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Joydeep Biswas

Publications and source records attributed to Joydeep Biswas.

At least 37 records · Page 2Linked to original sources

Joint Verification and Refinement of Language Models for Safety-Constrained Planning

Large language models possess impressive capabilities in generating programs (e.g., Python) from natural language descriptions to execute robotic tasks. However, these generated programs often contain errors that violate externally given task specifications. Without an effective method to verify their correctness, the reliable deployment of language models in real-world systems is practically infeasible. We develop a method that converts generated robot programs into an automaton-based representation and verifies them against task-relevant safety specifications. We establish a theorem that any arbitrary combination of the verified programs will also satisfy the safety specifications. Hence, the method eliminates the need to verify complex programs composed of multiple simpler ones, reducing computation complexity. We then introduce an automated fine-tuning procedure that leverages verification outcomes for supervision. By applying the theorem, this procedure only requires training the model to generate safe sub-components, thereby improving training efficiency. Empirical results on robot applications show a 30 percent increase in the probability of generating specification-compliant programs, with training time reduced by half compared to fine-tuning on generating full programs.

cs.AI↗

COMPASS: Cross-embodiment Mobility Policy via Residual RL and Skill Synthesis

As robots are increasingly deployed in diverse application domains, enabling robust mobility across different embodiments has become a critical challenge. Classical mobility stacks, though effective on specific platforms, require extensive per-robot tuning and do not scale easily to new embodiments. Learning-based approaches, such as imitation learning (IL), offer alternatives, but face significant limitations on the need for high-quality demonstrations for each embodiment. To address these challenges, we introduce COMPASS, a unified framework that enables scalable cross-embodiment mobility using expert demonstrations from only a single embodiment. We first pre-train a mobility policy on a single robot using IL, combining a world model with a policy model. We then apply residual reinforcement learning (RL) to efficiently adapt this policy to diverse embodiments through corrective refinements. Finally, we distill specialist policies into a single generalist policy conditioned on an embodiment embedding vector. This design significantly reduces the burden of collecting data while enabling robust generalization across a wide range of robot designs. Our experiments demonstrate that COMPASS scales effectively across diverse robot platforms while maintaining adaptability to various environment configurations, achieving a generalist policy with a success rate approximately 5X higher than the pre-trained IL policy on unseen embodiments, and further demonstrates zero-shot sim-to-real transfer.

cs.RO↗

CLOVER: Context-aware Long-term Object Viewpoint- and Environment- Invariant Representation Learning

Mobile service robots can benefit from object-level understanding of their environments, including the ability to distinguish object instances and re-identify previously seen instances. Object re-identification is challenging across different viewpoints and in scenes with significant appearance variation arising from weather or lighting changes. Existing works on object re-identification either focus on specific classes or require foreground segmentation. Further, these methods, along with object re-identification datasets, have limited consideration of challenges such as outdoor scenes and illumination changes. To address this problem, we introduce CODa Re-ID: an in-the-wild object re-identification dataset containing 1,037,814 observations of 557 objects across 8 classes under diverse lighting conditions and viewpoints. Further, we propose CLOVER, a representation learning method for object observations that can distinguish between static object instances without requiring foreground segmentation. We also introduce MapCLOVER, a method for scalably summarizing CLOVER descriptors for use in object maps and matching new observations to summarized descriptors. Our results show that CLOVER achieves superior performance in static object re-identification under varying lighting conditions and viewpoint changes and can generalize to unseen instances and classes.

cs.CV↗

CuSfM: CUDA-Accelerated Structure-from-Motion

Efficient and accurate camera pose estimation forms the foundational requirement for dense reconstruction in autonomous navigation, robotic perception, and virtual simulation systems. This paper addresses the challenge via cuSfM, a CUDA-accelerated offline Structure-from-Motion system that leverages GPU parallelization to efficiently employ computationally intensive yet highly accurate feature extractors, generating comprehensive and non-redundant data associations for precise camera pose estimation and globally consistent mapping. The system supports pose optimization, mapping, prior-map localization, and extrinsic refinement. It is designed for offline processing, where computational resources can be fully utilized to maximize accuracy. Experimental results demonstrate that cuSfM achieves significantly improved accuracy and processing speed compared to the widely used COLMAP method across various testing scenarios, while maintaining the high precision and global consistency essential for offline SfM applications. The system is released as an open-source Python wrapper implementation, PyCuSfM, available at https://github.com/nvidia-isaac/pyCuSFM, to facilitate research and applications in computer vision and robotics.

cs.CV↗

Robo-Instruct: Simulator-Augmented Instruction Alignment For Finetuning Code LLMs

Code LLMs have shown promising results with converting tasks in natural language to programs that can be executed by service robots. We are interested in finetuning small, specialized LLMs for this purpose, but collecting datasets of task-program pairs specific to each robot is time-consuming and expensive. While approaches such as SELF-INSTRUCT and EVOL-INSTRUCT are capable of generating novel tasks given a few examples, they are unable to provide the corresponding programs that correctly abide by physical-world and robot-constraints using the provided programming interface. Using a simulator is a natural potential solution to checking for such constraints, but building simulation environments that can handle arbitrary tasks and their necessary objects and locations, is challenging. To address these challenges, we introduce ROBO-INSTRUCT, which synthesizes task-specific simulation environments on the fly during program execution, by opportunistically inferring entity properties and enforcing corresponding constraints based on how the entities are used in the task program. Additionally, ROBO-INSTRUCT integrates an LLM-aided post-processing procedure to refine instructions for better alignment with robot programs. We demonstrate the effectiveness of ROBO-INSTRUCT across multiple LLMs, showing that our fine-tuned models outperform all baseline methods and even match or surpass the performance of several larger and proprietary models.

cs.CL↗

VENTURA: Adapting Image Diffusion Models for Unified Task Conditioned Navigation

Robots must adapt to diverse human instructions and operate safely in unstructured, open-world environments. Recent Vision-Language models (VLMs) offer strong priors for grounding language and perception, but remain difficult to steer for navigation due to differences in action spaces and pretraining objectives that hamper transferability to robotics tasks. Towards addressing this, we introduce VENTURA, a vision-language navigation system that finetunes internet-pretrained image diffusion models for path planning. Instead of directly predicting low-level actions, VENTURA generates a path mask (i.e. a visual plan) in image space that captures fine-grained, context-aware navigation behaviors. A lightweight behavior-cloning policy grounds these visual plans into executable trajectories, yielding an interface that follows natural language instructions to generate diverse robot behaviors. To scale training, we supervise on path masks derived from self-supervised tracking models paired with VLM-augmented captions, avoiding manual pixel-level annotation or highly engineered data collection setups. In extensive real-world evaluations, VENTURA outperforms state-of-the-art foundation model baselines on object reaching, obstacle avoidance, and terrain preference tasks, improving success rates by 33% and reducing collisions by 54% across both seen and unseen scenarios. Notably, we find that VENTURA generalizes to unseen combinations of distinct tasks, revealing emergent compositional capabilities. Videos, code, and additional materials: https://venturapath.github.io

cs.RO↗

ComposableNav: Instruction-Following Navigation in Dynamic Environments via Composable Diffusion

This paper considers the problem of enabling robots to navigate dynamic environments while following instructions. The challenge lies in the combinatorial nature of instruction specifications: each instruction can include multiple specifications, and the number of possible specification combinations grows exponentially as the robot's skill set expands. For example, "overtake the pedestrian while staying on the right side of the road" consists of two specifications: "overtake the pedestrian" and "walk on the right side of the road." To tackle this challenge, we propose ComposableNav, based on the intuition that following an instruction involves independently satisfying its constituent specifications, each corresponding to a distinct motion primitive. Using diffusion models, ComposableNav learns each primitive separately, then composes them in parallel at deployment time to satisfy novel combinations of specifications unseen in training. Additionally, to avoid the onerous need for demonstrations of individual motion primitives, we propose a two-stage training procedure: (1) supervised pre-training to learn a base diffusion model for dynamic navigation, and (2) reinforcement learning fine-tuning that molds the base model into different motion primitives. Through simulation and real-world experiments, we show that ComposableNav enables robots to follow instructions by generating trajectories that satisfy diverse and unseen combinations of specifications, significantly outperforming both non-compositional VLM-based policies and costmap composing baselines. Videos and additional materials can be found on the project page: https://amrl.cs.utexas.edu/ComposableNav/

cs.RO↗

SocialNav-SUB: Benchmarking VLMs for Scene Understanding in Social Robot Navigation

Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding-capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at https://larg.github.io/socialnav-sub .

cs.RO↗

ViPE: Video Pose Engine for 3D Geometric Perception

Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring consistent and precise 3D annotations from in-the-wild videos remains a key challenge. In this work, we introduce ViPE, a handy and versatile video processing engine designed to bridge this gap. ViPE efficiently estimates camera intrinsics, camera motion, and dense, near-metric depth maps from unconstrained raw videos. It is robust to diverse scenarios, including dynamic selfie videos, cinematic shots, or dashcams, and supports various camera models such as pinhole, wide-angle, and 360° panoramas. We have benchmarked ViPE on multiple benchmarks. Notably, it outperforms existing uncalibrated pose estimation baselines by 18%/50% on TUM/KITTI sequences, and runs at 3-5FPS on a single GPU for standard input resolutions. We use ViPE to annotate a large-scale collection of videos. This collection includes around 100K real-world internet videos, 1M high-quality AI-generated videos, and 2K panoramic videos, totaling approximately 96M frames -- all annotated with accurate camera poses and dense depth maps. We open-source ViPE and the annotated dataset with the hope of accelerating the development of spatial AI systems.

cs.CV↗

X-MOBILITY: End-To-End Generalizable Navigation via World Modeling

General-purpose navigation in challenging environments remains a significant problem in robotics, with current state-of-the-art approaches facing myriad limitations. Classical approaches struggle with cluttered settings and require extensive tuning, while learning-based methods face difficulties generalizing to out-of-distribution environments. This paper introduces X-Mobility, an end-to-end generalizable navigation model that overcomes existing challenges by leveraging three key ideas. First, X-Mobility employs an auto-regressive world modeling architecture with a latent state space to capture world dynamics. Second, a diverse set of multi-head decoders enables the model to learn a rich state representation that correlates strongly with effective navigation skills. Third, by decoupling world modeling from action policy, our architecture can train effectively on a variety of data sources, both with and without expert policies: off-policy data allows the model to learn world dynamics, while on-policy data with supervisory control enables optimal action policy learning. Through extensive experiments, we demonstrate that X-Mobility not only generalizes effectively but also surpasses current state-of-the-art navigation approaches. Additionally, X-Mobility also achieves zero-shot Sim2Real transferability and shows strong potential for cross-embodiment generalization.

cs.RO↗

cuVSLAM: CUDA accelerated visual odometry and mapping

Accurate and robust pose estimation is a key requirement for any autonomous robot. We present cuVSLAM, a state-of-the-art solution for visual simultaneous localization and mapping, which can operate with a variety of visual-inertial sensor suites, including multiple RGB and depth cameras, and inertial measurement units. cuVSLAM supports operation with as few as one RGB camera to as many as 32 cameras, in arbitrary geometric configurations, thus supporting a wide range of robotic setups. cuVSLAM is specifically optimized using CUDA to deploy in real-time applications with minimal computational overhead on edge-computing devices such as the NVIDIA Jetson. We present the design and implementation of cuVSLAM, example use cases, and empirical results on several state-of-the-art benchmarks demonstrating the best-in-class performance of cuVSLAM.

cs.RO↗

CREStE: Scalable Mapless Navigation with Internet Scale Priors and Counterfactual Guidance

We introduce CREStE, a scalable learning-based mapless navigation framework to address the open-world generalization and robustness challenges of outdoor urban navigation. Key to achieving this is learning perceptual representations that generalize to open-set factors (e.g. novel semantic classes, terrains, dynamic entities) and inferring expert-aligned navigation costs from limited demonstrations. CREStE addresses both these issues, introducing 1) a visual foundation model (VFM) distillation objective for learning open-set structured bird's-eye-view perceptual representations, and 2) counterfactual inverse reinforcement learning (IRL), a novel active learning formulation that uses counterfactual trajectory demonstrations to reason about the most important cues when inferring navigation costs. We evaluate CREStE on the task of kilometer-scale mapless navigation in a variety of city, offroad, and residential environments and find that it outperforms all state-of-the-art approaches with 70% fewer human interventions, including a 2-kilometer mission in an unseen environment with just 1 intervention; showcasing its robustness and effectiveness for long-horizon mapless navigation. Videos and additional materials can be found on the project page: https://amrl.cs.utexas.edu/creste

cs.RO↗

Spatiotemporal Contrastive Learning for Cross-View Video Localization in Unstructured Off-road Terrains

Robust cross-view 3-DoF localization in GPS-denied, off-road environments remains challenging due to (1) perceptual ambiguities from repetitive vegetation and unstructured terrain, and (2) seasonal shifts that significantly alter scene appearance, hindering alignment with outdated satellite imagery. To address this, we introduce MoViX, a self-supervised cross-view video localization framework that learns viewpoint- and season-invariant representations while preserving directional awareness essential for accurate localization. MoViX employs a pose-dependent positive sampling strategy to enhance directional discrimination and temporally aligned hard negative mining to discourage shortcut learning from seasonal cues. A motion-informed frame sampler selects spatially diverse frames, and a lightweight temporal aggregator emphasizes geometrically aligned observations while downweighting ambiguous ones. At inference, MoViX runs within a Monte Carlo Localization framework, using a learned cross-view matching module in place of handcrafted models. Entropy-guided temperature scaling enables robust multi-hypothesis tracking and confident convergence under visual ambiguity. We evaluate MoViX on the TartanDrive 2.0 dataset, training on under 30 minutes of data and testing over 12.29 km. Despite outdated satellite imagery, MoViX localizes within 25 meters of ground truth 93% of the time, and within 50 meters 100% of the time in unseen regions, outperforming state-of-the-art baselines without environment-specific tuning. We further demonstrate generalization on a real-world off-road dataset from a geographically distinct site with a different robot platform.

cs.CV↗

Human-Centered Development of Guide Dog Robots: Quiet and Stable Locomotion Control

A quadruped robot is a promising system that can offer assistance comparable to that of dog guides due to its similar form factor. However, various challenges remain in making these robots a reliable option for blind and low-vision (BLV) individuals. Among these challenges, noise and jerky motion during walking are critical drawbacks of existing quadruped robots. While these issues have largely been overlooked in guide dog robot research, our interviews with guide dog handlers and trainers revealed that acoustic and physical disturbances can be particularly disruptive for BLV individuals, who rely heavily on environmental sounds for navigation. To address these issues, we developed a novel walking controller for slow stepping and smooth foot swing/contact while maintaining human walking speed, as well as robust and stable balance control. The controller integrates with a perception system to facilitate locomotion over non-flat terrains, such as stairs. Our controller was extensively tested on the Unitree Go1 robot and, when compared with other control methods, demonstrated significant noise reduction -- half of the default locomotion controller. In this study, we adopt a mixed-methods approach to evaluate its usability with BLV individuals. In our indoor walking experiments, participants compared our controller to the robot's default controller. Results demonstrated superior acceptance of our controller, highlighting its potential to improve the user experience of guide dog robots. Video demonstration (best viewed with audio) available at: https://youtu.be/8-pz_8Hqe6s.

cs.RO↗

Automata Learning from Preference and Equivalence Queries

Active automata learning from membership and equivalence queries is a foundational problem with numerous applications. We propose a novel variant of the active automata learning problem: actively learn finite automata using preference queries -- i.e., queries about the relative position of two sequences in a total order -- instead of membership queries. Our solution is REMAP, a novel algorithm which leverages a symbolic observation table along with unification and constraint solving to navigate a space of symbolic hypotheses (each representing a set of automata), and uses satisfiability-solving to construct a concrete automaton from a symbolic hypothesis. REMAP is guaranteed to correctly infer the minimal automaton with polynomial query complexity under exact equivalence queries, and achieves PAC-identification ($\varepsilon$-approximate, with high probability) of the minimal automaton using sampling-based equivalence queries. Our empirical evaluations of REMAP on the task of learning reward machines for two reinforcement learning domains indicate REMAP scales to large automata and is effective at learning correct automata from consistent teachers, under both exact and sampling-based equivalence queries.

cs.LG↗

Guiding Diffusion with Deep Geometric Moments: Balancing Fidelity and Variation

Text-to-image generation models have achieved remarkable capabilities in synthesizing images, but often struggle to provide fine-grained control over the output. Existing guidance approaches, such as segmentation maps and depth maps, introduce spatial rigidity that restricts the inherent diversity of diffusion models. In this work, we introduce Deep Geometric Moments (DGM) as a novel form of guidance that encapsulates the subject's visual features and nuances through a learned geometric prior. DGMs focus specifically on the subject itself compared to DINO or CLIP features, which suffer from overemphasis on global image features or semantics. Unlike ResNets, which are sensitive to pixel-wise perturbations, DGMs rely on robust geometric moments. Our experiments demonstrate that DGM effectively balance control and diversity in diffusion-based image generation, allowing a flexible control mechanism for steering the diffusion process.

cs.CV↗

SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulation

We introduce SPOT, an object-centric imitation learning framework. The key idea is to capture each task by an object-centric representation, specifically the SE(3) object pose trajectory relative to the target. This approach decouples embodiment actions from sensory inputs, facilitating learning from various demonstration types, including both action-based and action-less human hand demonstrations, as well as cross-embodiment generalization. Additionally, object pose trajectories inherently capture planning constraints from demonstrations without the need for manually-crafted rules. To guide the robot in executing the task, the object trajectory is used to condition a diffusion policy. We systematically evaluate our method on simulation and real-world tasks. In real-world evaluation, using only eight demonstrations shot on an iPhone, our approach completed all tasks while fully complying with task constraints. Project page: https://nvlabs.github.io/object_centric_diffusion

cs.RO↗

PACER: Preference-conditioned All-terrain Costmap Generation

In autonomous robot navigation, terrain cost assignment is typically performed using a semantics-based paradigm in which terrain is first labeled using a pre-trained semantic classifier and costs are then assigned according to a user-defined mapping between label and cost. While this approach is rapidly adaptable to changing user preferences, only preferences over the types of terrain that are already known by the semantic classifier can be expressed. In this paper, we hypothesize that a machine-learning-based alternative to the semantics-based paradigm above will allow for rapid cost assignment adaptation to preferences expressed over new terrains at deployment time without the need for additional training. To investigate this hypothesis, we introduce and study PACER, a novel approach to costmap generation that accepts as input a single birds-eye view (BEV) image of the surrounding area along with a user-specified preference context and generates a corresponding BEV costmap that aligns with the preference context. Using both real and synthetic data along with a combination of proposed training tasks, we find that PACER is able to adapt quickly to new user preferences while also exhibiting better generalization to novel terrains compared to both semantics-based and representation-learning approaches.

cs.RO↗