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Julian Zimmert

Publications and source records attributed to Julian Zimmert.

At least 19 recordsLinked to original sources

An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs

We study decision making with structured observation (DMSO). Previous work (Foster et al., 2021b, 2023a) has characterized the complexity of DMSO via the decision-estimation coefficient (DEC), but left a gap between the regret upper and lower bounds that scales with the size of the model class. To tighten this gap, Foster et al. (2023b) introduced optimistic DEC, achieving a bound that scales only with the size of the value-function class. However, their optimism-based exploration is only known to handle the stochastic setting, and it remains unclear whether it extends to the adversarial setting. We introduce Dig-DEC, a model-free DEC that removes optimism and drives exploration purely by information gain. Dig-DEC is always no larger than optimistic DEC and can be much smaller in special cases. Importantly, the removal of optimism allows it to handle adversarial environments without explicit reward estimators. By applying Dig-DEC to hybrid MDPs with stochastic transitions and adversarial rewards, we obtain the first model-free regret bounds for hybrid MDPs with bandit feedback under several general transition structures, resolving the main open problem left by Liu et al. (2025). We also improve the online function-estimation procedure in model-free learning: For average estimation error minimization, we refine the estimator in Foster et al. (2023b) to achieve sharper concentration, improving their regret bounds from $T^{3/4}$ to $T^{2/3}$ (on-policy) and from $T^{5/6}$ to $T^{7/9}$ (off-policy). For squared error minimization in Bellman-complete MDPs, we redesign their two-timescale procedure, improving the regret bound from $T^{2/3}$ to $\sqrt{T}$. This is the first time a DEC-based method achieves performance matching that of optimism-based approaches (Jin et al., 2021; Xie et al., 2023) in Bellman-complete MDPs.

cs.LG

Efficient Opportunistic Approachability

We study the problem of opportunistic approachability: a generalization of Blackwell approachability where the learner would like to obtain stronger guarantees (i.e., approach a smaller set) when their adversary limits themselves to a subset of their possible action space. Bernstein et al. (2014) introduced this problem in 2014 and presented an algorithm that guarantees sublinear approachability rates for opportunistic approachability. However, this algorithm requires the ability to produce calibrated online predictions of the adversary's actions, a problem whose standard implementations require time exponential in the ambient dimension and result in approachability rates that scale as $T^{-O(1/d)}$. In this paper, we present an efficient algorithm for opportunistic approachability that achieves a rate of $O(T^{-1/4})$ (and an inefficient one that achieves a rate of $O(T^{-1/3})$), bypassing the need for an online calibration subroutine. Moreover, in the case where the dimension of the adversary's action set is at most two, we show it is possible to obtain the optimal rate of $O(T^{-1/2})$.

cs.LG

TBDFiltering: Sample-Efficient Tree-Based Data Filtering

The quality of machine learning models depends heavily on their training data. Selecting high-quality, diverse training sets for large language models (LLMs) is a difficult task, due to the lack of cheap and reliable quality metrics. While querying existing LLMs for document quality is common, this is not scalable to the large number (billions) of documents used in training. Instead, practitioners often use classifiers trained on sparse quality signals. In this paper, we propose a text-embedding-based hierarchical clustering approach that adaptively selects the documents to be evaluated by the LLM to estimate cluster quality. We prove that our method is query efficient: under the assumption that the hierarchical clustering contains a subtree such that each leaf cluster in the tree is pure enough (i.e., it mostly contains either only good or only bad documents), with high probability, the method can correctly predict the quality of each document after querying a small number of documents. The number of such documents is proportional to the size of the smallest subtree with (almost) pure leaves, without the algorithm knowing this subtree in advance. Furthermore, in a comprehensive experimental study, we demonstrate the benefits of our algorithm compared to other classifier-based filtering methods.

cs.LG

Contextual Dynamic Pricing with Heterogeneous Buyers

We initiate the study of contextual dynamic pricing with a heterogeneous population of buyers, where a seller repeatedly posts prices (over $T$ rounds) that depend on the observable $d$-dimensional context and receives binary purchase feedback. Unlike prior work assuming homogeneous buyer types, in our setting the buyer's valuation type is drawn from an unknown distribution with finite support size $K_{\star}$. We develop a contextual pricing algorithm based on optimistic posterior sampling with regret $\widetilde{O}(K_{\star}\sqrt{dT})$, which we prove to be tight in $d$ and $T$ up to logarithmic terms. Finally, we refine our analysis for the non-contextual pricing case, proposing a variance-aware zooming algorithm that achieves the optimal dependence on $K_{\star}$.

cs.LG

Non-stationary Bandit Convex Optimization: A Comprehensive Study

Bandit Convex Optimization is a fundamental class of sequential decision-making problems, where the learner selects actions from a continuous domain and observes a loss (but not its gradient) at only one point per round. We study this problem in non-stationary environments, and aim to minimize the regret under three standard measures of non-stationarity: the number of switches $S$ in the comparator sequence, the total variation $Δ$ of the loss functions, and the path-length $P$ of the comparator sequence. We propose a polynomial-time algorithm, Tilted Exponentially Weighted Average with Sleeping Experts (TEWA-SE), which adapts the sleeping experts framework from online convex optimization to the bandit setting. For strongly convex losses, we prove that TEWA-SE is minimax-optimal with respect to known $S$ and $Δ$ by establishing matching upper and lower bounds. By equipping TEWA-SE with the Bandit-over-Bandit framework, we extend our analysis to environments with unknown non-stationarity measures. For general convex losses, we introduce a second algorithm, clipped Exploration by Optimization (cExO), based on exponential weights over a discretized action space. While not polynomial-time computable, this method achieves minimax-optimal regret with respect to known $S$ and $Δ$, and improves on the best existing bounds with respect to $P$.

stat.ML

Beyond the Rosetta Stone: Unification Forces in Generalization Dynamics

Large language models (LLMs) struggle with cross-lingual knowledge transfer: they sometimes hallucinate when asked in one language about facts expressed in a different language during training. This work introduces a controlled setting to study the causes and training dynamics of this phenomenon by training small Transformer models from scratch on synthetic multilingual datasets. Depending on (1) the correlation between facts and the language they were learned in (informativeness), and (2) the ease of language identification (extractability), models either develop unified representations across languages or separate representations; only when representations are unified do facts transfer across languages. Based on these insights, we propose a unifying perspective which explains a range of prior observations concerning cross-lingual transfer in multilingual LLMs. Our work shows controlled settings can shed light on pre-training dynamics and suggests methods to encourage representational unification as part of training that would improve LLMs' cross-lingual transfer.

cs.CL

Decision Making in Hybrid Environments: A Model Aggregation Approach

Recent work by Foster et al. (2021, 2022, 2023b) and Xu and Zeevi (2023) developed the framework of decision estimation coefficient (DEC) that characterizes the complexity of general online decision making problems and provides a general algorithm design principle. These works, however, either focus on the pure stochastic regime where the world remains fixed over time, or the pure adversarial regime where the world arbitrarily changes over time. For the hybrid regime where the dynamics of the world is fixed while the reward arbitrarily changes, they only give pessimistic bounds on the decision complexity. In this work, we propose a general extension of DEC that more precisely characterizes this case. Besides applications in special cases, our framework leads to a flexible algorithm design where the learner learns over subsets of the hypothesis set, trading estimation complexity with decision complexity, which could be of independent interest. Our work covers model-based learning and model-free learning in the hybrid regime, with a newly proposed extension of the bilinear classes (Du et al., 2021) to the adversarial-reward case. In addition, our method improves the best-known regret bounds for linear Q*/V* MDPs in the pure stochastic regime.

cs.LG

A Scalable Crawling Algorithm Utilizing Noisy Change-Indicating Signals

Web refresh crawling is the problem of keeping a cache of web pages fresh, that is, having the most recent copy available when a page is requested, given a limited bandwidth available to the crawler. Under the assumption that the change and request events, resp., to each web page follow independent Poisson processes, the optimal scheduling policy was derived by Azar et al. 2018. In this paper, we study an extension of this problem where side information indicating content changes, such as various types of web pings, for example, signals from sitemaps, content delivery networks, etc., is available. Incorporating such side information into the crawling policy is challenging, because (i) the signals can be noisy with false positive events and with missing change events; and (ii) the crawler should achieve a fair performance over web pages regardless of the quality of the side information, which might differ from web page to web page. We propose a scalable crawling algorithm which (i) uses the noisy side information in an optimal way under mild assumptions; (ii) can be deployed without heavy centralized computation; (iii) is able to crawl web pages at a constant total rate without spikes in the total bandwidth usage over any time interval, and automatically adapt to the new optimal solution when the total bandwidth changes without centralized computation. Experiments clearly demonstrate the versatility of our approach.

stat.ML

A Model Selection Approach for Corruption Robust Reinforcement Learning

We develop a model selection approach to tackle reinforcement learning with adversarial corruption in both transition and reward. For finite-horizon tabular MDPs, without prior knowledge on the total amount of corruption, our algorithm achieves a regret bound of $\widetilde{\mathcal{O}}(\min\{\frac{1}Δ, \sqrt{T}\}+C)$ where $T$ is the number of episodes, $C$ is the total amount of corruption, and $Δ$ is the reward gap between the best and the second-best policy. This is the first worst-case optimal bound achieved without knowledge of $C$, improving previous results of Lykouris et al. (2021); Chen et al. (2021); Wu et al. (2021). For finite-horizon linear MDPs, we develop a computationally efficient algorithm with a regret bound of $\widetilde{\mathcal{O}}(\sqrt{(1+C)T})$, and another computationally inefficient one with $\widetilde{\mathcal{O}}(\sqrt{T}+C)$, improving the result of Lykouris et al. (2021) and answering an open question by Zhang et al. (2021b). Finally, our model selection framework can be easily applied to other settings including linear bandits, linear contextual bandits, and MDPs with general function approximation, leading to several improved or new results.

cs.LG

Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback

We consider regret minimization in low-rank MDPs with fixed transition and adversarial losses. Previous work has investigated this problem under either full-information loss feedback with unknown transitions (Zhao et al., 2024), or bandit loss feedback with known transition (Foster et al., 2022). First, we improve the $poly(d, A, H)T^{5/6}$ regret bound of Zhao et al. (2024) to $poly(d, A, H)T^{2/3}$ for the full-information unknown transition setting, where d is the rank of the transitions, A is the number of actions, H is the horizon length, and T is the number of episodes. Next, we initiate the study on the setting with bandit loss feedback and unknown transitions. Assuming that the loss has a linear structure, we propose both model based and model free algorithms achieving $poly(d, A, H)T^{2/3}$ regret, though they are computationally inefficient. We also propose oracle-efficient model-free algorithms with $poly(d, A, H)T^{4/5}$ regret. We show that the linear structure is necessary for the bandit case without structure on the reward function, the regret has to scale polynomially with the number of states. This is contrary to the full-information case (Zhao et al., 2024), where the regret can be independent of the number of states even for unstructured reward function.

cs.LG

A Best-of-both-worlds Algorithm for Bandits with Delayed Feedback with Robustness to Excessive Delays

We propose a new best-of-both-worlds algorithm for bandits with variably delayed feedback. In contrast to prior work, which required prior knowledge of the maximal delay $d_{\mathrm{max}}$ and had a linear dependence of the regret on it, our algorithm can tolerate arbitrary excessive delays up to order $T$ (where $T$ is the time horizon). The algorithm is based on three technical innovations, which may all be of independent interest: (1) We introduce the first implicit exploration scheme that works in best-of-both-worlds setting. (2) We introduce the first control of distribution drift that does not rely on boundedness of delays. The control is based on the implicit exploration scheme and adaptive skipping of observations with excessive delays. (3) We introduce a procedure relating standard regret with drifted regret that does not rely on boundedness of delays. At the conceptual level, we demonstrate that complexity of best-of-both-worlds bandits with delayed feedback is characterized by the amount of information missing at the time of decision making (measured by the number of outstanding observations) rather than the time that the information is missing (measured by the delays).

cs.LG

Incentive-compatible Bandits: Importance Weighting No More

We study the problem of incentive-compatible online learning with bandit feedback. In this class of problems, the experts are self-interested agents who might misrepresent their preferences with the goal of being selected most often. The goal is to devise algorithms which are simultaneously incentive-compatible, that is the experts are incentivised to report their true preferences, and have no regret with respect to the preferences of the best fixed expert in hindsight. \citet{freeman2020no} propose an algorithm in the full information setting with optimal $O(\sqrt{T \log(K)})$ regret and $O(T^{2/3}(K\log(K))^{1/3})$ regret in the bandit setting. In this work we propose the first incentive-compatible algorithms that enjoy $O(\sqrt{KT})$ regret bounds. We further demonstrate how simple loss-biasing allows the algorithm proposed in Freeman et al. 2020 to enjoy $\tilde O(\sqrt{KT})$ regret. As a byproduct of our approach we obtain the first bandit algorithm with nearly optimal regret bounds in the adversarial setting which works entirely on the observed loss sequence without the need for importance-weighted estimators. Finally, we provide an incentive-compatible algorithm that enjoys asymptotically optimal best-of-both-worlds regret guarantees, i.e., logarithmic regret in the stochastic regime as well as worst-case $O(\sqrt{KT})$ regret.

cs.LG

Optimal cross-learning for contextual bandits with unknown context distributions

We consider the problem of designing contextual bandit algorithms in the ``cross-learning'' setting of Balseiro et al., where the learner observes the loss for the action they play in all possible contexts, not just the context of the current round. We specifically consider the setting where losses are chosen adversarially and contexts are sampled i.i.d. from an unknown distribution. In this setting, we resolve an open problem of Balseiro et al. by providing an efficient algorithm with a nearly tight (up to logarithmic factors) regret bound of $\widetilde{O}(\sqrt{TK})$, independent of the number of contexts. As a consequence, we obtain the first nearly tight regret bounds for the problems of learning to bid in first-price auctions (under unknown value distributions) and sleeping bandits with a stochastic action set. At the core of our algorithm is a novel technique for coordinating the execution of a learning algorithm over multiple epochs in such a way to remove correlations between estimation of the unknown distribution and the actions played by the algorithm. This technique may be of independent interest for other learning problems involving estimation of an unknown context distribution.

cs.LG

Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback

We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback, without prior knowledge on transitions or access to simulators. We introduce two algorithms that achieve improved regret performance compared to existing approaches. The first algorithm, although computationally inefficient, ensures a regret of $\widetilde{\mathcal{O}}\left(\sqrt{K}\right)$, where $K$ is the number of episodes. This is the first result with the optimal $K$ dependence in the considered setting. The second algorithm, which is based on the policy optimization framework, guarantees a regret of $\widetilde{\mathcal{O}}\left(K^{\frac{3}{4}} \right)$ and is computationally efficient. Both our results significantly improve over the state-of-the-art: a computationally inefficient algorithm by Kong et al. [2023] with $\widetilde{\mathcal{O}}\left(K^{\frac{4}{5}}+poly\left(\frac{1}{λ_{\min}}\right) \right)$ regret, for some problem-dependent constant $λ_{\min}$ that can be arbitrarily close to zero, and a computationally efficient algorithm by Sherman et al. [2023b] with $\widetilde{\mathcal{O}}\left(K^{\frac{6}{7}} \right)$ regret.

cs.LG

Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits

We consider the adversarial linear contextual bandit problem, where the loss vectors are selected fully adversarially and the per-round action set (i.e. the context) is drawn from a fixed distribution. Existing methods for this problem either require access to a simulator to generate free i.i.d. contexts, achieve a sub-optimal regret no better than $\widetilde{O}(T^{\frac{5}{6}})$, or are computationally inefficient. We greatly improve these results by achieving a regret of $\widetilde{O}(\sqrt{T})$ without a simulator, while maintaining computational efficiency when the action set in each round is small. In the special case of sleeping bandits with adversarial loss and stochastic arm availability, our result answers affirmatively the open question by Saha et al. [2020] on whether there exists a polynomial-time algorithm with $poly(d)\sqrt{T}$ regret. Our approach naturally handles the case where the loss is linear up to an additive misspecification error, and our regret shows near-optimal dependence on the magnitude of the error.

cs.LG

Refined Regret for Adversarial MDPs with Linear Function Approximation

We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in some known features, that is, a linear function approximation exists. The best existing regret upper bound for this setting (Luo et al., 2021) is of order $\tilde{\mathcal O}(K^{2/3})$ (omitting all other dependencies), given access to a simulator. This paper provides two algorithms that improve the regret to $\tilde{\mathcal O}(\sqrt K)$ in the same setting. Our first algorithm makes use of a refined analysis of the Follow-the-Regularized-Leader (FTRL) algorithm with the log-barrier regularizer. This analysis allows the loss estimators to be arbitrarily negative and might be of independent interest. Our second algorithm develops a magnitude-reduced loss estimator, further removing the polynomial dependency on the number of actions in the first algorithm and leading to the optimal regret bound (up to logarithmic terms and dependency on the horizon). Moreover, we also extend the first algorithm to simulator-free linear MDPs, which achieves $\tilde{\mathcal O}(K^{8/9})$ regret and greatly improves over the best existing bound $\tilde{\mathcal O}(K^{14/15})$. This algorithm relies on a better alternative to the Matrix Geometric Resampling procedure by Neu & Olkhovskaya (2020), which could again be of independent interest.

cs.LG

A Blackbox Approach to Best of Both Worlds in Bandits and Beyond

Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question positively and present a general reduction from best of both worlds to a wide family of follow-the-regularized-leader (FTRL) and online-mirror-descent (OMD) algorithms. We showcase the capability of this reduction by transforming existing algorithms that are only known to achieve worst-case guarantees into new algorithms with best-of-both-worlds guarantees in contextual bandits, graph bandits and tabular Markov decision processes.

cs.LG

Best of Both Worlds Policy Optimization

Policy optimization methods are popular reinforcement learning algorithms in practice. Recent works have built theoretical foundation for them by proving $\sqrt{T}$ regret bounds even when the losses are adversarial. Such bounds are tight in the worst case but often overly pessimistic. In this work, we show that in tabular Markov decision processes (MDPs), by properly designing the regularizer, the exploration bonus and the learning rates, one can achieve a more favorable polylog$(T)$ regret when the losses are stochastic, without sacrificing the worst-case guarantee in the adversarial regime. To our knowledge, this is also the first time a gap-dependent polylog$(T)$ regret bound is shown for policy optimization. Specifically, we achieve this by leveraging a Tsallis entropy or a Shannon entropy regularizer in the policy update. Then we show that under known transitions, we can further obtain a first-order regret bound in the adversarial regime by leveraging the log-barrier regularizer.

cs.LG