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Juergen Schmidhuber

Publications and source records attributed to Juergen Schmidhuber.

At least 19 recordsLinked to original sources

Deep Learning: Our Miraculous Year 1990-1991

The Deep Learning Artificial Neural Networks (NNs) of our team have revolutionised Machine Learning & AI. Many of the basic ideas behind this revolution were published within the 12 months of our "Annus Mirabilis" 1990-1991 at our lab in TU Munich. Back then, few people were interested. But a quarter century later, NNs based on our "Miraculous Year" were on over 3 billion devices, and used many billions of times per day, consuming a significant fraction of the world's compute. In particular, in 1990-91, we laid foundations of Generative AI, publishing principles of (1) Generative Adversarial Networks for Artificial Curiosity and Creativity (now used for deepfakes), (2) Transformers (the T in ChatGPT - see the 1991 Unnormalized Linear Transformer), (3) Pre-training for deep NNs (see the P in ChatGPT), (4) NN distillation (key for DeepSeek), and (5) recurrent World Models for Reinforcement Learning and Planning in partially observable environments. The year 1991 also marks the emergence of the defining features of (6) LSTM, the most cited AI paper of the 20th century (based on deep residual learning and constant error flow through residual NN connections), and (7) the most cited paper of the 21st century, based on our LSTM-inspired Highway Net that was 10 times deeper than previous feedforward NNs. As of 2025, the two most frequently cited scientific articles of all time (with the most Google Scholar citations within 3 years - manuals excluded) are both directly based on our 1991 work.

cs.NE↗

Annotated History of Modern AI and Deep Learning

Machine learning (ML) is the science of credit assignment. It seeks to find patterns in observations that explain and predict the consequences of events and actions. This then helps to improve future performance. Minsky's so-called "fundamental credit assignment problem" (1963) surfaces in all sciences including physics (why is the world the way it is?) and history (which persons/ideas/actions have shaped society and civilisation?). Here I focus on the history of ML itself. Modern artificial intelligence (AI) is dominated by artificial neural networks (NNs) and deep learning, both of which are conceptually closer to the old field of cybernetics than what was traditionally called AI (e.g., expert systems and logic programming). A modern history of AI & ML must emphasize breakthroughs outside the scope of shallow AI text books. In particular, it must cover the mathematical foundations of today's NNs such as the chain rule (1676), the first NNs (circa 1800), the first practical AI (1914), the theory of AI and its limitations (1931-34), and the first working deep learning algorithms (1965-). From the perspective of 2025, I provide a timeline of the most significant events in the history of NNs, ML, deep learning, AI, computer science, and mathematics in general, crediting the individuals who laid the field's foundations. The text contains numerous hyperlinks to relevant overview sites. With a ten-year delay, it supplements my 2015 award-winning deep learning survey which provides hundreds of additional references. Finally, I will put things in a broader historical context, spanning from the Big Bang to when the universe will be many times older than it is now.

cs.NE↗

Who invented deep residual learning?

Modern AI is based on deep artificial neural networks (NNs). As of 2025, the most cited scientific article of the 21st century is an NN paper on deep residual learning with residual connections. Who invented this? We present a timeline of the evolution of deep residual learning.

cs.LG↗

Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions

We transform reinforcement learning (RL) into a form of supervised learning (SL) by turning traditional RL on its head, calling this Upside Down RL (UDRL). Standard RL predicts rewards, while UDRL instead uses rewards as task-defining inputs, together with representations of time horizons and other computable functions of historic and desired future data. UDRL learns to interpret these input observations as commands, mapping them to actions (or action probabilities) through SL on past (possibly accidental) experience. UDRL generalizes to achieve high rewards or other goals, through input commands such as: get lots of reward within at most so much time! A separate paper [63] on first experiments with UDRL shows that even a pilot version of UDRL can outperform traditional baseline algorithms on certain challenging RL problems. We also also conceptually simplify an approach [60] for teaching a robot to imitate humans. First videotape humans imitating the robot's current behaviors, then let the robot learn through SL to map the videos (as input commands) to these behaviors, then let it generalize and imitate videos of humans executing previously unknown behavior. This Imitate-Imitator concept may actually explain why biological evolution has resulted in parents who imitate the babbling of their babies.

cs.AI↗

Generative Adversarial Networks are Special Cases of Artificial Curiosity (1990) and also Closely Related to Predictability Minimization (1991)

I review unsupervised or self-supervised neural networks playing minimax games in game-theoretic settings: (i) Artificial Curiosity (AC, 1990) is based on two such networks. One network learns to generate a probability distribution over outputs, the other learns to predict effects of the outputs. Each network minimizes the objective function maximized by the other. (ii) Generative Adversarial Networks (GANs, 2010-2014) are an application of AC where the effect of an output is 1 if the output is in a given set, and 0 otherwise. (iii) Predictability Minimization (PM, 1990s) models data distributions through a neural encoder that maximizes the objective function minimized by a neural predictor of the code components. I correct a previously published claim that PM is not based on a minimax game.

cs.NE↗

Hindsight policy gradients

A reinforcement learning agent that needs to pursue different goals across episodes requires a goal-conditional policy. In addition to their potential to generalize desirable behavior to unseen goals, such policies may also enable higher-level planning based on subgoals. In sparse-reward environments, the capacity to exploit information about the degree to which an arbitrary goal has been achieved while another goal was intended appears crucial to enable sample efficient learning. However, reinforcement learning agents have only recently been endowed with such capacity for hindsight. In this paper, we demonstrate how hindsight can be introduced to policy gradient methods, generalizing this idea to a broad class of successful algorithms. Our experiments on a diverse selection of sparse-reward environments show that hindsight leads to a remarkable increase in sample efficiency.

cs.LG↗

Investigations on End-to-End Audiovisual Fusion

Audiovisual speech recognition (AVSR) is a method to alleviate the adverse effect of noise in the acoustic signal. Leveraging recent developments in deep neural network-based speech recognition, we present an AVSR neural network architecture which is trained end-to-end, without the need to separately model the process of decision fusion as in conventional (e.g. HMM-based) systems. The fusion system outperforms single-modality recognition under all noise conditions. Investigation of the saliency of the input features shows that the neural network automatically adapts to different noise levels in the acoustic signal.

cs.CV↗

One Big Net For Everything

I apply recent work on "learning to think" (2015) and on PowerPlay (2011) to the incremental training of an increasingly general problem solver, continually learning to solve new tasks without forgetting previous skills. The problem solver is a single recurrent neural network (or similar general purpose computer) called ONE. ONE is unusual in the sense that it is trained in various ways, e.g., by black box optimization / reinforcement learning / artificial evolution as well as supervised / unsupervised learning. For example, ONE may learn through neuroevolution to control a robot through environment-changing actions, and learn through unsupervised gradient descent to predict future inputs and vector-valued reward signals as suggested in 1990. User-given tasks can be defined through extra goal-defining input patterns, also proposed in 1990. Suppose ONE has already learned many skills. Now a copy of ONE can be re-trained to learn a new skill, e.g., through neuroevolution without a teacher. Here it may profit from re-using previously learned subroutines, but it may also forget previous skills. Then ONE is retrained in PowerPlay style (2011) on stored input/output traces of (a) ONE's copy executing the new skill and (b) previous instances of ONE whose skills are still considered worth memorizing. Simultaneously, ONE is retrained on old traces (even those of unsuccessful trials) to become a better predictor, without additional expensive interaction with the enviroment. More and more control and prediction skills are thus collapsed into ONE, like in the chunker-automatizer system of the neural history compressor (1991). This forces ONE to relate partially analogous skills (with shared algorithmic information) to each other, creating common subroutines in form of shared subnetworks of ONE, to greatly speed up subsequent learning of additional, novel but algorithmically related skills.

cs.AI↗

Improving Speaker-Independent Lipreading with Domain-Adversarial Training

We present a Lipreading system, i.e. a speech recognition system using only visual features, which uses domain-adversarial training for speaker independence. Domain-adversarial training is integrated into the optimization of a lipreader based on a stack of feedforward and LSTM (Long Short-Term Memory) recurrent neural networks, yielding an end-to-end trainable system which only requires a very small number of frames of untranscribed target data to substantially improve the recognition accuracy on the target speaker. On pairs of different source and target speakers, we achieve a relative accuracy improvement of around 40% with only 15 to 20 seconds of untranscribed target speech data. On multi-speaker training setups, the accuracy improvements are smaller but still substantial.

cs.CV↗

On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models

This paper addresses the general problem of reinforcement learning (RL) in partially observable environments. In 2013, our large RL recurrent neural networks (RNNs) learned from scratch to drive simulated cars from high-dimensional video input. However, real brains are more powerful in many ways. In particular, they learn a predictive model of their initially unknown environment, and somehow use it for abstract (e.g., hierarchical) planning and reasoning. Guided by algorithmic information theory, we describe RNN-based AIs (RNNAIs) designed to do the same. Such an RNNAI can be trained on never-ending sequences of tasks, some of them provided by the user, others invented by the RNNAI itself in a curious, playful fashion, to improve its RNN-based world model. Unlike our previous model-building RNN-based RL machines dating back to 1990, the RNNAI learns to actively query its model for abstract reasoning and planning and decision making, essentially "learning to think." The basic ideas of this report can be applied to many other cases where one RNN-like system exploits the algorithmic information content of another. They are taken from a grant proposal submitted in Fall 2014, and also explain concepts such as "mirror neurons." Experimental results will be described in separate papers.

cs.AI↗

Parallel Multi-Dimensional LSTM, With Application to Fast Biomedical Volumetric Image Segmentation

Convolutional Neural Networks (CNNs) can be shifted across 2D images or 3D videos to segment them. They have a fixed input size and typically perceive only small local contexts of the pixels to be classified as foreground or background. In contrast, Multi-Dimensional Recurrent NNs (MD-RNNs) can perceive the entire spatio-temporal context of each pixel in a few sweeps through all pixels, especially when the RNN is a Long Short-Term Memory (LSTM). Despite these theoretical advantages, however, unlike CNNs, previous MD-LSTM variants were hard to parallelize on GPUs. Here we re-arrange the traditional cuboid order of computations in MD-LSTM in pyramidal fashion. The resulting PyraMiD-LSTM is easy to parallelize, especially for 3D data such as stacks of brain slice images. PyraMiD-LSTM achieved best known pixel-wise brain image segmentation results on MRBrainS13 (and competitive results on EM-ISBI12).

cs.CV↗

Deep Learning in Neural Networks: An Overview

In recent years, deep artificial neural networks (including recurrent ones) have won numerous contests in pattern recognition and machine learning. This historical survey compactly summarises relevant work, much of it from the previous millennium. Shallow and deep learners are distinguished by the depth of their credit assignment paths, which are chains of possibly learnable, causal links between actions and effects. I review deep supervised learning (also recapitulating the history of backpropagation), unsupervised learning, reinforcement learning & evolutionary computation, and indirect search for short programs encoding deep and large networks.

cs.NE↗

Deep Networks with Internal Selective Attention through Feedback Connections

Traditional convolutional neural networks (CNN) are stationary and feedforward. They neither change their parameters during evaluation nor use feedback from higher to lower layers. Real brains, however, do. So does our Deep Attention Selective Network (dasNet) architecture. DasNets feedback structure can dynamically alter its convolutional filter sensitivities during classification. It harnesses the power of sequential processing to improve classification performance, by allowing the network to iteratively focus its internal attention on some of its convolutional filters. Feedback is trained through direct policy search in a huge million-dimensional parameter space, through scalable natural evolution strategies (SNES). On the CIFAR-10 and CIFAR-100 datasets, dasNet outperforms the previous state-of-the-art model.

cs.CV↗

Testing Hypotheses by Regularized Maximum Mean Discrepancy

Do two data samples come from different distributions? Recent studies of this fundamental problem focused on embedding probability distributions into sufficiently rich characteristic Reproducing Kernel Hilbert Spaces (RKHSs), to compare distributions by the distance between their embeddings. We show that Regularized Maximum Mean Discrepancy (RMMD), our novel measure for kernel-based hypothesis testing, yields substantial improvements even when sample sizes are small, and excels at hypothesis tests involving multiple comparisons with power control. We derive asymptotic distributions under the null and alternative hypotheses, and assess power control. Outstanding results are obtained on: challenging EEG data, MNIST, the Berkley Covertype, and the Flare-Solar dataset.

cs.LG↗

A Frequency-Domain Encoding for Neuroevolution

Neuroevolution has yet to scale up to complex reinforcement learning tasks that require large networks. Networks with many inputs (e.g. raw video) imply a very high dimensional search space if encoded directly. Indirect methods use a more compact genotype representation that is transformed into networks of potentially arbitrary size. In this paper, we present an indirect method where networks are encoded by a set of Fourier coefficients which are transformed into network weight matrices via an inverse Fourier-type transform. Because there often exist network solutions whose weight matrices contain regularity (i.e. adjacent weights are correlated), the number of coefficients required to represent these networks in the frequency domain is much smaller than the number of weights (in the same way that natural images can be compressed by ignore high-frequency components). This "compressed" encoding is compared to the direct approach where search is conducted in the weight space on the high-dimensional octopus arm task. The results show that representing networks in the frequency domain can reduce the search-space dimensionality by as much as two orders of magnitude, both accelerating convergence and yielding more general solutions.

cs.AI↗

Self-Delimiting Neural Networks

Self-delimiting (SLIM) programs are a central concept of theoretical computer science, particularly algorithmic information & probability theory, and asymptotically optimal program search (AOPS). To apply AOPS to (possibly recurrent) neural networks (NNs), I introduce SLIM NNs. Neurons of a typical SLIM NN have threshold activation functions. During a computational episode, activations are spreading from input neurons through the SLIM NN until the computation activates a special halt neuron. Weights of the NN's used connections define its program. Halting programs form a prefix code. The reset of the initial NN state does not cost more than the latest program execution. Since prefixes of SLIM programs influence their suffixes (weight changes occurring early in an episode influence which weights are considered later), SLIM NN learning algorithms (LAs) should execute weight changes online during activation spreading. This can be achieved by applying AOPS to growing SLIM NNs. To efficiently teach a SLIM NN to solve many tasks, such as correctly classifying many different patterns, or solving many different robot control tasks, each connection keeps a list of tasks it is used for. The lists may be efficiently updated during training. To evaluate the overall effect of currently tested weight changes, a SLIM NN LA needs to re-test performance only on the efficiently computable union of tasks potentially affected by the current weight changes. Future SLIM NNs will be implemented on 3-dimensional brain-like multi-processor hardware. Their LAs will minimize task-specific total wire length of used connections, to encourage efficient solutions of subtasks by subsets of neurons that are physically close. The novel class of SLIM NN LAs is currently being probed in ongoing experiments to be reported in separate papers.

cs.NE↗

Efficient Natural Evolution Strategies

Efficient Natural Evolution Strategies (eNES) is a novel alternative to conventional evolutionary algorithms, using the natural gradient to adapt the mutation distribution. Unlike previous methods based on natural gradients, eNES uses a fast algorithm to calculate the inverse of the exact Fisher information matrix, thus increasing both robustness and performance of its evolution gradient estimation, even in higher dimensions. Additional novel aspects of eNES include optimal fitness baselines and importance mixing (a procedure for updating the population with very few fitness evaluations). The algorithm yields competitive results on both unimodal and multimodal benchmarks.

cs.AI↗

Improving the Asymptotic Performance of Markov Chain Monte-Carlo by Inserting Vortices

We present a new way of converting a reversible finite Markov chain into a non-reversible one, with a theoretical guarantee that the asymptotic variance of the MCMC estimator based on the non-reversible chain is reduced. The method is applicable to any reversible chain whose states are not connected through a tree, and can be interpreted graphically as inserting vortices into the state transition graph. Our result confirms that non-reversible chains are fundamentally better than reversible ones in terms of asymptotic performance, and suggests interesting directions for further improving MCMC.

stat.ME↗