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Joseph O'Rourke

Publications and source records attributed to Joseph O'Rourke.

At least 55 records · Page 3Linked to original sources

Conical Existence of Closed Curves on Convex Polyhedra

Let C be a simple, closed, directed curve on the surface of a convex polyhedron P. We identify several classes of curves C that "live on a cone," in the sense that C and a neighborhood to one side may be isometrically embedded on the surface of a cone Lambda, with the apex a of Lambda enclosed inside (the image of) C; we also prove that each point of C is "visible to" a. In particular, we obtain that these curves have non-self-intersecting developments in the plane. Moreover, the curves we identify that live on cones to both sides support a new type of "source unfolding" of the entire surface of P to one non-overlapping piece, as reported in a companion paper.

cs.DM↗

Convex Polyhedra Realizing Given Face Areas

Given n >= 4 positive real numbers, we prove in this note that they are the face areas of a convex polyhedron if and only if the largest number is not more than the sum of the others.

cs.DM↗

A Note on Solid Coloring of Pure Simplicial Complexes

We establish a simple generalization of a known result in the plane. The simplices in any pure simplicial complex in R^d may be colored with d+1 colors so that no two simplices that share a (d-1)-facet have the same color. In R^2 this says that any planar map all of whose faces are triangles may be 3-colored, and in R^3 it says that tetrahedra in a collection may be "solid 4-colored" so that no two glued face-to-face receive the same color.

cs.DM↗

Flat Zipper-Unfolding Pairs for Platonic Solids

We show that four of the five Platonic solids' surfaces may be cut open with a Hamiltonian path along edges and unfolded to a polygonal net each of which can "zipper-refold" to a flat doubly covered parallelogram, forming a rather compact representation of the surface. Thus these regular polyhedra have particular flat "zipper pairs." No such zipper pair exists for a dodecahedron, whose Hamiltonian unfoldings are "zip-rigid." This report is primarily an inventory of the possibilities, and raises more questions than it answers.

cs.CG↗

On Folding a Polygon to a Polyhedron

We show that the open problem presented in "Geometric Folding Algorithms: Linkages, Origami, Polyhedra" [DO07] is solved by a theorem of Burago and Zalgaller [BZ96] from more than a decade earlier.

cs.CG↗

On the Maximum Span of Fixed-Angle Chains

Soss proved that it is NP-hard to find the maximum 2D span of a fixed-angle polygonal chain: the largest distance achievable between the endpoints in a planar embedding. These fixed-angle chains can serve as models of protein backbones. The corresponding problem in 3D is open. We show that three special cases of particular relevance to the protein model are solvable in polynomial time. When all link lengths and all angles are equal, the maximum 3D span is achieved in a flat configuration and can be computed in constant time. When all angles are equal and the chain is simple (non-self-crossing), the maximum flat span can be found in linear time. In 3D, when all angles are equal to 90 deg (but the link lengths arbitrary), the maximum 3D span is in general nonplanar but can be found in quadratic time.

cs.CG↗

The Yao Graph Y_6 is a Spanner

We prove that Y_6 is a spanner. Y_6 is the Yao graph on a set of planar points, which has an edge from each point x to a closest point y within each of the six angular cones of 60 deg surrounding x.

cs.CG↗

Pi/2-Angle Yao Graphs are Spanners

We show that the Yao graph Y4 in the L2 metric is a spanner with stretch factor 8(29+23sqrt(2)). Enroute to this, we also show that the Yao graph Y4 in the Linf metric is a planar spanner with stretch factor 8.

cs.CG↗

Star Unfolding Convex Polyhedra via Quasigeodesic Loops

We extend the notion of star unfolding to be based on a quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron P to a simple (non-overlapping), planar polygon: cut along one shortest path from each vertex of P to Q, and cut all but one segment of Q.

cs.CG↗

Continuous Blooming of Convex Polyhedra

We construct the first two continuous bloomings of all convex polyhedra. First, the source unfolding can be continuously bloomed. Second, any unfolding of a convex polyhedron can be refined (further cut, by a linear number of cuts) to have a continuous blooming.

cs.CG↗

Some Properties of Yao Y4 Subgraphs

The Yao graph for k=4, Y4, is naturally partitioned into four subgraphs, one per quadrant. We show that the subgraphs for one quadrant differ from the subgraphs for two adjacent quadrants in three properties: planarity, connectedness, and whether the directed graphs are spanners.

cs.CG↗

Highway Hull Revisited

A highway H is a line in the plane on which one can travel at a greater speed than in the remaining plane. One can choose to enter and exit H at any point. The highway time distance between a pair of points is the minimum time required to move from one point to the other, with optional use of H. The highway hull HH(S,H) of a point set S is the minimal set containing S as well as the shortest paths between all pairs of points in HH(S,H), using the highway time distance. We provide a Theta(n log n) worst-case time algorithm to find the highway hull under the L_1 metric, as well as an O(n log^2 n) time algorithm for the L_2 metric which improves the best known result of O(n^2). We also define and construct the useful region of the plane: the region that a highway must intersect in order that the shortest path between at least one pair of points uses the highway.

cs.CG↗

Unfolding Convex Polyhedra via Quasigeodesic Star Unfoldings

We extend the notion of a star unfolding to be based on a simple quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron P to a simple, planar polygon: shortest paths from all vertices of P to Q are cut, and all but one segment of Q is cut.

cs.CG↗

Morphing of Triangular Meshes in Shape Space

We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space $\mathcal{S}$. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in $\mathbb{R}^3$. We then extend this shape space to arbitrary triangulations in 3D using a heuristic approach and show the practical use of the approach using experiments. Furthermore, we discuss a modified shape space that is useful for isometric skeleton morphing. All of the newly presented approaches solve the morphing problem without the need to solve a minimization problem.

cs.CG↗

Cauchy's Arm Lemma on a Growing Sphere

We propose a variant of Cauchy's Lemma, proving that when a convex chain on one sphere is redrawn (with the same lengths and angles) on a larger sphere, the distance between its endpoints increases. The main focus of this work is a comparison of three alternate proofs, to show the links between Toponogov's Comparison Theorem, Legendre's Theorem and Cauchy's Arm Lemma.

cs.CG↗

A Class of Convex Polyhedra with Few Edge Unfoldings

We construct a sequence of convex polyhedra on n vertices with the property that, as n -> infinity, the fraction of its edge unfoldings that avoid overlap approaches 0, and so the fraction that overlap approaches 1. Nevertheless, each does have (several) nonoverlapping edge unfoldings.

cs.CG↗

Band Unfoldings and Prismatoids: A Counterexample

This note shows that the hope expressed in [ADL+07]--that the new algorithm for edge-unfolding any polyhedral band without overlap might lead to an algorithm for unfolding any prismatoid without overlap--cannot be realized. A prismatoid is constructed whose sides constitute a nested polyhedral band, with the property that every placement of the prismatoid top face overlaps with the band unfolding.

cs.CG↗

A New Lower Bound on Guard Placement for Wireless Localization

The problem of wireless localization asks to place and orient stations in the plane, each of which broadcasts a unique key within a fixed angular range, so that each point in the plane can determine whether it is inside or outside a given polygonal region. The primary goal is to minimize the number of stations. In this paper we establish a lower bound of 2n/3 - 1 stations for polygons in general position, for the case in which the placement of stations is restricted to polygon vertices, improving upon the existing n/2 lower bound.

cs.CG↗