SearcharxivSearch

arXiv subjects

Josiah Hanna

Publications and source records attributed to Josiah Hanna.

7 recordsLinked to original sources

Adversarial Agents: Black-Box Evasion Attacks with Reinforcement Learning

Attacks on machine learning models have been extensively studied through stateless optimization. In this paper, we demonstrate how a reinforcement learning (RL) agent can learn a new class of attack algorithms that generate adversarial samples. Unlike traditional adversarial machine learning (AML) methods that craft adversarial samples independently, our RL-based approach retains and exploits past attack experience to improve the effectiveness and efficiency of future attacks. We formulate adversarial sample generation as a Markov Decision Process and evaluate RL's ability to (a) learn effective and efficient attack strategies and (b) compete with state-of-the-art AML. On two image classification benchmarks, our agent increases attack success rate by up to 13.2% and decreases the average number of victim model queries per attack by up to 16.9% from the start to the end of training. In a head-to-head comparison with state-of-the-art image attacks, our approach enables an adversary to generate adversarial samples with 17% more success on unseen inputs post-training. From a security perspective, this work demonstrates a powerful new attack vector that uses RL to train agents that attack ML models efficiently and at scale.

cs.CR

Efficient and Versatile Quadrupedal Skating: Optimal Co-design via Reinforcement Learning and Bayesian Optimization

In this paper, we present a hardware-control co-design approach that enables efficient and versatile roller skating on quadrupedal robots equipped with passive wheels. Passive-wheel skating reduces leg inertia and improves energy efficiency, particularly at high speeds. However, the absence of direct wheel actuation tightly couples mechanical design and control. To unlock the full potential of this modality, we formulate a bilevel optimization framework: an upper-level Bayesian Optimization searches the mechanical design space, while a lower-level Reinforcement Learning trains a motor control policy for each candidate design. The resulting design-policy pairs not only outperform human-engineered baselines, but also exhibit versatile behaviors such as hockey stop (rapid braking by turning sideways to maximize friction) and self-aligning motion (automatic reorientation to improve energy efficiency in the direction of travel), offering the first system-level study of dynamic skating motion on quadrupedal robots.

cs.RO

An Empirical Study on the Power of Future Prediction in Partially Observable Environments

Learning good representations of historical contexts is one of the core challenges of reinforcement learning (RL) in partially observable environments. While self-predictive auxiliary tasks have been shown to improve performance in fully observed settings, their role in partial observability remains underexplored. In this empirical study, we examine the effectiveness of self-predictive representation learning via future prediction, i.e., predicting next-step observations as an auxiliary task for learning history representations, especially in environments with long-term dependencies. We test the hypothesis that future prediction alone can produce representations that enable strong RL performance. To evaluate this, we introduce $\texttt{DRL}^2$, an approach that explicitly decouples representation learning from reinforcement learning, and compare this approach to end-to-end training across multiple benchmarks requiring long-term memory. Our findings provide evidence that this hypothesis holds across different network architectures, reinforcing the idea that future prediction performance serves as a reliable indicator of representation quality and contributes to improved RL performance.

cs.LG

SPEED: Experimental Design for Policy Evaluation in Linear Heteroscedastic Bandits

In this paper, we study the problem of optimal data collection for policy evaluation in linear bandits. In policy evaluation, we are given a target policy and asked to estimate the expected reward it will obtain when executed in a multi-armed bandit environment. Our work is the first work that focuses on such optimal data collection strategy for policy evaluation involving heteroscedastic reward noise in the linear bandit setting. We first formulate an optimal design for weighted least squares estimates in the heteroscedastic linear bandit setting that reduces the MSE of the value of the target policy. We then use this formulation to derive the optimal allocation of samples per action during data collection. We then introduce a novel algorithm SPEED (Structured Policy Evaluation Experimental Design) that tracks the optimal design and derive its regret with respect to the optimal design. Finally, we empirically validate that SPEED leads to policy evaluation with mean squared error comparable to the oracle strategy and significantly lower than simply running the target policy.

stat.ML

An Imitation from Observation Approach to Transfer Learning with Dynamics Mismatch

We examine the problem of transferring a policy learned in a source environment to a target environment with different dynamics, particularly in the case where it is critical to reduce the amount of interaction with the target environment during learning. This problem is particularly important in sim-to-real transfer because simulators inevitably model real-world dynamics imperfectly. In this paper, we show that one existing solution to this transfer problem - grounded action transformation - is closely related to the problem of imitation from observation (IfO): learning behaviors that mimic the observations of behavior demonstrations. After establishing this relationship, we hypothesize that recent state-of-the-art approaches from the IfO literature can be effectively repurposed for grounded transfer learning.To validate our hypothesis we derive a new algorithm - generative adversarial reinforced action transformation (GARAT) - based on adversarial imitation from observation techniques. We run experiments in several domains with mismatched dynamics, and find that agents trained with GARAT achieve higher returns in the target environment compared to existing black-box transfer methods

cs.AI

Reducing Sampling Error in Batch Temporal Difference Learning

Temporal difference (TD) learning is one of the main foundations of modern reinforcement learning. This paper studies the use of TD(0), a canonical TD algorithm, to estimate the value function of a given policy from a batch of data. In this batch setting, we show that TD(0) may converge to an inaccurate value function because the update following an action is weighted according to the number of times that action occurred in the batch -- not the true probability of the action under the given policy. To address this limitation, we introduce \textit{policy sampling error corrected}-TD(0) (PSEC-TD(0)). PSEC-TD(0) first estimates the empirical distribution of actions in each state in the batch and then uses importance sampling to correct for the mismatch between the empirical weighting and the correct weighting for updates following each action. We refine the concept of a certainty-equivalence estimate and argue that PSEC-TD(0) is a more data efficient estimator than TD(0) for a fixed batch of data. Finally, we conduct an empirical evaluation of PSEC-TD(0) on three batch value function learning tasks, with a hyperparameter sensitivity analysis, and show that PSEC-TD(0) produces value function estimates with lower mean squared error than TD(0).

cs.LG

Approximation of Lorenz-Optimal Solutions in Multiobjective Markov Decision Processes

This paper is devoted to fair optimization in Multiobjective Markov Decision Processes (MOMDPs). A MOMDP is an extension of the MDP model for planning under uncertainty while trying to optimize several reward functions simultaneously. This applies to multiagent problems when rewards define individual utility functions, or in multicriteria problems when rewards refer to different features. In this setting, we study the determination of policies leading to Lorenz-non-dominated tradeoffs. Lorenz dominance is a refinement of Pareto dominance that was introduced in Social Choice for the measurement of inequalities. In this paper, we introduce methods to efficiently approximate the sets of Lorenz-non-dominated solutions of infinite-horizon, discounted MOMDPs. The approximations are polynomial-sized subsets of those solutions.

cs.AI