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Jukka Heikkonen

Publications and source records attributed to Jukka Heikkonen.

25 records · Page 2Linked to original sources

Night vision obstacle detection and avoidance based on Bio-Inspired Vision Sensors

Moving towards autonomy, unmanned vehicles rely heavily on state-of-the-art collision avoidance systems (CAS). However, the detection of obstacles especially during night-time is still a challenging task since the lighting conditions are not sufficient for traditional cameras to function properly. Therefore, we exploit the powerful attributes of event-based cameras to perform obstacle detection in low lighting conditions. Event cameras trigger events asynchronously at high output temporal rate with high dynamic range of up to 120 $dB$. The algorithm filters background activity noise and extracts objects using robust Hough transform technique. The depth of each detected object is computed by triangulating 2D features extracted utilising LC-Harris. Finally, asynchronous adaptive collision avoidance (AACA) algorithm is applied for effective avoidance. Qualitative evaluation is compared using event-camera and traditional camera.

cs.CV↗

Utilizing remote sensing data in forest inventory sampling via Bayesian optimization

In large-area forest inventories a trade-off between the amount of data to be sampled and the costs of collecting the data is necessary. It is not always possible to have a very large data sample when dealing with sampling-based inventories. It is therefore necessary to optimize the sampling design in order to achieve optimal population parameter estimation. On the contrary, the availability of remote sensing (RS) data correlated with the forest inventory variables is usually much higher. The combination of RS and the sampled field measurement data is often used for improving the forest inventory parameter estimation. In addition, it is also reasonable to study the utilization of RS data in inventory sampling, which can further improve the estimation of forest variables. In this study, we propose a data sampling method based on Bayesian optimization which uses RS data in forest inventory sample selection. The presented method applies the learned functional relationship between the RS and inventory data in new sampling decisions. We evaluate our method by conducting simulated sampling experiments with both synthetic data and measured data from the Aland region in Finland. The proposed method is benchmarked against two baseline methods: simple random sampling and the local pivotal method. The results of the simulated experiments show the best results in terms of MSE values for the proposed method when the functional relationship between RS and inventory data is correctly learned from the available training data.

cs.LG↗

Estimating the Prediction Performance of Spatial Models via Spatial k-Fold Cross Validation

In machine learning one often assumes the data are independent when evaluating model performance. However, this rarely holds in practise. Geographic information data sets are an example where the data points have stronger dependencies among each other the closer they are geographically. This phenomenon known as spatial autocorrelation (SAC) causes the standard cross validation (CV) methods to produce optimistically biased prediction performance estimates for spatial models, which can result in increased costs and accidents in practical applications. To overcome this problem we propose a modified version of the CV method called spatial k-fold cross validation (SKCV), which provides a useful estimate for model prediction performance without optimistic bias due to SAC. We test SKCV with three real world cases involving open natural data showing that the estimates produced by the ordinary CV are up to 40% more optimistic than those of SKCV. Both regression and classification cases are considered in our experiments. In addition, we will show how the SKCV method can be applied as a criterion for selecting data sampling density for new research area.

stat.AP↗

Localization in Unstructured Environments: Towards Autonomous Robots in Forests with Delaunay Triangulation

Autonomous harvesting and transportation is a long-term goal of the forest industry. One of the main challenges is the accurate localization of both vehicles and trees in a forest. Forests are unstructured environments where it is difficult to find a group of significant landmarks for current fast feature-based place recognition algorithms. This paper proposes a novel approach where local observations are matched to a general tree map using the Delaunay triangularization as the representation format. Instead of point cloud based matching methods, we utilize a topology-based method. First, tree trunk positions are registered at a prior run done by a forest harvester. Second, the resulting map is Delaunay triangularized. Third, a local submap of the autonomous robot is registered, triangularized and matched using triangular similarity maximization to estimate the position of the robot. We test our method on a dataset accumulated from a forestry site at Lieksa, Finland. A total length of 2100\,m of harvester path was recorded by an industrial harvester with a 3D laser scanner and a geolocation unit fixed to the frame. Our experiments show a 12\,cm s.t.d. in the location accuracy and with real-time data processing for speeds not exceeding 0.5\,m/s. The accuracy and speed limit is realistic during forest operations.

cs.RO↗

Measuring Player Retention and Monetization using the Mean Cumulative Function

Game analytics supports game development by providing direct quantitative feedback about player experience. Player retention and monetization in particular have become central business statistics in free-to-play game development. Many metrics have been used for this purpose. However, game developers often want to perform analytics in a timely manner before all users have churned from the game. This causes data censoring which makes many metrics biased. In this work, we introduce how the Mean Cumulative Function (MCF) can be used to generalize many academic metrics to censored data. The MCF allows us to estimate the expected value of a metric over time, which for example may be the number of game sessions, number of purchases, total playtime and lifetime value. Furthermore, the popular retention rate metric is the derivative of this estimate applied to the expected number of distinct days played. Statistical tools based on the MCF allow game developers to determine whether a given change improves a game, or whether a game is yet good enough for public release. The advantages of this approach are demonstrated on a real in-development free-to-play mobile game, the Hipster Sheep.

stat.AP↗

Playtime Measurement with Survival Analysis

Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or session playtime are popular research targets, and active playtime is well-suited for subscription games. Such research often has the goal of increasing player retention or conversely decreasing player churn. Survival analysis is a framework of powerful tools well suited for retention type data. This paper contributes new methods to game analytics on how playtime can be analyzed using survival analysis without covariates. Survival and hazard estimates provide both a visual and an analytic interpretation of the playtime phenomena as a funnel type nonparametric estimate. Metrics based on the survival curve can be used to aggregate this playtime information into a single statistic. Comparison of survival curves between cohorts provides a scientific AB-test. All these methods work on censored data and enable computation of confidence intervals. This is especially important in time and sample limited data which occurs during game development. Throughout this paper, we illustrate the application of these methods to real world game development problems on the Hipster Sheep mobile game.

stat.AP↗

Denoising with flexible histogram models on Minimum Description length principle

Denoising has always been theoretically considered as removal of high frequency disturbances having Gaussian distribution. Here we relax this assumption and the method used here is completely different from traditional thresholding schemes. The data are converted to wavelet coefficients, a part of which represents the denoised signal and the remaining part the noise. The coefficients are distributed to bins in two types of histograms using the principles of Minimum Description Lengthi(MDL). One histogram represents noise which can not be compressed easily and the other represents data which can be coded in small code length. The histograms made can have variable width for bins. The proposed denoising method based on variable bin width histograms and MDL principle is tested on simulated and real data and compared with other well known denoising methods.

cs.IT↗