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Julian Straub

Publications and source records attributed to Julian Straub.

29 records · Page 2Linked to original sources

FroDO: From Detections to 3D Objects

Object-oriented maps are important for scene understanding since they jointly capture geometry and semantics, allow individual instantiation and meaningful reasoning about objects. We introduce FroDO, a method for accurate 3D reconstruction of object instances from RGB video that infers object location, pose and shape in a coarse-to-fine manner. Key to FroDO is to embed object shapes in a novel learnt space that allows seamless switching between sparse point cloud and dense DeepSDF decoding. Given an input sequence of localized RGB frames, FroDO first aggregates 2D detections to instantiate a category-aware 3D bounding box per object. A shape code is regressed using an encoder network before optimizing shape and pose further under the learnt shape priors using sparse and dense shape representations. The optimization uses multi-view geometric, photometric and silhouette losses. We evaluate on real-world datasets, including Pix3D, Redwood-OS, and ScanNet, for single-view, multi-view, and multi-object reconstruction.

cs.CV↗

Analyzing Visual Representations in Embodied Navigation Tasks

Recent advances in deep reinforcement learning require a large amount of training data and generally result in representations that are often over specialized to the target task. In this work, we present a methodology to study the underlying potential causes for this specialization. We use the recently proposed projection weighted Canonical Correlation Analysis (PWCCA) to measure the similarity of visual representations learned in the same environment by performing different tasks. We then leverage our proposed methodology to examine the task dependence of visual representations learned on related but distinct embodied navigation tasks. Surprisingly, we find that slight differences in task have no measurable effect on the visual representation for both SqueezeNet and ResNet architectures. We then empirically demonstrate that visual representations learned on one task can be effectively transferred to a different task.

cs.CV↗

Habitat: A Platform for Embodied AI Research

We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast -- when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-to-end development of embodied AI algorithms -- defining tasks (e.g., navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or 'merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works and find evidence for the opposite conclusion -- that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} x {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI.

cs.CV↗

The Replica Dataset: A Digital Replica of Indoor Spaces

We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.

cs.CV↗

StereoDRNet: Dilated Residual Stereo Net

We propose a system that uses a convolution neural network (CNN) to estimate depth from a stereo pair followed by volumetric fusion of the predicted depth maps to produce a 3D reconstruction of a scene. Our proposed depth refinement architecture, predicts view-consistent disparity and occlusion maps that helps the fusion system to produce geometrically consistent reconstructions. We utilize 3D dilated convolutions in our proposed cost filtering network that yields better filtering while almost halving the computational cost in comparison to state of the art cost filtering architectures.For feature extraction we use the Vortex Pooling architecture. The proposed method achieves state of the art results in KITTI 2012, KITTI 2015 and ETH 3D stereo benchmarks. Finally, we demonstrate that our system is able to produce high fidelity 3D scene reconstructions that outperforms the state of the art stereo system.

cs.CV↗

DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation

Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work.

cs.CV↗

Bayesian Nonparametric Modeling of Driver Behavior using HDP Split-Merge Sampling Algorithm

Modern vehicles are equipped with increasingly complex sensors. These sensors generate large volumes of data that provide opportunities for modeling and analysis. Here, we are interested in exploiting this data to learn aspects of behaviors and the road network associated with individual drivers. Our dataset is collected on a standard vehicle used to commute to work and for personal trips. A Hidden Markov Model (HMM) trained on the GPS position and orientation data is utilized to compress the large amount of position information into a small amount of road segment states. Each state has a set of observations, i.e. car signals, associated with it that are quantized and modeled as draws from a Hierarchical Dirichlet Process (HDP). The inference for the topic distributions is carried out using HDP split-merge sampling algorithm. The topic distributions over joint quantized car signals characterize the driving situation in the respective road state. In a novel manner, we demonstrate how the sparsity of the personal road network of a driver in conjunction with a hierarchical topic model allows data driven predictions about destinations as well as likely road conditions.

stat.ML↗

Direction-Aware Semi-Dense SLAM

To aide simultaneous localization and mapping (SLAM), future perception systems will incorporate forms of scene understanding. In a step towards fully integrated probabilistic geometric scene understanding, localization and mapping we propose the first direction-aware semi-dense SLAM system. It jointly infers the directional Stata Center World (SCW) segmentation and a surfel-based semi-dense map while performing real-time camera tracking. The joint SCW map model connects a scene-wide Bayesian nonparametric Dirichlet Process von-Mises-Fisher mixture model (DP-vMF) prior on surfel orientations with the local surfel locations via a conditional random field (CRF). Camera tracking leverages the SCW segmentation to improve efficiency via guided observation selection. Results demonstrate improved SLAM accuracy and tracking efficiency at state of the art performance.

cs.CV↗

Efficient Global Point Cloud Alignment using Bayesian Nonparametric Mixtures

Point cloud alignment is a common problem in computer vision and robotics, with applications ranging from 3D object recognition to reconstruction. We propose a novel approach to the alignment problem that utilizes Bayesian nonparametrics to describe the point cloud and surface normal densities, and branch and bound (BB) optimization to recover the relative transformation. BB uses a novel, refinable, near-uniform tessellation of rotation space using 4D tetrahedra, leading to more efficient optimization compared to the common axis-angle tessellation. We provide objective function bounds for pruning given the proposed tessellation, and prove that BB converges to the optimum of the cost function along with providing its computational complexity. Finally, we empirically demonstrate the efficiency of the proposed approach as well as its robustness to real-world conditions such as missing data and partial overlap.

cs.CV↗

Small-Variance Nonparametric Clustering on the Hypersphere

Structural regularities in man-made environments reflect in the distribution of their surface normals. Describing these surface normal distributions is important in many computer vision applications, such as scene understanding, plane segmentation, and regularization of 3D reconstructions. Based on the small-variance limit of Bayesian nonparametric von-Mises-Fisher (vMF) mixture distributions, we propose two new flexible and efficient k-means-like clustering algorithms for directional data such as surface normals. The first, DP-vMF-means, is a batch clustering algorithm derived from the Dirichlet process (DP) vMF mixture. Recognizing the sequential nature of data collection in many applications, we extend this algorithm to DDP-vMF-means, which infers temporally evolving cluster structure from streaming data. Both algorithms naturally respect the geometry of directional data, which lies on the unit sphere. We demonstrate their performance on synthetic directional data and real 3D surface normals from RGB-D sensors. While our experiments focus on 3D data, both algorithms generalize to high dimensional directional data such as protein backbone configurations and semantic word vectors.

cs.CV↗

Streaming, Distributed Variational Inference for Bayesian Nonparametrics

This paper presents a methodology for creating streaming, distributed inference algorithms for Bayesian nonparametric (BNP) models. In the proposed framework, processing nodes receive a sequence of data minibatches, compute a variational posterior for each, and make asynchronous streaming updates to a central model. In contrast to previous algorithms, the proposed framework is truly streaming, distributed, asynchronous, learning-rate-free, and truncation-free. The key challenge in developing the framework, arising from the fact that BNP models do not impose an inherent ordering on their components, is finding the correspondence between minibatch and central BNP posterior components before performing each update. To address this, the paper develops a combinatorial optimization problem over component correspondences, and provides an efficient solution technique. The paper concludes with an application of the methodology to the DP mixture model, with experimental results demonstrating its practical scalability and performance.

cs.LG↗