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Juho Kannala

Publications and source records attributed to Juho Kannala.

At least 91 records · Page 5Linked to original sources

Digging Into Self-Supervised Learning of Feature Descriptors

Fully-supervised CNN-based approaches for learning local image descriptors have shown remarkable results in a wide range of geometric tasks. However, most of them require per-pixel ground-truth keypoint correspondence data which is difficult to acquire at scale. To address this challenge, recent weakly- and self-supervised methods can learn feature descriptors from relative camera poses or using only synthetic rigid transformations such as homographies. In this work, we focus on understanding the limitations of existing self-supervised approaches and propose a set of improvements that combined lead to powerful feature descriptors. We show that increasing the search space from in-pair to in-batch for hard negative mining brings consistent improvement. To enhance the discriminativeness of feature descriptors, we propose a coarse-to-fine method for mining local hard negatives from a wider search space by using global visual image descriptors. We demonstrate that a combination of synthetic homography transformation, color augmentation, and photorealistic image stylization produces useful representations that are viewpoint and illumination invariant. The feature descriptors learned by the proposed approach perform competitively and surpass their fully- and weakly-supervised counterparts on various geometric benchmarks such as image-based localization, sparse feature matching, and image retrieval.

cs.CV↗

Homotopy Continuation for Sensor Networks Self-Calibration

Given a sensor network, TDOA self-calibration aims at simultaneously estimating the positions of receivers and transmitters, and transmitters time offsets. This can be formulated as a system of polynomial equations. Due to the elevated number of unknowns and the nonlinearity of the problem, obtaining an accurate solution efficiently is nontrivial. Previous work has shown that iterative algorithms are sensitive to initialization and little noise can lead to failure in convergence. Hence, research has focused on algebraic techniques. Stable and efficient algebraic solvers have been proposed for some network configurations, but they do not work for smaller networks. In this paper, we use homotopy continuation to solve four previously unsolved configurations in 2D TDOA self-calibration, including a minimal one. As a theoretical contribution, we investigate the number of solutions of the new minimal configuration, showing this is much lower than previous estimates. As a more practical contribution, we also present new subminimal solvers, which can be used to achieve unique accurate solutions in previously unsolvable configurations. We demonstrate our solvers are stable both with clean and noisy data, even without nonlinear refinement afterwards. Moreover, we demonstrate the suitability of homotopy continuation for sensor network calibration problems, opening prospects to new applications.

math.NA↗

Single Source One Shot Reenactment using Weighted motion From Paired Feature Points

Image reenactment is a task where the target object in the source image imitates the motion represented in the driving image. One of the most common reenactment tasks is face image animation. The major challenge in the current face reenactment approaches is to distinguish between facial motion and identity. For this reason, the previous models struggle to produce high-quality animations if the driving and source identities are different (cross-person reenactment). We propose a new (face) reenactment model that learns shape-independent motion features in a self-supervised setup. The motion is represented using a set of paired feature points extracted from the source and driving images simultaneously. The model is generalised to multiple reenactment tasks including faces and non-face objects using only a single source image. The extensive experiments show that the model faithfully transfers the driving motion to the source while retaining the source identity intact.

cs.CV↗

Novel View Synthesis via Depth-guided Skip Connections

We introduce a principled approach for synthesizing new views of a scene given a single source image. Previous methods for novel view synthesis can be divided into image-based rendering methods (e.g. flow prediction) or pixel generation methods. Flow predictions enable the target view to re-use pixels directly, but can easily lead to distorted results. Directly regressing pixels can produce structurally consistent results but generally suffer from the lack of low-level details. In this paper, we utilize an encoder-decoder architecture to regress pixels of a target view. In order to maintain details, we couple the decoder aligned feature maps with skip connections, where the alignment is guided by predicted depth map of the target view. Our experimental results show that our method does not suffer from distortions and successfully preserves texture details with aligned skip connections.

cs.CV↗

Interpolation-based semi-supervised learning for object detection

Despite the data labeling cost for the object detection tasks being substantially more than that of the classification tasks, semi-supervised learning methods for object detection have not been studied much. In this paper, we propose an Interpolation-based Semi-supervised learning method for object Detection (ISD), which considers and solves the problems caused by applying conventional Interpolation Regularization (IR) directly to object detection. We divide the output of the model into two types according to the objectness scores of both original patches that are mixed in IR. Then, we apply a separate loss suitable for each type in an unsupervised manner. The proposed losses dramatically improve the performance of semi-supervised learning as well as supervised learning. In the supervised learning setting, our method improves the baseline methods by a significant margin. In the semi-supervised learning setting, our algorithm improves the performance on a benchmark dataset (PASCAL VOC and MSCOCO) in a benchmark architecture (SSD).

cs.CV↗

Learning to Play Imperfect-Information Games by Imitating an Oracle Planner

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often requiring hundreds of years of experience to produce competitive agents. Our approach is based on model-based planning. We tackle the problem of partial observability by first building an (oracle) planner that has access to the full state of the environment and then distilling the knowledge of the oracle to a (follower) agent which is trained to play the imperfect-information game by imitating the oracle's choices. We experimentally show that planning with naive Monte Carlo tree search does not perform very well in large combinatorial action spaces. We therefore propose planning with a fixed-depth tree search and decoupled Thompson sampling for action selection. We show that the planner is able to discover efficient playing strategies in the games of Clash Royale and Pommerman and the follower policy successfully learns to implement them by training on a few hundred battles.

cs.AI↗

FACEGAN: Facial Attribute Controllable rEenactment GAN

The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial Attribute Controllable rEenactment GAN (FACEGAN), which transfers the facial motion from the driving face via the Action Unit (AU) representation. Unlike facial landmarks, the AUs are independent of the facial structure preventing the identity leak. Moreover, AUs provide a human interpretable way to control the reenactment. FACEGAN processes background and face regions separately for optimized output quality. The extensive quantitative and qualitative comparisons show a clear improvement over the state-of-the-art in a single source reenactment task. The results are best illustrated in the reenactment video provided in the supplementary material. The source code will be made available upon publication of the paper.

cs.CV↗

Learning to Drive (L2D) as a Low-Cost Benchmark for Real-World Reinforcement Learning

We present Learning to Drive (L2D), a low-cost benchmark for real-world reinforcement learning (RL). L2D involves a simple and reproducible experimental setup where an RL agent has to learn to drive a Donkey car around three miniature tracks, given only monocular image observations and speed of the car. The agent has to learn to drive from disengagements, which occurs when it drives off the track. We present and open-source our training pipeline, which makes it straightforward to apply any existing RL algorithm to the task of autonomous driving with a Donkey car. We test imitation learning, state-of-the-art model-free, and model-based algorithms on the proposed L2D benchmark. Our results show that existing RL algorithms can learn to drive the car from scratch in less than five minutes of interaction. We demonstrate that RL algorithms can learn from sparse and noisy disengagement to drive even faster than imitation learning and a human operator.

cs.RO↗

Deep Automodulators

We introduce a new category of generative autoencoders called automodulators. These networks can faithfully reproduce individual real-world input images like regular autoencoders, but also generate a fused sample from an arbitrary combination of several such images, allowing instantaneous 'style-mixing' and other new applications. An automodulator decouples the data flow of decoder operations from statistical properties thereof and uses the latent vector to modulate the former by the latter, with a principled approach for mutual disentanglement of decoder layers. Prior work has explored similar decoder architecture with GANs, but their focus has been on random sampling. A corresponding autoencoder could operate on real input images. For the first time, we show how to train such a general-purpose model with sharp outputs in high resolution, using novel training techniques, demonstrated on four image data sets. Besides style-mixing, we show state-of-the-art results in autoencoder comparison, and visual image quality nearly indistinguishable from state-of-the-art GANs. We expect the automodulator variants to become a useful building block for image applications and other data domains.

cs.LG↗

Sensor Networks TDOA Self-Calibration: 2D Complexity Analysis and Solutions

Given a network of receivers and transmitters, the process of determining their positions from measured pseudoranges is known as network self-calibration. In this paper we consider 2D networks with synchronized receivers but unsynchronized transmitters and the corresponding calibration techniques, known as Time-Difference-Of-Arrival (TDOA) techniques. Despite previous work, TDOA self-calibration is computationally challenging. Iterative algorithms are very sensitive to the initialization, causing convergence issues. In this paper, we present a novel approach, which gives an algebraic solution to two previously unsolved scenarios. We also demonstrate that our solvers produce an excellent initial value for non-linear optimisation algorithms, leading to a full pipeline robust to noise.

eess.SP↗

Movement-induced Priors for Deep Stereo

We propose a method for fusing stereo disparity estimation with movement-induced prior information. Instead of independent inference frame-by-frame, we formulate the problem as a non-parametric learning task in terms of a temporal Gaussian process prior with a movement-driven kernel for inter-frame reasoning. We present a hierarchy of three Gaussian process kernels depending on the availability of motion information, where our main focus is on a new gyroscope-driven kernel for handheld devices with low-quality MEMS sensors, thus also relaxing the requirement of having full 6D camera poses available. We show how our method can be combined with two state-of-the-art deep stereo methods. The method either work in a plug-and-play fashion with pre-trained deep stereo networks, or further improved by jointly training the kernels together with encoder-decoder architectures, leading to consistent improvement.

cs.CV↗

GraphMix: Improved Training of GNNs for Semi-Supervised Learning

We present GraphMix, a regularization method for Graph Neural Network based semi-supervised object classification, whereby we propose to train a fully-connected network jointly with the graph neural network via parameter sharing and interpolation-based regularization. Further, we provide a theoretical analysis of how GraphMix improves the generalization bounds of the underlying graph neural network, without making any assumptions about the "aggregation" layer or the depth of the graph neural networks. We experimentally validate this analysis by applying GraphMix to various architectures such as Graph Convolutional Networks, Graph Attention Networks and Graph-U-Net. Despite its simplicity, we demonstrate that GraphMix can consistently improve or closely match state-of-the-art performance using even simpler architectures such as Graph Convolutional Networks, across three established graph benchmarks: Cora, Citeseer and Pubmed citation network datasets, as well as three newly proposed datasets: Cora-Full, Co-author-CS and Co-author-Physics.

cs.LG↗

Can You Trust Your Pose? Confidence Estimation in Visual Localization

Camera pose estimation in large-scale environments is still an open question and, despite recent promising results, it may still fail in some situations. The research so far has focused on improving subcomponents of estimation pipelines, to achieve more accurate poses. However, there is no guarantee for the result to be correct, even though the correctness of pose estimation is critically important in several visual localization applications,such as in autonomous navigation. In this paper we bring to attention a novel research question, pose confidence estimation,where we aim at quantifying how reliable the visually estimated pose is. We develop a novel confidence measure to fulfil this task and show that it can be flexibly applied to different datasets,indoor or outdoor, and for various visual localization pipelines.We also show that the proposed techniques can be used to accomplish a secondary goal: improving the accuracy of existing pose estimation pipelines. Finally, the proposed approach is computationally light-weight and adds only a negligible increase to the computational effort of pose estimation.

cs.CV↗

LSD$_2$ -- Joint Denoising and Deblurring of Short and Long Exposure Images with CNNs

The paper addresses the problem of acquiring high-quality photographs with handheld smartphone cameras in low-light imaging conditions. We propose an approach based on capturing pairs of short and long exposure images in rapid succession and fusing them into a single high-quality photograph. Unlike existing methods, we take advantage of both images simultaneously and perform a joint denoising and deblurring using a convolutional neural network. A novel approach is introduced to generate realistic short-long exposure image pairs. The method produces good images in extremely challenging conditions and outperforms existing denoising and deblurring methods. It also enables exposure fusion in the presence of motion blur.

cs.CV↗

Geometric Image Correspondence Verification by Dense Pixel Matching

This paper addresses the problem of determining dense pixel correspondences between two images and its application to geometric correspondence verification in image retrieval. The main contribution is a geometric correspondence verification approach for re-ranking a shortlist of retrieved database images based on their dense pair-wise matching with the query image at a pixel level. We determine a set of cyclically consistent dense pixel matches between the pair of images and evaluate local similarity of matched pixels using neural network based image descriptors. Final re-ranking is based on a novel similarity function, which fuses the local similarity metric with a global similarity metric and a geometric consistency measure computed for the matched pixels. For dense matching our approach utilizes a modified version of a recently proposed dense geometric correspondence network (DGC-Net), which we also improve by optimizing the architecture. The proposed model and similarity metric compare favourably to the state-of-the-art image retrieval methods. In addition, we apply our method to the problem of long-term visual localization demonstrating promising results and generalization across datasets.

cs.CV↗

Image Stylization for Robust Features

Local features that are robust to both viewpoint and appearance changes are crucial for many computer vision tasks. In this work we investigate if photorealistic image stylization improves robustness of local features to not only day-night, but also weather and season variations. We show that image stylization in addition to color augmentation is a powerful method of learning robust features. We evaluate learned features on visual localization benchmarks, outperforming state of the art baseline models despite training without ground-truth 3D correspondences using synthetic homographies only. We use trained feature networks to compete in Long-Term Visual Localization and Map-based Localization for Autonomous Driving challenges achieving competitive scores.

cs.CV↗

Data-Efficient Ranking Distillation for Image Retrieval

Recent advances in deep learning has lead to rapid developments in the field of image retrieval. However, the best performing architectures incur significant computational cost. Recent approaches tackle this issue using knowledge distillation to transfer knowledge from a deeper and heavier architecture to a much smaller network. In this paper we address knowledge distillation for metric learning problems. Unlike previous approaches, our proposed method jointly addresses the following constraints i) limited queries to teacher model, ii) black box teacher model with access to the final output representation, and iii) small fraction of original training data without any ground-truth labels. In addition, the distillation method does not require the student and teacher to have same dimensionality. Addressing these constraints reduces computation requirements, dependency on large-scale training datasets and addresses practical scenarios of limited or partial access to private data such as teacher models or the corresponding training data/labels. The key idea is to augment the original training set with additional samples by performing linear interpolation in the final output representation space. Distillation is then performed in the joint space of original and augmented teacher-student sample representations. Results demonstrate that our approach can match baseline models trained with full supervision. In low training sample settings, our approach outperforms the fully supervised approach on two challenging image retrieval datasets, ROxford5k and RParis6k \cite{Roxf} with the least possible teacher supervision.

cs.CV↗

Hierarchical Scene Coordinate Classification and Regression for Visual Localization

Visual localization is critical to many applications in computer vision and robotics. To address single-image RGB localization, state-of-the-art feature-based methods match local descriptors between a query image and a pre-built 3D model. Recently, deep neural networks have been exploited to regress the mapping between raw pixels and 3D coordinates in the scene, and thus the matching is implicitly performed by the forward pass through the network. However, in a large and ambiguous environment, learning such a regression task directly can be difficult for a single network. In this work, we present a new hierarchical scene coordinate network to predict pixel scene coordinates in a coarse-to-fine manner from a single RGB image. The network consists of a series of output layers, each of them conditioned on the previous ones. The final output layer predicts the 3D coordinates and the others produce progressively finer discrete location labels. The proposed method outperforms the baseline regression-only network and allows us to train compact models which scale robustly to large environments. It sets a new state-of-the-art for single-image RGB localization performance on the 7-Scenes, 12-Scenes, Cambridge Landmarks datasets, and three combined scenes. Moreover, for large-scale outdoor localization on the Aachen Day-Night dataset, we present a hybrid approach which outperforms existing scene coordinate regression methods, and reduces significantly the performance gap w.r.t. explicit feature matching methods.

cs.CV↗