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Jun Wan

Publications and source records attributed to Jun Wan.

At least 109 records · Page 6Linked to original sources

On Updating and Querying Submatrices

In this paper, we study the $d$-dimensional update-query problem. We provide lower bounds on update and query running times, assuming a long-standing conjecture on min-plus matrix multiplication, as well as algorithms that are close to the lower bounds. Given a $d$-dimensional matrix, an \textit{update} changes each element in a given submatrix from $x$ to $x\bigtriangledown v$, where $v$ is a given constant. A \textit{query} returns the $\bigtriangleup$ of all elements in a given submatrix. We study the cases where $\bigtriangledown$ and $\bigtriangleup$ are both commutative and associative binary operators. When $d = 1$, updates and queries can be performed in $O(\log N)$ worst-case time for many $(\bigtriangledown,\bigtriangleup)$ by using a segment tree with lazy propagation. However, when $d\ge 2$, similar techniques usually cannot be generalized. We show that if min-plus matrix multiplication cannot be computed in $O(N^{3-\varepsilon})$ time for any $\varepsilon>0$ (which is widely believed to be the case), then for $(\bigtriangledown,\bigtriangleup)=(+,\min)$, either updates or queries cannot both run in $O(N^{1-\varepsilon})$ time for any constant $\varepsilon>0$, or preprocessing cannot run in polynomial time. Finally, we show a special case where lazy propagation can be generalized for $d\ge 2$ and where updates and queries can run in $O(\log^d N)$ worst-case time. We present an algorithm that meets this running time and is simpler than similar algorithms of previous works.

cs.DS↗

Robust Face Alignment by Multi-order High-precision Hourglass Network

Heatmap regression (HR) has become one of the mainstream approaches for face alignment and has obtained promising results under constrained environments. However, when a face image suffers from large pose variations, heavy occlusions and complicated illuminations, the performances of HR methods degrade greatly due to the low resolutions of the generated landmark heatmaps and the exclusion of important high-order information that can be used to learn more discriminative features. To address the alignment problem for faces with extremely large poses and heavy occlusions, this paper proposes a heatmap subpixel regression (HSR) method and a multi-order cross geometry-aware (MCG) model, which are seamlessly integrated into a novel multi-order high-precision hourglass network (MHHN). The HSR method is proposed to achieve high-precision landmark detection by a well-designed subpixel detection loss (SDL) and subpixel detection technology (SDT). At the same time, the MCG model is able to use the proposed multi-order cross information to learn more discriminative representations for enhancing facial geometric constraints and context information. To the best of our knowledge, this is the first study to explore heatmap subpixel regression for robust and high-precision face alignment. The experimental results from challenging benchmark datasets demonstrate that our approach outperforms state-of-the-art methods in the literature.

cs.CV↗

Think about boundary: Fusing multi-level boundary information for landmark heatmap regression

Although current face alignment algorithms have obtained pretty good performances at predicting the location of facial landmarks, huge challenges remain for faces with severe occlusion and large pose variations, etc. On the contrary, semantic location of facial boundary is more likely to be reserved and estimated on these scenes. Therefore, we study a two-stage but end-to-end approach for exploring the relationship between the facial boundary and landmarks to get boundary-aware landmark predictions, which consists of two modules: the self-calibrated boundary estimation (SCBE) module and the boundary-aware landmark transform (BALT) module. In the SCBE module, we modify the stem layers and employ intermediate supervision to help generate high-quality facial boundary heatmaps. Boundary-aware features inherited from the SCBE module are integrated into the BALT module in a multi-scale fusion framework to better model the transformation from boundary to landmark heatmap. Experimental results conducted on the challenging benchmark datasets demonstrate that our approach outperforms state-of-the-art methods in the literature.

cs.CV↗

Searching Multi-Rate and Multi-Modal Temporal Enhanced Networks for Gesture Recognition

Gesture recognition has attracted considerable attention owing to its great potential in applications. Although the great progress has been made recently in multi-modal learning methods, existing methods still lack effective integration to fully explore synergies among spatio-temporal modalities effectively for gesture recognition. The problems are partially due to the fact that the existing manually designed network architectures have low efficiency in the joint learning of multi-modalities. In this paper, we propose the first neural architecture search (NAS)-based method for RGB-D gesture recognition. The proposed method includes two key components: 1) enhanced temporal representation via the proposed 3D Central Difference Convolution (3D-CDC) family, which is able to capture rich temporal context via aggregating temporal difference information; and 2) optimized backbones for multi-sampling-rate branches and lateral connections among varied modalities. The resultant multi-modal multi-rate network provides a new perspective to understand the relationship between RGB and depth modalities and their temporal dynamics. Comprehensive experiments are performed on three benchmark datasets (IsoGD, NvGesture, and EgoGesture), demonstrating the state-of-the-art performance in both single- and multi-modality settings.The code is available at https://github.com/ZitongYu/3DCDC-NAS

cs.CV↗

DeepGini: Prioritizing Massive Tests to Enhance the Robustness of Deep Neural Networks

Deep neural networks (DNN) have been deployed in many software systems to assist in various classification tasks. In company with the fantastic effectiveness in classification, DNNs could also exhibit incorrect behaviors and result in accidents and losses. Therefore, testing techniques that can detect incorrect DNN behaviors and improve DNN quality are extremely necessary and critical. However, the testing oracle, which defines the correct output for a given input, is often not available in the automated testing. To obtain the oracle information, the testing tasks of DNN-based systems usually require expensive human efforts to label the testing data, which significantly slows down the process of quality assurance. To mitigate this problem, we propose DeepGini, a test prioritization technique designed based on a statistical perspective of DNN. Such a statistical perspective allows us to reduce the problem of measuring misclassification probability to the problem of measuring set impurity, which allows us to quickly identify possibly-misclassified tests. To evaluate, we conduct an extensive empirical study on popular datasets and prevalent DNN models. The experimental results demonstrate that DeepGini outperforms existing coverage-based techniques in prioritizing tests regarding both effectiveness and efficiency. Meanwhile, we observe that the tests prioritized at the front by DeepGini are more effective in improving the DNN quality in comparison with the coverage-based techniques.

cs.SE↗

Cross-ethnicity Face Anti-spoofing Recognition Challenge: A Review

Face anti-spoofing is critical to prevent face recognition systems from a security breach. The biometrics community has %possessed achieved impressive progress recently due the excellent performance of deep neural networks and the availability of large datasets. Although ethnic bias has been verified to severely affect the performance of face recognition systems, it still remains an open research problem in face anti-spoofing. Recently, a multi-ethnic face anti-spoofing dataset, CASIA-SURF CeFA, has been released with the goal of measuring the ethnic bias. It is the largest up to date cross-ethnicity face anti-spoofing dataset covering $3$ ethnicities, $3$ modalities, $1,607$ subjects, 2D plus 3D attack types, and the first dataset including explicit ethnic labels among the recently released datasets for face anti-spoofing. We organized the Chalearn Face Anti-spoofing Attack Detection Challenge which consists of single-modal (e.g., RGB) and multi-modal (e.g., RGB, Depth, Infrared (IR)) tracks around this novel resource to boost research aiming to alleviate the ethnic bias. Both tracks have attracted $340$ teams in the development stage, and finally 11 and 8 teams have submitted their codes in the single-modal and multi-modal face anti-spoofing recognition challenges, respectively. All the results were verified and re-ran by the organizing team, and the results were used for the final ranking. This paper presents an overview of the challenge, including its design, evaluation protocol and a summary of results. We analyze the top ranked solutions and draw conclusions derived from the competition. In addition we outline future work directions.

cs.CV↗

CASIA-SURF CeFA: A Benchmark for Multi-modal Cross-ethnicity Face Anti-spoofing

Ethnic bias has proven to negatively affect the performance of face recognition systems, and it remains an open research problem in face anti-spoofing. In order to study the ethnic bias for face anti-spoofing, we introduce the largest up to date CASIA-SURF Cross-ethnicity Face Anti-spoofing (CeFA) dataset (briefly named CeFA), covering $3$ ethnicities, $3$ modalities, $1,607$ subjects, and 2D plus 3D attack types. Four protocols are introduced to measure the affect under varied evaluation conditions, such as cross-ethnicity, unknown spoofs or both of them. To the best of our knowledge, CeFA is the first dataset including explicit ethnic labels in current published/released datasets for face anti-spoofing. Then, we propose a novel multi-modal fusion method as a strong baseline to alleviate these bias, namely, the static-dynamic fusion mechanism applied in each modality (i.e., RGB, Depth and infrared image). Later, a partially shared fusion strategy is proposed to learn complementary information from multiple modalities. Extensive experiments demonstrate that the proposed method achieves state-of-the-art results on the CASIA-SURF, OULU-NPU, SiW and the CeFA dataset.

cs.CV↗

CASIA-SURF: A Large-scale Multi-modal Benchmark for Face Anti-spoofing

Face anti-spoofing is essential to prevent face recognition systems from a security breach. Much of the progresses have been made by the availability of face anti-spoofing benchmark datasets in recent years. However, existing face anti-spoofing benchmarks have limited number of subjects ($\le\negmedspace170$) and modalities ($\leq\negmedspace2$), which hinder the further development of the academic community. To facilitate face anti-spoofing research, we introduce a large-scale multi-modal dataset, namely CASIA-SURF, which is the largest publicly available dataset for face anti-spoofing in terms of both subjects and modalities. Specifically, it consists of $1,000$ subjects with $21,000$ videos and each sample has $3$ modalities (i.e., RGB, Depth and IR). We also provide comprehensive evaluation metrics, diverse evaluation protocols, training/validation/testing subsets and a measurement tool, developing a new benchmark for face anti-spoofing. Moreover, we present a novel multi-modal multi-scale fusion method as a strong baseline, which performs feature re-weighting to select the more informative channel features while suppressing the less useful ones for each modality across different scales. Extensive experiments have been conducted on the proposed dataset to verify its significance and generalization capability. The dataset is available at https://sites.google.com/qq.com/face-anti-spoofing/welcome/challengecvpr2019?authuser=0

cs.CV↗

Static and Dynamic Fusion for Multi-modal Cross-ethnicity Face Anti-spoofing

Regardless of the usage of deep learning and handcrafted methods, the dynamic information from videos and the effect of cross-ethnicity are rarely considered in face anti-spoofing. In this work, we propose a static-dynamic fusion mechanism for multi-modal face anti-spoofing. Inspired by motion divergences between real and fake faces, we incorporate the dynamic image calculated by rank pooling with static information into a conventional neural network (CNN) for each modality (i.e., RGB, Depth and infrared (IR)). Then, we develop a partially shared fusion method to learn complementary information from multiple modalities. Furthermore, in order to study the generalization capability of the proposal in terms of cross-ethnicity attacks and unknown spoofs, we introduce the largest public cross-ethnicity Face Anti-spoofing (CASIA-CeFA) dataset, covering 3 ethnicities, 3 modalities, 1607 subjects, and 2D plus 3D attack types. Experiments demonstrate that the proposed method achieves state-of-the-art results on CASIA-CeFA, CASIA-SURF, OULU-NPU and SiW.

cs.CV↗

WiderPerson: A Diverse Dataset for Dense Pedestrian Detection in the Wild

Pedestrian detection has achieved significant progress with the availability of existing benchmark datasets. However, there is a gap in the diversity and density between real world requirements and current pedestrian detection benchmarks: 1) most of existing datasets are taken from a vehicle driving through the regular traffic scenario, usually leading to insufficient diversity; 2) crowd scenarios with highly occluded pedestrians are still under represented, resulting in low density. To narrow this gap and facilitate future pedestrian detection research, we introduce a large and diverse dataset named WiderPerson for dense pedestrian detection in the wild. This dataset involves five types of annotations in a wide range of scenarios, no longer limited to the traffic scenario. There are a total of $13,382$ images with $399,786$ annotations, i.e., $29.87$ annotations per image, which means this dataset contains dense pedestrians with various kinds of occlusions. Hence, pedestrians in the proposed dataset are extremely challenging due to large variations in the scenario and occlusion, which is suitable to evaluate pedestrian detectors in the wild. We introduce an improved Faster R-CNN and the vanilla RetinaNet to serve as baselines for the new pedestrian detection benchmark. Several experiments are conducted on previous datasets including Caltech-USA and CityPersons to analyze the generalization capabilities of the proposed dataset and we achieve state-of-the-art performances on these previous datasets without bells and whistles. Finally, we analyze common failure cases and find the classification ability of pedestrian detector needs to be improved to reduce false alarm and miss detection rates. The proposed dataset is available at http://www.cbsr.ia.ac.cn/users/sfzhang/WiderPerson

cs.CV↗

ChaLearn Looking at People: IsoGD and ConGD Large-scale RGB-D Gesture Recognition

The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than $200$ teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-truth annotations of gesture recognition, and provide a detailed analysis of the current state-of-the-art methods for large-scale isolated and continuous gesture recognition based on RGB-D video sequences. In addition to recognition rate and mean jaccard index (MJI) as evaluation metrics used in our previous challenges, we also introduce the corrected segmentation rate (CSR) metric to evaluate the performance of temporal segmentation for continuous gesture recognition. Furthermore, we propose a bidirectional long short-term memory (Bi-LSTM) baseline method, determining the video division points based on the skeleton points extracted by convolutional pose machine (CPM). Experiments demonstrate that the proposed Bi-LSTM outperforms the state-of-the-art methods with an absolute improvement of $8.1\%$ (from $0.8917$ to $0.9639$) of CSR.

cs.CV↗

A Dataset and Benchmark for Large-scale Multi-modal Face Anti-spoofing

Face anti-spoofing is essential to prevent face recognition systems from a security breach. Much of the progresses have been made by the availability of face anti-spoofing benchmark datasets in recent years. However, existing face anti-spoofing benchmarks have limited number of subjects ($\le\negmedspace170$) and modalities ($\leq\negmedspace2$), which hinder the further development of the academic community. To facilitate face anti-spoofing research, we introduce a large-scale multi-modal dataset, namely CASIA-SURF, which is the largest publicly available dataset for face anti-spoofing in terms of both subjects and visual modalities. Specifically, it consists of $1,000$ subjects with $21,000$ videos and each sample has $3$ modalities (i.e., RGB, Depth and IR). We also provide a measurement set, evaluation protocol and training/validation/testing subsets, developing a new benchmark for face anti-spoofing. Moreover, we present a new multi-modal fusion method as baseline, which performs feature re-weighting to select the more informative channel features while suppressing the less useful ones for each modal. Extensive experiments have been conducted on the proposed dataset to verify its significance and generalization capability. The dataset is available at https://sites.google.com/qq.com/chalearnfacespoofingattackdete

cs.CV↗

Exploiting temporal and depth information for multi-frame face anti-spoofing

Face anti-spoofing is significant to the security of face recognition systems. Previous works on depth supervised learning have proved the effectiveness for face anti-spoofing. Nevertheless, they only considered the depth as an auxiliary supervision in the single frame. Different from these methods, we develop a new method to estimate depth information from multiple RGB frames and propose a depth-supervised architecture which can efficiently encodes spatiotemporal information for presentation attack detection. It includes two novel modules: optical flow guided feature block (OFFB) and convolution gated recurrent units (ConvGRU) module, which are designed to extract short-term and long-term motion to discriminate living and spoofing faces. Extensive experiments demonstrate that the proposed approach achieves state-of-the-art results on four benchmark datasets, namely OULU-NPU, SiW, CASIA-MFSD, and Replay-Attack.

cs.CV↗

Representation based and Attention augmented Meta learning

Deep learning based computer vision fails to work when labeled images are scarce. Recently, Meta learning algorithm has been confirmed as a promising way to improve the ability of learning from few images for computer vision. However, previous Meta learning approaches expose problems: 1) they ignored the importance of attention mechanism for the Meta learner; 2) they didn't give the Meta learner the ability of well using the past knowledge which can help to express images into high representations, resulting in that the Meta learner has to solve few shot learning task directly from the original high dimensional RGB images. In this paper, we argue that the attention mechanism and the past knowledge are crucial for the Meta learner, and the Meta learner should be trained on high representations of the RGB images instead of directly on the original ones. Based on these arguments, we propose two methods: Attention augmented Meta Learning (AML) and Representation based and Attention augmented Meta Learning(RAML). The method AML aims to improve the Meta learner's attention ability by explicitly embedding an attention model into its network. The method RAML aims to give the Meta learner the ability of leveraging the past learned knowledge to reduce the dimension of the original input data by expressing it into high representations, and help the Meta learner to perform well. Extensive experiments demonstrate the effectiveness of the proposed models, with state-of-the-art few shot learning performances on several few shot learning benchmarks. The source code of our proposed methods will be released soon to facilitate further studies on those aforementioned problem.

cs.LG↗

RGB-D-based Human Motion Recognition with Deep Learning: A Survey

Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research.

cs.CV↗

Cooperative Training of Deep Aggregation Networks for RGB-D Action Recognition

A novel deep neural network training paradigm that exploits the conjoint information in multiple heterogeneous sources is proposed. Specifically, in a RGB-D based action recognition task, it cooperatively trains a single convolutional neural network (named c-ConvNet) on both RGB visual features and depth features, and deeply aggregates the two kinds of features for action recognition. Differently from the conventional ConvNet that learns the deep separable features for homogeneous modality-based classification with only one softmax loss function, the c-ConvNet enhances the discriminative power of the deeply learned features and weakens the undesired modality discrepancy by jointly optimizing a ranking loss and a softmax loss for both homogeneous and heterogeneous modalities. The ranking loss consists of intra-modality and cross-modality triplet losses, and it reduces both the intra-modality and cross-modality feature variations. Furthermore, the correlations between RGB and depth data are embedded in the c-ConvNet, and can be retrieved by either of the modalities and contribute to the recognition in the case even only one of the modalities is available. The proposed method was extensively evaluated on two large RGB-D action recognition datasets, ChaLearn LAP IsoGD and NTU RGB+D datasets, and one small dataset, SYSU 3D HOI, and achieved state-of-the-art results.

cs.CV↗

Multi-Modality Fusion based on Consensus-Voting and 3D Convolution for Isolated Gesture Recognition

Recently, the popularity of depth-sensors such as Kinect has made depth videos easily available while its advantages have not been fully exploited. This paper investigates, for gesture recognition, to explore the spatial and temporal information complementarily embedded in RGB and depth sequences. We propose a convolutional twostream consensus voting network (2SCVN) which explicitly models both the short-term and long-term structure of the RGB sequences. To alleviate distractions from background, a 3d depth-saliency ConvNet stream (3DDSN) is aggregated in parallel to identify subtle motion characteristics. These two components in an unified framework significantly improve the recognition accuracy. On the challenging Chalearn IsoGD benchmark, our proposed method outperforms the first place on the leader-board by a large margin (10.29%) while also achieving the best result on RGBD-HuDaAct dataset (96.74%). Both quantitative experiments and qualitative analysis shows the effectiveness of our proposed framework and codes will be released to facilitate future research.

cs.CV↗

Information Cascades on Arbitrary Topologies

In this paper, we study information cascades on graphs. In this setting, each node in the graph represents a person. One after another, each person has to take a decision based on a private signal as well as the decisions made by earlier neighboring nodes. Such information cascades commonly occur in practice and have been studied in complete graphs where everyone can overhear the decisions of every other player. It is known that information cascades can be fragile and based on very little information, and that they have a high likelihood of being wrong. Generalizing the problem to arbitrary graphs reveals interesting insights. In particular, we show that in a random graph $G(n,q)$, for the right value of $q$, the number of nodes making a wrong decision is logarithmic in $n$. That is, in the limit for large $n$, the fraction of players that make a wrong decision tends to zero. This is intriguing because it contrasts to the two natural corner cases: empty graph (everyone decides independently based on his private signal) and complete graph (all decisions are heard by all nodes). In both of these cases a constant fraction of nodes make a wrong decision in expectation. Thus, our result shows that while both too little and too much information sharing causes nodes to take wrong decisions, for exactly the right amount of information sharing, asymptotically everyone can be right. We further show that this result in random graphs is asymptotically optimal for any topology, even if nodes follow a globally optimal algorithmic strategy. Based on the analysis of random graphs, we explore how topology impacts global performance and construct an optimal deterministic topology among layer graphs.

cs.SI↗