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Julian Meffert

Publications and source records attributed to Julian Meffert.

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Accelerating Graph Similarity Search through Integer Linear Programming

The Graph Edit Distance (GED) is an important metric for measuring the similarity between two (labeled) graphs. It is defined as the minimum cost required to convert one graph into another through a series of (elementary) edit operations. Its effectiveness in assessing the similarity of large graphs is limited by the complexity of its exact calculation, which is NP-hard theoretically and computationally challenging in practice. The latter can be mitigated by switching to the Graph Similarity Search under GED constraints, which determines whether the edit distance between two graphs is below a given threshold. A popular framework for solving Graph Similarity Search under GED constraints in a graph database for a query graph is the filter-and-verification framework. Filtering discards unpromising graphs, while the verification step certifies the similarity between the filtered graphs and the query graph. To improve the filtering step, we define a lower bound based on an integer linear programming formulation. We prove that this lower bound dominates the effective branch match-based lower bound and can also be computed efficiently. Consequently, we propose a graph similarity search algorithm that uses a hierarchy of lower bound algorithms and solves a novel integer programming formulation that exploits the threshold parameter. An extensive computational experience on a well-assessed test bed shows that our approach significantly outperforms the state-of-the-art algorithm on most of the examined thresholds.

cs.DB

Revisiting ILP Models for Exact Crossing Minimization in Storyline Drawings

Storyline drawings are a popular visualization of interactions of a set of characters over time, e.g., to show participants of scenes in a book or movie. Characters are represented as $x$-monotone curves that converge vertically for interactions and diverge otherwise. Combinatorially, the task of computing storyline drawings reduces to finding a sequence of permutations of the character curves for the different time points, with the primary objective being crossing minimization of the induced character trajectories. In this paper, we revisit exact integer linear programming (ILP) approaches for this NP-hard problem. By enriching previous formulations with additional problem-specific insights and new heuristics, we obtain exact solutions for an extended new benchmark set of larger and more complex instances than had been used before. Our experiments show that our enriched formulations lead to better performing algorithms when compared to state-of-the-art modelling techniques. In particular, our best algorithms are on average 2.6-3.2 times faster than the state-of-the-art and succeed in solving complex instances that could not be solved before within the given time limit. Further, we show in an ablation study that our enrichment components contribute considerably to the performance of the new ILP formulation.

cs.DS