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Joseph Chang

Publications and source records attributed to Joseph Chang.

3 recordsLinked to original sources

Virtual Avatar Stream: a cost-down approach to the Metaverse experience

The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging web technologies. The platform developed allows users to engage with rendered avatars using only a web browser, microphone, and webcam. By employing the WebGL and MediaPipe face tracking AI model from Google, the application generates real-time 3D face meshes for users. It uses a client-to-client streaming cluster to establish a connection, and clients negotiate SRTP protocol through WebRTC for direct data streaming. Additionally, the project addresses backend challenges through an architecture that is serverless, distributive, auto-scaling, highly resilient, and secure. The platform offers a scalable, hardware-free solution for users to experience a near-immersive Metaverse, with the potential for future integration with game server clusters. This project provides an important step toward a more inclusive Metaverse accessible to a wider audience.

cs.HC

Local Two-Sample Testing over Graphs and Point-Clouds by Random-Walk Distributions

Rejecting the null hypothesis in two-sample testing is a fundamental tool for scientific discovery. Yet, aside from concluding that two samples do not come from the same probability distribution, it is often of interest to characterize how the two distributions differ. Given samples from two densities $f_1$ and $f_0$, we consider the task of localizing occurrences of the inequality $f_1 > f_0$. To avoid the challenges associated with high-dimensional space, we propose a general hypothesis testing framework where hypotheses are formulated adaptively to the data by conditioning on the combined sample from the two densities. We then investigate a special case of this framework where the notion of locality is captured by a random walk on a weighted graph constructed over this combined sample. We derive a tractable testing procedure for this case employing a type of scan statistic, and provide non-asymptotic lower bounds on the power and accuracy of our test to detect whether $f_1>f_0$ in a local sense. Furthermore, we characterize the test's consistency according to a certain problem-hardness parameter, and show that our test achieves the minimax detection rate for this parameter. We conduct numerical experiments to validate our method, and demonstrate our approach on two real-world applications: detecting and localizing arsenic well contamination across the United States, and analyzing two-sample single-cell RNA sequencing data from melanoma patients.

math.ST

A Deep Learning Approach to Unsupervised Ensemble Learning

We show how deep learning methods can be applied in the context of crowdsourcing and unsupervised ensemble learning. First, we prove that the popular model of Dawid and Skene, which assumes that all classifiers are conditionally independent, is {\em equivalent} to a Restricted Boltzmann Machine (RBM) with a single hidden node. Hence, under this model, the posterior probabilities of the true labels can be instead estimated via a trained RBM. Next, to address the more general case, where classifiers may strongly violate the conditional independence assumption, we propose to apply RBM-based Deep Neural Net (DNN). Experimental results on various simulated and real-world datasets demonstrate that our proposed DNN approach outperforms other state-of-the-art methods, in particular when the data violates the conditional independence assumption.

stat.ML