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Juergen Branke

Publications and source records attributed to Juergen Branke.

30 records · Page 2Linked to original sources

Performance Metrics for Multi-Objective Optimisation Algorithms Under Noise

This paper discusses the challenge when evaluating multi-objective optimisation algorithms under noise, and argues that decision maker preferences need to be taken into account. It demonstrates that commonly used performance metrics are problematic when there is noise, and proposes two alternative performance metrics that capture selection error of the decision maker due to mis-estimating a solution's true fitness values.

math.OC↗

Efficient computation of the Knowledge Gradient for Bayesian Optimization

Bayesian optimization is a powerful collection of methods for optimizing stochastic expensive black box functions. One key component of a Bayesian optimization algorithm is the acquisition function that determines which solution should be evaluated in every iteration. A popular and very effective choice is the Knowledge Gradient acquisition function, however there is no analytical way to compute it. Several different implementations make different approximations. In this paper, we review and compare the spectrum of Knowledge Gradient implementations and propose One-shot Hybrid KG, a new approach that combines several of the previously proposed ideas and is cheap to compute as well as powerful and efficient. We prove the new method preserves theoretical properties of previous methods and empirically show the drastically reduced computational overhead with equal or improved performance. All experiments are implemented in BOTorch and code is available on github.

cs.LG↗

Tackling Neural Architecture Search With Quality Diversity Optimization

Neural architecture search (NAS) has been studied extensively and has grown to become a research field with substantial impact. While classical single-objective NAS searches for the architecture with the best performance, multi-objective NAS considers multiple objectives that should be optimized simultaneously, e.g., minimizing resource usage along the validation error. Although considerable progress has been made in the field of multi-objective NAS, we argue that there is some discrepancy between the actual optimization problem of practical interest and the optimization problem that multi-objective NAS tries to solve. We resolve this discrepancy by formulating the multi-objective NAS problem as a quality diversity optimization (QDO) problem and introduce three quality diversity NAS optimizers (two of them belonging to the group of multifidelity optimizers), which search for high-performing yet diverse architectures that are optimal for application-specific niches, e.g., hardware constraints. By comparing these optimizers to their multi-objective counterparts, we demonstrate that quality diversity NAS in general outperforms multi-objective NAS with respect to quality of solutions and efficiency. We further show how applications and future NAS research can thrive on QDO.

cs.LG↗

Generating Large-scale Dynamic Optimization Problem Instances Using the Generalized Moving Peaks Benchmark

This document describes the generalized moving peaks benchmark (GMPB) and how it can be used to generate problem instances for continuous large-scale dynamic optimization problems. It presents a set of 15 benchmark problems, the relevant source code, and a performance indicator, designed for comparative studies and competitions in large-scale dynamic optimization. Although its primary purpose is to provide a coherent basis for running competitions, its generality allows the interested reader to use this document as a guide to design customized problem instances to investigate issues beyond the scope of the presented benchmark suite. To this end, we explain the modular structure of the GMPB and how its constituents can be assembled to form problem instances with a variety of controllable characteristics ranging from unimodal to highly multimodal, symmetric to highly asymmetric, smooth to highly irregular, and various degrees of variable interaction and ill-conditioning.

math.OC↗

Reproducibility in Evolutionary Computation

Experimental studies are prevalent in Evolutionary Computation (EC), and concerns about the reproducibility and replicability of such studies have increased in recent times, reflecting similar concerns in other scientific fields. In this article, we discuss, within the context of EC, the different types of reproducibility and suggest a classification that refines the badge system of the Association of Computing Machinery (ACM) adopted by ACM Transactions on Evolutionary Learning and Optimization (https://dlnext.acm.org/journal/telo). We identify cultural and technical obstacles to reproducibility in the EC field. Finally, we provide guidelines and suggest tools that may help to overcome some of these reproducibility obstacles.

cs.AI↗

Bayesian Optimisation for Constrained Problems

Many real-world optimisation problems such as hyperparameter tuning in machine learning or simulation-based optimisation can be formulated as expensive-to-evaluate black-box functions. A popular approach to tackle such problems is Bayesian optimisation (BO), which builds a response surface model based on the data collected so far, and uses the mean and uncertainty predicted by the model to decide what information to collect next. In this paper, we propose a novel variant of the well-known Knowledge Gradient acquisition function that allows it to handle constraints. We empirically compare the new algorithm with four other state-of-the-art constrained Bayesian optimisation algorithms and demonstrate its superior performance. We also prove theoretical convergence in the infinite budget limit.

cs.LG↗

One Step Preference Elicitation in Multi-Objective Bayesian Optimization

We consider a multi-objective optimization problem with objective functions that are expensive to evaluate. The decision maker (DM) has unknown preferences, and so the standard approach is to generate an approximation of the Pareto front and let the DM choose from the generated non-dominated designs. However, especially for expensive to evaluate problems where the number of designs that can be evaluated is very limited, the true best solution according to the DM's unknown preferences is unlikely to be among the small set of non-dominated solutions found, even if these solutions are truly Pareto optimal. We address this issue by using a multi-objective Bayesian optimization algorithm and allowing the DM to select a preferred solution from a predicted continuous Pareto front just once before the end of the algorithm rather than selecting a solution after the end. This allows the algorithm to understand the DM's preferences and make a final attempt to identify a more preferred solution. We demonstrate the idea using ParEGO, and show empirically that the found solutions are significantly better in terms of true DM preferences than if the DM would simply pick a solution at the end.

cs.LG↗

Exploiting Transitivity for Top-k Selection with Score-Based Dueling Bandits

We consider the problem of top-k subset selection in Dueling Bandit problems with score information. Real-world pairwise ranking problems often exhibit a high degree of transitivity and prior work has suggested sampling methods that exploit such transitivity through the use of parametric preference models like the Bradley-Terry-Luce (BTL) and Thurstone models. To date, this work has focused on cases where sample outcomes are win/loss binary responses. We extend this to selection problems where sampling results contain quantitative information by proposing a Thurstonian style model and adapting the Pairwise Optimal Computing Budget Allocation for subset selection (POCBAm) sampling method to exploit this model for efficient sample selection. We compare the empirical performance against standard POCBAm and other competing algorithms.

cs.LG↗

Bayesian Optimisation vs. Input Uncertainty Reduction

Simulators often require calibration inputs estimated from real world data and the quality of the estimate can significantly affect simulation output. Particularly when performing simulation optimisation to find an optimal solution, the uncertainty in the inputs significantly affects the quality of the found solution. One remedy is to search for the solution that has the best performance on average over the uncertain range of inputs yielding an optimal compromise solution. We consider the more general setting where a user may choose between either running simulations or instead collecting real world data. A user may choose an input and a solution and observe the simulation output, or instead query an external data source improving the input estimate enabling the search for a more focused, less compromised solution. We explicitly examine the trade-off between simulation and real data collection in order to find the optimal solution of the simulator with the true inputs. Using a value of information procedure, we propose a novel unified simulation optimisation procedure called Bayesian Information Collection and Optimisation (BICO) that, in each iteration, automatically determines which of the two actions (running simulations or data collection) is more beneficial. Numerical experiments demonstrate that the proposed algorithm is able to automatically determine an appropriate balance between optimisation and data collection.

cs.LG↗

BOP-Elites, a Bayesian Optimisation algorithm for Quality-Diversity search

Quality Diversity (QD) algorithms such as MAP-Elites are a class of optimisation techniques that attempt to find a set of high-performing points from an objective function while enforcing behavioural diversity of the points over one or more interpretable, user chosen, feature functions. In this paper we propose the Bayesian Optimisation of Elites (BOP-Elites) algorithm that uses techniques from Bayesian Optimisation to explicitly model both quality and diversity with Gaussian Processes. By considering user defined regions of the feature space as 'niches' our task is to find the optimal solution in each niche. We propose a novel acquisition function to intelligently choose new points that provide the highest expected improvement to the ensemble problem of identifying the best solution in every niche. In this way each function evaluation enriches our modelling and provides insight to the whole problem, naturally balancing exploration and exploitation of the search space. The resulting algorithm is very effective in identifying the parts of the search space that belong to a niche in feature space, and finding the optimal solution in each niche. It is also significantly more sample efficient than simpler benchmark approaches. BOP-Elites goes further than existing QD algorithms by quantifying the uncertainty around our predictions and offering additional illumination of the search space through surrogate models.

math.OC↗

Genetic Programming Hyper-Heuristics with Vehicle Collaboration for Uncertain Capacitated Arc Routing Problems

Due to its direct relevance to post-disaster operations, meter reading and civil refuse collection, the Uncertain Capacitated Arc Routing Problem (UCARP) is an important optimisation problem. Stochastic models are critical to study as they more accurately represent the real-world than their deterministic counterparts. Although there have been extensive studies in solving routing problems under uncertainty, very few have considered UCARP, and none consider collaboration between vehicles to handle the negative effects of uncertainty. This paper proposes a novel Solution Construction Procedure (SCP) that generates solutions to UCARP within a collaborative, multi-vehicle framework. It consists of two types of collaborative activities: one when a vehicle unexpectedly expends capacity (\emph{route failure}), and the other during the refill process. Then, we propose a Genetic Programming Hyper-Heuristic (GPHH) algorithm to evolve the routing policy used within the collaborative framework. The experimental studies show that the new heuristic with vehicle collaboration and GP-evolved routing policy significantly outperforms the compared state-of-the-art algorithms on commonly studied test problems. This is shown to be especially true on instances with larger numbers of tasks and vehicles. This clearly shows the advantage of vehicle collaboration in handling the uncertain environment, and the effectiveness of the newly proposed algorithm.

cs.NE↗

Bayesian Optimization Allowing for Common Random Numbers

Bayesian optimization is a powerful tool for expensive stochastic black-box optimization problems such as simulation-based optimization or machine learning hyperparameter tuning. Many stochastic objective functions implicitly require a random number seed as input. By explicitly reusing a seed a user can exploit common random numbers, comparing two or more inputs under the same randomly generated scenario, such as a common customer stream in a job shop problem, or the same random partition of training data into training and validation set for a machine learning algorithm. With the aim of finding an input with the best average performance over infinitely many seeds, we propose a novel Gaussian process model that jointly models both the output for each seed and the average. We then introduce the Knowledge gradient for Common Random Numbers that iteratively determines a combination of input and random seed to evaluate the objective and automatically trades off reusing old seeds and querying new seeds, thus overcoming the need to evaluate inputs in batches or measuring differences of pairs as suggested in previous methods. We investigate the Knowledge Gradient for Common Random Numbers both theoretically and empirically, finding it achieves significant performance improvements with only moderate added computational cost.

stat.ML↗