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Joshua Huang

Publications and source records attributed to Joshua Huang.

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Wasserstein-based identification of metastable states in time series data via change point detection and segment clustering

Change point detection for time series analysis is a difficult and important problem in applied statistics, for which a variety of approaches have been developed in the past several decades. Here, the Wasserstein metric is employed as a tool for change-point identification in multi-dimensional time series data in order to identify clusters in time series in an unsupervised way. We leverage the simplicity of the optimal transport cost in the 1-dimensional setting to quickly identify both a segmentation (family of change points for a trajectory) and a clustering for the data when the number of segments is much smaller than the number of data points, making no parametric assumptions about the particular distributions involved. Our change point detection method scales linearly in the size of the data and in the dimension of the samples. We test our approach on idealized synthetic data trajectories, as well as real world trajectories coming from the domain of molecular dynamics simulations and underwater acoustics. We find that segmenting these time series via change points obtained by estimating the Wasserstein metric derivative and then clustering the identified segments as measures with similarity measured by the Wasserstein metric, successfully identifies metastable states in the law of the processes.

math.ST

OnlineHOI: Towards Online Human-Object Interaction Generation and Perception

The perception and generation of Human-Object Interaction (HOI) are crucial for fields such as robotics, AR/VR, and human behavior understanding. However, current approaches model this task in an offline setting, where information at each time step can be drawn from the entire interaction sequence. In contrast, in real-world scenarios, the information available at each time step comes only from the current moment and historical data, i.e., an online setting. We find that offline methods perform poorly in an online context. Based on this observation, we propose two new tasks: Online HOI Generation and Perception. To address this task, we introduce the OnlineHOI framework, a network architecture based on the Mamba framework that employs a memory mechanism. By leveraging Mamba's powerful modeling capabilities for streaming data and the Memory mechanism's efficient integration of historical information, we achieve state-of-the-art results on the Core4D and OAKINK2 online generation tasks, as well as the online HOI4D perception task.

cs.CV