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Joshua Gans

Publications and source records attributed to Joshua Gans.

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A Model of Artificial Jagged Intelligence

Generative AI systems often display highly uneven performance across tasks that appear ``nearby'': they can be excellent on one prompt and confidently wrong on another with only small changes in wording or context. We call this phenomenon Artificial Jagged Intelligence (AJI). This paper develops a tractable economic model of AJI that treats adoption as an information problem: users care about \emph{local} reliability, but typically observe only coarse, global quality signals. In a baseline one-dimensional landscape, truth is a rough Brownian process, and the model ``knows'' scattered points drawn from a Poisson process. The model interpolates optimally, and the local error is measured by posterior variance. We derive an adoption threshold for a blind user, show that experienced errors are amplified by the inspection paradox, and interpret scaling laws as denser coverage that improves average quality without eliminating jaggedness. We then study mastery and calibration: a calibrated user who can condition on local uncertainty enjoys positive expected value even in domains that fail the blind adoption test. Modelling mastery as learning a reliability map via Gaussian process regression yields a learning-rate bound driven by information gain, clarifying when discovering ``where the model works'' is slow. Finally, we study how scaling interacts with discoverability: when calibrated signals and user mastery accelerate the harvesting of scale improvements, and when opacity can make gains from scaling effectively invisible.

econ.TH

The Economics of Augmented and Virtual Reality

This paper explores the economics of Augmented Reality (AR) and Virtual Reality (VR) technologies within decision-making contexts. Two metrics are proposed: Context Entropy, the informational complexity of an environment, and Context Immersivity, the value from full immersion. The analysis suggests that AR technologies assist in understanding complex contexts, while VR technologies provide access to distant, risky, or expensive environments. The paper provides a framework for assessing the value of AR and VR applications in various business sectors by evaluating the pre-existing context entropy and context immersivity. The goal is to identify areas where immersive technologies can significantly impact and distinguish those that may be overhyped.

econ.GN