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Josef Sivic

Publications and source records attributed to Josef Sivic.

At least 55 records · Page 3Linked to original sources

Imitrob: Imitation Learning Dataset for Training and Evaluating 6D Object Pose Estimators

This paper introduces a dataset for training and evaluating methods for 6D pose estimation of hand-held tools in task demonstrations captured by a standard RGB camera. Despite the significant progress of 6D pose estimation methods, their performance is usually limited for heavily occluded objects, which is a common case in imitation learning, where the object is typically partially occluded by the manipulating hand. Currently, there is a lack of datasets that would enable the development of robust 6D pose estimation methods for these conditions. To overcome this problem, we collect a new dataset (Imitrob) aimed at 6D pose estimation in imitation learning and other applications where a human holds a tool and performs a task. The dataset contains image sequences of nine different tools and twelve manipulation tasks with two camera viewpoints, four human subjects, and left/right hand. Each image is accompanied by an accurate ground truth measurement of the 6D object pose obtained by the HTC Vive motion tracking device. The use of the dataset is demonstrated by training and evaluating a recent 6D object pose estimation method (DOPE) in various setups.

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Vid2Seq: Large-Scale Pretraining of a Visual Language Model for Dense Video Captioning

In this work, we introduce Vid2Seq, a multi-modal single-stage dense event captioning model pretrained on narrated videos which are readily-available at scale. The Vid2Seq architecture augments a language model with special time tokens, allowing it to seamlessly predict event boundaries and textual descriptions in the same output sequence. Such a unified model requires large-scale training data, which is not available in current annotated datasets. We show that it is possible to leverage unlabeled narrated videos for dense video captioning, by reformulating sentence boundaries of transcribed speech as pseudo event boundaries, and using the transcribed speech sentences as pseudo event captions. The resulting Vid2Seq model pretrained on the YT-Temporal-1B dataset improves the state of the art on a variety of dense video captioning benchmarks including YouCook2, ViTT and ActivityNet Captions. Vid2Seq also generalizes well to the tasks of video paragraph captioning and video clip captioning, and to few-shot settings. Our code is publicly available at https://antoyang.github.io/vid2seq.html.

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MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare

We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.

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Multi-Task Learning of Object State Changes from Uncurated Videos

We aim to learn to temporally localize object state changes and the corresponding state-modifying actions by observing people interacting with objects in long uncurated web videos. We introduce three principal contributions. First, we explore alternative multi-task network architectures and identify a model that enables efficient joint learning of multiple object states and actions such as pouring water and pouring coffee. Second, we design a multi-task self-supervised learning procedure that exploits different types of constraints between objects and state-modifying actions enabling end-to-end training of a model for temporal localization of object states and actions in videos from only noisy video-level supervision. Third, we report results on the large-scale ChangeIt and COIN datasets containing tens of thousands of long (un)curated web videos depicting various interactions such as hole drilling, cream whisking, or paper plane folding. We show that our multi-task model achieves a relative improvement of 40% over the prior single-task methods and significantly outperforms both image-based and video-based zero-shot models for this problem. We also test our method on long egocentric videos of the EPIC-KITCHENS and the Ego4D datasets in a zero-shot setup demonstrating the robustness of our learned model.

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Zero-Shot Video Question Answering via Frozen Bidirectional Language Models

Video question answering (VideoQA) is a complex task that requires diverse multi-modal data for training. Manual annotation of question and answers for videos, however, is tedious and prohibits scalability. To tackle this problem, recent methods consider zero-shot settings with no manual annotation of visual question-answer. In particular, a promising approach adapts frozen autoregressive language models pretrained on Web-scale text-only data to multi-modal inputs. In contrast, we here build on frozen bidirectional language models (BiLM) and show that such an approach provides a stronger and cheaper alternative for zero-shot VideoQA. In particular, (i) we combine visual inputs with the frozen BiLM using light trainable modules, (ii) we train such modules using Web-scraped multi-modal data, and finally (iii) we perform zero-shot VideoQA inference through masked language modeling, where the masked text is the answer to a given question. Our proposed approach, FrozenBiLM, outperforms the state of the art in zero-shot VideoQA by a significant margin on a variety of datasets, including LSMDC-FiB, iVQA, MSRVTT-QA, MSVD-QA, ActivityNet-QA, TGIF-FrameQA, How2QA and TVQA. It also demonstrates competitive performance in the few-shot and fully-supervised setting. Our code and models are publicly available at https://github.com/antoyang/FrozenBiLM.

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Benchmarking Learning Efficiency in Deep Reservoir Computing

It is common to evaluate the performance of a machine learning model by measuring its predictive power on a test dataset. This approach favors complicated models that can smoothly fit complex functions and generalize well from training data points. Although essential components of intelligence, speed and data efficiency of this learning process are rarely reported or compared between different candidate models. In this paper, we introduce a benchmark of increasingly difficult tasks together with a data efficiency metric to measure how quickly machine learning models learn from training data. We compare the learning speed of some established sequential supervised models, such as RNNs, LSTMs, or Transformers, with relatively less known alternative models based on reservoir computing. The proposed tasks require a wide range of computational primitives, such as memory or the ability to compute Boolean functions, to be effectively solved. Surprisingly, we observe that reservoir computing systems that rely on dynamically evolving feature maps learn faster than fully supervised methods trained with stochastic gradient optimization while achieving comparable accuracy scores. The code, benchmark, trained models, and results to reproduce our experiments are available at https://github.com/hugcis/benchmark_learning_efficiency/ .

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Differentiable Collision Detection: a Randomized Smoothing Approach

Collision detection appears as a canonical operation in a large range of robotics applications from robot control to simulation, including motion planning and estimation. While the seminal works on the topic date back to the 80s, it is only recently that the question of properly differentiating collision detection has emerged as a central issue, thanks notably to the ongoing and various efforts made by the scientific community around the topic of differentiable physics. Yet, very few solutions have been suggested so far, and only with a strong assumption on the nature of the shapes involved. In this work, we introduce a generic and efficient approach to compute the derivatives of collision detection for any pair of convex shapes, by notably leveraging randomized smoothing techniques which have shown to be particularly adapted to capture the derivatives of non-smooth problems. This approach is implemented in the HPP-FCL and Pinocchio ecosystems, and evaluated on classic datasets and problems of the robotics literature, demonstrating few micro-second timings to compute informative derivatives directly exploitable by many real robotic applications including differentiable simulation.

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Learning Object Manipulation Skills from Video via Approximate Differentiable Physics

We aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action demonstrated in the input video. Similar to previous work, a differentiable renderer ensures perceptual fidelity between the 3D scene and the 2D video. Our key novelty lies in the inclusion of a differentiable approach to solve a set of Ordinary Differential Equations (ODEs) that allows us to approximately model laws of physics such as gravity, friction, and hand-object or object-object interactions. This not only enables us to dramatically improve the quality of estimated hand and object states, but also produces physically admissible trajectories that can be directly translated to a robot without the need for costly reinforcement learning. We evaluate our approach on a 3D reconstruction task that consists of 54 video demonstrations sourced from 9 actions such as pull something from right to left or put something in front of something. Our approach improves over previous state-of-the-art by almost 30%, demonstrating superior quality on especially challenging actions involving physical interactions of two objects such as put something onto something. Finally, we showcase the learned skills on a Franka Emika Panda robot.

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TubeDETR: Spatio-Temporal Video Grounding with Transformers

We consider the problem of localizing a spatio-temporal tube in a video corresponding to a given text query. This is a challenging task that requires the joint and efficient modeling of temporal, spatial and multi-modal interactions. To address this task, we propose TubeDETR, a transformer-based architecture inspired by the recent success of such models for text-conditioned object detection. Our model notably includes: (i) an efficient video and text encoder that models spatial multi-modal interactions over sparsely sampled frames and (ii) a space-time decoder that jointly performs spatio-temporal localization. We demonstrate the advantage of our proposed components through an extensive ablation study. We also evaluate our full approach on the spatio-temporal video grounding task and demonstrate improvements over the state of the art on the challenging VidSTG and HC-STVG benchmarks. Code and trained models are publicly available at https://antoyang.github.io/tubedetr.html.

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Collision Detection Accelerated: An Optimization Perspective

Collision detection between two convex shapes is an essential feature of any physics engine or robot motion planner. It has often been tackled as a computational geometry problem, with the Gilbert, Johnson and Keerthi (GJK) algorithm being the most common approach today. In this work we leverage the fact that collision detection is fundamentally a convex optimization problem. In particular, we establish that the GJK algorithm is a specific sub-case of the well-established Frank-Wolfe (FW) algorithm in convex optimization. We introduce a new collision detection algorithm by adapting recent works linking Nesterov acceleration and Frank-Wolfe methods. We benchmark the proposed accelerated collision detection method on two datasets composed of strictly convex and non-strictly convex shapes. Our results show that our approach significantly reduces the number of iterations to solve collision detection problems compared to the state-of-the-art GJK algorithm, leading to up to two times faster computation times.

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Learning to Answer Visual Questions from Web Videos

Recent methods for visual question answering rely on large-scale annotated datasets. Manual annotation of questions and answers for videos, however, is tedious, expensive and prevents scalability. In this work, we propose to avoid manual annotation and generate a large-scale training dataset for video question answering making use of automatic cross-modal supervision. We leverage a question generation transformer trained on text data and use it to generate question-answer pairs from transcribed video narrations. Given narrated videos, we then automatically generate the HowToVQA69M dataset with 69M video-question-answer triplets. To handle the open vocabulary of diverse answers in this dataset, we propose a training procedure based on a contrastive loss between a video-question multi-modal transformer and an answer transformer. We introduce the zero-shot VideoQA task and the VideoQA feature probe evaluation setting and show excellent results, in particular for rare answers. Furthermore, our method achieves competitive results on MSRVTT-QA, ActivityNet-QA, MSVD-QA and How2QA datasets. We also show that our VideoQA dataset generation approach generalizes to another source of web video and text data. We use our method to generate the WebVidVQA3M dataset from the WebVid dataset, i.e., videos with alt-text annotations, and show its benefits for training VideoQA models. Finally, for a detailed evaluation we introduce iVQA, a new VideoQA dataset with reduced language bias and high-quality manual annotations. Code, datasets and trained models are available at https://antoyang.github.io/just-ask.html

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Focal Length and Object Pose Estimation via Render and Compare

We introduce FocalPose, a neural render-and-compare method for jointly estimating the camera-object 6D pose and camera focal length given a single RGB input image depicting a known object. The contributions of this work are twofold. First, we derive a focal length update rule that extends an existing state-of-the-art render-and-compare 6D pose estimator to address the joint estimation task. Second, we investigate several different loss functions for jointly estimating the object pose and focal length. We find that a combination of direct focal length regression with a reprojection loss disentangling the contribution of translation, rotation, and focal length leads to improved results. We show results on three challenging benchmark datasets that depict known 3D models in uncontrolled settings. We demonstrate that our focal length and 6D pose estimates have lower error than the existing state-of-the-art methods.

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Look for the Change: Learning Object States and State-Modifying Actions from Untrimmed Web Videos

Human actions often induce changes of object states such as "cutting an apple", "cleaning shoes" or "pouring coffee". In this paper, we seek to temporally localize object states (e.g. "empty" and "full" cup) together with the corresponding state-modifying actions ("pouring coffee") in long uncurated videos with minimal supervision. The contributions of this work are threefold. First, we develop a self-supervised model for jointly learning state-modifying actions together with the corresponding object states from an uncurated set of videos from the Internet. The model is self-supervised by the causal ordering signal, i.e. initial object state $\rightarrow$ manipulating action $\rightarrow$ end state. Second, to cope with noisy uncurated training data, our model incorporates a noise adaptive weighting module supervised by a small number of annotated still images, that allows to efficiently filter out irrelevant videos during training. Third, we collect a new dataset with more than 2600 hours of video and 34 thousand changes of object states, and manually annotate a part of this data to validate our approach. Our results demonstrate substantial improvements over prior work in both action and object state-recognition in video.

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Finding Moments in Video Collections Using Natural Language

We introduce the task of retrieving relevant video moments from a large corpus of untrimmed, unsegmented videos given a natural language query. Our task poses unique challenges as a system must efficiently identify both the relevant videos and localize the relevant moments in the videos. To address these challenges, we propose SpatioTemporal Alignment with Language (STAL), a model that represents a video moment as a set of regions within a series of short video clips and aligns a natural language query to the moment's regions. Our alignment cost compares variable-length language and video features using symmetric squared Chamfer distance, which allows for efficient indexing and retrieval of the video moments. Moreover, aligning language features to regions within a video moment allows for finer alignment compared to methods that extract only an aggregate feature from the entire video moment. We evaluate our approach on two recently proposed datasets for temporal localization of moments in video with natural language (DiDeMo and Charades-STA) extended to our video corpus moment retrieval setting. We show that our STAL re-ranking model outperforms the recently proposed Moment Context Network on all criteria across all datasets on our proposed task, obtaining relative gains of 37% - 118% for average recall and up to 30% for median rank. Moreover, our approach achieves more than 130x faster retrieval and 8x smaller index size with a 1M video corpus in an approximate setting.

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Learning to Manipulate Tools by Aligning Simulation to Video Demonstration

A seamless integration of robots into human environments requires robots to learn how to use existing human tools. Current approaches for learning tool manipulation skills mostly rely on expert demonstrations provided in the target robot environment, for example, by manually guiding the robot manipulator or by teleoperation. In this work, we introduce an automated approach that replaces an expert demonstration with a Youtube video for learning a tool manipulation strategy. The main contributions are twofold. First, we design an alignment procedure that aligns the simulated environment with the real-world scene observed in the video. This is formulated as an optimization problem that finds a spatial alignment of the tool trajectory to maximize the sparse goal reward given by the environment. Second, we describe an imitation learning approach that focuses on the trajectory of the tool rather than the motion of the human. For this we combine reinforcement learning with an optimization procedure to find a control policy and the placement of the robot based on the tool motion in the aligned environment. We demonstrate the proposed approach on spade, scythe and hammer tools in simulation, and show the effectiveness of the trained policy for the spade on a real Franka Emika Panda robot demonstration.

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Estimating 3D Motion and Forces of Human-Object Interactions from Internet Videos

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact positions and the contact forces exerted on the human body. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of the interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the 2D position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent video+MoCap dataset capturing typical parkour actions, and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.

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Weakly Supervised Human-Object Interaction Detection in Video via Contrastive Spatiotemporal Regions

We introduce the task of weakly supervised learning for detecting human and object interactions in videos. Our task poses unique challenges as a system does not know what types of human-object interactions are present in a video or the actual spatiotemporal location of the human and the object. To address these challenges, we introduce a contrastive weakly supervised training loss that aims to jointly associate spatiotemporal regions in a video with an action and object vocabulary and encourage temporal continuity of the visual appearance of moving objects as a form of self-supervision. To train our model, we introduce a dataset comprising over 6.5k videos with human-object interaction annotations that have been semi-automatically curated from sentence captions associated with the videos. We demonstrate improved performance over weakly supervised baselines adapted to our task on our video dataset.

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Reconstructing and grounding narrated instructional videos in 3D

Narrated instructional videos often show and describe manipulations of similar objects, e.g., repairing a particular model of a car or laptop. In this work we aim to reconstruct such objects and to localize associated narrations in 3D. Contrary to the standard scenario of instance-level 3D reconstruction, where identical objects or scenes are present in all views, objects in different instructional videos may have large appearance variations given varying conditions and versions of the same product. Narrations may also have large variation in natural language expressions. We address these challenges by three contributions. First, we propose an approach for correspondence estimation combining learnt local features and dense flow. Second, we design a two-step divide and conquer reconstruction approach where the initial 3D reconstructions of individual videos are combined into a 3D alignment graph. Finally, we propose an unsupervised approach to ground natural language in obtained 3D reconstructions. We demonstrate the effectiveness of our approach for the domain of car maintenance. Given raw instructional videos and no manual supervision, our method successfully reconstructs engines of different car models and associates textual descriptions with corresponding objects in 3D.

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