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Julie Shah

Publications and source records attributed to Julie Shah.

At least 37 records · Page 2Linked to original sources

Prototype Based Classification from Hierarchy to Fairness

Artificial neural nets can represent and classify many types of data but are often tailored to particular applications -- e.g., for "fair" or "hierarchical" classification. Once an architecture has been selected, it is often difficult for humans to adjust models for a new task; for example, a hierarchical classifier cannot be easily transformed into a fair classifier that shields a protected field. Our contribution in this work is a new neural network architecture, the concept subspace network (CSN), which generalizes existing specialized classifiers to produce a unified model capable of learning a spectrum of multi-concept relationships. We demonstrate that CSNs reproduce state-of-the-art results in fair classification when enforcing concept independence, may be transformed into hierarchical classifiers, or even reconcile fairness and hierarchy within a single classifier. The CSN is inspired by existing prototype-based classifiers that promote interpretability.

cs.LG↗

ExSum: From Local Explanations to Model Understanding

Interpretability methods are developed to understand the working mechanisms of black-box models, which is crucial to their responsible deployment. Fulfilling this goal requires both that the explanations generated by these methods are correct and that people can easily and reliably understand them. While the former has been addressed in prior work, the latter is often overlooked, resulting in informal model understanding derived from a handful of local explanations. In this paper, we introduce explanation summary (ExSum), a mathematical framework for quantifying model understanding, and propose metrics for its quality assessment. On two domains, ExSum highlights various limitations in the current practice, helps develop accurate model understanding, and reveals easily overlooked properties of the model. We also connect understandability to other properties of explanations such as human alignment, robustness, and counterfactual minimality and plausibility.

cs.CL↗

When Does Syntax Mediate Neural Language Model Performance? Evidence from Dropout Probes

Recent causal probing literature reveals when language models and syntactic probes use similar representations. Such techniques may yield "false negative" causality results: models may use representations of syntax, but probes may have learned to use redundant encodings of the same syntactic information. We demonstrate that models do encode syntactic information redundantly and introduce a new probe design that guides probes to consider all syntactic information present in embeddings. Using these probes, we find evidence for the use of syntax in models where prior methods did not, allowing us to boost model performance by injecting syntactic information into representations.

cs.CL↗

Probe-Based Interventions for Modifying Agent Behavior

Neural nets are powerful function approximators, but the behavior of a given neural net, once trained, cannot be easily modified. We wish, however, for people to be able to influence neural agents' actions despite the agents never training with humans, which we formalize as a human-assisted decision-making problem. Inspired by prior art initially developed for model explainability, we develop a method for updating representations in pre-trained neural nets according to externally-specified properties. In experiments, we show how our method may be used to improve human-agent team performance for a variety of neural networks from image classifiers to agents in multi-agent reinforcement learning settings.

cs.LG↗

Do Feature Attribution Methods Correctly Attribute Features?

Feature attribution methods are popular in interpretable machine learning. These methods compute the attribution of each input feature to represent its importance, but there is no consensus on the definition of "attribution", leading to many competing methods with little systematic evaluation, complicated in particular by the lack of ground truth attribution. To address this, we propose a dataset modification procedure to induce such ground truth. Using this procedure, we evaluate three common methods: saliency maps, rationales, and attentions. We identify several deficiencies and add new perspectives to the growing body of evidence questioning the correctness and reliability of these methods applied on datasets in the wild. We further discuss possible avenues for remedy and recommend new attribution methods to be tested against ground truth before deployment. The code is available at https://github.com/YilunZhou/feature-attribution-evaluation

cs.LG↗

Emergent Discrete Communication in Semantic Spaces

Neural agents trained in reinforcement learning settings can learn to communicate among themselves via discrete tokens, accomplishing as a team what agents would be unable to do alone. However, the current standard of using one-hot vectors as discrete communication tokens prevents agents from acquiring more desirable aspects of communication such as zero-shot understanding. Inspired by word embedding techniques from natural language processing, we propose neural agent architectures that enables them to communicate via discrete tokens derived from a learned, continuous space. We show in a decision theoretic framework that our technique optimizes communication over a wide range of scenarios, whereas one-hot tokens are only optimal under restrictive assumptions. In self-play experiments, we validate that our trained agents learn to cluster tokens in semantically-meaningful ways, allowing them communicate in noisy environments where other techniques fail. Lastly, we demonstrate both that agents using our method can effectively respond to novel human communication and that humans can understand unlabeled emergent agent communication, outperforming the use of one-hot communication.

cs.LG↗

RoCUS: Robot Controller Understanding via Sampling

As robots are deployed in complex situations, engineers and end users must develop a holistic understanding of their behaviors, capabilities, and limitations. Some behaviors are directly optimized by the objective function. They often include success rate, completion time or energy consumption. Other behaviors -- e.g., collision avoidance, trajectory smoothness or motion legibility -- are typically emergent but equally important for safe and trustworthy deployment. Designing an objective which optimizes every aspect of robot behavior is hard. In this paper, we advocate for systematic analysis of a wide array of behaviors for holistic understanding of robot controllers and, to this end, propose a framework, RoCUS, which uses Bayesian posterior sampling to find situations where the robot controller exhibits user-specified behaviors, such as highly jerky motions. We use RoCUS to analyze three controller classes (deep learning models, rapidly exploring random trees and dynamical system formulations) on two domains (2D navigation and a 7 degree-of-freedom arm reaching), and uncover insights to further our understanding of these controllers and ultimately improve their designs.

cs.RO↗

Explaining Reward Functions to Humans for Better Human-Robot Collaboration

Explainable AI techniques that describe agent reward functions can enhance human-robot collaboration in a variety of settings. One context where human understanding of agent reward functions is particularly beneficial is in the value alignment setting. In the value alignment context, an agent aims to infer a human's reward function through interaction so that it can assist the human with their tasks. If the human can understand where gaps exist in the agent's reward understanding, they will be able to teach more efficiently and effectively, leading to quicker human-agent team performance improvements. In order to support human collaborators in the value alignment setting and similar contexts, it is first important to understand the effectiveness of different reward explanation techniques in a variety of domains. In this paper, we introduce a categorization of information modalities for reward explanation techniques, suggest a suite of assessment techniques for human reward understanding, and introduce four axes of domain complexity. We then propose an experiment to study the relative efficacy of a broad set of reward explanation techniques covering multiple modalities of information in a set of domains of varying complexity.

cs.RO↗

Supervised Bayesian Specification Inference from Demonstrations

When observing task demonstrations, human apprentices are able to identify whether a given task is executed correctly long before they gain expertise in actually performing that task. Prior research into learning from demonstrations (LfD) has failed to capture this notion of the acceptability of a task's execution; meanwhile, temporal logics provide a flexible language for expressing task specifications. Inspired by this, we present Bayesian specification inference, a probabilistic model for inferring task specification as a temporal logic formula. We incorporate methods from probabilistic programming to define our priors, along with a domain-independent likelihood function to enable sampling-based inference. We demonstrate the efficacy of our model for inferring specifications, with over 90% similarity observed between the inferred specification and the ground truth, both within a synthetic domain and during a real-world table setting task.

cs.AI↗

A Bayesian Approach to Identifying Representational Errors

Trained AI systems and expert decision makers can make errors that are often difficult to identify and understand. Determining the root cause for these errors can improve future decisions. This work presents Generative Error Model (GEM), a generative model for inferring representational errors based on observations of an actor's behavior (either simulated agent, robot, or human). The model considers two sources of error: those that occur due to representational limitations -- "blind spots" -- and non-representational errors, such as those caused by noise in execution or systematic errors present in the actor's policy. Disambiguating these two error types allows for targeted refinement of the actor's policy (i.e., representational errors require perceptual augmentation, while other errors can be reduced through methods such as improved training or attention support). We present a Bayesian inference algorithm for GEM and evaluate its utility in recovering representational errors on multiple domains. Results show that our approach can recover blind spots of both reinforcement learning agents as well as human users.

cs.AI↗

Bayes-TrEx: a Bayesian Sampling Approach to Model Transparency by Example

Post-hoc explanation methods are gaining popularity for interpreting, understanding, and debugging neural networks. Most analyses using such methods explain decisions in response to inputs drawn from the test set. However, the test set may have few examples that trigger some model behaviors, such as high-confidence failures or ambiguous classifications. To address these challenges, we introduce a flexible model inspection framework: Bayes-TrEx. Given a data distribution, Bayes-TrEx finds in-distribution examples with a specified prediction confidence. We demonstrate several use cases of Bayes-TrEx, including revealing highly confident (mis)classifications, visualizing class boundaries via ambiguous examples, understanding novel-class extrapolation behavior, and exposing neural network overconfidence. We use Bayes-TrEx to study classifiers trained on CLEVR, MNIST, and Fashion-MNIST, and we show that this framework enables more flexible holistic model analysis than just inspecting the test set. Code is available at https://github.com/serenabooth/Bayes-TrEx.

cs.LG↗

Interactive Robot Training for Non-Markov Tasks

Defining sound and complete specifications for robots using formal languages is challenging, while learning formal specifications directly from demonstrations can lead to over-constrained task policies. In this paper, we propose a Bayesian interactive robot training framework that allows the robot to learn from both demonstrations provided by a teacher, and that teacher's assessments of the robot's task executions. We also present an active learning approach -- inspired by uncertainty sampling -- to identify the task execution with the most uncertain degree of acceptability. Through a simulated experiment, we demonstrate that our active learning approach identifies a teacher's intended task specification with an equivalent or greater similarity when compared to an approach that learns purely from demonstrations. Finally, we demonstrate the efficacy of our approach in a real-world setting through a user-study based on teaching a robot to set a dinner table.

cs.RO↗

Adversarially Guided Self-Play for Adopting Social Conventions

Robotic agents must adopt existing social conventions in order to be effective teammates. These social conventions, such as driving on the right or left side of the road, are arbitrary choices among optimal policies, but all agents on a successful team must use the same convention. Prior work has identified a method of combining self-play with paired input-output data gathered from existing agents in order to learn their social convention without interacting with them. We build upon this work by introducing a technique called Adversarial Self-Play (ASP) that uses adversarial training to shape the space of possible learned policies and substantially improves learning efficiency. ASP only requires the addition of unpaired data: a dataset of outputs produced by the social convention without associated inputs. Theoretical analysis reveals how ASP shapes the policy space and the circumstances (when behaviors are clustered or exhibit some other structure) under which it offers the greatest benefits. Empirical results across three domains confirm ASP's advantages: it produces models that more closely match the desired social convention when given as few as two paired datapoints.

cs.AI↗

Planning With Uncertain Specifications (PUnS)

Reward engineering is crucial to high performance in reinforcement learning systems. Prior research into reward design has largely focused on Markovian functions representing the reward. While there has been research into expressing non-Markov rewards as linear temporal logic (LTL) formulas, this has focused on task specifications directly defined by the user. However, in many real-world applications, task specifications are ambiguous, and can only be expressed as a belief over LTL formulas. In this paper, we introduce planning with uncertain specifications (PUnS), a novel formulation that addresses the challenge posed by non-Markovian specifications expressed as beliefs over LTL formulas. We present four criteria that capture the semantics of satisfying a belief over specifications for different applications, and analyze the qualitative implications of these criteria within a synthetic domain. We demonstrate the existence of an equivalent Markov decision process (MDP) for any instance of PUnS. Finally, we demonstrate our approach on the real-world task of setting a dinner table automatically with a robot that inferred task specifications from human demonstrations.

cs.RO↗

Sampling Prediction-Matching Examples in Neural Networks: A Probabilistic Programming Approach

Though neural network models demonstrate impressive performance, we do not understand exactly how these black-box models make individual predictions. This drawback has led to substantial research devoted to understand these models in areas such as robustness, interpretability, and generalization ability. In this paper, we consider the problem of exploring the prediction level sets of a classifier using probabilistic programming. We define a prediction level set to be the set of examples for which the predictor has the same specified prediction confidence with respect to some arbitrary data distribution. Notably, our sampling-based method does not require the classifier to be differentiable, making it compatible with arbitrary classifiers. As a specific instantiation, if we take the classifier to be a neural network and the data distribution to be that of the training data, we can obtain examples that will result in specified predictions by the neural network. We demonstrate this technique with experiments on a synthetic dataset and MNIST. Such level sets in classification may facilitate human understanding of classification behaviors.

cs.LG↗

Discovering Blind Spots in Reinforcement Learning

Agents trained in simulation may make errors in the real world due to mismatches between training and execution environments. These mistakes can be dangerous and difficult to discover because the agent cannot predict them a priori. We propose using oracle feedback to learn a predictive model of these blind spots to reduce costly errors in real-world applications. We focus on blind spots in reinforcement learning (RL) that occur due to incomplete state representation: The agent does not have the appropriate features to represent the true state of the world and thus cannot distinguish among numerous states. We formalize the problem of discovering blind spots in RL as a noisy supervised learning problem with class imbalance. We learn models to predict blind spots in unseen regions of the state space by combining techniques for label aggregation, calibration, and supervised learning. The models take into consideration noise emerging from different forms of oracle feedback, including demonstrations and corrections. We evaluate our approach on two domains and show that it achieves higher predictive performance than baseline methods, and that the learned model can be used to selectively query an oracle at execution time to prevent errors. We also empirically analyze the biases of various feedback types and how they influence the discovery of blind spots.

cs.LG↗

Human-Machine Collaborative Optimization via Apprenticeship Scheduling

Coordinating agents to complete a set of tasks with intercoupled temporal and resource constraints is computationally challenging, yet human domain experts can solve these difficult scheduling problems using paradigms learned through years of apprenticeship. A process for manually codifying this domain knowledge within a computational framework is necessary to scale beyond the ``single-expert, single-trainee" apprenticeship model. However, human domain experts often have difficulty describing their decision-making processes, causing the codification of this knowledge to become laborious. We propose a new approach for capturing domain-expert heuristics through a pairwise ranking formulation. Our approach is model-free and does not require enumerating or iterating through a large state space. We empirically demonstrate that this approach accurately learns multifaceted heuristics on a synthetic data set incorporating job-shop scheduling and vehicle routing problems, as well as on two real-world data sets consisting of demonstrations of experts solving a weapon-to-target assignment problem and a hospital resource allocation problem. We also demonstrate that policies learned from human scheduling demonstration via apprenticeship learning can substantially improve the efficiency of a branch-and-bound search for an optimal schedule. We employ this human-machine collaborative optimization technique on a variant of the weapon-to-target assignment problem. We demonstrate that this technique generates solutions substantially superior to those produced by human domain experts at a rate up to 9.5 times faster than an optimization approach and can be applied to optimally solve problems twice as complex as those solved by a human demonstrator.

cs.AI↗

Mathematical Models of Adaptation in Human-Robot Collaboration

A robot operating in isolation needs to reason over the uncertainty in its model of the world and adapt its own actions to account for this uncertainty. Similarly, a robot interacting with people needs to reason over its uncertainty over the human internal state, as well as over how this state may change, as humans adapt to the robot. This paper summarizes our own work in this area, which depicts the different ways that probabilistic planning and game-theoretic algorithms can enable such reasoning in robotic systems that collaborate with people. We start with a general formulation of the problem as a two-player game with incomplete information. We then articulate the different assumptions within this general formulation, and we explain how these lead to exciting and diverse robot behaviors in real-time interactions with actual human subjects, in a variety of manufacturing, personal robotics and assistive care settings.

cs.RO↗