on abstract semantics, enhancing task-shared feature learning for broader applicability. Owning to the hybrid image features and enhanced universal representations, the proposed GIFNet supports diverse fusion tasks, achieving high performance across both seen and unseen scenarios with a single model. Uniquely, experimental results reveal that our framework also supports single-modality enhancement, offering superior flexibility for practical applications. Our code will be available at https://github.com/AWCXV/GIFNet.

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Dynamic Subframe Splitting and Spatio-Temporal Motion Entangled Sparse Attention for RGB-E Tracking

Event-based bionic camera asynchronously captures dynamic scenes with high temporal resolution and high dynamic range, offering potential for the integration of events and RGB under conditions of illumination degradation and fast motion. Existing RGB-E tracking methods model event characteristics utilising attention mechanism of Transformer before integrating both modalities. Nevertheless, these methods involve aggregating the event stream into a single event frame, lacking the utilisation of the temporal information inherent in the event stream.Moreover, the traditional attention mechanism is well-suited for dense semantic features, while the attention mechanism for sparse event features require revolution. In this paper, we propose a dynamic event subframe splitting strategy to split the event stream into more fine-grained event clusters, aiming to capture spatio-temporal features that contain motion cues. Based on this, we design an event-based sparse attention mechanism to enhance the interaction of event features in temporal and spatial dimensions. The experimental results indicate that our method outperforms existing state-of-the-art methods on the FE240 and COESOT datasets, providing an effective processing manner for the event data.

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Probabilistically Aligned View-unaligned Clustering with Adaptive Template Selection

In most existing multi-view modeling scenarios, cross-view correspondence (CVC) between instances of the same target from different views, like paired image-text data, is a crucial prerequisite for effortlessly deriving a consistent representation. Nevertheless, this premise is frequently compromised in certain applications, where each view is organized and transmitted independently, resulting in the view-unaligned problem (VuP). Restoring CVC of unaligned multi-view data is a challenging and highly demanding task that has received limited attention from the research community. To tackle this practical challenge, we propose to integrate the permutation derivation procedure into the bipartite graph paradigm for view-unaligned clustering, termed Probabilistically Aligned View-unaligned Clustering with Adaptive Template Selection (PAVuC-ATS). Specifically, we learn consistent anchors and view-specific graphs by the bipartite graph, and derive permutations applied to the unaligned graphs by reformulating the alignment between two latent representations as a 2-step transition of a Markov chain with adaptive template selection, thereby achieving the probabilistic alignment. The convergence of the resultant optimization problem is validated both experimentally and theoretically. Extensive experiments on six benchmark datasets demonstrate the superiority of the proposed PAVuC-ATS over the baseline methods.

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MMDRFuse: Distilled Mini-Model with Dynamic Refresh for Multi-Modality Image Fusion

In recent years, Multi-Modality Image Fusion (MMIF) has been applied to many fields, which has attracted many scholars to endeavour to improve the fusion performance. However, the prevailing focus has predominantly been on the architecture design, rather than the training strategies. As a low-level vision task, image fusion is supposed to quickly deliver output images for observation and supporting downstream tasks. Thus, superfluous computational and storage overheads should be avoided. In this work, a lightweight Distilled Mini-Model with a Dynamic Refresh strategy (MMDRFuse) is proposed to achieve this objective. To pursue model parsimony, an extremely small convolutional network with a total of 113 trainable parameters (0.44 KB) is obtained by three carefully designed supervisions. First, digestible distillation is constructed by emphasising external spatial feature consistency, delivering soft supervision with balanced details and saliency for the target network. Second, we develop a comprehensive loss to balance the pixel, gradient, and perception clues from the source images. Third, an innovative dynamic refresh training strategy is used to collaborate history parameters and current supervision during training, together with an adaptive adjust function to optimise the fusion network. Extensive experiments on several public datasets demonstrate that our method exhibits promising advantages in terms of model efficiency and complexity, with superior performance in multiple image fusion tasks and downstream pedestrian detection application. The code of this work is publicly available at https://github.com/yanglinDeng/MMDRFuse.

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C2C: Component-to-Composition Learning for Zero-Shot Compositional Action Recognition

Compositional actions consist of dynamic (verbs) and static (objects) concepts. Humans can easily recognize unseen compositions using the learned concepts. For machines, solving such a problem requires a model to recognize unseen actions composed of previously observed verbs and objects, thus requiring so-called compositional generalization ability. To facilitate this research, we propose a novel Zero-Shot Compositional Action Recognition (ZS-CAR) task. For evaluating the task, we construct a new benchmark, Something-composition (Sth-com), based on the widely used Something-Something V2 dataset. We also propose a novel Component-to-Composition (C2C) learning method to solve the new ZS-CAR task. C2C includes an independent component learning module and a composition inference module. Last, we devise an enhanced training strategy to address the challenges of component variations between seen and unseen compositions and to handle the subtle balance between learning seen and unseen actions. The experimental results demonstrate that the proposed framework significantly surpasses the existing compositional generalization methods and sets a new state-of-the-art. The new Sth-com benchmark and code are available at https://github.com/RongchangLi/ZSCAR_C2C.

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