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Jukka Suomela

Publications and source records attributed to Jukka Suomela.

At least 37 records · Page 2Linked to original sources

No distributed quantum advantage for approximate graph coloring

We give an almost complete characterization of the hardness of $c$-coloring $χ$-chromatic graphs with distributed algorithms, for a wide range of models of distributed computing. In particular, we show that these problems do not admit any distributed quantum advantage. To do that: 1) We give a new distributed algorithm that finds a $c$-coloring in $χ$-chromatic graphs in $\tilde{\mathcal{O}}(n^{\frac{1}α})$ rounds, with $α= \bigl\lfloor\frac{c-1}{χ- 1}\bigr\rfloor$. 2) We prove that any distributed algorithm for this problem requires $Ω(n^{\frac{1}α})$ rounds. Our upper bound holds in the classical, deterministic LOCAL model, while the near-matching lower bound holds in the non-signaling model. This model, introduced by Arfaoui and Fraigniaud in 2014, captures all models of distributed graph algorithms that obey physical causality; this includes not only classical deterministic LOCAL and randomized LOCAL but also quantum-LOCAL, even with a pre-shared quantum state. We also show that similar arguments can be used to prove that, e.g., 3-coloring 2-dimensional grids or $c$-coloring trees remain hard problems even for the non-signaling model, and in particular do not admit any quantum advantage. Our lower-bound arguments are purely graph-theoretic at heart; no background on quantum information theory is needed to establish the proofs.

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Distributed Binary Labeling Problems in High-Degree Graphs

Balliu et al. (DISC 2020) classified the hardness of solving binary labeling problems with distributed graph algorithms; in these problems the task is to select a subset of edges in a $2$-colored tree in which white nodes of degree $d$ and black nodes of degree $δ$ have constraints on the number of selected incident edges. They showed that the deterministic round complexity of any such problem is $O_{d,δ}(1)$, $Θ_{d,δ}(\log n)$, or $Θ_{d,δ}(n)$, or the problem is unsolvable. However, their classification only addresses complexity as a function of $n$; here $O_{d,δ}$ hides constants that may depend on parameters $d$ and $δ$. In this work we study the complexity of binary labeling problems as a function of all three parameters: $n$, $d$, and $δ$. To this end, we introduce the family of structurally simple problems, which includes, among others, all binary labeling problems in which cardinality constraints can be represented with a context-free grammar. We classify possible complexities of structurally simple problems. As our main result, we show that if the complexity of a problem falls in the broad class of $Θ_{d,δ}(\log n)$, then the complexity for each $d$ and $δ$ is always either $Θ(\log_d n)$, $Θ(\log_δn)$, or $Θ(\log n)$. To prove our upper bounds, we introduce a new, more aggressive version of the rake-and-compress technique that benefits from high-degree nodes.

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Distributed Half-Integral Matching and Beyond

By prior work, it is known that any distributed graph algorithm that finds a maximal matching requires $Ω(\log^* n)$ communication rounds, while it is possible to find a maximal fractional matching in $O(1)$ rounds in bounded-degree graphs. However, all prior $O(1)$-round algorithms for maximal fractional matching use arbitrarily fine-grained fractional values. In particular, none of them is able to find a half-integral solution, using only values from $\{0, \frac12, 1\}$. We show that the use of fine-grained fractional values is necessary, and moreover we give a complete characterization on exactly how small values are needed: if we consider maximal fractional matching in graphs of maximum degree $Δ= 2d$, and any distributed graph algorithm with round complexity $T(Δ)$ that only depends on $Δ$ and is independent of $n$, we show that the algorithm has to use fractional values with a denominator at least $2^d$. We give a new algorithm that shows that this is also sufficient.

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Distributed derandomization revisited

One of the cornerstones of the distributed complexity theory is the derandomization result by Chang, Kopelowitz, and Pettie [FOCS 2016]: any randomized LOCAL algorithm that solves a locally checkable labeling problem (LCL) can be derandomized with at most exponential overhead. The original proof assumes that the number of random bits is bounded by some function of the input size. We give a new, simple proof that does not make any such assumptions-it holds even if the randomized algorithm uses infinitely many bits. While at it, we also broaden the scope of the result so that it is directly applicable far beyond LCL problems.

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Fast Dynamic Programming in Trees in the MPC Model

We present a deterministic algorithm for solving a wide range of dynamic programming problems in trees in $O(\log D)$ rounds in the massively parallel computation model (MPC), with $O(n^δ)$ words of local memory per machine, for any given constant $0 < δ< 1$. Here $D$ is the diameter of the tree and $n$ is the number of nodes--we emphasize that our running time is independent of $n$. Our algorithm can solve many classical graph optimization problems such as maximum weight independent set, maximum weight matching, minimum weight dominating set, and minimum weight vertex cover. It can also be used to solve many accumulation tasks in which some aggregate information is propagated upwards or downwards in the tree--this includes, for example, computing the sum, minimum, or maximum of the input labels in each subtree, as well as many inference tasks commonly solved with belief propagation. Our algorithm can also solve any locally checkable labeling problem (LCLs) in trees. Our algorithm works for any reasonable representation of the input tree; for example, the tree can be represented as a list of edges or as a string with nested parentheses or tags. The running time of $O(\log D)$ rounds is also known to be necessary, assuming the widely-believed $2$-cycle conjecture. Our algorithm strictly improves on two prior algorithms: (i) Bateni, Behnezhad, Derakhshan, Hajiaghayi, and Mirrokni [ICALP'18] solve problems of these flavors in $O(\log n)$ rounds, while our algorithm is much faster in low-diameter trees. Furthermore, their algorithm also uses randomness, while our algorithm is deterministic. (ii) Balliu, Latypov, Maus, Olivetti, and Uitto [SODA'23] solve only locally checkable labeling problems in $O(\log D)$ rounds, while our algorithm can be applied to a much broader family of problems.

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Locality in online, dynamic, sequential, and distributed graph algorithms

In this work, we give a unifying view of locality in four settings: distributed algorithms, sequential greedy algorithms, dynamic algorithms, and online algorithms. We introduce a new model of computing, called the online-LOCAL model: the adversary reveals the nodes of the input graph one by one, in the same way as in classical online algorithms, but for each new node we get to see its radius-T neighborhood before choosing the output. We compare the online-LOCAL model with three other models: the LOCAL model of distributed computing, where each node produces its output based on its radius-T neighborhood, its sequential counterpart SLOCAL, and the dynamic-LOCAL model, where changes in the dynamic input graph only influence the radius-T neighborhood of the point of change. The SLOCAL and dynamic-LOCAL models are sandwiched between the LOCAL and online-LOCAL models, with LOCAL being the weakest and online-LOCAL the strongest model. In general, all models are distinct, but we study in particular locally checkable labeling problems (LCLs), which is a family of graph problems studied in the context of distributed graph algorithms. We prove that for LCL problems in paths, cycles, and rooted trees, all models are roughly equivalent: the locality of any LCL problem falls in the same broad class - $O(\log^* n)$, $Θ(\log n)$, or $n^{Θ(1)}$ - in all four models. In particular, this result enables one to generalize prior lower-bound results from the LOCAL model to all four models, and it also allows one to simulate e.g. dynamic-LOCAL algorithms efficiently in the LOCAL model. We also show that this equivalence does not hold in general bipartite graphs. We provide an online-LOCAL algorithm with locality $O(\log n)$ for the $3$-coloring problem in bipartite graphs - this is a problem with locality $Ω(n^{1/2})$ in the LOCAL model and $Ω(n^{1/10})$ in the SLOCAL model.

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Temporal Locality in Online Algorithms

Online algorithms make decisions based on past inputs. In general, the decision may depend on the entire history of inputs. If many computers run the same online algorithm with the same input stream but are started at different times, they do not necessarily make consistent decisions. In this work we introduce time-local online algorithms. These are online algorithms where the output at a given time only depends on $T = O(1)$ latest inputs. The use of (deterministic) time-local algorithms in a distributed setting automatically leads to globally consistent decisions. Our key observation is that time-local online algorithms (in which the output at a given time only depends on local inputs in the temporal dimension) are closely connected to local distributed graph algorithms (in which the output of a given node only depends on local inputs in the spatial dimension). This makes it possible to interpret prior work on distributed graph algorithms from the perspective of online algorithms. We describe an algorithm synthesis method that one can use to design optimal time-local online algorithms for small values of $T$. We demonstrate the power of the technique in the context of a variant of the online file migration problem, and show that e.g. for two nodes and unit migration costs there exists a $3$-competitive time-local algorithm with horizon $T=4$, while no deterministic online algorithm (in the classic sense) can do better. We also derive upper and lower bounds for a more general version of the problem; we show that there is a $6$-competitive deterministic time-local algorithm and a $2.62$-competitive randomized time-local algorithm for any migration cost $α\ge 1$.

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Mending Partial Solutions with Few Changes

In this paper, we study the notion of mending, i.e. given a partial solution to a graph problem, we investigate how much effort is needed to turn it into a proper solution. For example, if we have a partial coloring of a graph, how hard is it to turn it into a proper coloring? In prior work (SIROCCO 2022), this question was formalized and studied from the perspective of mending radius: if there is a hole that we need to patch, how far do we need to modify the solution? In this work, we investigate a complementary notion of mending volume: how many nodes need to be modified to patch a hole? We focus on the case of locally checkable labeling problems (LCLs) in trees, and show that already in this setting there are two infinite hierarchies of problems: for infinitely many values $0 < α\le 1$, there is an LCL problem with mending volume $Θ(n^α)$, and for infinitely many values $k \ge 1$, there is an LCL problem with mending volume $Θ(\log^k n)$. Hence the mendability of LCL problems on trees is a much more fine-grained question than what one would expect based on the mending radius alone. We define three variants of the theme: (1) existential mending volume, i.e., how many nodes need to be modified, (2) expected mending volume, i.e., how many nodes we need to explore to find a patch if we use randomness, and (3) deterministic mending volume, i.e., how many nodes we need to explore if we use a deterministic algorithm. We show that all three notions are distinct from each other, and we analyze the landscape of the complexities of LCL problems for the respective models.

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Locally Checkable Problems in Rooted Trees

Consider any locally checkable labeling problem $Π$ in rooted regular trees: there is a finite set of labels $Σ$, and for each label $x \in Σ$ we specify what are permitted label combinations of the children for an internal node of label $x$ (the leaf nodes are unconstrained). This formalism is expressive enough to capture many classic problems studied in distributed computing, including vertex coloring, edge coloring, and maximal independent set. We show that the distributed computational complexity of any such problem $Π$ falls in one of the following classes: it is $O(1)$, $Θ(\log^* n)$, $Θ(\log n)$, or $n^{Θ(1)}$ rounds in trees with $n$ nodes (and all of these classes are nonempty). We show that the complexity of any given problem is the same in all four standard models of distributed graph algorithms: deterministic $\mathsf{LOCAL}$, randomized $\mathsf{LOCAL}$, deterministic $\mathsf{CONGEST}$, and randomized $\mathsf{CONGEST}$ model. In particular, we show that randomness does not help in this setting, and the complexity class $Θ(\log \log n)$ does not exist (while it does exist in the broader setting of general trees). We also show how to systematically determine the complexity class of any such problem $Π$, i.e., whether $Π$ takes $O(1)$, $Θ(\log^* n)$, $Θ(\log n)$, or $n^{Θ(1)}$ rounds. While the algorithm may take exponential time in the size of the description of $Π$, it is nevertheless practical: we provide a freely available implementation of the classifier algorithm, and it is fast enough to classify many problems of interest.

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Efficient Classification of Locally Checkable Problems in Regular Trees

We give practical, efficient algorithms that automatically determine the asymptotic distributed round complexity of a given locally checkable graph problem in the $[Θ(\log n), Θ(n)]$ region, in two settings. We present one algorithm for unrooted regular trees and another algorithm for rooted regular trees. The algorithms take the description of a locally checkable labeling problem as input, and the running time is polynomial in the size of the problem description. The algorithms decide if the problem is solvable in $O(\log n)$ rounds. If not, it is known that the complexity has to be $Θ(n^{1/k})$ for some $k = 1, 2, \dotsc$, and in this case the algorithms also output the right value of the exponent $k$. In rooted trees in the $O(\log n)$ case we can then further determine the exact complexity class by using algorithms from prior work; for unrooted trees the more fine-grained classification in the $O(\log n)$ region remains an open question.

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Sinkless Orientation Made Simple

The sinkless orientation problem plays a key role in understanding the foundations of distributed computing. The problem can be used to separate two fundamental models of distributed graph algorithms, LOCAL and SLOCAL: the locality of sinkless orientation is $Ω(\log n)$ in the deterministic LOCAL model and $O(\log \log n)$ in the deterministic SLOCAL model. Both of these results are known by prior work, but here we give new simple, self-contained proofs for them.

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Sparse Matrix Multiplication in the Low-Bandwidth Model

We study matrix multiplication in the low-bandwidth model: There are $n$ computers, and we need to compute the product of two $n \times n$ matrices. Initially computer $i$ knows row $i$ of each input matrix. In one communication round each computer can send and receive one $O(\log n)$-bit message. Eventually computer $i$ has to output row $i$ of the product matrix. We seek to understand the complexity of this problem in the uniformly sparse case: each row and column of each input matrix has at most $d$ non-zeros and in the product matrix we only need to know the values of at most $d$ elements in each row or column. This is exactly the setting that we have, e.g., when we apply matrix multiplication for triangle detection in graphs of maximum degree $d$. We focus on the supported setting: the structure of the matrices is known in advance; only the numerical values of nonzero elements are unknown. There is a trivial algorithm that solves the problem in $O(d^2)$ rounds, but for a large $d$, better algorithms are known to exist; in the moderately dense regime the problem can be solved in $O(dn^{1/3})$ communication rounds, and for very large $d$, the dominant solution is the fast matrix multiplication algorithm using $O(n^{1.158})$ communication rounds (for matrix multiplication over fields and rings supporting fast matrix multiplication). In this work we show that it is possible to overcome quadratic barrier for all values of $d$: we present an algorithm that solves the problem in $O(d^{1.907})$ rounds for fields and rings supporting fast matrix multiplication and $O(d^{1.927})$ rounds for semirings, independent of $n$.

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Distributed graph problems through an automata-theoretic lens

The locality of a graph problem is the smallest distance $T$ such that each node can choose its own part of the solution based on its radius-$T$ neighborhood. In many settings, a graph problem can be solved efficiently with a distributed or parallel algorithm if and only if it has a small locality. In this work we seek to automate the study of solvability and locality: given the description of a graph problem $Π$, we would like to determine if $Π$ is solvable and what is the asymptotic locality of $Π$ as a function of the size of the graph. Put otherwise, we seek to automatically synthesize efficient distributed and parallel algorithms for solving $Π$. We focus on locally checkable graph problems; these are problems in which a solution is globally feasible if it looks feasible in all constant-radius neighborhoods. Prior work on such problems has brought primarily bad news: questions related to locality are undecidable in general, and even if we focus on the case of labeled paths and cycles, determining locality is $\mathsf{PSPACE}$-hard (Balliu et al., PODC 2019). We complement prior negative results with efficient algorithms for the cases of unlabeled paths and cycles and, as an extension, for rooted trees. We introduce a new automata-theoretic perspective for studying locally checkable graph problems. We represent a locally checkable problem $Π$ as a nondeterministic finite automaton $\mathcal{M}$ over a unary alphabet. We identify polynomial-time-computable properties of the automaton $\mathcal{M}$ that near-completely capture the solvability and locality of $Π$ in cycles and paths, with the exception of one specific case that is $\mbox{co-$\mathsf{NP}$}$-complete.

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Lower bounds for maximal matchings and maximal independent sets

There are distributed graph algorithms for finding maximal matchings and maximal independent sets in $O(Δ+ \log^* n)$ communication rounds; here $n$ is the number of nodes and $Δ$ is the maximum degree. The lower bound by Linial (1987, 1992) shows that the dependency on $n$ is optimal: these problems cannot be solved in $o(\log^* n)$ rounds even if $Δ= 2$. However, the dependency on $Δ$ is a long-standing open question, and there is currently an exponential gap between the upper and lower bounds. We prove that the upper bounds are tight. We show that any algorithm that finds a maximal matching or maximal independent set with probability at least $1-1/n$ requires $Ω(\min\{Δ,\log \log n / \log \log \log n\})$ rounds in the LOCAL model of distributed computing. As a corollary, it follows that any deterministic algorithm that finds a maximal matching or maximal independent set requires $Ω(\min\{Δ, \log n / \log \log n\})$ rounds; this is an improvement over prior lower bounds also as a function of $n$.

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Local Mending

In this work we introduce the graph-theoretic notion of mendability: for each locally checkable graph problem we can define its mending radius, which captures the idea of how far one needs to modify a partial solution in order to "patch a hole." We explore how mendability is connected to the existence of efficient algorithms, especially in distributed, parallel, and fault-tolerant settings. It is easy to see that $O(1)$-mendable problems are also solvable in $O(\log^* n)$ rounds in the LOCAL model of distributed computing. One of the surprises is that in paths and cycles, a converse also holds in the following sense: if a problem $Π$ can be solved in $O(\log^* n)$, there is always a restriction $Π' \subseteq Π$ that is still efficiently solvable but that is also $O(1)$-mendable. We also explore the structure of the landscape of mendability. For example, we show that in trees, the mending radius of any locally checkable problem is $O(1)$, $Θ(\log n)$, or $Θ(n)$, while in general graphs the structure is much more diverse.

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Locally Checkable Labelings with Small Messages

A rich line of work has been addressing the computational complexity of locally checkable labelings (LCLs), illustrating the landscape of possible complexities. In this paper, we study the landscape of LCL complexities under bandwidth restrictions. Our main results are twofold. First, we show that on trees, the CONGEST complexity of an LCL problem is asymptotically equal to its complexity in the LOCAL model. An analog statement for general (non-LCL) problems is known to be false. Second, we show that for general graphs this equivalence does not hold, by providing an LCL problem for which we show that it can be solved in $O(\log n)$ rounds in the LOCAL model, but requires $\tildeΩ(n^{1/2})$ rounds in the CONGEST model.

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Efficient Load-Balancing through Distributed Token Dropping

We introduce a new graph problem, the token dropping game, and we show how to solve it efficiently in a distributed setting. We use the token dropping game as a tool to design an efficient distributed algorithm for stable orientations and more generally for locally optimal semi-matchings. The prior work by Czygrinow et al. (DISC 2012) finds a stable orientation in $O(Δ^5)$ rounds in graphs of maximum degree $Δ$, while we improve it to $O(Δ^4)$ and also prove a lower bound of $Ω(Δ)$.

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Almost Global Problems in the LOCAL Model

The landscape of the distributed time complexity is nowadays well-understood for subpolynomial complexities. When we look at deterministic algorithms in the LOCAL model and locally checkable problems (LCLs) in bounded-degree graphs, the following picture emerges: - There are lots of problems with time complexities of $Θ(\log^* n)$ or $Θ(\log n)$. - It is not possible to have a problem with complexity between $ω(\log^* n)$ and $o(\log n)$. - In general graphs, we can construct LCL problems with infinitely many complexities between $ω(\log n)$ and $n^{o(1)}$. - In trees, problems with such complexities do not exist. However, the high end of the complexity spectrum was left open by prior work. In general graphs there are LCL problems with complexities of the form $Θ(n^α)$ for any rational $0 < α\le 1/2$, while for trees only complexities of the form $Θ(n^{1/k})$ are known. No LCL problem with complexity between $ω(\sqrt{n})$ and $o(n)$ is known, and neither are there results that would show that such problems do not exist. We show that: - In general graphs, we can construct LCL problems with infinitely many complexities between $ω(\sqrt{n})$ and $o(n)$. - In trees, problems with such complexities do not exist. Put otherwise, we show that any LCL with a complexity $o(n)$ can be solved in time $O(\sqrt{n})$ in trees, while the same is not true in general graphs.

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