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Jun Myeong Choi

Publications and source records attributed to Jun Myeong Choi.

8 recordsLinked to original sources

GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures

Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, the accuracy of these methods degrades under sparse-view settings, where limited observations lead to severe ambiguity between geometry, reflectance, and lighting. We introduce GAINS (Gaussian-based Inverse rendering from Sparse multi-view captures), a two-stage inverse rendering framework that leverages foundation models as priors to stabilize geometry and material estimation. The core technical contribution of this paper is an inverse rendering framework that unifies foundation model priors with physically-based representations in an optimization scheme. GAINS first refines geometry using monocular depth, normal, and diffusion priors, and then employs segmentation, intrinsic image decomposition (IID), and diffusion priors to regularize material recovery. Extensive experiments on synthetic and real-world datasets show that GAINS significantly improves material parameter accuracy, relighting quality, and novel-view synthesis compared to state-of-the-art Gaussian-based inverse rendering methods. While GAINS outperforms and remains competitive across a wide range of objects captured with 4 to 32 cameras, the improvement is particularly pronounced under sparse-view settings, where ambiguity is high and learning-based priors become especially beneficial. Project page: https://patrickbail.github.io/gains/

cs.CV

MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos

Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D structure. In monocular settings, however, such constraints are absent, leading to severe scale ambiguity, inaccurate geometry, and weak coupling between appearance optimization and physical simulation. We propose MonoPhysics, a framework for monocular inverse physics estimation of deformable objects using differentiable MPM simulation and 3D Gaussian Splatting, which jointly optimizes geometry, appearance, and physical parameters from a single camera view. We address these challenges through three visual-physical bridges: global scale alignment, physics-aware geometry refinement, and a differentiable position map, which together enable accurate optimization from monocular observations alone. We evaluate on Vid2Sim and our new dataset of elastic and plastic objects, showing that MonoPhysics outperforms existing baselines in monocular settings and achieves performance comparable to multi-view baselines using only a single camera. Our project page is available at https://daniel03c1.github.io/MonoPhysics/

cs.CV

HarmoVid: Relightful Video Portrait Harmonization

We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.

cs.CV

ProJo4D: Progressive Joint Optimization for Sparse-View Inverse Physics Estimation

Neural rendering has advanced significantly in 3D reconstruction and novel view synthesis, and integrating physics into these frameworks opens new applications such as physically accurate digital twins for robotics and XR. However, the inverse problem of estimating physical parameters from visual observations remains challenging. Existing physics-aware neural rendering methods typically require dense multi-view videos, making them impractical for scalable, real-world deployment. Under sparse-view settings, the sequential optimization strategies employed by current approaches suffer from severe error accumulation: inaccuracies in initial 3D reconstruction propagate to subsequent stages, degrading physical state and material parameter estimates. On the other hand, simultaneous optimization of all parameters fails due to the highly non-convex and often non-differentiable nature of the problem. We propose ProJo4D, a progressive joint optimization framework that gradually expands the set of jointly optimized parameters. This design enables physics-informed gradients to refine geometry while avoiding the instability of direct joint optimization over all parameters. Evaluations on synthetic and real-world datasets demonstrate that ProJo4D substantially outperforms prior work in 4D future state prediction and physical parameter estimation, achieving up to 10x improvement in geometric accuracy while maintaining computational efficiency. Please visit the project webpage: https://daniel03c1.github.io/ProJo4D/

cs.CV

Over++: Generative Video Compositing for Layer Interaction Effects

In professional video compositing workflows, artists must manually create environmental interactions-such as shadows, reflections, dust, and splashes-between foreground subjects and background layers. Existing video generative models struggle to preserve the input video while adding such effects, and current video inpainting methods either require costly per-frame masks or yield implausible results. We introduce augmented compositing, a new task that synthesizes realistic, semi-transparent environmental effects conditioned on text prompts and input video layers, while preserving the original scene. To address this task, we present Over++, a video effect generation framework that makes no assumptions about camera pose, scene stationarity, or depth supervision. We construct a paired effect dataset tailored for this task and introduce an unpaired augmentation strategy that preserves text-driven editability. Our method also supports optional mask control and keyframe guidance without requiring dense annotations. Despite training on limited data, Over++ produces diverse and realistic environmental effects and outperforms existing baselines in both effect generation and scene preservation.

cs.CV

PPS-Ctrl: Controllable Sim-to-Real Translation for Colonoscopy Depth Estimation

Accurate depth estimation enhances endoscopy navigation and diagnostics, but obtaining ground-truth depth in clinical settings is challenging. Synthetic datasets are often used for training, yet the domain gap limits generalization to real data. We propose a novel image-to-image translation framework that preserves structure while generating realistic textures from clinical data. Our key innovation integrates Stable Diffusion with ControlNet, conditioned on a latent representation extracted from a Per-Pixel Shading (PPS) map. PPS captures surface lighting effects, providing a stronger structural constraint than depth maps. Experiments show our approach produces more realistic translations and improves depth estimation over GAN-based MI-CycleGAN. Our code is publicly accessible at https://github.com/anaxqx/PPS-Ctrl.

cs.CV

ScribbleLight: Single Image Indoor Relighting with Scribbles

Image-based relighting of indoor rooms creates an immersive virtual understanding of the space, which is useful for interior design, virtual staging, and real estate. Relighting indoor rooms from a single image is especially challenging due to complex illumination interactions between multiple lights and cluttered objects featuring a large variety in geometrical and material complexity. Recently, generative models have been successfully applied to image-based relighting conditioned on a target image or a latent code, albeit without detailed local lighting control. In this paper, we introduce ScribbleLight, a generative model that supports local fine-grained control of lighting effects through scribbles that describe changes in lighting. Our key technical novelty is an Albedo-conditioned Stable Image Diffusion model that preserves the intrinsic color and texture of the original image after relighting and an encoder-decoder-based ControlNet architecture that enables geometry-preserving lighting effects with normal map and scribble annotations. We demonstrate ScribbleLight's ability to create different lighting effects (e.g., turning lights on/off, adding highlights, cast shadows, or indirect lighting from unseen lights) from sparse scribble annotations.

cs.CV

Personalized Video Relighting With an At-Home Light Stage

In this paper, we develop a personalized video relighting algorithm that produces high-quality and temporally consistent relit videos under any pose, expression, and lighting condition in real-time. Existing relighting algorithms typically rely either on publicly available synthetic data, which yields poor relighting results, or on actual light stage data which is difficult to acquire. We show that by just capturing recordings of a user watching YouTube videos on a monitor we can train a personalized algorithm capable of performing high-quality relighting under any condition. Our key contribution is a novel image-based neural relighting architecture that effectively separates the intrinsic appearance features - the geometry and reflectance of the face - from the source lighting and then combines them with the target lighting to generate a relit image. This neural architecture enables smoothing of intrinsic appearance features leading to temporally stable video relighting. Both qualitative and quantitative evaluations show that our architecture improves portrait image relighting quality and temporal consistency over state-of-the-art approaches on both casually captured `Light Stage at Your Desk' (LSYD) and light-stage-captured `One Light At a Time' (OLAT) datasets.

cs.CV