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Juangui Xu

Publications and source records attributed to Juangui Xu.

6 recordsLinked to original sources

Concept-Grounded Reasoning with Prompt-Driven Localization for Interpretable Structured Report Generation

Medical imaging modalities such as ultrasound and X-ray are widely used in clinical practice, where diagnosis follows a structured, evidence-driven workflow aligned with standardized criteria. While multimodal large language models (MLLMs) show promise for automated medical report generation, most existing systems rely on end-to-end multimodal fusion without modeling clinically defined intermediate attributes, leading to limited grounding and interpretability. To address this issue, we propose CORAL (COncept-grounded ReAsoning with Localization), a multimodal framework that integrates spatial grounding and concept-level supervision into a unified reasoning process. CORAL employs a prompt-driven medical segmentation model to localize lesions and predicts multi-class clinical attributes through a Concept Bottleneck module. The resulting textual concept tokens are combined with mask-modulated visual features within an MLLM to enable structured report generation and diagnostic prediction. Experiments on BUS-CoT and IU X-ray datasets demonstrate consistent improvements in diagnostic accuracy, concept consistency, and report quality over strong general-purpose and medical MLLMs, indicating that concept-grounded reasoning better aligns generation with clinical decision processes.

cs.CV

MGI: Member vs Generated Inference

As generative models increasingly produce samples that are indistinguishable from human-created content, it becomes difficult to determine whether a given data point was part of a model's natural training set or was generated by the model itself, especially when models memorize and reproduce training data. We formalize this challenge as Member vs Generated Inference (MGI): given a sample and a target generative model, infer whether the sample is a true training member or a generated output of that model. Focusing on image generation, we show that existing membership inference methods systematically misclassify generated samples as training members, while attribution-based methods often misclassify true members as generated. This failure arises because both approaches rely on likelihood-related signals that are similarly elevated for training examples and for the model's own outputs. To address MGI, we propose Data Circuit Breaker (DCB), a three-stage method that combines complementary signals from a generative model's autoencoder and latent generator to distinguish training members from generated samples. Across multiple generative models, including image autoregressive and diffusion models, DCB consistently addresses the shortcomings of membership inference and attribution methods, remains effective even when models reproduce near-duplicates of training samples, and generalizes to challenging model derivative settings in which new models are trained on generated data.

cs.LG

Benchmarking and Mitigating Sycophancy in Medical Vision Language Models

Visual language models (VLMs) have the potential to transform medical workflows. However, the deployment is limited by sycophancy. Despite this serious threat to patient safety, a systematic benchmark remains lacking. This paper addresses this gap by introducing a Medical benchmark that applies multiple templates to VLMs in a hierarchical medical visual question answering task. We find that current VLMs are highly susceptible to visual cues, with failure rates showing a correlation to model size or overall accuracy. we discover that perceived authority and user mimicry are powerful triggers, suggesting a bias mechanism independent of visual data. To overcome this, we propose a Visual Information Purification for Evidence based Responses (VIPER) strategy that proactively filters out non-evidence-based social cues, thereby reinforcing evidence based reasoning. VIPER reduces sycophancy while maintaining interpretability and consistently outperforms baseline methods, laying the necessary foundation for the robust and secure integration of VLMs.

cs.CV

Controllable Concept Bottleneck Models

Concept Bottleneck Models (CBMs) have garnered much attention for their ability to elucidate the prediction process through a human-understandable concept layer. However, most previous studies focused on static scenarios where the data and concepts are assumed to be fixed and clean. In real-world applications, deployed models require continuous maintenance: we often need to remove erroneous or sensitive data (unlearning), correct mislabeled concepts, or incorporate newly acquired samples (incremental learning) to adapt to evolving environments. Thus, deriving efficient editable CBMs without retraining from scratch remains a significant challenge, particularly in large-scale applications. To address these challenges, we propose Controllable Concept Bottleneck Models (CCBMs). Specifically, CCBMs support three granularities of model editing: concept-label-level, concept-level, and data-level, the latter of which encompasses both data removal and data addition. CCBMs enjoy mathematically rigorous closed-form approximations derived from influence functions that obviate the need for retraining. Experimental results demonstrate the efficiency and adaptability of our CCBMs, affirming their practical value in enabling dynamic and trustworthy CBMs.

cs.LG

Graph-Guided Dual-Level Augmentation for 3D Scene Segmentation

3D point cloud segmentation aims to assign semantic labels to individual points in a scene for fine-grained spatial understanding. Existing methods typically adopt data augmentation to alleviate the burden of large-scale annotation. However, most augmentation strategies only focus on local transformations or semantic recomposition, lacking the consideration of global structural dependencies within scenes. To address this limitation, we propose a graph-guided data augmentation framework with dual-level constraints for realistic 3D scene synthesis. Our method learns object relationship statistics from real-world data to construct guiding graphs for scene generation. Local-level constraints enforce geometric plausibility and semantic consistency between objects, while global-level constraints maintain the topological structure of the scene by aligning the generated layout with the guiding graph. Extensive experiments on indoor and outdoor datasets demonstrate that our framework generates diverse and high-quality augmented scenes, leading to consistent improvements in point cloud segmentation performance across various models.

cs.CV

UNeR3D: Versatile and Scalable 3D RGB Point Cloud Generation from 2D Images in Unsupervised Reconstruction

In the realm of 3D reconstruction from 2D images, a persisting challenge is to achieve high-precision reconstructions devoid of 3D Ground Truth data reliance. We present UNeR3D, a pioneering unsupervised methodology that sets a new standard for generating detailed 3D reconstructions solely from 2D views. Our model significantly cuts down the training costs tied to supervised approaches and introduces RGB coloration to 3D point clouds, enriching the visual experience. Employing an inverse distance weighting technique for color rendering, UNeR3D ensures seamless color transitions, enhancing visual fidelity. Our model's flexible architecture supports training with any number of views, and uniquely, it is not constrained by the number of views used during training when performing reconstructions. It can infer with an arbitrary count of views during inference, offering unparalleled versatility. Additionally, the model's continuous spatial input domain allows the generation of point clouds at any desired resolution, empowering the creation of high-resolution 3D RGB point clouds. We solidify the reconstruction process with a novel multi-view geometric loss and color loss, demonstrating that our model excels with single-view inputs and beyond, thus reshaping the paradigm of unsupervised learning in 3D vision. Our contributions signal a substantial leap forward in 3D vision, offering new horizons for content creation across diverse applications. Code is available at https://github.com/HongbinLin3589/UNeR3D.

cs.CV