SearcharxivSearch

arXiv subjects

Julia Kiseleva

Publications and source records attributed to Julia Kiseleva.

At least 19 recordsLinked to original sources

ExCyTIn-Bench: Evaluating LLM agents on Cyber Threat Investigation

We present ExCyTIn-Bench, the first benchmark to Evaluate an LLM agent X on the task of Cyber Threat Investigation through security questions derived from investigation graphs. Real-world security analysts must sift through a large number of heterogeneous security logs, follow multi-hop chains of evidence to investigate threats. With the developments of LLMs, building LLM-based agents for automatic threat investigation is a promising direction. We construct a benchmark from a controlled Azure tenant including a SQL environment covering 57 log tables from Microsoft Sentinel and related services, and 7542 generated questions. We leverage security logs extracted with expert-crafted detection logic to build threat investigation graphs, and then generate questions with LLMs using paired nodes on the graph, taking the start node as background context and the end node as answer. Anchoring each question to these explicit nodes and edges not only provides automatic, explainable ground truth answers but also makes the pipeline reusable and readily extensible to new logs. Our comprehensive experiments on the test set with different models confirm the difficulty of the task: the best model so far can achieve a reward of 0.606, leaving much headroom for future research. The code is available at https://github.com/microsoft/SecRL

cs.CR

IDAT: A Multi-Modal Dataset and Toolkit for Building and Evaluating Interactive Task-Solving Agents

Seamless interaction between AI agents and humans using natural language remains a key goal in AI research. This paper addresses the challenges of developing interactive agents capable of understanding and executing grounded natural language instructions through the IGLU competition at NeurIPS. Despite advancements, challenges such as a scarcity of appropriate datasets and the need for effective evaluation platforms persist. We introduce a scalable data collection tool for gathering interactive grounded language instructions within a Minecraft-like environment, resulting in a Multi-Modal dataset with around 9,000 utterances and over 1,000 clarification questions. Additionally, we present a Human-in-the-Loop interactive evaluation platform for qualitative analysis and comparison of agent performance through multi-turn communication with human annotators. We offer to the community these assets referred to as IDAT (IGLU Dataset And Toolkit) which aim to advance the development of intelligent, interactive AI agents and provide essential resources for further research.

cs.AI

Assessing and Verifying Task Utility in LLM-Powered Applications

The rapid development of Large Language Models (LLMs) has led to a surge in applications that facilitate collaboration among multiple agents, assisting humans in their daily tasks. However, a significant gap remains in assessing to what extent LLM-powered applications genuinely enhance user experience and task execution efficiency. This highlights the need to verify utility of LLM-powered applications, particularly by ensuring alignment between the application's functionality and end-user needs. We introduce AgentEval, a novel framework designed to simplify the utility verification process by automatically proposing a set of criteria tailored to the unique purpose of any given application. This allows for a comprehensive assessment, quantifying the utility of an application against the suggested criteria. We present a comprehensive analysis of the effectiveness and robustness of AgentEval for two open source datasets including Math Problem solving and ALFWorld House-hold related tasks. For reproducibility purposes, we make the data, code and all the logs publicly available at https://bit.ly/3w3yKcS .

cs.CL

Towards better Human-Agent Alignment: Assessing Task Utility in LLM-Powered Applications

The rapid development in the field of Large Language Models (LLMs) has led to a surge in applications that facilitate collaboration among multiple agents to assist humans in their daily tasks. However, a significant gap remains in assessing whether LLM-powered applications genuinely enhance user experience and task execution efficiency. This highlights the pressing need for methods to verify utility of LLM-powered applications, particularly by ensuring alignment between the application's functionality and end-user needs. We introduce AgentEval provides an implementation for the math problems, a novel framework designed to simplify the utility verification process by automatically proposing a set of criteria tailored to the unique purpose of any given application. This allows for a comprehensive assessment, quantifying the utility of an application against the suggested criteria. We present a comprehensive analysis of the robustness of quantifier's work.

cs.CL

Making Large Language Models Interactive: A Pioneer Study on Supporting Complex Information-Seeking Tasks with Implicit Constraints

Current interactive systems with natural language interfaces lack the ability to understand a complex information-seeking request which expresses several implicit constraints at once, and there is no prior information about user preferences e.g.,"find hiking trails around San Francisco which are accessible with toddlers and have beautiful scenery in summer", where output is a list of possible suggestions for users to start their exploration. In such scenarios, user requests can be issued in one shot in the form of a complex and long query, unlike conversational and exploratory search models, where require short utterances or queries are often presented to the system step by step. We have designed and deployed a platform to collect the data from approaching such complex interactive systems. Moreover, despite with the current advancement of generative language models these models suffer from hallucination in providing accurate factual knowledge. All language models are mostly trained in large part on web-scraped data from the past, which usually is not useful for immediate users' needs. In this article, we propose an IA that leverages Large Language Models (LLM) for complex request understanding and makes it interactive using Reinforcement learning that allows intricately refine user requests by making them complete, leading to better retrieval and reduce LLMs hallucination problems for current user needs. To demonstrate the performance of the proposed modeling paradigm, we have adopted various pre-retrieval metrics that capture the extent to which guided interactions with our system yield better retrieval results. Through extensive experimentation, we demonstrated that our method significantly outperforms several robust baselines.

cs.IR

Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions

Human intelligence's adaptability is remarkable, allowing us to adjust to new tasks and multi-modal environments swiftly. This skill is evident from a young age as we acquire new abilities and solve problems by imitating others or following natural language instructions. The research community is actively pursuing the development of interactive "embodied agents" that can engage in natural conversations with humans and assist them with real-world tasks. These agents must possess the ability to promptly request feedback in case communication breaks down or instructions are unclear. Additionally, they must demonstrate proficiency in learning new vocabulary specific to a given domain. In this paper, we made the following contributions: (1) a crowd-sourcing tool for collecting grounded language instructions; (2) the largest dataset of grounded language instructions; and (3) several state-of-the-art baselines. These contributions are suitable as a foundation for further research.

cs.AI

PREME: Preference-based Meeting Exploration through an Interactive Questionnaire

The recent increase in the volume of online meetings necessitates automated tools for managing and organizing the material, especially when an attendee has missed the discussion and needs assistance in quickly exploring it. In this work, we propose a novel end-to-end framework for generating interactive questionnaires for preference-based meeting exploration. As a result, users are supplied with a list of suggested questions reflecting their preferences. Since the task is new, we introduce an automatic evaluation strategy. Namely, it measures how much the generated questions via questionnaire are answerable to ensure factual correctness and covers the source meeting for the depth of possible exploration.

cs.CL

Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback

Many approaches to Natural Language Processing (NLP) tasks often treat them as single-step problems, where an agent receives an instruction, executes it, and is evaluated based on the final outcome. However, human language is inherently interactive, as evidenced by the back-and-forth nature of human conversations. In light of this, we posit that human-AI collaboration should also be interactive, with humans monitoring the work of AI agents and providing feedback that the agent can understand and utilize. Further, the AI agent should be able to detect when it needs additional information and proactively ask for help. Enabling this scenario would lead to more natural, efficient, and engaging human-AI collaborations. In this work, we explore these directions using the challenging task defined by the IGLU competition, an interactive grounded language understanding task in a MineCraft-like world. We explore multiple types of help players can give to the AI to guide it and analyze the impact of this help in AI behavior, resulting in performance improvements.

cs.CL

Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research which can enable similar capabilities in machines, we made the following contributions (1) formalized the collaborative embodied agent using natural language task; (2) developed a tool for extensive and scalable data collection; and (3) collected the first dataset for interactive grounded language understanding.

cs.CL

Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of actions as well as their relevance to the completion of a goal. We propose a new method that combines a language model and reinforcement learning for the task of building objects in a Minecraft-like environment according to the natural language instructions. Our method first generates a set of consistently achievable sub-goals from the instructions and then completes associated sub-tasks with a pre-trained RL policy. The proposed method formed the RL baseline at the IGLU 2022 competition.

cs.AI

IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agents

We present the IGLU Gridworld: a reinforcement learning environment for building and evaluating language conditioned embodied agents in a scalable way. The environment features visual agent embodiment, interactive learning through collaboration, language conditioned RL, and combinatorically hard task (3d blocks building) space.

cs.LG

Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021

Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose \emph{IGLU: Interactive Grounded Language Understanding in a Collaborative Environment}. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants.

cs.CL

IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to develop interactive embodied agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the crucial challenges in AI. Another critical aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.

cs.CL

What Makes a Good and Useful Summary? Incorporating Users in Automatic Summarization Research

Automatic text summarization has enjoyed great progress over the years and is used in numerous applications, impacting the lives of many. Despite this development, there is little research that meaningfully investigates how the current research focus in automatic summarization aligns with users' needs. To bridge this gap, we propose a survey methodology that can be used to investigate the needs of users of automatically generated summaries. Importantly, these needs are dependent on the target group. Hence, we design our survey in such a way that it can be easily adjusted to investigate different user groups. In this work we focus on university students, who make extensive use of summaries during their studies. We find that the current research directions of the automatic summarization community do not fully align with students' needs. Motivated by our findings, we present ways to mitigate this mismatch in future research on automatic summarization: we propose research directions that impact the design, the development and the evaluation of automatically generated summaries.

cs.CL

Summarization with Graphical Elements

Automatic text summarization has experienced substantial progress in recent years. With this progress, the question has arisen whether the types of summaries that are typically generated by automatic summarization models align with users' needs. Ter Hoeve et al (2020) answer this question negatively. Amongst others, they recommend focusing on generating summaries with more graphical elements. This is in line with what we know from the psycholinguistics literature about how humans process text. Motivated from these two angles, we propose a new task: summarization with graphical elements, and we verify that these summaries are helpful for a critical mass of people. We collect a high quality human labeled dataset to support research into the task. We present a number of baseline methods that show that the task is interesting and challenging. Hence, with this work we hope to inspire a new line of research within the automatic summarization community.

cs.CL

NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the important challenges in AI. Another important aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.

cs.AI

Building and Evaluating Open-Domain Dialogue Corpora with Clarifying Questions

Enabling open-domain dialogue systems to ask clarifying questions when appropriate is an important direction for improving the quality of the system response. Namely, for cases when a user request is not specific enough for a conversation system to provide an answer right away, it is desirable to ask a clarifying question to increase the chances of retrieving a satisfying answer. To address the problem of 'asking clarifying questions in open-domain dialogues': (1) we collect and release a new dataset focused on open-domain single- and multi-turn conversations, (2) we benchmark several state-of-the-art neural baselines, and (3) we propose a pipeline consisting of offline and online steps for evaluating the quality of clarifying questions in various dialogues. These contributions are suitable as a foundation for further research.

cs.CL

DEUS: A Data-driven Approach to Estimate User Satisfaction in Multi-turn Dialogues

Digital assistants are experiencing rapid growth due to their ability to assist users with day-to-day tasks where most dialogues are happening multi-turn. However, evaluating multi-turn dialogues remains challenging, especially at scale. We suggest a context-sensitive method to estimate the turn-level satisfaction for dialogue considering various types of user preferences. The costs of interactions between users and dialogue systems are formulated using a budget consumption concept. We assume users have an initial interaction budget for a dialogue formed based on the task complexity and that each turn has a cost. When the task is completed, or the budget has been exhausted, users quit the dialogue. We demonstrate our method's effectiveness by extensive experimentation with a simulated dialogue platform and real multi-turn dialogues.

cs.CL