Searcharxiv⌕ Search

arXiv subjects

Joshua D. Reiss

Publications and source records attributed to Joshua D. Reiss.

At least 37 records · Page 2Linked to original sources

General Purpose Audio Effect Removal

Although the design and application of audio effects is well understood, the inverse problem of removing these effects is significantly more challenging and far less studied. Recently, deep learning has been applied to audio effect removal; however, existing approaches have focused on narrow formulations considering only one effect or source type at a time. In realistic scenarios, multiple effects are applied with varying source content. This motivates a more general task, which we refer to as general purpose audio effect removal. We developed a dataset for this task using five audio effects across four different sources and used it to train and evaluate a set of existing architectures. We found that no single model performed optimally on all effect types and sources. To address this, we introduced RemFX, an approach designed to mirror the compositionality of applied effects. We first trained a set of the best-performing effect-specific removal models and then leveraged an audio effect classification model to dynamically construct a graph of our models at inference. We found our approach to outperform single model baselines, although examples with many effects present remain challenging.

cs.SD↗

Vocal Tract Area Estimation by Gradient Descent

Articulatory features can provide interpretable and flexible controls for the synthesis of human vocalizations by allowing the user to directly modify parameters like vocal strain or lip position. To make this manipulation through resynthesis possible, we need to estimate the features that result in a desired vocalization directly from audio recordings. In this work, we propose a white-box optimization technique for estimating glottal source parameters and vocal tract shapes from audio recordings of human vowels. The approach is based on inverse filtering and optimizing the frequency response of a wave\-guide model of the vocal tract with gradient descent, propagating error gradients through the mapping of articulatory features to the vocal tract area function. We apply this method to the task of matching the sound of the Pink Trombone, an interactive articulatory synthesizer, to a given vocalization. We find that our method accurately recovers control functions for audio generated by the Pink Trombone itself. We then compare our technique against evolutionary optimization algorithms and a neural network trained to predict control parameters from audio. A subjective evaluation finds that our approach outperforms these black-box optimization baselines on the task of reproducing human vocalizations.

cs.SD↗

Modulation Extraction for LFO-driven Audio Effects

Low frequency oscillator (LFO) driven audio effects such as phaser, flanger, and chorus, modify an input signal using time-varying filters and delays, resulting in characteristic sweeping or widening effects. It has been shown that these effects can be modeled using neural networks when conditioned with the ground truth LFO signal. However, in most cases, the LFO signal is not accessible and measurement from the audio signal is nontrivial, hindering the modeling process. To address this, we propose a framework capable of extracting arbitrary LFO signals from processed audio across multiple digital audio effects, parameter settings, and instrument configurations. Since our system imposes no restrictions on the LFO signal shape, we demonstrate its ability to extract quasiperiodic, combined, and distorted modulation signals that are relevant to effect modeling. Furthermore, we show how coupling the extraction model with a simple processing network enables training of end-to-end black-box models of unseen analog or digital LFO-driven audio effects using only dry and wet audio pairs, overcoming the need to access the audio effect or internal LFO signal. We make our code available and provide the trained audio effect models in a real-time VST plugin.

cs.SD↗

Modelling black-box audio effects with time-varying feature modulation

Deep learning approaches for black-box modelling of audio effects have shown promise, however, the majority of existing work focuses on nonlinear effects with behaviour on relatively short time-scales, such as guitar amplifiers and distortion. While recurrent and convolutional architectures can theoretically be extended to capture behaviour at longer time scales, we show that simply scaling the width, depth, or dilation factor of existing architectures does not result in satisfactory performance when modelling audio effects such as fuzz and dynamic range compression. To address this, we propose the integration of time-varying feature-wise linear modulation into existing temporal convolutional backbones, an approach that enables learnable adaptation of the intermediate activations. We demonstrate that our approach more accurately captures long-range dependencies for a range of fuzz and compressor implementations across both time and frequency domain metrics. We provide sound examples, source code, and pretrained models to faciliate reproducibility.

cs.SD↗

Style Transfer of Audio Effects with Differentiable Signal Processing

We present a framework that can impose the audio effects and production style from one recording to another by example with the goal of simplifying the audio production process. We train a deep neural network to analyze an input recording and a style reference recording, and predict the control parameters of audio effects used to render the output. In contrast to past work, we integrate audio effects as differentiable operators in our framework, perform backpropagation through audio effects, and optimize end-to-end using an audio-domain loss. We use a self-supervised training strategy enabling automatic control of audio effects without the use of any labeled or paired training data. We survey a range of existing and new approaches for differentiable signal processing, showing how each can be integrated into our framework while discussing their trade-offs. We evaluate our approach on both speech and music tasks, demonstrating that our approach generalizes both to unseen recordings and even to sample rates different than those seen during training. Our approach produces convincing production style transfer results with the ability to transform input recordings to produced recordings, yielding audio effect control parameters that enable interpretability and user interaction.

cs.SD↗

Efficient neural networks for real-time modeling of analog dynamic range compression

Deep learning approaches have demonstrated success in modeling analog audio effects. Nevertheless, challenges remain in modeling more complex effects that involve time-varying nonlinear elements, such as dynamic range compressors. Existing neural network approaches for modeling compression either ignore the device parameters, do not attain sufficient accuracy, or otherwise require large noncausal models prohibiting real-time operation. In this work, we propose a modification to temporal convolutional networks (TCNs) enabling greater efficiency without sacrificing performance. By utilizing very sparse convolutional kernels through rapidly growing dilations, our model attains a significant receptive field using fewer layers, reducing computation. Through a detailed evaluation we demonstrate our efficient and causal approach achieves state-of-the-art performance in modeling the analog LA-2A, is capable of real-time operation on CPU, and only requires 10 minutes of training data.

eess.AS↗

Direct design of biquad filter cascades with deep learning by sampling random polynomials

Designing infinite impulse response filters to match an arbitrary magnitude response requires specialized techniques. Methods like modified Yule-Walker are relatively efficient, but may not be sufficiently accurate in matching high order responses. On the other hand, iterative optimization techniques often enable superior performance, but come at the cost of longer run-times and are sensitive to initial conditions, requiring manual tuning. In this work, we address some of these limitations by learning a direct mapping from the target magnitude response to the filter coefficient space with a neural network trained on millions of random filters. We demonstrate our approach enables both fast and accurate estimation of filter coefficients given a desired response. We investigate training with different families of random filters, and find training with a variety of filter families enables better generalization when estimating real-world filters, using head-related transfer functions and guitar cabinets as case studies. We compare our method against existing methods including modified Yule-Walker and gradient descent and show our approach is, on average, both faster and more accurate.

eess.SP↗

Neural Synthesis of Footsteps Sound Effects with Generative Adversarial Networks

Footsteps are among the most ubiquitous sound effects in multimedia applications. There is substantial research into understanding the acoustic features and developing synthesis models for footstep sound effects. In this paper, we present a first attempt at adopting neural synthesis for this task. We implemented two GAN-based architectures and compared the results with real recordings as well as six traditional sound synthesis methods. Our architectures reached realism scores as high as recorded samples, showing encouraging results for the task at hand.

cs.SD↗

Steerable discovery of neural audio effects

Applications of deep learning for audio effects often focus on modeling analog effects or learning to control effects to emulate a trained audio engineer. However, deep learning approaches also have the potential to expand creativity through neural audio effects that enable new sound transformations. While recent work demonstrated that neural networks with random weights produce compelling audio effects, control of these effects is limited and unintuitive. To address this, we introduce a method for the steerable discovery of neural audio effects. This method enables the design of effects using example recordings provided by the user. We demonstrate how this method produces an effect similar to the target effect, along with interesting inaccuracies, while also providing perceptually relevant controls.

eess.AS↗

WaveBeat: End-to-end beat and downbeat tracking in the time domain

Deep learning approaches for beat and downbeat tracking have brought advancements. However, these approaches continue to rely on hand-crafted, subsampled spectral features as input, restricting the information available to the model. In this work, we propose WaveBeat, an end-to-end approach for joint beat and downbeat tracking operating directly on waveforms. This method forgoes engineered spectral features, and instead, produces beat and downbeat predictions directly from the waveform, the first of its kind for this task. Our model utilizes temporal convolutional networks (TCNs) operating on waveforms that achieve a very large receptive field ($\geq$ 30 s) at audio sample rates in a memory efficient manner by employing rapidly growing dilation factors with fewer layers. With a straightforward data augmentation strategy, our method outperforms previous state-of-the-art methods on some datasets, while producing comparable results on others, demonstrating the potential for time domain approaches.

eess.AS↗

Randomized Overdrive Neural Networks

By processing audio signals in the time-domain with randomly weighted temporal convolutional networks (TCNs), we uncover a wide range of novel, yet controllable overdrive effects. We discover that architectural aspects, such as the depth of the network, the kernel size, the number of channels, the activation function, as well as the weight initialization, all have a clear impact on the sonic character of the resultant effect, without the need for training. In practice, these effects range from conventional overdrive and distortion, to more extreme effects, as the receptive field grows, similar to a fusion of distortion, equalization, delay, and reverb. To enable use by musicians and producers, we provide a real-time plugin implementation. This allows users to dynamically design networks, listening to the results in real-time. We provide a demonstration and code at https://csteinmetz1.github.io/ronn.

eess.AS↗

Automatic Minimisation of Masking in Multitrack Audio using Subgroups

The iterative process of masking minimisation when mixing multitrack audio is a challenging optimisation problem, in part due to the complexity and non-linearity of auditory perception. In this article, we first propose a multitrack masking metric inspired by the MPEG psychoacoustic model. We investigate different audio processing techniques to manipulate the frequency and dynamic characteristics of the signal in order to reduce masking based on the proposed metric. We also investigate whether or not automatically mixing using subgrouping is beneficial or not to perceived quality and clarity of a mix. Evaluation results suggest that our proposed masking metric when used in an automatic mixing framework can be used to reduce inter-channel auditory masking as well as improve the perceived quality and perceived clarity of a mix. Furthermore, our results suggest that using subgrouping in an automatic mixing framework can be used to improve the perceived quality and perceived clarity of a mix.

eess.AS↗

Guitar Effects Recognition and Parameter Estimation with Convolutional Neural Networks

Despite the popularity of guitar effects, there is very little existing research on classification and parameter estimation of specific plugins or effect units from guitar recordings. In this paper, convolutional neural networks were used for classification and parameter estimation for 13 overdrive, distortion and fuzz guitar effects. A novel dataset of processed electric guitar samples was assembled, with four sub-datasets consisting of monophonic or polyphonic samples and discrete or continuous settings values, for a total of about 250 hours of processed samples. Results were compared for networks trained and tested on the same or on a different sub-dataset. We found that discrete datasets could lead to equally high performance as continuous ones, whilst being easier to design, analyse and modify. Classification accuracy was above 80\%, with confusion matrices reflecting similarities in the effects timbre and circuits design. With parameter values between 0.0 and 1.0, the mean absolute error is in most cases below 0.05, while the root mean square error is below 0.1 in all cases but one.

cs.SD↗

Modeling plate and spring reverberation using a DSP-informed deep neural network

Plate and spring reverberators are electromechanical systems first used and researched as means to substitute real room reverberation. Nowadays they are often used in music production for aesthetic reasons due to their particular sonic characteristics. The modeling of these audio processors and their perceptual qualities is difficult since they use mechanical elements together with analog electronics resulting in an extremely complex response. Based on digital reverberators that use sparse FIR filters, we propose a signal processing-informed deep learning architecture for the modeling of artificial reverberators. We explore the capabilities of deep neural networks to learn such highly nonlinear electromechanical responses and we perform modeling of plate and spring reverberators. In order to measure the performance of the model, we conduct a perceptual evaluation experiment and we also analyze how the given task is accomplished and what the model is actually learning.

eess.AS↗

A general-purpose deep learning approach to model time-varying audio effects

Audio processors whose parameters are modified periodically over time are often referred as time-varying or modulation based audio effects. Most existing methods for modeling these type of effect units are often optimized to a very specific circuit and cannot be efficiently generalized to other time-varying effects. Based on convolutional and recurrent neural networks, we propose a deep learning architecture for generic black-box modeling of audio processors with long-term memory. We explore the capabilities of deep neural networks to learn such long temporal dependencies and we show the network modeling various linear and nonlinear, time-varying and time-invariant audio effects. In order to measure the performance of the model, we propose an objective metric based on the psychoacoustics of modulation frequency perception. We also analyze what the model is actually learning and how the given task is accomplished.

eess.AS↗

End-to-End Probabilistic Inference for Nonstationary Audio Analysis

A typical audio signal processing pipeline includes multiple disjoint analysis stages, including calculation of a time-frequency representation followed by spectrogram-based feature analysis. We show how time-frequency analysis and nonnegative matrix factorisation can be jointly formulated as a spectral mixture Gaussian process model with nonstationary priors over the amplitude variance parameters. Further, we formulate this nonlinear model's state space representation, making it amenable to infinite-horizon Gaussian process regression with approximate inference via expectation propagation, which scales linearly in the number of time steps and quadratically in the state dimensionality. By doing so, we are able to process audio signals with hundreds of thousands of data points. We demonstrate, on various tasks with empirical data, how this inference scheme outperforms more standard techniques that rely on extended Kalman filtering.

stat.ML↗

A Generative Model for Natural Sounds Based on Latent Force Modelling

Recent advances in analysis of subband amplitude envelopes of natural sounds have resulted in convincing synthesis, showing subband amplitudes to be a crucial component of perception. Probabilistic latent variable analysis is particularly revealing, but existing approaches don't incorporate prior knowledge about the physical behaviour of amplitude envelopes, such as exponential decay and feedback. We use latent force modelling, a probabilistic learning paradigm that incorporates physical knowledge into Gaussian process regression, to model correlation across spectral subband envelopes. We augment the standard latent force model approach by explicitly modelling correlations over multiple time steps. Incorporating this prior knowledge strengthens the interpretation of the latent functions as the source that generated the signal. We examine this interpretation via an experiment which shows that sounds generated by sampling from our probabilistic model are perceived to be more realistic than those generated by similar models based on nonnegative matrix factorisation, even in cases where our model is outperformed from a reconstruction error perspective.

cs.LG↗

Modeling of nonlinear audio effects with end-to-end deep neural networks

In the context of music production, distortion effects are mainly used for aesthetic reasons and are usually applied to electric musical instruments. Most existing methods for nonlinear modeling are often either simplified or optimized to a very specific circuit. In this work, we investigate deep learning architectures for audio processing and we aim to find a general purpose end-to-end deep neural network to perform modeling of nonlinear audio effects. We show the network modeling various nonlinearities and we discuss the generalization capabilities among different instruments.

eess.AS↗