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Julian Whitman

Publications and source records attributed to Julian Whitman.

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The Omega Turn: A General Turning Template for Elongate Robots

Elongate limbless robots have the potential to locomote through tightly packed spaces for applications such as search-and-rescue and industrial inspections. The capability to effectively and robustly maneuver elongate limbless robots is crucial to realize such potential. However, there has been limited research on turning strategies for such systems. To achieve effective and robust turning performance in cluttered spaces, we take inspiration from a microscopic nematode, C. elegans, which exhibits remarkable maneuverability in rheologically complex environments partially because of its ability to perform omega turns. Despite recent efforts to analyze omega turn kinematics, it remains unknown if there exists a wave equation sufficient to prescribe an omega turn, let alone its reconstruction on robot platforms. Here, using a comparative theory-biology approach, we prescribe the omega turn as a superposition of two traveling waves. With wave equations as a guideline, we design a controller for limbless robots enabling robust and effective turning behaviors in lab and cluttered field environments. Finally, we show that such omega turn controllers can also generalize to elongate multi-legged robots, demonstrating an alternative effective body-driven turning strategy for elongate robots, with and without limbs.

cs.RO

Learning Modular Robot Visual-motor Locomotion Policies

Control policy learning for modular robot locomotion has previously been limited to proprioceptive feedback and flat terrain. This paper develops policies for modular systems with vision traversing more challenging environments. These modular robots can be reconfigured to form many different designs, where each design needs a controller to function. Though one could create a policy for individual designs and environments, such an approach is not scalable given the wide range of potential designs and environments. To address this challenge, we create a visual-motor policy that can generalize to both new designs and environments. The policy itself is modular, in that it is divided into components, each of which corresponds to a type of module (e.g., a leg, wheel, or body). The policy components can be recombined during training to learn to control multiple designs. We develop a deep reinforcement learning algorithm where visual observations are input to a modular policy interacting with multiple environments at once. We apply this algorithm to train robots with combinations of legs and wheels, then demonstrate the policy controlling real robots climbing stairs and curbs.

cs.RO

Learning Modular Robot Locomotion from Demonstrations

Modular robots can be reconfigured to create a variety of designs from a small set of components. But constructing a robot's hardware on its own is not enough -- each robot needs a controller. One could create controllers for some designs individually, but developing policies for additional designs can be time consuming. This work presents a method that uses demonstrations from one set of designs to accelerate policy learning for additional designs. We leverage a learning framework in which a graph neural network is made up of modular components, each component corresponds to a type of module (e.g., a leg, wheel, or body) and these components can be recombined to learn from multiple designs at once. In this paper we develop a combined reinforcement and imitation learning algorithm. Our method is novel because the policy is optimized to both maximize a reward for one design, and simultaneously imitate demonstrations from different designs, within one objective function. We show that when the modular policy is optimized with this combined objective, demonstrations from one set of designs influence how the policy behaves on a different design, decreasing the number of training iterations needed.

cs.RO

A general locomotion control framework for multi-legged locomotors

Serially connected robots are promising candidates for performing tasks in confined spaces such as search-and-rescue in large-scale disasters. Such robots are typically limbless, and we hypothesize that the addition of limbs could improve mobility. However, a challenge in designing and controlling such devices lies in the coordination of high-dimensional redundant modules in a way that improves mobility. Here we develop a general framework to control serially connected multi-legged robots. Specifically, we combine two approaches to build a general shape control scheme which can provide baseline patterns of self-deformation ("gaits") for effective locomotion in diverse robot morphologies. First, we take inspiration from a dimensionality reduction and a biological gait classification scheme to generate cyclic patterns of body deformation and foot lifting/lowering, which facilitate generation of arbitrary substrate contact patterns. Second, we use geometric mechanics methods to facilitates identification of optimal phasing of these undulations to maximize speed and/or stability. Our scheme allows the development of effective gaits in multi-legged robots locomoting on flat frictional terrain with diverse number of limbs (4, 6, 16, and even 0 limbs) and body actuation capabilities (including sidewinding gaits on limbless devices). By properly coordinating the body undulation and the leg placement, our framework combines the advantages of both limbless robots (modularity) and legged robots (mobility). We expect that our framework can provide general control schemes for the rapid deployment of general multi-legged robots, paving the ways toward machines that can traverse complex environments under real-life conditions.

cs.RO

Learning Modular Robot Control Policies

Modular robots can be rearranged into a new design, perhaps each day, to handle a wide variety of tasks by forming a customized robot for each new task. However, reconfiguring just the mechanism is not sufficient: each design also requires its own unique control policy. One could craft a policy from scratch for each new design, but such an approach is not scalable, especially given the large number of designs that can be generated from even a small set of modules. Instead, we create a modular policy framework where the policy structure is conditioned on the hardware arrangement, and use just one training process to create a policy that controls a wide variety of designs. Our approach leverages the fact that the kinematics of a modular robot can be represented as a design graph, with nodes as modules and edges as connections between them. Given a robot, its design graph is used to create a policy graph with the same structure, where each node contains a deep neural network, and modules of the same type share knowledge via shared parameters (e.g., all legs on a hexapod share the same network parameters). We developed a model-based reinforcement learning algorithm, interleaving model learning and trajectory optimization to train the policy. We show the modular policy generalizes to a large number of designs that were not seen during training without any additional learning. Finally, we demonstrate the policy controlling a variety of designs to locomote with both simulated and real robots.

cs.RO

Reconstruction of Backbone Curves for Snake Robots

Snake robots composed of alternating single-axis pitch and yaw joints have many internal degrees of freedom, which make them capable of versatile three-dimensional locomotion. In motion planning process, snake robot motions are often designed kinematically by a chronological sequence of continuous backbone curves that capture desired macroscopic shapes of the robot. However, as the geometric arrangement of single-axis rotary joints creates constraints on the rotations in the robot, it is challenging for the robot to reconstruct an arbitrary 3D curve. When the robot configuration does not accurately achieve the desired shapes defined by these backbone curves, the robot can have unexpected contacts with the environment, such that the robot does not achieve the desired motion. In this work, we propose a method for snake robots to reconstruct desired backbone curves by posing an optimization problem that exploits the robot's geometric structure. We verified that our method enables fast and accurate curve-configuration conversions through its applications to commonly used 3D gaits. We also demonstrated via robot experiments that 1) our method results in smooth locomotion on the robot; 2) our method allows the robot to approach the numerically predicted locomotive performance of a sequence of continuous backbone curve.

cs.RO

Directional Compliance in Obstacle-Aided Navigation for Snake Robots

Snake robots have the potential to maneuver through tightly packed and complex environments. One challenge in enabling them to do so is the complexity in determining how to coordinate their many degrees-of-freedom to create purposeful motion. This is especially true in the types of terrains considered in this work: environments full of unmodeled features that even the best of maps would not capture, motivating us to develop closed-loop controls to react to those features. To accomplish this, this work uses proprioceptive sensing, mainly the force information measured by the snake robot's joints, to react to unmodeled terrain. We introduce a biologically-inspired strategy called directional compliance which modulates the effective stiffness of the robot so that it conforms to the terrain in some directions and resists in others. We present a dynamical system that switches between modes of locomotion to handle situations in which the robot gets wedged or stuck. This approach enables the snake robot to reliably traverse a planar peg array and an outdoor three-dimensional pile of rocks.

cs.RO