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Joseph S. B. Mitchell

Publications and source records attributed to Joseph S. B. Mitchell.

At least 37 records · Page 2Linked to original sources

Cutting Polygons into Small Pieces with Chords: Laser-Based Localization

Motivated by indoor localization by tripwire lasers, we study the problem of cutting a polygon into small-size pieces, using the chords of the polygon. Several versions are considered, depending on the definition of the "size" of a piece. In particular, we consider the area, the diameter, and the radius of the largest inscribed circle as a measure of the size of a piece. We also consider different objectives, either minimizing the maximum size of a piece for a given number of chords, or minimizing the number of chords that achieve a given size threshold for the pieces. We give hardness results for polygons with holes and approximation algorithms for multiple variants of the problem.

cs.CG↗

Planar Bichromatic Bottleneck Spanning Trees

Given a set $P$ of $n$ red and blue points in the plane, a \emph{planar bichromatic spanning tree} of $P$ is a spanning tree of $P$, such that each edge connects between a red and a blue point, and no two edges intersect. In the bottleneck planar bichromatic spanning tree problem, the goal is to find a planar bichromatic spanning tree $T$, such that the length of the longest edge in $T$ is minimized. In this paper, we show that this problem is NP-hard for points in general position. Moreover, we present a polynomial-time $(8\sqrt{2})$-approximation algorithm, by showing that any bichromatic spanning tree of bottleneck $λ$ can be converted to a planar bichromatic spanning tree of bottleneck at most $8\sqrt{2}λ$.

cs.CG↗

Probing a Set of Trajectories to Maximize Captured Information

We study a trajectory analysis problem we call the Trajectory Capture Problem (TCP), in which, for a given input set ${\cal T}$ of trajectories in the plane, and an integer $k\geq 2$, we seek to compute a set of $k$ points (``portals'') to maximize the total weight of all subtrajectories of ${\cal T}$ between pairs of portals. This problem naturally arises in trajectory analysis and summarization. We show that the TCP is NP-hard (even in very special cases) and give some first approximation results. Our main focus is on attacking the TCP with practical algorithm-engineering approaches, including integer linear programming (to solve instances to provable optimality) and local search methods. We study the integrality gap arising from such approaches. We analyze our methods on different classes of data, including benchmark instances that we generate. Our goal is to understand the best performing heuristics, based on both solution time and solution quality. We demonstrate that we are able to compute provably optimal solutions for real-world instances.

cs.CG↗

Existence and hardness of conveyor belts

An open problem of Manuel Abellanas asks whether every set of disjoint closed unit disks in the plane can be connected by a conveyor belt, which means a tight simple closed curve that touches the boundary of each disk, possibly multiple times. We prove three main results. First, for unit disks whose centers are both $x$-monotone and $y$-monotone, or whose centers have $x$-coordinates that differ by at least two units, a conveyor belt always exists and can be found efficiently. Second, it is NP-complete to determine whether disks of varying radii have a conveyor belt, and it remains NP-complete when we constrain the belt to touch disks exactly once. Third, any disjoint set of $n$ disks of arbitrary radii can be augmented by $O(n)$ "guide" disks so that the augmented system has a conveyor belt touching each disk exactly once, answering a conjecture of Demaine, Demaine, and Palop.

cs.CG↗

Data Races and the Discrete Resource-time Tradeoff Problem with Resource Reuse over Paths

A determinacy race occurs if two or more logically parallel instructions access the same memory location and at least one of them tries to modify its content. Races often lead to nondeterministic and incorrect program behavior. A data race is a special case of a determinacy race which can be eliminated by associating a mutual-exclusion lock or allowing atomic accesses to the memory location. However, such solutions can reduce parallelism by serializing all accesses to that location. For associative and commutative updates, reducers allow parallel race-free updates at the expense of using some extra space. We ask the following question. Given a fixed budget of extra space to mitigate the cost of races in a parallel program, which memory locations should be assigned reducers and how should the space be distributed among the reducers in order to minimize the overall running time? We argue that the races can be captured by a directed acyclic graph (DAG), with nodes representing memory cells and arcs representing read-write dependencies between cells. We then formulate our optimization problem on DAGs. We concentrate on a variation of this problem where space reuse among reducers is allowed by routing extra space along a source to sink path of the DAG and using it in the construction of reducers along the path. We consider two reducers and the corresponding duration functions (i.e., reduction time as a function of space budget). We generalize our race-avoiding space-time tradeoff problem to a discrete resource-time tradeoff problem with general non-increasing duration functions and resource reuse over paths. For general DAGs, the offline problem is strongly NP-hard under all three duration functions, and we give approximation algorithms. We also prove hardness of approximation for the general resource-time tradeoff problem and give a pseudo-polynomial time algorithm for series-parallel DAGs.

cs.DC↗

Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the problem is strongly NP-complete even if the pieces are all polyominos. On the positive side, we show that the problem can be solved in polynomial time if the number of pieces is a fixed constant.

cs.CG↗

The Balanced Connected Subgraph Problem

The problem of computing induced subgraphs that satisfy some specified restrictions arises in various applications of graph algorithms and has been well studied. In this paper, we consider the following Balanced Connected Subgraph (shortly, BCS) problem. The input is a graph $G=(V,E)$, with each vertex in the set $V$ having an assigned color, "red" or "blue". We seek a maximum-cardinality subset $V'\subseteq V$ of vertices that is color-balanced (having exactly $|V'|/2$ red nodes and $|V'|/2$ blue nodes), such that the subgraph induced by the vertex set $V'$ in $G$ is connected. We show that the BCS problem is NP-hard, even for bipartite graphs $G$ (with red/blue color assignment not necessarily being a proper 2-coloring). Further, we consider this problem for various classes of the input graph $G$, including, e.g., planar graphs, chordal graphs, trees, split graphs, bipartite graphs with a proper red/blue $2$-coloring, and graphs with diameter $2$. For each of these classes either we prove NP-hardness or design a polynomial time algorithm.

cs.DM↗

Don't Rock the Boat: Algorithms for Balanced Dynamic Loading and Unloading

We consider dynamic loading and unloading problems for heavy geometric objects. The challenge is to maintain balanced configurations at all times: minimize the maximal motion of the overall center of gravity. While this problem has been studied from an algorithmic point of view, previous work only focuses on balancing the final center of gravity; we give a variety of results for computing balanced loading and unloading schemes that minimize the maximal motion of the center of gravity during the entire process. In particular, we consider the one-dimensional case and distinguish between loading and unloading. In the unloading variant, the positions of the intervals are given, and we search for an optimal unloading order of the intervals. We prove that the unloading variant is NP-complete and give a 2.7-approximation algorithm. In the loading variant, we have to compute both the positions of the intervals and their loading order. We give optimal approaches for several variants that model different loading scenarios that may arise, e.g., in the loading of a transport ship with containers.

cs.CG↗

Network Optimization on Partitioned Pairs of Points

Given $n$ pairs of points, $\mathcal{S} = \{\{p_1, q_1\}, \{p_2, q_2\}, \dots, \{p_n, q_n\}\}$, in some metric space, we study the problem of two-coloring the points within each pair, red and blue, to optimize the cost of a pair of node-disjoint networks, one over the red points and one over the blue points. In this paper we consider our network structures to be spanning trees, traveling salesman tours or matchings. We consider several different weight functions computed over the network structures induced, as well as several different objective functions. We show that some of these problems are NP-hard, and provide constant factor approximation algorithms in all cases.

cs.CG↗

TSP With Locational Uncertainty: The Adversarial Model

In this paper we study a natural special case of the Traveling Salesman Problem (TSP) with point-locational-uncertainty which we will call the {\em adversarial TSP} problem (ATSP). Given a metric space $(X, d)$ and a set of subsets $R = \{R_1, R_2, ... , R_n\} : R_i \subseteq X$, the goal is to devise an ordering of the regions, $σ_R$, that the tour will visit such that when a single point is chosen from each region, the induced tour over those points in the ordering prescribed by $σ_R$ is as short as possible. Unlike the classical locational-uncertainty-TSP problem, which focuses on minimizing the expected length of such a tour when the point within each region is chosen according to some probability distribution, here, we focus on the {\em adversarial model} in which once the choice of $σ_R$ is announced, an adversary selects a point from each region in order to make the resulting tour as long as possible. In other words, we consider an offline problem in which the goal is to determine an ordering of the regions $R$ that is optimal with respect to the "worst" point possible within each region being chosen by an adversary, who knows the chosen ordering. We give a $3$-approximation when $R$ is a set of arbitrary regions/sets of points in a metric space. We show how geometry leads to improved constant factor approximations when regions are parallel line segments of the same lengths, and a polynomial-time approximation scheme (PTAS) for the important special case in which $R$ is a set of disjoint unit disks in the plane.

cs.CG↗

Universal Guard Problems

We provide a spectrum of results for the Universal Guard Problem, in which one is to obtain a small set of points ("guards") that are "universal" in their ability to guard any of a set of possible polygonal domains in the plane. We give upper and lower bounds on the number of universal guards that are always sufficient to guard all polygons having a given set of n vertices, or to guard all polygons in a given set of k polygons on an n-point vertex set. Our upper bound proofs include algorithms to construct universal guard sets of the respective cardinalities.

cs.CG↗

A PTAS for TSP with Neighborhoods Among Fat Regions in the Plane

The Euclidean TSP with neighborhoods (TSPN) problem seeks a shortest tour that visits a given collection of $n$ regions ({\em neighborhoods}). We present the first polynomial-time approximation scheme for TSPN for a set of regions given by arbitrary disjoint fat regions in the plane. This improves substantially upon the known approximation algorithms, and is the first PTAS for TSPN on regions of non-comparable sizes. Our result is based on a novel extension of the $m$-guillotine method. The result applies to regions that are "fat" in a very weak sense: each region $P_i$ has area $Ω([diam(P_i)]^2)$, but is otherwise arbitrary.

cs.CG↗

Approximation algorithms for TSP with neighborhoods in the plane

In the Euclidean TSP with neighborhoods (TSPN), we are given a collection of n regions (neighborhoods) and we seek a shortest tour that visits each region. As a generalization of the classical Euclidean TSP, TSPN is also NP-hard. In this paper, we present new approximation results for the TSPN, including (1) a constant-factor approximation algorithm for the case of arbitrary connected neighborhoods having comparable diameters; and (2) a PTAS for the important special case of disjoint unit disk neighborhoods (or nearly disjoint, nearly-unit disks). Our methods also yield improved approximation ratios for various special classes of neighborhoods, which have previously been studied. Further, we give a linear-time O(1)-approximation algorithm for the case of neighborhoods that are (infinite) straight lines.

cs.CG↗

Connecting a Set of Circles with Minimum Sum of Radii

We consider the problem of assigning radii to a given set of points in the plane, such that the resulting set of circles is connected, and the sum of radii is minimized. We show that the problem is polynomially solvable if a connectivity tree is given. If the connectivity tree is unknown, the problem is NP-hard if there are upper bounds on the radii and open otherwise. We give approximation guarantees for a variety of polynomial-time algorithms, describe upper and lower bounds (which are matching in some of the cases), provide polynomial-time approximation schemes, and conclude with experimental results and open problems.

cs.CG↗

Geometric Hitting Set for Segments of Few Orientations

We study several natural instances of the geometric hitting set problem for input consisting of sets of line segments (and rays, lines) having a small number of distinct slopes. These problems model path monitoring (e.g., on road networks) using the fewest sensors (the "hitting points"). We give approximation algorithms for cases including (i) lines of 3 slopes in the plane, (ii) vertical lines and horizontal segments, (iii) pairs of horizontal/vertical segments. We give hardness and hardness of approximation results for these problems. We prove that the hitting set problem for vertical lines and horizontal rays is polynomially solvable.

cs.CG↗

Computing the $L_1$ Geodesic Diameter and Center of a Polygonal Domain

For a polygonal domain with $h$ holes and a total of $n$ vertices, we present algorithms that compute the $L_1$ geodesic diameter in $O(n^2+h^4)$ time and the $L_1$ geodesic center in $O((n^4+n^2 h^4)α(n))$ time, respectively, where $α(\cdot)$ denotes the inverse Ackermann function. No algorithms were known for these problems before. For the Euclidean counterpart, the best algorithms compute the geodesic diameter in $O(n^{7.73})$ or $O(n^7(h+\log n))$ time, and compute the geodesic center in $O(n^{11}\log n)$ time. Therefore, our algorithms are significantly faster than the algorithms for the Euclidean problems. Our algorithms are based on several interesting observations on $L_1$ shortest paths in polygonal domains.

cs.CG↗