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Judith E. Fan

Publications and source records attributed to Judith E. Fan.

18 recordsLinked to original sources

What makes an action sequence enjoyable to watch?

People often seek out ways to watch others perform complex action sequences (e.g., sports). What makes some sequences more enjoyable to watch than others? We generated 24 video clips of gameplay from a Flappy Bird-style video game. Clips varied in difficulty (how often players succeeded on average) and in moment-to-moment uncertainty (how likely the player was to crash at any given step). Participants (N=864) rated each video on one of three dimensions: how much they enjoyed it, how difficult the level appeared, or how dangerous the player's trajectory appeared. We found that participants preferred videos where the player seemed to be completing more difficult obstacle courses, but dangerousness did not predict enjoyment ratings. These findings show how procedurally generated stimuli can isolate the factors that affect how enjoyable an action sequence is to watch.

cs.HC

CORE: Contrastive Reflection Enables Rapid Improvements in Reasoning

Language models can use verifiable rewards to improve at a wide variety of reasoning tasks. However, both parametric (e.g. RLVR) and non-parametric (e.g. prompt optimization) approaches to doing so typically require hundreds of training samples and thousands of model rollouts, making them expensive in the best case and intractable in the worst. To address this challenge, we introduce Contrastive Reflection (CORE), a non-parametric learning algorithm that compares past reasoning traces to generate insights: short natural-language descriptions of reasoning strategies and constraints that capture differences between successful and unsuccessful problem attempts. Across four reasoning tasks, we demonstrate that CORE enables more rapid improvement than both parametric (GRPO) and non-parametric (GEPA, episodic RAG, and MemRL) methods, while using fewer rollouts. Under fixed rollout budgets with as few as five training samples, CORE achieves the strongest performance in most task-data regimes. Finally, we highlight how CORE is substantially more context-efficient than non-parametric baselines, requiring fewer prompt tokens while storing learned knowledge as compact, interpretable natural-language insights. Our results therefore suggest that distilling contrasts between successful and unsuccessful reasoning traces into abstract and useful insights can provide a more efficient and interpretable route to model self-improvement than weight updates, prompt optimization, or direct reuse of stored reasoning traces.

cs.AI

Leveraging Speech to Identify Signatures of Insight and Transfer in Problem Solving

Many problems seem to require a flash of insight to solve. What form do these sudden insights take, and what impact do they have on how people approach similar problems in the future? In this work, we prompted participants (N = 189) to think aloud as they attempted to solve a sequence of five "matchstick-arithmetic" problems. These problems either all relied on the same kind of non-obvious solution (Same group) or a different kind each time (Different group). Our first observation was that Same participants improved more rapidly than Different participants. We then leveraged techniques from natural language processing to analyze participants' speech, and found that this accelerated improvement for Same participants was accompanied by changes in both how much they spoke and what they said. In particular, they were more likely to spontaneously label the kind of problem they were working on. Taken together, these findings suggest that a hallmark of transferable insights is their accessibility for verbal report, even if the underlying precursors of insight remain difficult to articulate.

cs.CL

Gesturing Toward Abstraction: Multimodal Convention Formation in Collaborative Physical Tasks

A quintessential feature of human intelligence is the ability to create ad hoc conventions over time to achieve shared goals efficiently. We investigate how communication strategies evolve through repeated collaboration as people coordinate on shared procedural abstractions. To this end, we conducted an online unimodal study (n = 98) using natural language to probe abstraction hierarchies. In a follow-up lab study (n = 40), we examined how multimodal communication (speech and gestures) changed during physical collaboration. Pairs used augmented reality to isolate their partner's hand and voice; one participant viewed a 3D virtual tower and sent instructions to the other, who built the physical tower. Participants became faster and more accurate by establishing linguistic and gestural abstractions and using cross-modal redundancy to emphasize key changes from previous interactions. Based on these findings, we extend probabilistic models of convention formation to multimodal settings, capturing shifts in modality preferences. Our findings and model provide building blocks for designing convention-aware intelligent agents situated in the physical world.

cs.HC

Presenting Large Language Models as Companions Affects What Mental Capacities People Attribute to Them

How might messages about large language models (LLMs) found in public discourse influence the way people think about and interact with these models? To explore this question, we randomly assigned participants (N = 470) to watch short informational videos presenting LLMs as either machines, tools, or companions -- or to watch no video. We then assessed how strongly they believed LLMs to possess various mental capacities, such as the ability to have intentions or remember things. We found that participants who watched video messages presenting LLMs as companions reported believing that LLMs more fully possessed these capacities than did participants in other groups. In a follow-up study (N = 604), we replicated these findings and found nuanced effects on how these videos also impact people's reliance on LLM-generated responses when seeking out factual information. Together, these studies suggest that messages about LLMs -- beyond technical advances -- may shape what people believe about these systems and how they rely on LLM-generated responses.

cs.HC

Diagnosing Bottlenecks in Data Visualization Understanding by Vision-Language Models

Data visualizations are vital components of many scientific articles and news stories. Current vision-language models (VLMs) still struggle on basic data visualization understanding tasks, but the causes of failure remain unclear. Are VLM failures attributable to limitations in how visual information in the data visualization is encoded, how information is transferred between the vision and language modules, or how information is processed within the language module? We developed FUGU, a suite of data visualization understanding tasks, to precisely characterize potential sources of difficulty (e.g., extracting the position of data points, distances between them, and other summary statistics). We used FUGU to investigate three widely used VLMs. To diagnose the sources of errors produced by these models, we used activation patching and linear probes to trace information flow through models across a variety of prompting strategies. We found that some models fail to generate the coordinates of individual data points correctly, and these initial errors often lead to erroneous final responses. When these models are provided with the correct coordinates, performance improves substantially. Moreover, even when the model generates an incorrect response, the correct coordinates can be successfully read out from the latent representations in the vision encoder, suggesting that the source of these errors lies in the vision-language handoff. We further found that while providing correct coordinates helps with tasks involving one or a small number of data points, it generally worsens performance for tasks that require extracting statistical relationships across many data points. Fine-tuning models on FUGU also fails to yield ceiling performance. These findings point to architectural constraints in current VLMs that might pose significant challenges for reliable data visualization understanding.

cs.CV

Understanding Human Limits in Pattern Recognition: A Computational Model of Sequential Reasoning in Rock, Paper, Scissors

How do we predict others from patterns in their behavior and what are the computational constraints that limit this ability? We investigate these questions by modeling human behavior over repeated games of rock, paper, scissors from Brockbank & Vul (2024). Against algorithmic opponents that varied in strategic sophistication, people readily exploit simple transition patterns (e.g., consistently playing rock after paper) but struggle to detect more complex sequential dependencies. To understand the cognitive mechanisms underlying these abilities and their limitations, we deploy Hypothetical Minds (HM), a large language model-based agent that generates and tests hypotheses about opponent strategies, as a cognitive model of this behavior (Cross et al., 2024). We show that when applied to the same experimental conditions, HM closely mirrors human performance patterns, succeeding and failing in similar ways. To better understand the source of HM's failures and whether people might face similar cognitive bottlenecks in this context, we performed a series of ablations and augmentations targeting different components of the system. When provided with natural language descriptions of the opponents' strategies, HM successfully exploited 6/7 bot opponents with win rates >80% suggesting that accurate hypothesis generation is the primary cognitive bottleneck in this task. Further, by systematically manipulating the model's hypotheses through pedagogically-inspired interventions, we find that the model substantially updates its causal understanding of opponent behavior, revealing how model-based analyses can produce testable hypotheses about human cognition.

q-bio.NC

CHART-6: Human-Centered Evaluation of Data Visualization Understanding in Vision-Language Models

Data visualizations are powerful tools for communicating patterns in quantitative data. Yet understanding any data visualization is no small feat -- succeeding requires jointly making sense of visual, numerical, and linguistic inputs arranged in a conventionalized format one has previously learned to parse. Recently developed vision-language models are, in principle, promising candidates for developing computational models of these cognitive operations. However, it is currently unclear to what degree these models emulate human behavior on tasks that involve reasoning about data visualizations. This gap reflects limitations in prior work that has evaluated data visualization understanding in artificial systems using measures that differ from those typically used to assess these abilities in humans. Here we evaluated eight vision-language models on six data visualization literacy assessments designed for humans and compared model responses to those of human participants. We found that these models performed worse than human participants on average, and this performance gap persisted even when using relatively lenient criteria to assess model performance. Moreover, while relative performance across items was somewhat correlated between models and humans, all models produced patterns of errors that were reliably distinct from those produced by human participants. Taken together, these findings suggest significant opportunities for further development of artificial systems that might serve as useful models of how humans reason about data visualizations. All code and data needed to reproduce these results are available at: https://osf.io/e25mu/?view_only=399daff5a14d4b16b09473cf19043f18.

cs.HC

Measuring and predicting variation in the difficulty of questions about data visualizations

Understanding what is communicated by data visualizations is a critical component of scientific literacy in the modern era. However, it remains unclear why some tasks involving data visualizations are more difficult than others. Here we administered a composite test composed of five widely used tests of data visualization literacy to a large sample of U.S. adults (N=503 participants).We found that items in the composite test spanned the full range of possible difficulty levels, and that our estimates of item-level difficulty were highly reliable. However, the type of data visualization shown and the type of task involved only explained a modest amount of variation in performance across items, relative to the reliability of the estimates we obtained. These results highlight the need for finer-grained ways of characterizing these items that predict the reliable variation in difficulty measured in this study, and that generalize to other tests of data visualization understanding.

cs.HC

mrCAD: Multimodal Refinement of Computer-aided Designs

A key feature of human collaboration is the ability to iteratively refine the concepts we have communicated. In contrast, while generative AI excels at the \textit{generation} of content, it often struggles to make specific language-guided \textit{modifications} of its prior outputs. To bridge the gap between how humans and machines perform edits, we present mrCAD, a dataset of multimodal instructions in a communication game. In each game, players created computer aided designs (CADs) and refined them over several rounds to match specific target designs. Only one player, the Designer, could see the target, and they must instruct the other player, the Maker, using text, drawing, or a combination of modalities. mrCAD consists of 6,082 communication games, 15,163 instruction-execution rounds, played between 1,092 pairs of human players. We analyze the dataset and find that generation and refinement instructions differ in their composition of drawing and text. Using the mrCAD task as a benchmark, we find that state-of-the-art VLMs are better at following generation instructions than refinement instructions. These results lay a foundation for analyzing and modeling a multimodal language of refinement that is not represented in previous datasets.

cs.AI

Understanding Physical Dynamics with Counterfactual World Modeling

The ability to understand physical dynamics is critical for agents to act in the world. Here, we use Counterfactual World Modeling (CWM) to extract vision structures for dynamics understanding. CWM uses a temporally-factored masking policy for masked prediction of video data without annotations. This policy enables highly effective "counterfactual prompting" of the predictor, allowing a spectrum of visual structures to be extracted from a single pre-trained predictor without finetuning on annotated datasets. We demonstrate that these structures are useful for physical dynamics understanding, allowing CWM to achieve the state-of-the-art performance on the Physion benchmark.

cs.CV

SEVA: Leveraging sketches to evaluate alignment between human and machine visual abstraction

Sketching is a powerful tool for creating abstract images that are sparse but meaningful. Sketch understanding poses fundamental challenges for general-purpose vision algorithms because it requires robustness to the sparsity of sketches relative to natural visual inputs and because it demands tolerance for semantic ambiguity, as sketches can reliably evoke multiple meanings. While current vision algorithms have achieved high performance on a variety of visual tasks, it remains unclear to what extent they understand sketches in a human-like way. Here we introduce SEVA, a new benchmark dataset containing approximately 90K human-generated sketches of 128 object concepts produced under different time constraints, and thus systematically varying in sparsity. We evaluated a suite of state-of-the-art vision algorithms on their ability to correctly identify the target concept depicted in these sketches and to generate responses that are strongly aligned with human response patterns on the same sketch recognition task. We found that vision algorithms that better predicted human sketch recognition performance also better approximated human uncertainty about sketch meaning, but there remains a sizable gap between model and human response patterns. To explore the potential of models that emulate human visual abstraction in generative tasks, we conducted further evaluations of a recently developed sketch generation algorithm (Vinker et al., 2022) capable of generating sketches that vary in sparsity. We hope that public release of this dataset and evaluation protocol will catalyze progress towards algorithms with enhanced capacities for human-like visual abstraction.

cs.CV

Physion: Evaluating Physical Prediction from Vision in Humans and Machines

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.

cs.AI

How do people incorporate advice from artificial agents when making physical judgments?

How do people build up trust with artificial agents? Here, we study a key component of interpersonal trust: people's ability to evaluate the competence of another agent across repeated interactions. Prior work has largely focused on appraisal of simple, static skills; in contrast, we probe competence evaluations in a rich setting with agents that learn over time. Participants played a video game involving physical reasoning paired with one of four artificial agents that suggested moves each round. We measure participants' decisions to accept or revise their partner's suggestions to understand how people evaluated their partner's ability. Overall, participants collaborated successfully with their agent partners; however, when revising their partner's suggestions, people made sophisticated inferences about the competence of their partner from prior behavior. Results provide a quantitative measure of how people integrate a partner's competence into their own decisions and may help facilitate better coordination between humans and artificial agents.

cs.HC

Identifying concept libraries from language about object structure

Our understanding of the visual world goes beyond naming objects, encompassing our ability to parse objects into meaningful parts, attributes, and relations. In this work, we leverage natural language descriptions for a diverse set of 2K procedurally generated objects to identify the parts people use and the principles leading these parts to be favored over others. We formalize our problem as search over a space of program libraries that contain different part concepts, using tools from machine translation to evaluate how well programs expressed in each library align to human language. By combining naturalistic language at scale with structured program representations, we discover a fundamental information-theoretic tradeoff governing the part concepts people name: people favor a lexicon that allows concise descriptions of each object, while also minimizing the size of the lexicon itself.

cs.CL

Visual resemblance and communicative context constrain the emergence of graphical conventions

From photorealistic sketches to schematic diagrams, drawing provides a versatile medium for communicating about the visual world. How do images spanning such a broad range of appearances reliably convey meaning? Do viewers understand drawings based solely on their ability to resemble the entities they refer to (i.e., as images), or do they understand drawings based on shared but arbitrary associations with these entities (i.e., as symbols)? In this paper, we provide evidence for a cognitive account of pictorial meaning in which both visual and social information is integrated to support effective visual communication. To evaluate this account, we used a communication task where pairs of participants used drawings to repeatedly communicate the identity of a target object among multiple distractor objects. We manipulated social cues across three experiments and a full internal replication, finding pairs of participants develop referent-specific and interaction-specific strategies for communicating more efficiently over time, going beyond what could be explained by either task practice or a pure resemblance-based account alone. Using a combination of model-based image analyses and crowdsourced sketch annotations, we further determined that drawings did not drift toward arbitrariness, as predicted by a pure convention-based account, but systematically preserved those visual features that were most distinctive of the target object. Taken together, these findings advance theories of pictorial meaning and have implications for how successful graphical conventions emerge via complex interactions between visual perception, communicative experience, and social context.

cs.CV

Learning to communicate about shared procedural abstractions

Many real-world tasks require agents to coordinate their behavior to achieve shared goals. Successful collaboration requires not only adopting the same communicative conventions, but also grounding these conventions in the same task-appropriate conceptual abstractions. We investigate how humans use natural language to collaboratively solve physical assembly problems more effectively over time. Human participants were paired up in an online environment to reconstruct scenes containing two block towers. One participant could see the target towers, and sent assembly instructions for the other participant to reconstruct. Participants provided increasingly concise instructions across repeated attempts on each pair of towers, using higher-level referring expressions that captured each scene's hierarchical structure. To explain these findings, we extend recent probabilistic models of ad-hoc convention formation with an explicit perceptual learning mechanism. These results shed light on the inductive biases that enable intelligent agents to coordinate upon shared procedural abstractions.

cs.CL

Visual communication of object concepts at different levels of abstraction

People can produce drawings of specific entities (e.g., Garfield), as well as general categories (e.g., "cat"). What explains this ability to produce such varied drawings of even highly familiar object concepts? We hypothesized that drawing objects at different levels of abstraction depends on both sensory information and representational goals, such that drawings intended to portray a recently seen object preserve more detail than those intended to represent a category. Participants drew objects cued either with a photo or a category label. For each cue type, half the participants aimed to draw a specific exemplar; the other half aimed to draw the category. We found that label-cued category drawings were the most recognizable at the basic level, whereas photo-cued exemplar drawings were the least recognizable. Together, these findings highlight the importance of task context for explaining how people use drawings to communicate visual concepts in different ways.

cs.CV