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Jun Wang

Publications and source records attributed to Jun Wang.

At least 613 records · Page 34Linked to original sources

SDPose: Tokenized Pose Estimation via Circulation-Guide Self-Distillation

Recently, transformer-based methods have achieved state-of-the-art prediction quality on human pose estimation(HPE). Nonetheless, most of these top-performing transformer-based models are too computation-consuming and storage-demanding to deploy on edge computing platforms. Those transformer-based models that require fewer resources are prone to under-fitting due to their smaller scale and thus perform notably worse than their larger counterparts. Given this conundrum, we introduce SDPose, a new self-distillation method for improving the performance of small transformer-based models. To mitigate the problem of under-fitting, we design a transformer module named Multi-Cycled Transformer(MCT) based on multiple-cycled forwards to more fully exploit the potential of small model parameters. Further, in order to prevent the additional inference compute-consuming brought by MCT, we introduce a self-distillation scheme, extracting the knowledge from the MCT module to a naive forward model. Specifically, on the MSCOCO validation dataset, SDPose-T obtains 69.7% mAP with 4.4M parameters and 1.8 GFLOPs. Furthermore, SDPose-S-V2 obtains 73.5% mAP on the MSCOCO validation dataset with 6.2M parameters and 4.7 GFLOPs, achieving a new state-of-the-art among predominant tiny neural network methods. Our code is available at https://github.com/MartyrPenink/SDPose.

cs.CV↗

Backdoor Attack on Multilingual Machine Translation

While multilingual machine translation (MNMT) systems hold substantial promise, they also have security vulnerabilities. Our research highlights that MNMT systems can be susceptible to a particularly devious style of backdoor attack, whereby an attacker injects poisoned data into a low-resource language pair to cause malicious translations in other languages, including high-resource languages. Our experimental results reveal that injecting less than 0.01% poisoned data into a low-resource language pair can achieve an average 20% attack success rate in attacking high-resource language pairs. This type of attack is of particular concern, given the larger attack surface of languages inherent to low-resource settings. Our aim is to bring attention to these vulnerabilities within MNMT systems with the hope of encouraging the community to address security concerns in machine translation, especially in the context of low-resource languages.

cs.CL↗

Parallel Proportional Fusion of Spiking Quantum Neural Network for Optimizing Image Classification

The recent emergence of the hybrid quantum-classical neural network (HQCNN) architecture has garnered considerable attention due to the potential advantages associated with integrating quantum principles to enhance various facets of machine learning algorithms and computations. However, the current investigated serial structure of HQCNN, wherein information sequentially passes from one network to another, often imposes limitations on the trainability and expressivity of the network. In this study, we introduce a novel architecture termed Parallel Proportional Fusion of Quantum and Spiking Neural Networks (PPF-QSNN). The dataset information is simultaneously fed into both the spiking neural network and the variational quantum circuits, with the outputs amalgamated in proportion to their individual contributions. We systematically assess the impact of diverse PPF-QSNN parameters on network performance for image classification, aiming to identify the optimal configuration. Numerical results on the MNIST dataset unequivocally illustrate that our proposed PPF-QSNN outperforms both the existing spiking neural network and the serial quantum neural network across metrics such as accuracy, loss, and robustness. This study introduces a novel and effective amalgamation approach for HQCNN, thereby laying the groundwork for the advancement and application of quantum advantage in artificial intelligent computations.

quant-ph↗

ALISA: Accelerating Large Language Model Inference via Sparsity-Aware KV Caching

The Transformer architecture has significantly advanced natural language processing (NLP) and has been foundational in developing large language models (LLMs) such as LLaMA and OPT, which have come to dominate a broad range of NLP tasks. Despite their superior accuracy, LLMs present unique challenges in practical inference, concerning the compute and memory-intensive nature. Thanks to the autoregressive characteristic of LLM inference, KV caching for the attention layers in Transformers can effectively accelerate LLM inference by substituting quadratic-complexity computation with linear-complexity memory accesses. Yet, this approach requires increasing memory as demand grows for processing longer sequences. The overhead leads to reduced throughput due to I/O bottlenecks and even out-of-memory errors, particularly on resource-constrained systems like a single commodity GPU. In this paper, we propose ALISA, a novel algorithm-system co-design solution to address the challenges imposed by KV caching. On the algorithm level, ALISA prioritizes tokens that are most important in generating a new token via a Sparse Window Attention (SWA) algorithm. SWA introduces high sparsity in attention layers and reduces the memory footprint of KV caching at negligible accuracy loss. On the system level, ALISA employs three-phase token-level dynamical scheduling and optimizes the trade-off between caching and recomputation, thus maximizing the overall performance in resource-constrained systems. In a single GPU-CPU system, we demonstrate that under varying workloads, ALISA improves the throughput of baseline systems such as FlexGen and vLLM by up to 3X and 1.9X, respectively.

cs.AI↗

A Theoretical Understanding of Gradient Bias in Meta-Reinforcement Learning

Gradient-based Meta-RL (GMRL) refers to methods that maintain two-level optimisation procedures wherein the outer-loop meta-learner guides the inner-loop gradient-based reinforcement learner to achieve fast adaptations. In this paper, we develop a unified framework that describes variations of GMRL algorithms and points out that existing stochastic meta-gradient estimators adopted by GMRL are actually \textbf{biased}. Such meta-gradient bias comes from two sources: 1) the compositional bias incurred by the two-level problem structure, which has an upper bound of $\mathcal{O}\big(Kα^{K}\hatσ_{\text{In}}|τ|^{-0.5}\big)$ \emph{w.r.t.} inner-loop update step $K$, learning rate $α$, estimate variance $\hatσ^{2}_{\text{In}}$ and sample size $|τ|$, and 2) the multi-step Hessian estimation bias $\hatΔ_{H}$ due to the use of autodiff, which has a polynomial impact $\mathcal{O}\big((K-1)(\hatΔ_{H})^{K-1}\big)$ on the meta-gradient bias. We study tabular MDPs empirically and offer quantitative evidence that testifies our theoretical findings on existing stochastic meta-gradient estimators. Furthermore, we conduct experiments on Iterated Prisoner's Dilemma and Atari games to show how other methods such as off-policy learning and low-bias estimator can help fix the gradient bias for GMRL algorithms in general.

cs.LG↗

Language and Sketching: An LLM-driven Interactive Multimodal Multitask Robot Navigation Framework

The socially-aware navigation system has evolved to adeptly avoid various obstacles while performing multiple tasks, such as point-to-point navigation, human-following, and -guiding. However, a prominent gap persists: in Human-Robot Interaction (HRI), the procedure of communicating commands to robots demands intricate mathematical formulations. Furthermore, the transition between tasks does not quite possess the intuitive control and user-centric interactivity that one would desire. In this work, we propose an LLM-driven interactive multimodal multitask robot navigation framework, termed LIM2N, to solve the above new challenge in the navigation field. We achieve this by first introducing a multimodal interaction framework where language and hand-drawn inputs can serve as navigation constraints and control objectives. Next, a reinforcement learning agent is built to handle multiple tasks with the received information. Crucially, LIM2N creates smooth cooperation among the reasoning of multimodal input, multitask planning, and adaptation and processing of the intelligent sensing modules in the complicated system. Extensive experiments are conducted in both simulation and the real world demonstrating that LIM2N has superior user needs understanding, alongside an enhanced interactive experience.

cs.RO↗

Privacy-Preserving Face Recognition Using Trainable Feature Subtraction

The widespread adoption of face recognition has led to increasing privacy concerns, as unauthorized access to face images can expose sensitive personal information. This paper explores face image protection against viewing and recovery attacks. Inspired by image compression, we propose creating a visually uninformative face image through feature subtraction between an original face and its model-produced regeneration. Recognizable identity features within the image are encouraged by co-training a recognition model on its high-dimensional feature representation. To enhance privacy, the high-dimensional representation is crafted through random channel shuffling, resulting in randomized recognizable images devoid of attacker-leverageable texture details. We distill our methodologies into a novel privacy-preserving face recognition method, MinusFace. Experiments demonstrate its high recognition accuracy and effective privacy protection. Its code is available at https://github.com/Tencent/TFace.

cs.CV↗

TaxAI: A Dynamic Economic Simulator and Benchmark for Multi-Agent Reinforcement Learning

Taxation and government spending are crucial tools for governments to promote economic growth and maintain social equity. However, the difficulty in accurately predicting the dynamic strategies of diverse self-interested households presents a challenge for governments to implement effective tax policies. Given its proficiency in modeling other agents in partially observable environments and adaptively learning to find optimal policies, Multi-Agent Reinforcement Learning (MARL) is highly suitable for solving dynamic games between the government and numerous households. Although MARL shows more potential than traditional methods such as the genetic algorithm and dynamic programming, there is a lack of large-scale multi-agent reinforcement learning economic simulators. Therefore, we propose a MARL environment, named \textbf{TaxAI}, for dynamic games involving $N$ households, government, firms, and financial intermediaries based on the Bewley-Aiyagari economic model. Our study benchmarks 2 traditional economic methods with 7 MARL methods on TaxAI, demonstrating the effectiveness and superiority of MARL algorithms. Moreover, TaxAI's scalability in simulating dynamic interactions between the government and 10,000 households, coupled with real-data calibration, grants it a substantial improvement in scale and reality over existing simulators. Therefore, TaxAI is the most realistic economic simulator for optimal tax policy, which aims to generate feasible recommendations for governments and individuals.

cs.CE↗

Restoring Ancient Ideograph: A Multimodal Multitask Neural Network Approach

Cultural heritage serves as the enduring record of human thought and history. Despite significant efforts dedicated to the preservation of cultural relics, many ancient artefacts have been ravaged irreversibly by natural deterioration and human actions. Deep learning technology has emerged as a valuable tool for restoring various kinds of cultural heritages, including ancient text restoration. Previous research has approached ancient text restoration from either visual or textual perspectives, often overlooking the potential of synergizing multimodal information. This paper proposes a novel Multimodal Multitask Restoring Model (MMRM) to restore ancient texts, particularly emphasising the ideograph. This model combines context understanding with residual visual information from damaged ancient artefacts, enabling it to predict damaged characters and generate restored images simultaneously. We tested the MMRM model through experiments conducted on both simulated datasets and authentic ancient inscriptions. The results show that the proposed method gives insightful restoration suggestions in both simulation experiments and real-world scenarios. To the best of our knowledge, this work represents the pioneering application of multimodal deep learning in ancient text restoration, which will contribute to the understanding of ancient society and culture in digital humanities fields.

cs.CL↗

Looking Ahead to Avoid Being Late: Solving Hard-Constrained Traveling Salesman Problem

Many real-world problems can be formulated as a constrained Traveling Salesman Problem (TSP). However, the constraints are always complex and numerous, making the TSPs challenging to solve. When the number of complicated constraints grows, it is time-consuming for traditional heuristic algorithms to avoid illegitimate outcomes. Learning-based methods provide an alternative to solve TSPs in a soft manner, which also supports GPU acceleration to generate solutions quickly. Nevertheless, the soft manner inevitably results in difficulty solving hard-constrained problems with learning algorithms, and the conflicts between legality and optimality may substantially affect the optimality of the solution. To overcome this problem and to have an effective solution against hard constraints, we proposed a novel learning-based method that uses looking-ahead information as the feature to improve the legality of TSP with Time Windows (TSPTW) solutions. Besides, we constructed TSPTW datasets with hard constraints in order to accurately evaluate and benchmark the statistical performance of various approaches, which can serve the community for future research. With comprehensive experiments on diverse datasets, MUSLA outperforms existing baselines and shows generalizability potential.

cs.AI↗

Scene Graph Aided Radiology Report Generation

Radiology report generation (RRG) methods often lack sufficient medical knowledge to produce clinically accurate reports. The scene graph contains rich information to describe the objects in an image. We explore enriching the medical knowledge for RRG via a scene graph, which has not been done in the current RRG literature. To this end, we propose the Scene Graph aided RRG (SGRRG) network, a framework that generates region-level visual features, predicts anatomical attributes, and leverages an automatically generated scene graph, thus achieving medical knowledge distillation in an end-to-end manner. SGRRG is composed of a dedicated scene graph encoder responsible for translating the scene graph, and a scene graph-aided decoder that takes advantage of both patch-level and region-level visual information. A fine-grained, sentence-level attention method is designed to better dis-till the scene graph information. Extensive experiments demonstrate that SGRRG outperforms previous state-of-the-art methods in report generation and can better capture abnormal findings.

cs.CV↗

ZSL-RPPO: Zero-Shot Learning for Quadrupedal Locomotion in Challenging Terrains using Recurrent Proximal Policy Optimization

We present ZSL-RPPO, an improved zero-shot learning architecture that overcomes the limitations of teacher-student neural networks and enables generating robust, reliable, and versatile locomotion for quadrupedal robots in challenging terrains. We propose a new algorithm RPPO (Recurrent Proximal Policy Optimization) that directly trains recurrent neural network in partially observable environments and results in more robust training using domain randomization. Our locomotion controller supports extensive perturbation across simulation-to-reality transfer for both intrinsic and extrinsic physical parameters without further fine-tuning. This can avoid the significant decline of student's performance during simulation-to-reality transfer and therefore enhance the robustness and generalization of the locomotion controller. We deployed our controller on the Unitree A1 and Aliengo robots in real environment and exteroceptive perception is provided by either a solid-state Lidar or a depth camera. Our locomotion controller was tested in various challenging terrains like slippery surfaces, Grassy Terrain, and stairs. Our experiment results and comparison show that our approach significantly outperforms the state-of-the-art.

cs.RO↗

CAMANet: Class Activation Map Guided Attention Network for Radiology Report Generation

Radiology report generation (RRG) has gained increasing research attention because of its huge potential to mitigate medical resource shortages and aid the process of disease decision making by radiologists. Recent advancements in RRG are largely driven by improving a model's capabilities in encoding single-modal feature representations, while few studies explicitly explore the cross-modal alignment between image regions and words. Radiologists typically focus first on abnormal image regions before composing the corresponding text descriptions, thus cross-modal alignment is of great importance to learn a RRG model which is aware of abnormalities in the image. Motivated by this, we propose a Class Activation Map guided Attention Network (CAMANet) which explicitly promotes crossmodal alignment by employing aggregated class activation maps to supervise cross-modal attention learning, and simultaneously enrich the discriminative information. CAMANet contains three complementary modules: a Visual Discriminative Map Generation module to generate the importance/contribution of each visual token; Visual Discriminative Map Assisted Encoder to learn the discriminative representation and enrich the discriminative information; and a Visual Textual Attention Consistency module to ensure the attention consistency between the visual and textual tokens, to achieve the cross-modal alignment. Experimental results demonstrate that CAMANet outperforms previous SOTA methods on two commonly used RRG benchmarks.

cs.CV↗

CyberDemo: Augmenting Simulated Human Demonstration for Real-World Dexterous Manipulation

We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at https://cyber-demo.github.io

cs.RO↗

Ask more, know better: Reinforce-Learned Prompt Questions for Decision Making with Large Language Models

Large language models (LLMs) demonstrate their promise in tackling complicated practical challenges by combining action-based policies with chain of thought (CoT) reasoning. Having high-quality prompts on hand, however, is vital to the framework's effectiveness. Currently, these prompts are handcrafted utilising extensive human labor, resulting in CoT policies that frequently fail to generalise. Human intervention is also required to develop grounding functions that ensure low-level controllers appropriately process CoT reasoning. In this paper, we propose a comprehensive training framework for complex task-solving, incorporating human prior knowledge into the learning of action policies. To that purpose, we offer a new leader-follower bilevel framework that is capable of learning to ask relevant questions (prompts) and subsequently undertaking reasoning to guide the learning of actions. The prompt policy is employed to make introspective revisions based on historical findings, leading the CoT process to consider the anticipated goals and generate outputs that lead to decisive, high-performing actions. The action policy subsequently learns to comprehend and integrate the CoT outputs to take actions. Our empirical data reveal that our framework outperforms leading methods in $5$ decision-making tasks such as Overcooked and FourRoom.

cs.LG↗

Explainable Session-based Recommendation via Path Reasoning

This paper explores providing explainability for session-based recommendation (SR) by path reasoning. Current SR models emphasize accuracy but lack explainability, while traditional path reasoning prioritizes knowledge graph exploration, ignoring sequential patterns present in the session history. Therefore, we propose a generalized hierarchical reinforcement learning framework for SR, which improves the explainability of existing SR models via Path Reasoning, namely PR4SR. Considering the different importance of items to the session, we design the session-level agent to select the items in the session as the starting point for path reasoning and the path-level agent to perform path reasoning. In particular, we design a multi-target reward mechanism to adapt to the skip behaviors of sequential patterns in SR, and introduce path midpoint reward to enhance the exploration efficiency in knowledge graphs. To improve the completeness of the knowledge graph and to diversify the paths of explanation, we incorporate extracted feature information from images into the knowledge graph. We instantiate PR4SR in five state-of-the-art SR models (i.e., GRU4REC, NARM, GCSAN, SR-GNN, SASRec) and compare it with other explainable SR frameworks, to demonstrate the effectiveness of PR4SR for recommendation and explanation tasks through extensive experiments with these approaches on four datasets.

cs.IR↗

GARNN: An Interpretable Graph Attentive Recurrent Neural Network for Predicting Blood Glucose Levels via Multivariate Time Series

Accurate prediction of future blood glucose (BG) levels can effectively improve BG management for people living with diabetes, thereby reducing complications and improving quality of life. The state of the art of BG prediction has been achieved by leveraging advanced deep learning methods to model multi-modal data, i.e., sensor data and self-reported event data, organised as multi-variate time series (MTS). However, these methods are mostly regarded as ``black boxes'' and not entirely trusted by clinicians and patients. In this paper, we propose interpretable graph attentive recurrent neural networks (GARNNs) to model MTS, explaining variable contributions via summarizing variable importance and generating feature maps by graph attention mechanisms instead of post-hoc analysis. We evaluate GARNNs on four datasets, representing diverse clinical scenarios. Upon comparison with twelve well-established baseline methods, GARNNs not only achieve the best prediction accuracy but also provide high-quality temporal interpretability, in particular for postprandial glucose levels as a result of corresponding meal intake and insulin injection. These findings underline the potential of GARNN as a robust tool for improving diabetes care, bridging the gap between deep learning technology and real-world healthcare solutions.

cs.LG↗

Understanding the Role of Cross-Entropy Loss in Fairly Evaluating Large Language Model-based Recommendation

Large language models (LLMs) have gained much attention in the recommendation community; some studies have observed that LLMs, fine-tuned by the cross-entropy loss with a full softmax, could achieve state-of-the-art performance already. However, these claims are drawn from unobjective and unfair comparisons. In view of the substantial quantity of items in reality, conventional recommenders typically adopt a pointwise/pairwise loss function instead for training. This substitute however causes severe performance degradation, leading to under-estimation of conventional methods and over-confidence in the ranking capability of LLMs. In this work, we theoretically justify the superiority of cross-entropy, and showcase that it can be adequately replaced by some elementary approximations with certain necessary modifications. The remarkable results across three public datasets corroborate that even in a practical sense, existing LLM-based methods are not as effective as claimed for next-item recommendation. We hope that these theoretical understandings in conjunction with the empirical results will facilitate an objective evaluation of LLM-based recommendation in the future.

cs.IR↗