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Juan Claude Formanek

Publications and source records attributed to Juan Claude Formanek.

3 recordsLinked to original sources

Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning

Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.

cs.LG

Self-Supervised On-Policy Reinforcement Learning via Contrastive Proximal Policy Optimisation

Contrastive reinforcement learning (CRL) learns goal-conditioned Q-values through a contrastive objective over state-action and goal representations, removing the need for hand-crafted reward functions. Despite impressive success in achieving viable self-supervised learning in RL, all existing CRL algorithms rely on off-policy optimisation and are mostly constrained to continuous action spaces, with little research invested in discrete environments. This leaves CRL disconnected from widely used and effective, modern on-policy training pipelines adopted across both single-agent and multi-agent RL in continuous and discrete environments. To establish a first connection, we introduce Contrastive Proximal Policy Optimisation (CPPO). CPPO is an on-policy contrastive RL algorithm that derives policy advantages directly from contrastive Q-values and optimises them via the standard PPO objective, without requiring a reward function or a replay buffer. We evaluate CPPO across continuous and discrete, single-agent and cooperative multi-agent tasks. Whilst the existence of an on-policy approach is inherently useful, we observe that \textbf{CPPO not only significantly outperforms the previous CRL baselines in 14 out of 18 tasks, but also matches or exceeds PPO's performance, which uses hand-crafted dense rewards, in 12 out of the 18 tasks tested.}

cs.LG

CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) enables policy learning from fixed datasets, but is prone to coordination failure: agents trained on static, off-policy data converge to suboptimal joint behaviours because they cannot co-adapt as their policies change. We introduce CODA (Coordination via On-Policy Diffusion for Multi-Agent Reinforcement Learning), a diffusion-based multi-agent trajectory generator for data augmentation that samples conditioned on the current joint policy, producing synthetic experience which reflects the evolving behaviours of the agents, thereby providing a mechanism for co-adaptation. We find that previous diffusion-based augmentation approaches are insufficient for fostering multi-agent coordination because they produce static augmented datasets that do not evolve as the current joint policy changes during training; CODA resolves this by more closely simulating on-policy learning and is a meaningful step toward coordinated behaviours in the offline setting. CODA is algorithm-agnostic and can be layered onto both model-free and model-based offline reinforcement learning pipelines as an augmentation module. Empirically, CODA not only resolves canonical coordination pathologies in continuous polynomial games but also delivers strong results on the more complex MaMuJoCo continuous-control benchmarks.

cs.LG