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Juheon Yi

Publications and source records attributed to Juheon Yi.

7 recordsLinked to original sources

Coordinated Networking for On-Device Agent-Augmented Real-Time Communication

AI agents are enabling a new paradigm of agent-augmented real-time communication (RTC), where humans focus on high-level collaboration, while agents autonomously retrieve, analyze, and generate information in real time to support their interactions. These apps enable new experiences across various domains: for example, when corporate employees co-author a legal document, their agents can discuss and draft on their behalf, sparing them the burden of manually reviewing each other's work. As existing cloud-based agents suffer from privacy risks and unscalable server costs, on-device agent-augmented RTC offers a promising alternative. However, this on-device paradigm introduces a new networking challenge: contention between concurrent traffic flows generated by humans (for live video streaming) and agents (for sending context files for analysis). We design HFS, a framework to ensure both high live video quality and low agent response latency in agent-augmented RTC apps. We achieve the goal through an app-guided multi-flow transport approach, where a unified app-layer orchestrator jointly controls the sending rates of live video and agent context flows based on their heterogeneous app requirements. Our prototype built atop WebRTC and llama.cpp demonstrates that HAFS outperforms baselines, achieving 1.5x higher video quality while reducing agent response time by 31%.

cs.AI

Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft

We present TickingCollabBench, a Minecraft-based multi-agent benchmark for a novel class of time-sensitive complementary collaboration tasks. Our benchmark reflects four core characteristics of real-world collaboration: agent heterogeneity, mandatory collaboration, dynamic environments, and strict real-time constraints with failure risks. To enable this, we develop the TickingCollab framework, which supports the generation of diverse dynamic environments and abstracts Minecraft's primitive APIs to enable declarative YAML task specifications for composing these events. Building on this, we design a feasibility-aware automated benchmark generation pipeline, where an LLM drafts structurally diverse task configurations and feasibility verifier filters out invalid ones using approximate constraints. Evaluations demonstrate that lang latency and inherent difficulty of coordinating under partial observability and agent heterogeneity cause LLMs to frequently fail under dynamic environments and fall significantly short of a global-knowledge oracle.

cs.AI

VidGuard-R1: AI-Generated Video Detection and Explanation via Reasoning MLLMs and RL

The rapid proliferation of AI-generated video necessitates robust detection tools that offer both high accuracy and human-interpretable explanations. While existing MLLM-based detectors rely on supervised fine-tuning (SFT) or direct preference optimization (DPO), these methods are often bottlenecked by static, pre-labeled datasets that fail to capture the evolving, multi-step physical inconsistencies of modern generative models. To bridge this gap, we introduce VidGuard-R1, the first video authenticity detector to utilize group relative policy optimization (GRPO). Moving beyond passive preference matching, VidGuard-R1 employs a reinforcement learning framework that encourages the model to explore and rank multiple reasoning paths. By introducing specialized reward models for temporal stability and diffusion-aware complexity, we incentivize the model to discover 'physics-grounded' artifacts. Our contributions include: (1) a curated dataset of 140,000 challenging real/fake video pairs; (2) a GRPO-based training paradigm that achieves state-of-the-art zero-shot performance; and (3) a reasoning-first architecture that provides precise, verifiable rationales for its forensic judgments. Project website: https://vidguard-r1.github.io/.

cs.CV

Papez: Resource-Efficient Speech Separation with Auditory Working Memory

Transformer-based models recently reached state-of-the-art single-channel speech separation accuracy; However, their extreme computational load makes it difficult to deploy them in resource-constrained mobile or IoT devices. We thus present Papez, a lightweight and computation-efficient single-channel speech separation model. Papez is based on three key techniques. We first replace the inter-chunk Transformer with small-sized auditory working memory. Second, we adaptively prune the input tokens that do not need further processing. Finally, we reduce the number of parameters through the recurrent transformer. Our extensive evaluation shows that Papez achieves the best resource and accuracy tradeoffs with a large margin. We publicly share our source code at \texttt{https://github.com/snuhcs/Papez}

cs.SD

An AI-Native Runtime for Multi-Wearable Environments

The miniaturization of AI accelerators is paving the way for next-generation wearable applications within wearable technologies. We introduce Mojito, an AI-native runtime with advanced MLOps designed to facilitate the development and deployment of these applications on wearable devices. It emphasizes the necessity of dynamic orchestration of distributed resources equipped with ultra-low-power AI accelerators to overcome challenges associated with unpredictable runtime environments. Through its innovative approaches, Mojito demonstrates how future wearable technologies can evolve to be more autonomous.

cs.DC

Mondrian: On-Device High-Performance Video Analytics with Compressive Packed Inference

In this paper, we present Mondrian, an edge system that enables high-performance object detection on high-resolution video streams. Many lightweight models and system optimization techniques have been proposed for resource-constrained devices, but they do not fully utilize the potential of the accelerators over dynamic, high-resolution videos. To enable such capability, we devise a novel Compressive Packed Inference to minimize per-pixel processing costs by selectively determining the necessary pixels to process and combining them to maximize processing parallelism. In particular, our system quickly extracts ROIs and dynamically shrinks them, reflecting the effect of the fast-changing characteristics of objects and scenes. It then intelligently combines such scaled ROIs into large canvases to maximize the utilization of inference accelerators such as GPU. Evaluation across various datasets, models, and devices shows Mondrian outperforms state-of-the-art baselines (e.g., input rescaling, ROI extractions, ROI extractions+batching) by 15.0-19.7% higher accuracy, leading to $\times$6.65 higher throughput than frame-wise inference for processing various 1080p video streams. The code is available at https://github.com/snuhcs/mondrian.

cs.CV

Enabling Cross-Camera Collaboration for Video Analytics on Distributed Smart Cameras

Overlapping cameras offer exciting opportunities to view a scene from different angles, allowing for more advanced, comprehensive and robust analysis. However, existing visual analytics systems for multi-camera streams are mostly limited to (i) per-camera processing and aggregation and (ii) workload-agnostic centralized processing architectures. In this paper, we present Argus, a distributed video analytics system with cross-camera collaboration on smart cameras. We identify multi-camera, multi-target tracking as the primary task of multi-camera video analytics and develop a novel technique that avoids redundant, processing-heavy identification tasks by leveraging object-wise spatio-temporal association in the overlapping fields of view across multiple cameras. We further develop a set of techniques to perform these operations across distributed cameras without cloud support at low latency by (i) dynamically ordering the camera and object inspection sequence and (ii) flexibly distributing the workload across smart cameras, taking into account network transmission and heterogeneous computational capacities. Evaluation of three real-world overlapping camera datasets with two Nvidia Jetson devices shows that Argus reduces the number of object identifications and end-to-end latency by up to 7.13x and 2.19x (4.86x and 1.60x compared to the state-of-the-art), while achieving comparable tracking quality.

cs.CV