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Julian Lemmel

Publications and source records attributed to Julian Lemmel.

10 recordsLinked to original sources

Emergent swimming strategies of a smart three-bead swimmer

Low-Reynolds-number microswimmers have recently attracted much interest for their ubiquity in biology and their applications in biotechnology and medicine. However, a key obstacle for the design and deployment of artificial microswimmers lies in their autonomy: to successfully perform tasks in any real-world scenario, these swimmers need to be able to interact with and adapt to their environment without external control. Here, we train a simple two-dimensional model microswimmer (consisting of three-bead) to learn autonomous swimming strategies via Reinforcement Learning, focusing on neuroevolution techniques to derive controller architectures with minimal complexity. We identify five different, characteristic swimming gaits: three of these gaits lead to directed locomotion with varying grades of efficiency and two gaits result in a rotational, inefficient movement. Remarkably, all of these gaits can be achieved by very simple neural networks (with less than ten nodes and weights), showing that low-Reynolds-number swimming can be achieved efficiently and robustly while requiring only minimal computational power. These results are of particular interest to the experimental design of artificial microswimmers and may have implications for modeling biological microorganisms such as Chlamydomonas reinhardtii.

physics.bio-ph

Adaptive Control in Autonomous Driving via Real-Time Recurrent RL

We study online fine-tuning of pretrained control policies for autonomous driving using Real-Time Recurrent Reinforcement Learning (RTRRL), a memory-efficient algorithm that updates policy parameters at every time step without backpropagation through time. We extend RTRRL to support LrcSSM, a recently proposed nonlinear diagonal state-space model, and combine offline behavioral cloning with online RTRRL fine-tuning to adapt policies to distribution shifts at deployment. We validate the approach in the CarRacing simulation and on a 1:10-scale RoboRacer platform equipped with an event camera, where a pretrained policy is fine-tuned online during real-world line-following. To our knowledge, this is the first demonstration of online RL fine-tuning with event-camera observations on standard (non-spiking) hardware in closed-loop control. LrcSSM-based policies improve fastest and most consistently across both settings.

cs.RO

TubeDAgger: Reducing the Number of Expert Interventions with Stochastic Reach-Tubes

Interactive Imitation Learning deals with training a novice policy from expert demonstrations in an online fashion. The established DAgger algorithm trains a robust novice policy by alternating between interacting with the environment and retraining of the network. Many variants thereof exist, that differ in the method of discerning whether to allow the novice to act or return control to the expert. We propose the use of stochastic reachtubes - common in verification of dynamical systems - as a novel method for estimating the necessity of expert intervention. Our approach does not require fine-tuning of decision thresholds per environment and effectively reduces the number of expert interventions, especially when compared with related approaches that make use of a doubt classification model.

eess.SY

Online Fine-Tuning of Carbon Emission Predictions using Real-Time Recurrent Learning for State Space Models

This paper introduces a new approach for fine-tuning the predictions of structured state space models (SSMs) at inference time using real-time recurrent learning. While SSMs are known for their efficiency and long-range modeling capabilities, they are typically trained offline and remain static during deployment. Our method enables online adaptation by continuously updating model parameters in response to incoming data. We evaluate our approach for linear-recurrent-unit SSMs using a small carbon emission dataset collected from embedded automotive hardware. Experimental results show that our method consistently reduces prediction error online during inference, demonstrating its potential for dynamic, resource-constrained environments.

cs.CE

A quantum-classical reinforcement learning model to play Atari games

Recent advances in reinforcement learning have demonstrated the potential of quantum learning models based on parametrized quantum circuits as an alternative to deep learning models. On the one hand, these findings have shown the ultimate exponential speed-ups in learning that full-blown quantum models can offer in certain -- artificially constructed -- environments. On the other hand, they have demonstrated the ability of experimentally accessible PQCs to solve OpenAI Gym benchmarking tasks. However, it remains an open question whether these near-term QRL techniques can be successfully applied to more complex problems exhibiting high-dimensional observation spaces. In this work, we bridge this gap and present a hybrid model combining a PQC with classical feature encoding and post-processing layers that is capable of tackling Atari games. A classical model, subjected to architectural restrictions similar to those present in the hybrid model is constructed to serve as a reference. Our numerical investigation demonstrates that the proposed hybrid model is capable of solving the Pong environment and achieving scores comparable to the classical reference in Breakout. Furthermore, our findings shed light on important hyperparameter settings and design choices that impact the interplay of the quantum and classical components. This work contributes to the understanding of near-term quantum learning models and makes an important step towards their deployment in real-world RL scenarios.

quant-ph

Scalable Offline Reinforcement Learning for Mean Field Games

Reinforcement learning algorithms for mean-field games offer a scalable framework for optimizing policies in large populations of interacting agents. Existing methods often depend on online interactions or access to system dynamics, limiting their practicality in real-world scenarios where such interactions are infeasible or difficult to model. In this paper, we present Offline Munchausen Mirror Descent (Off-MMD), a novel mean-field RL algorithm that approximates equilibrium policies in mean-field games using purely offline data. By leveraging iterative mirror descent and importance sampling techniques, Off-MMD estimates the mean-field distribution from static datasets without relying on simulation or environment dynamics. Additionally, we incorporate techniques from offline reinforcement learning to address common issues like Q-value overestimation, ensuring robust policy learning even with limited data coverage. Our algorithm scales to complex environments and demonstrates strong performance on benchmark tasks like crowd exploration or navigation, highlighting its applicability to real-world multi-agent systems where online experimentation is infeasible. We empirically demonstrate the robustness of Off-MMD to low-quality datasets and conduct experiments to investigate its sensitivity to hyperparameter choices.

cs.LG

Real-Time Recurrent Reinforcement Learning

We introduce a biologically plausible RL framework for solving tasks in partially observable Markov decision processes (POMDPs). The proposed algorithm combines three integral parts: (1) A Meta-RL architecture, resembling the mammalian basal ganglia; (2) A biologically plausible reinforcement learning algorithm, exploiting temporal difference learning and eligibility traces to train the policy and the value-function; (3) An online automatic differentiation algorithm for computing the gradients with respect to parameters of a shared recurrent network backbone. Our experimental results show that the method is capable of solving a diverse set of partially observable reinforcement learning tasks. The algorithm we call real-time recurrent reinforcement learning (RTRRL) serves as a model of learning in biological neural networks, mimicking reward pathways in the basal ganglia.

cs.LG

Prediction of Tourism Flow with Sparse Geolocation Data

Modern tourism in the 21st century is facing numerous challenges. Among these the rapidly growing number of tourists visiting space-limited regions like historical cities, museums and bottlenecks such as bridges is one of the biggest. In this context, a proper and accurate prediction of tourism volume and tourism flow within a certain area is important and critical for visitor management tasks such as sustainable treatment of the environment and prevention of overcrowding. Static flow control methods like conventional low-level controllers or limiting access to overcrowded venues could not solve the problem yet. In this paper, we empirically evaluate the performance of state-of-the-art deep-learning methods such as RNNs, GNNs, and Transformers as well as the classic statistical ARIMA method. Granular limited data supplied by a tourism region is extended by exogenous data such as geolocation trajectories of individual tourists, weather and holidays. In the field of visitor flow prediction with sparse data, we are thereby capable of increasing the accuracy of our predictions, incorporating modern input feature handling as well as mapping geolocation data on top of discrete POI data.

cs.LG

On the Benefits of Biophysical Synapses

The approximation capability of ANNs and their RNN instantiations, is strongly correlated with the number of parameters packed into these networks. However, the complexity barrier for human understanding, is arguably related to the number of neurons and synapses in the networks, and to the associated nonlinear transformations. In this paper we show that the use of biophysical synapses, as found in LTCs, have two main benefits. First, they allow to pack more parameters for a given number of neurons and synapses. Second, they allow to formulate the nonlinear-network transformation, as a linear system with state-dependent coefficients. Both increase interpretability, as for a given task, they allow to learn a system linear in its input features, that is smaller in size compared to the state of the art. We substantiate the above claims on various time-series prediction tasks, but we believe that our results are applicable to any feedforward or recurrent ANN.

cs.NE

Deep-Learning vs Regression: Prediction of Tourism Flow with Limited Data

Modern tourism in the 21st century is facing numerous challenges. One of these challenges is the rapidly growing number of tourists in space limited regions such as historical city centers, museums or geographical bottlenecks like narrow valleys. In this context, a proper and accurate prediction of tourism volume and tourism flow within a certain area is important and critical for visitor management tasks such as visitor flow control and prevention of overcrowding. Static flow control methods like limiting access to hotspots or using conventional low level controllers could not solve the problem yet. In this paper, we empirically evaluate the performance of several state-of-the-art deep-learning methods in the field of visitor flow prediction with limited data by using available granular data supplied by a tourism region and comparing the results to ARIMA, a classical statistical method. Our results show that deep-learning models yield better predictions compared to the ARIMA method, while both featuring faster inference times and being able to incorporate additional input features.

cs.LG