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Jui-Chiu Chiang

Publications and source records attributed to Jui-Chiu Chiang.

5 recordsLinked to original sources

Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memory-constrained and rate-distortion-optimized (RDO) pipelines. To address this, we propose a versatile 2D perceptual wrapper that enhances the rendered outputs of existing 3DGS representations in a content- and view-dependent manner. Our method leverages a lightweight synthesis network conditioned on pseudo-random Gaussian noise to synthesize perceptually plausible textures. Supervised by Wasserstein Distortion, the network learns to match local feature statistics rather than strictly enforcing pixel-wise reconstruction fidelity, effectively mitigating the blurriness inherent in standard frameworks. We demonstrate the broad applicability of our plug-and-play approach across vanilla, memory-constrained, and RDO 3DGS methods. Comprehensive subjective and objective experiments confirm that our method significantly improves over existing baselines, yielding superior perceptual quality at sharply reduced file or model sizes.

cs.CV

MEGA-PCC: A Mamba-based Efficient Approach for Joint Geometry and Attribute Point Cloud Compression

Joint compression of point cloud geometry and attributes is essential for efficient 3D data representation. Existing methods often rely on post-hoc recoloring procedures and manually tuned bitrate allocation between geometry and attribute bitstreams in inference, which hinders end-to-end optimization and increases system complexity. To overcome these limitations, we propose MEGA-PCC, a fully end-to-end, learning-based framework featuring two specialized models for joint compression. The main compression model employs a shared encoder that encodes both geometry and attribute information into a unified latent representation, followed by dual decoders that sequentially reconstruct geometry and then attributes. Complementing this, the Mamba-based Entropy Model (MEM) enhances entropy coding by capturing spatial and channel-wise correlations to improve probability estimation. Both models are built on the Mamba architecture to effectively model long-range dependencies and rich contextual features. By eliminating the need for recoloring and heuristic bitrate tuning, MEGA-PCC enables data-driven bitrate allocation during training and simplifies the overall pipeline. Extensive experiments demonstrate that MEGA-PCC achieves superior rate-distortion performance and runtime efficiency compared to both traditional and learning-based baselines, offering a powerful solution for AI-driven point cloud compression.

eess.IV

TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression

Building on the success of 3D Gaussian Splatting (3DGS) in static 3D scene representation, its extension to dynamic scenes, commonly referred to as 4DGS or dynamic 3DGS, has attracted increasing attention. However, designing more compact and efficient deformation schemes together with rate-distortion-optimized compression strategies for dynamic 3DGS representations remains an underexplored area. Prior methods either rely on space-time 4DGS with overspecified, short-lived Gaussian primitives or on canonical 3DGS with deformation that lacks explicit temporal control. To address this, we present TED-4DGS, a temporally activated and embedding-based deformation scheme for rate-distortion-optimized 4DGS compression that unifies the strengths of both families. TED-4DGS is built on a sparse anchor-based 3DGS representation. Each canonical anchor is assigned learnable temporal-activation parameters to specify its appearance and disappearance transitions over time, while a lightweight per-anchor temporal embedding queries a shared deformation bank to produce anchor-specific deformation. For rate-distortion compression, we incorporate an implicit neural representation (INR)-based hyperprior to model anchor attribute distributions, along with a channel-wise autoregressive model to capture intra-anchor correlations. With these novel elements, our scheme achieves state-of-the-art rate-distortion performance on several real-world datasets. To the best of our knowledge, this work represents one of the first attempts to pursue a rate-distortion-optimized compression framework for dynamic 3DGS representations.

cs.CV

CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression

3D Gaussian Splatting (3DGS) has shown immense potential for novel view synthesis. However, achieving rate-distortion-optimized compression of 3DGS representations for transmission and/or storage applications remains a challenge. CAT-3DGS introduces a context-adaptive triplane hyperprior for end-to-end optimized compression, delivering state-of-the-art coding performance. Despite this, it requires prolonged training and decoding time. To address these limitations, we propose CAT-3DGS Pro, an enhanced version of CAT-3DGS that improves both compression performance and computational efficiency. First, we introduce a PCA-guided vector-matrix hyperprior, which replaces the triplane-based hyperprior to reduce redundant parameters. To achieve a more balanced rate-distortion trade-off and faster encoding, we propose an alternate optimization strategy (A-RDO). Additionally, we refine the sampling rate optimization method in CAT-3DGS, leading to significant improvements in rate-distortion performance. These enhancements result in a 46.6% BD-rate reduction and 3x speedup in training time on BungeeNeRF, while achieving 5x acceleration in decoding speed for the Amsterdam scene compared to CAT-3DGS.

cs.CV

Saliency Prediction for Omnidirectional Images Considering Optimization on Sphere Domain

There are several formats to describe the omnidirectional images. Among them, equirectangular projection (ERP), represented as 2D image, is the most widely used format. There exist many outstanding methods capable of well predicting the saliency maps for the conventional 2D images. But these works cannot be directly extended to predict the saliency map of the ERP image, since the content on ERP is not for direct display. Instead, the viewport image on demand is generated after converting the ERP image to the sphere domain, followed by rectilinear projection. In this paper, we propose a model to predict the saliency maps of the ERP images using existing saliency predictors for the 2D image. Some pre-processing and post-processing are used to manage the problem mentioned above. In particular, a smoothing based optimization is realized on the sphere domain. A public dataset of omnidirectional images is used to perform all the experiments and competitive results are achieved.

eess.IV