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Judy Hanwen Shen

Publications and source records attributed to Judy Hanwen Shen.

26 records · Page 2Linked to original sources

Accuracy, Interpretability, and Differential Privacy via Explainable Boosting

We show that adding differential privacy to Explainable Boosting Machines (EBMs), a recent method for training interpretable ML models, yields state-of-the-art accuracy while protecting privacy. Our experiments on multiple classification and regression datasets show that DP-EBM models suffer surprisingly little accuracy loss even with strong differential privacy guarantees. In addition to high accuracy, two other benefits of applying DP to EBMs are: a) trained models provide exact global and local interpretability, which is often important in settings where differential privacy is needed; and b) the models can be edited after training without loss of privacy to correct errors which DP noise may have introduced.

cs.LG↗

Fast and Memory Efficient Differentially Private-SGD via JL Projections

Differentially Private-SGD (DP-SGD) of Abadi et al. (2016) and its variations are the only known algorithms for private training of large scale neural networks. This algorithm requires computation of per-sample gradients norms which is extremely slow and memory intensive in practice. In this paper, we present a new framework to design differentially private optimizers called DP-SGD-JL and DP-Adam-JL. Our approach uses Johnson-Lindenstrauss (JL) projections to quickly approximate the per-sample gradient norms without exactly computing them, thus making the training time and memory requirements of our optimizers closer to that of their non-DP versions. Unlike previous attempts to make DP-SGD faster which work only on a subset of network architectures or use compiler techniques, we propose an algorithmic solution which works for any network in a black-box manner which is the main contribution of this paper. To illustrate this, on IMDb dataset, we train a Recurrent Neural Network (RNN) to achieve good privacy-vs-accuracy tradeoff, while being significantly faster than DP-SGD and with a similar memory footprint as non-private SGD. The privacy analysis of our algorithms is more involved than DP-SGD, we use the recently proposed f-DP framework of Dong et al. (2019) to prove privacy.

cs.LG↗

Human-centric Dialog Training via Offline Reinforcement Learning

How can we train a dialog model to produce better conversations by learning from human feedback, without the risk of humans teaching it harmful chat behaviors? We start by hosting models online, and gather human feedback from real-time, open-ended conversations, which we then use to train and improve the models using offline reinforcement learning (RL). We identify implicit conversational cues including language similarity, elicitation of laughter, sentiment, and more, which indicate positive human feedback, and embed these in multiple reward functions. A well-known challenge is that learning an RL policy in an offline setting usually fails due to the lack of ability to explore and the tendency to make over-optimistic estimates of future reward. These problems become even harder when using RL for language models, which can easily have a 20,000 action vocabulary and many possible reward functions. We solve the challenge by developing a novel class of offline RL algorithms. These algorithms use KL-control to penalize divergence from a pre-trained prior language model, and use a new strategy to make the algorithm pessimistic, instead of optimistic, in the face of uncertainty. We test the resulting dialog model with ratings from 80 users in an open-domain setting and find it achieves significant improvements over existing deep offline RL approaches. The novel offline RL method is viable for improving any existing generative dialog model using a static dataset of human feedback.

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Hierarchical Reinforcement Learning for Open-Domain Dialog

Open-domain dialog generation is a challenging problem; maximum likelihood training can lead to repetitive outputs, models have difficulty tracking long-term conversational goals, and training on standard movie or online datasets may lead to the generation of inappropriate, biased, or offensive text. Reinforcement Learning (RL) is a powerful framework that could potentially address these issues, for example by allowing a dialog model to optimize for reducing toxicity and repetitiveness. However, previous approaches which apply RL to open-domain dialog generation do so at the word level, making it difficult for the model to learn proper credit assignment for long-term conversational rewards. In this paper, we propose a novel approach to hierarchical reinforcement learning, VHRL, which uses policy gradients to tune the utterance-level embedding of a variational sequence model. This hierarchical approach provides greater flexibility for learning long-term, conversational rewards. We use self-play and RL to optimize for a set of human-centered conversation metrics, and show that our approach provides significant improvements -- in terms of both human evaluation and automatic metrics -- over state-of-the-art dialog models, including Transformers.

cs.LG↗

Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems

Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of static conversation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; we then introduce a novel, model-agnostic, and dataset-agnostic method to approximate it. In particular, we propose a self-play scenario where the dialog system talks to itself and we calculate a combination of proxies such as sentiment and semantic coherence on the conversation trajectory. We show that this metric is capable of capturing the human-rated quality of a dialog model better than any automated metric known to-date, achieving a significant Pearson correlation (r>.7, p<.05). To investigate the strengths of this novel metric and interactive evaluation in comparison to state-of-the-art metrics and human evaluation of static conversations, we perform extended experiments with a set of models, including several that make novel improvements to recent hierarchical dialog generation architectures through sentiment and semantic knowledge distillation on the utterance level. Finally, we open-source the interactive evaluation platform we built and the dataset we collected to allow researchers to efficiently deploy and evaluate dialog models.

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Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog

Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. These are critical shortcomings for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms, which are able to effectively learn offline, without exploring, from a fixed batch of human interaction data. We leverage models pre-trained on data as a strong prior, and use KL-control to penalize divergence from this prior during RL training. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. The algorithms are tested on the problem of open-domain dialog generation -- a challenging reinforcement learning problem with a 20,000-dimensional action space. Using our Way Off-Policy algorithm, we can extract multiple different reward functions post-hoc from collected human interaction data, and learn effectively from all of these. We test the real-world generalization of these systems by deploying them live to converse with humans in an open-domain setting, and demonstrate that our algorithm achieves significant improvements over prior methods in off-policy batch RL.

cs.LG↗

Comparing Models of Associative Meaning: An Empirical Investigation of Reference in Simple Language Games

Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may sometimes lack the overall lexical and cognitive resources to guarantee successful reference through these means alone. However, language also has rich associational structures that can serve as a further resource for achieving successful reference. Here we investigate this use of associational information in a setting where only associational information is available: a simplified version of the popular game Codenames. Using optimal experiment design techniques, we compare a range of models varying in the type of associative information deployed and in level of pragmatic sophistication against human behavior. In this setting, we find that listeners' behavior reflects direct bigram collocational associations more strongly than word-embedding or semantic knowledge graph-based associations and that there is little evidence for pragmatically sophisticated behavior by either speakers or listeners of the type that might be predicted by recursive-reasoning models such as the Rational Speech Acts theory. These results shed light on the nature of the lexical resources that speakers and listeners can bring to bear in achieving reference through associative meaning alone.

cs.CL↗

Closing the AI Knowledge Gap

AI researchers employ not only the scientific method, but also methodology from mathematics and engineering. However, the use of the scientific method - specifically hypothesis testing - in AI is typically conducted in service of engineering objectives. Growing interest in topics such as fairness and algorithmic bias show that engineering-focused questions only comprise a subset of the important questions about AI systems. This results in the AI Knowledge Gap: the number of unique AI systems grows faster than the number of studies that characterize these systems' behavior. To close this gap, we argue that the study of AI could benefit from the greater inclusion of researchers who are well positioned to formulate and test hypotheses about the behavior of AI systems. We examine the barriers preventing social and behavioral scientists from conducting such studies. Our diagnosis suggests that accelerating the scientific study of AI systems requires new incentives for academia and industry, mediated by new tools and institutions. To address these needs, we propose a two-sided marketplace called TuringBox. On one side, AI contributors upload existing and novel algorithms to be studied scientifically by others. On the other side, AI examiners develop and post machine intelligence tasks designed to evaluate and characterize algorithmic behavior. We discuss this market's potential to democratize the scientific study of AI behavior, and thus narrow the AI Knowledge Gap.

cs.CY↗