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Jue Wang

Publications and source records attributed to Jue Wang.

At least 163 records · Page 9Linked to original sources

Hybrid RIS and DMA Assisted Multiuser MIMO Uplink Transmission With Electromagnetic Exposure Constraints

In the fifth-generation and beyond era, reconfigurable intelligent surface (RIS) and dynamic metasurface antennas (DMAs) are emerging metamaterials keeping up with the demand for high-quality wireless communication services, which promote the diversification of portable wireless terminals. However, along with the rapid expansion of wireless devices, the electromagnetic (EM) radiation increases unceasingly and inevitably affects public health, which requires a limited exposure level in the transmission design. To reduce the EM radiation and preserve the quality of communication service, we investigate the spectral efficiency (SE) maximization with EM constraints for uplink transmission in hybrid RIS and DMA assisted multiuser multiple-input multiple-output systems. Specifically, alternating optimization is adopted to optimize the transmit covariance, RIS phase shift, and DMA weight matrices. We first figure out the water-filling solutions of transmit covariance matrices with given RIS and DMA parameters. Then, the RIS phase shift matrix is optimized via the weighted minimum mean square error, block coordinate descent and minorization-maximization methods. Furthermore, we solve the unconstrainted DMA weight matrix optimization problem in closed form and then design the DMA weight matrix to approach this performance under DMA constraints. Numerical results confirm the effectiveness of the EM aware SE maximization transmission scheme over the conventional baselines.

cs.IT↗

Exciton-Coupled Coherent Magnons in a 2D Semiconductor

Two-dimensional (2D) magnetic semiconductors feature both tightly-bound excitons with large oscillator strength and potentially long-lived coherent magnons due to the presence of bandgap and spatial confinement. While magnons and excitons are energetically mismatched by orders of magnitude, their coupling can lead to efficient optical access to spin information. Here we report strong magnon-exciton coupling in the 2D van der Waals (vdW) antiferromagnetic (AFM) semiconductor CrSBr. Coherent magnons launched by above-gap excitation modulate the interlayer hybridization, which leads to dynamic modulation of excitonic energies. Time-resolved exciton sensing reveals magnons that can coherently travel beyond 7 micrometer, with coherence time above 5 ns. We observe this exciton-coupled coherent magnons in both even and odd number of layers, with and without compensated magnetization, down to the bilayer limit. Given the versatility of vdW heterostructures, these coherent 2D magnons may be basis for optically accessible magnonics and quantum interconnects.

cond-mat.mes-hall↗

Reinforcement Learning-Empowered Mobile Edge Computing for 6G Edge Intelligence

Mobile edge computing (MEC) is considered a novel paradigm for computation-intensive and delay-sensitive tasks in fifth generation (5G) networks and beyond. However, its uncertainty, referred to as dynamic and randomness, from the mobile device, wireless channel, and edge network sides, results in high-dimensional, nonconvex, nonlinear, and NP-hard optimization problems. Thanks to the evolved reinforcement learning (RL), upon iteratively interacting with the dynamic and random environment, its trained agent can intelligently obtain the optimal policy in MEC. Furthermore, its evolved versions, such as deep RL (DRL), can achieve higher convergence speed efficiency and learning accuracy based on the parametric approximation for the large-scale state-action space. This paper provides a comprehensive research review on RL-enabled MEC and offers insight for development in this area. More importantly, associated with free mobility, dynamic channels, and distributed services, the MEC challenges that can be solved by different kinds of RL algorithms are identified, followed by how they can be solved by RL solutions in diverse mobile applications. Finally, the open challenges are discussed to provide helpful guidance for future research in RL training and learning MEC.

cs.IT↗

Fashion Captioning: Towards Generating Accurate Descriptions with Semantic Rewards

Generating accurate descriptions for online fashion items is important not only for enhancing customers' shopping experiences, but also for the increase of online sales. Besides the need of correctly presenting the attributes of items, the expressions in an enchanting style could better attract customer interests. The goal of this work is to develop a novel learning framework for accurate and expressive fashion captioning. Different from popular work on image captioning, it is hard to identify and describe the rich attributes of fashion items. We seed the description of an item by first identifying its attributes, and introduce attribute-level semantic (ALS) reward and sentence-level semantic (SLS) reward as metrics to improve the quality of text descriptions. We further integrate the training of our model with maximum likelihood estimation (MLE), attribute embedding, and Reinforcement Learning (RL). To facilitate the learning, we build a new FAshion CAptioning Dataset (FACAD), which contains 993K images and 130K corresponding enchanting and diverse descriptions. Experiments on FACAD demonstrate the effectiveness of our model.

cs.CV↗

VDTR: Video Deblurring with Transformer

Video deblurring is still an unsolved problem due to the challenging spatio-temporal modeling process. While existing convolutional neural network-based methods show a limited capacity for effective spatial and temporal modeling for video deblurring. This paper presents VDTR, an effective Transformer-based model that makes the first attempt to adapt Transformer for video deblurring. VDTR exploits the superior long-range and relation modeling capabilities of Transformer for both spatial and temporal modeling. However, it is challenging to design an appropriate Transformer-based model for video deblurring due to the complicated non-uniform blurs, misalignment across multiple frames and the high computational costs for high-resolution spatial modeling. To address these problems, VDTR advocates performing attention within non-overlapping windows and exploiting the hierarchical structure for long-range dependencies modeling. For frame-level spatial modeling, we propose an encoder-decoder Transformer that utilizes multi-scale features for deblurring. For multi-frame temporal modeling, we adapt Transformer to fuse multiple spatial features efficiently. Compared with CNN-based methods, the proposed method achieves highly competitive results on both synthetic and real-world video deblurring benchmarks, including DVD, GOPRO, REDS and BSD. We hope such a Transformer-based architecture can serve as a powerful alternative baseline for video deblurring and other video restoration tasks. The source code will be available at \url{https://github.com/ljzycmd/VDTR}.

cs.CV↗

Not All Patches are What You Need: Expediting Vision Transformers via Token Reorganizations

Vision Transformers (ViTs) take all the image patches as tokens and construct multi-head self-attention (MHSA) among them. Complete leverage of these image tokens brings redundant computations since not all the tokens are attentive in MHSA. Examples include that tokens containing semantically meaningless or distractive image backgrounds do not positively contribute to the ViT predictions. In this work, we propose to reorganize image tokens during the feed-forward process of ViT models, which is integrated into ViT during training. For each forward inference, we identify the attentive image tokens between MHSA and FFN (i.e., feed-forward network) modules, which is guided by the corresponding class token attention. Then, we reorganize image tokens by preserving attentive image tokens and fusing inattentive ones to expedite subsequent MHSA and FFN computations. To this end, our method EViT improves ViTs from two perspectives. First, under the same amount of input image tokens, our method reduces MHSA and FFN computation for efficient inference. For instance, the inference speed of DeiT-S is increased by 50% while its recognition accuracy is decreased by only 0.3% for ImageNet classification. Second, by maintaining the same computational cost, our method empowers ViTs to take more image tokens as input for recognition accuracy improvement, where the image tokens are from higher resolution images. An example is that we improve the recognition accuracy of DeiT-S by 1% for ImageNet classification at the same computational cost of a vanilla DeiT-S. Meanwhile, our method does not introduce more parameters to ViTs. Experiments on the standard benchmarks show the effectiveness of our method. The code is available at https://github.com/youweiliang/evit

cs.CV↗

Self-supervised Learning of Adversarial Example: Towards Good Generalizations for Deepfake Detection

Recent studies in deepfake detection have yielded promising results when the training and testing face forgeries are from the same dataset. However, the problem remains challenging when one tries to generalize the detector to forgeries created by unseen methods in the training dataset. This work addresses the generalizable deepfake detection from a simple principle: a generalizable representation should be sensitive to diverse types of forgeries. Following this principle, we propose to enrich the "diversity" of forgeries by synthesizing augmented forgeries with a pool of forgery configurations and strengthen the "sensitivity" to the forgeries by enforcing the model to predict the forgery configurations. To effectively explore the large forgery augmentation space, we further propose to use the adversarial training strategy to dynamically synthesize the most challenging forgeries to the current model. Through extensive experiments, we show that the proposed strategies are surprisingly effective (see Figure 1), and they could achieve superior performance than the current state-of-the-art methods. Code is available at \url{https://github.com/liangchen527/SLADD}.

cs.CV↗

Multi-Robot Active Mapping via Neural Bipartite Graph Matching

We study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes.

cs.CV↗

Long-Short Temporal Contrastive Learning of Video Transformers

Video transformers have recently emerged as a competitive alternative to 3D CNNs for video understanding. However, due to their large number of parameters and reduced inductive biases, these models require supervised pretraining on large-scale image datasets to achieve top performance. In this paper, we empirically demonstrate that self-supervised pretraining of video transformers on video-only datasets can lead to action recognition results that are on par or better than those obtained with supervised pretraining on large-scale image datasets, even massive ones such as ImageNet-21K. Since transformer-based models are effective at capturing dependencies over extended temporal spans, we propose a simple learning procedure that forces the model to match a long-term view to a short-term view of the same video. Our approach, named Long-Short Temporal Contrastive Learning (LSTCL), enables video transformers to learn an effective clip-level representation by predicting temporal context captured from a longer temporal extent. To demonstrate the generality of our findings, we implement and validate our approach under three different self-supervised contrastive learning frameworks (MoCo v3, BYOL, SimSiam) using two distinct video-transformer architectures, including an improved variant of the Swin Transformer augmented with space-time attention. We conduct a thorough ablation study and show that LSTCL achieves competitive performance on multiple video benchmarks and represents a convincing alternative to supervised image-based pretraining.

cs.CV↗

Deformable Video Transformer

Video transformers have recently emerged as an effective alternative to convolutional networks for action classification. However, most prior video transformers adopt either global space-time attention or hand-defined strategies to compare patches within and across frames. These fixed attention schemes not only have high computational cost but, by comparing patches at predetermined locations, they neglect the motion dynamics in the video. In this paper, we introduce the Deformable Video Transformer (DVT), which dynamically predicts a small subset of video patches to attend for each query location based on motion information, thus allowing the model to decide where to look in the video based on correspondences across frames. Crucially, these motion-based correspondences are obtained at zero-cost from information stored in the compressed format of the video. Our deformable attention mechanism is optimised directly with respect to classification performance, thus eliminating the need for suboptimal hand-design of attention strategies. Experiments on four large-scale video benchmarks (Kinetics-400, Something-Something-V2, EPIC-KITCHENS and Diving-48) demonstrate that, compared to existing video transformers, our model achieves higher accuracy at the same or lower computational cost, and it attains state-of-the-art results on these four datasets.

cs.CV↗

Deblur-NeRF: Neural Radiance Fields from Blurry Images

Neural Radiance Field (NeRF) has gained considerable attention recently for 3D scene reconstruction and novel view synthesis due to its remarkable synthesis quality. However, image blurriness caused by defocus or motion, which often occurs when capturing scenes in the wild, significantly degrades its reconstruction quality. To address this problem, We propose Deblur-NeRF, the first method that can recover a sharp NeRF from blurry input. We adopt an analysis-by-synthesis approach that reconstructs blurry views by simulating the blurring process, thus making NeRF robust to blurry inputs. The core of this simulation is a novel Deformable Sparse Kernel (DSK) module that models spatially-varying blur kernels by deforming a canonical sparse kernel at each spatial location. The ray origin of each kernel point is jointly optimized, inspired by the physical blurring process. This module is parameterized as an MLP that has the ability to be generalized to various blur types. Jointly optimizing the NeRF and the DSK module allows us to restore a sharp NeRF. We demonstrate that our method can be used on both camera motion blur and defocus blur: the two most common types of blur in real scenes. Evaluation results on both synthetic and real-world data show that our method outperforms several baselines. The synthetic and real datasets along with the source code is publicly available at https://limacv.github.io/deblurnerf/

cs.CV↗

Unsupervised Pre-training for Temporal Action Localization Tasks

Unsupervised video representation learning has made remarkable achievements in recent years. However, most existing methods are designed and optimized for video classification. These pre-trained models can be sub-optimal for temporal localization tasks due to the inherent discrepancy between video-level classification and clip-level localization. To bridge this gap, we make the first attempt to propose a self-supervised pretext task, coined as Pseudo Action Localization (PAL) to Unsupervisedly Pre-train feature encoders for Temporal Action Localization tasks (UP-TAL). Specifically, we first randomly select temporal regions, each of which contains multiple clips, from one video as pseudo actions and then paste them onto different temporal positions of the other two videos. The pretext task is to align the features of pasted pseudo action regions from two synthetic videos and maximize the agreement between them. Compared to the existing unsupervised video representation learning approaches, our PAL adapts better to downstream TAL tasks by introducing a temporal equivariant contrastive learning paradigm in a temporally dense and scale-aware manner. Extensive experiments show that PAL can utilize large-scale unlabeled video data to significantly boost the performance of existing TAL methods. Our codes and models will be made publicly available at https://github.com/zhang-can/UP-TAL.

cs.CV↗

FENeRF: Face Editing in Neural Radiance Fields

Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their generated images are not locally editable. To overcome these limitations, we propose FENeRF, a 3D-aware generator that can produce view-consistent and locally-editable portrait images. Our method uses two decoupled latent codes to generate corresponding facial semantics and texture in a spatial aligned 3D volume with shared geometry. Benefiting from such underlying 3D representation, FENeRF can jointly render the boundary-aligned image and semantic mask and use the semantic mask to edit the 3D volume via GAN inversion. We further show such 3D representation can be learned from widely available monocular image and semantic mask pairs. Moreover, we reveal that joint learning semantics and texture helps to generate finer geometry. Our experiments demonstrate that FENeRF outperforms state-of-the-art methods in various face editing tasks.

cs.CV↗

StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN

One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher resolution conveys more details. In this work, we investigate the latent feature space of a pre-trained StyleGAN and discover some excellent spatial transformation properties. Upon the observation, we explore the possibility of using a pre-trained StyleGAN to break through the resolution limit of training datasets. We propose a novel unified framework based on a pre-trained StyleGAN that enables a set of powerful functionalities, i.e., high-resolution video generation, disentangled control by driving video or audio, and flexible face editing. Our framework elevates the resolution of the synthesized talking face to 1024*1024 for the first time, even though the training dataset has a lower resolution. We design a video-based motion generation module and an audio-based one, which can be plugged into the framework either individually or jointly to drive the video generation. The predicted motion is used to transform the latent features of StyleGAN for visual animation. To compensate for the transformation distortion, we propose a calibration network as well as a domain loss to refine the features. Moreover, our framework allows two types of facial editing, i.e., global editing via GAN inversion and intuitive editing based on 3D morphable models. Comprehensive experiments show superior video quality, flexible controllability, and editability over state-of-the-art methods.

cs.CV↗

Motion-aware Contrastive Video Representation Learning via Foreground-background Merging

In light of the success of contrastive learning in the image domain, current self-supervised video representation learning methods usually employ contrastive loss to facilitate video representation learning. When naively pulling two augmented views of a video closer, the model however tends to learn the common static background as a shortcut but fails to capture the motion information, a phenomenon dubbed as background bias. Such bias makes the model suffer from weak generalization ability, leading to worse performance on downstream tasks such as action recognition. To alleviate such bias, we propose \textbf{F}oreground-b\textbf{a}ckground \textbf{Me}rging (FAME) to deliberately compose the moving foreground region of the selected video onto the static background of others. Specifically, without any off-the-shelf detector, we extract the moving foreground out of background regions via the frame difference and color statistics, and shuffle the background regions among the videos. By leveraging the semantic consistency between the original clips and the fused ones, the model focuses more on the motion patterns and is debiased from the background shortcut. Extensive experiments demonstrate that FAME can effectively resist background cheating and thus achieve the state-of-the-art performance on downstream tasks across UCF101, HMDB51, and Diving48 datasets. The code and configurations are released at https://github.com/Mark12Ding/FAME.

cs.CV↗

LAS-AT: Adversarial Training with Learnable Attack Strategy

Adversarial training (AT) is always formulated as a minimax problem, of which the performance depends on the inner optimization that involves the generation of adversarial examples (AEs). Most previous methods adopt Projected Gradient Decent (PGD) with manually specifying attack parameters for AE generation. A combination of the attack parameters can be referred to as an attack strategy. Several works have revealed that using a fixed attack strategy to generate AEs during the whole training phase limits the model robustness and propose to exploit different attack strategies at different training stages to improve robustness. But those multi-stage hand-crafted attack strategies need much domain expertise, and the robustness improvement is limited. In this paper, we propose a novel framework for adversarial training by introducing the concept of "learnable attack strategy", dubbed LAS-AT, which learns to automatically produce attack strategies to improve the model robustness. Our framework is composed of a target network that uses AEs for training to improve robustness and a strategy network that produces attack strategies to control the AE generation. Experimental evaluations on three benchmark databases demonstrate the superiority of the proposed method. The code is released at https://github.com/jiaxiaojunQAQ/LAS-AT.

cs.CV↗

Learning Log-Determinant Divergences for Positive Definite Matrices

Representations in the form of Symmetric Positive Definite (SPD) matrices have been popularized in a variety of visual learning applications due to their demonstrated ability to capture rich second-order statistics of visual data. There exist several similarity measures for comparing SPD matrices with documented benefits. However, selecting an appropriate measure for a given problem remains a challenge and in most cases, is the result of a trial-and-error process. In this paper, we propose to learn similarity measures in a data-driven manner. To this end, we capitalize on the αβ-log-det divergence, which is a meta-divergence parametrized by scalars αand β, subsuming a wide family of popular information divergences on SPD matrices for distinct and discrete values of these parameters. Our key idea is to cast these parameters in a continuum and learn them from data. We systematically extend this idea to learn vector-valued parameters, thereby increasing the expressiveness of the underlying non-linear measure. We conjoin the divergence learning problem with several standard tasks in machine learning, including supervised discriminative dictionary learning and unsupervised SPD matrix clustering. We present Riemannian gradient descent schemes for optimizing our formulations efficiently, and show the usefulness of our method on eight standard computer vision tasks.

cs.LG↗

PONet: Robust 3D Human Pose Estimation via Learning Orientations Only

Conventional 3D human pose estimation relies on first detecting 2D body keypoints and then solving the 2D to 3D correspondence problem.Despite the promising results, this learning paradigm is highly dependent on the quality of the 2D keypoint detector, which is inevitably fragile to occlusions and out-of-image absences.In this paper,we propose a novel Pose Orientation Net (PONet) that is able to robustly estimate 3D pose by learning orientations only, hence bypassing the error-prone keypoint detector in the absence of image evidence. For images with partially invisible limbs, PONet estimates the 3D orientation of these limbs by taking advantage of the local image evidence to recover the 3D pose.Moreover, PONet is competent to infer full 3D poses even from images with completely invisible limbs, by exploiting the orientation correlation between visible limbs to complement the estimated poses,further improving the robustness of 3D pose estimation.We evaluate our method on multiple datasets, including Human3.6M, MPII, MPI-INF-3DHP, and 3DPW. Our method achieves results on par with state-of-the-art techniques in ideal settings, yet significantly eliminates the dependency on keypoint detectors and the corresponding computation burden. In highly challenging scenarios, such as truncation and erasing, our method performs very robustly and yields much superior results as compared to state of the art,demonstrating its potential for real-world applications.

cs.CV↗