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Josef Spjut

Publications and source records attributed to Josef Spjut.

22 records · Page 2Linked to original sources

Toward Standardized Classification of Foveated Displays

Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this reduced workload is the ability to match display resolution to the acuity of the human visual system, along with a resulting need to follow the gaze of the eye as it moves, a process referred to as foveation. A display that moves its content along with the eye may be called a Foveated Display, though this term is also commonly used to describe displays with non-uniform resolution that attempt to mimic human visual acuity. We therefore recommend a definition for the term Foveated Display that accepts both of these interpretations. Furthermore, we include a simplified model for human visual Acuity Distribution Functions (ADFs) at various levels of visual acuity, across wide fields of view and propose comparison of this ADF with the Resolution Distribution Function of a foveated display for evaluation of its resolution at a particular gaze direction. We also provide a taxonomy to allow the field to meaningfully compare and contrast various aspects of foveated displays in a display and optical technology-agnostic manner.

cs.GR↗

A Deformable Interface for Human Touch Recognition using Stretchable Carbon Nanotube Dielectric Elastomer Sensors and Deep Neural Networks

User interfaces provide an interactive window between physical and virtual environments. A new concept in the field of human-computer interaction is a soft user interface; a compliant surface that facilitates touch interaction through deformation. Despite the potential of these interfaces, they currently lack a signal processing framework that can efficiently extract information from their deformation. Here we present OrbTouch, a device that uses statistical learning algorithms, based on convolutional neural networks, to map deformations from human touch to categorical labels (i.e., gestures) and touch location using stretchable capacitor signals as inputs. We demonstrate this approach by using the device to control the popular game Tetris. OrbTouch provides a modular, robust framework to interpret deformation in soft media, laying a foundation for new modes of human computer interaction through shape changing solids.

cs.HC↗

An Approach to Data Prefetching Using 2-Dimensional Selection Criteria

We propose an approach to data memory prefetching which augments the standard prefetch buffer with selection criteria based on performance and usage pattern of a given instruction. This approach is built on top of a pattern matching based prefetcher, specifically one which can choose between a stream, a stride, or a stream followed by a stride. We track the most recently called instructions to make a decision on the quantity of data to prefetch next. The decision is based on the frequency with which these instructions are called and the hit/miss rate of the prefetcher. In our approach, we separate the amount of data to prefetch into three categories: a high degree, a standard degree and a low degree. We ran tests on different values for the high prefetch degree, standard prefetch degree and low prefetch degree to determine that the most optimal combination was 1, 4, 8 lines respectively. The 2 dimensional selection criteria improved the performance of the prefetcher by up to 9.5% over the first data prefetching championship winner. Unfortunately performance also fell by as much as 14%, but remained similar on average across all of the benchmarks we tested.

cs.AR↗

Sphynx: A Shared Instruction Cache Exporatory Study

The Sphynx project was an exploratory study to discover what might be done to improve the heavy replication of in- structions in independent instruction caches for a massively parallel machine where a single program is executing across all of the cores. While a machine with only many cores (fewer than 50) might not have any issues replicating the instructions for each core, as we approach the era where thousands of cores can be placed on one chip, the overhead of instruction replication may become unacceptably large. We believe that a large amount of sharing should be possible when the ma- chine is configured for all of the threads to issue from the same set of instructions. We propose a technique that allows sharing an instruction cache among a number of independent processor cores to allow for inter-thread sharing and reuse of instruction memory. While we do not have test cases to demonstrate the potential magnitude of performance gains that could be achieved, the potential for sharing reduces the die area required for instruction storage on chip.

cs.AR↗