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Jun Wang

Publications and source records attributed to Jun Wang.

At least 865 records · Page 48Linked to original sources

PointAttN: You Only Need Attention for Point Cloud Completion

Point cloud completion referring to completing 3D shapes from partial 3D point clouds is a fundamental problem for 3D point cloud analysis tasks. Benefiting from the development of deep neural networks, researches on point cloud completion have made great progress in recent years. However, the explicit local region partition like kNNs involved in existing methods makes them sensitive to the density distribution of point clouds. Moreover, it serves limited receptive fields that prevent capturing features from long-range context information. To solve the problems, we leverage the cross-attention and self-attention mechanisms to design novel neural network for processing point cloud in a per-point manner to eliminate kNNs. Two essential blocks Geometric Details Perception (GDP) and Self-Feature Augment (SFA) are proposed to establish the short-range and long-range structural relationships directly among points in a simple yet effective way via attention mechanism. Then based on GDP and SFA, we construct a new framework with popular encoder-decoder architecture for point cloud completion. The proposed framework, namely PointAttN, is simple, neat and effective, which can precisely capture the structural information of 3D shapes and predict complete point clouds with highly detailed geometries. Experimental results demonstrate that our PointAttN outperforms state-of-the-art methods by a large margin on popular benchmarks like Completion3D and PCN. Code is available at: https://github.com/ohhhyeahhh/PointAttN

cs.CV↗

Feature Fusion Vision Transformer for Fine-Grained Visual Categorization

The core for tackling the fine-grained visual categorization (FGVC) is to learn subtle yet discriminative features. Most previous works achieve this by explicitly selecting the discriminative parts or integrating the attention mechanism via CNN-based approaches.However, these methods enhance the computational complexity and make the modeldominated by the regions containing the most of the objects. Recently, vision trans-former (ViT) has achieved SOTA performance on general image recognition tasks. Theself-attention mechanism aggregates and weights the information from all patches to the classification token, making it perfectly suitable for FGVC. Nonetheless, the classifi-cation token in the deep layer pays more attention to the global information, lacking the local and low-level features that are essential for FGVC. In this work, we proposea novel pure transformer-based framework Feature Fusion Vision Transformer (FFVT)where we aggregate the important tokens from each transformer layer to compensate thelocal, low-level and middle-level information. We design a novel token selection mod-ule called mutual attention weight selection (MAWS) to guide the network effectively and efficiently towards selecting discriminative tokens without introducing extra param-eters. We verify the effectiveness of FFVT on three benchmarks where FFVT achieves the state-of-the-art performance.

cs.CV↗

Image-Goal Navigation in Complex Environments via Modular Learning

We present a novel approach for image-goal navigation, where an agent navigates with a goal image rather than accurate target information, which is more challenging. Our goal is to decouple the learning of navigation goal planning, collision avoidance, and navigation ending prediction, which enables more concentrated learning of each part. This is realized by four different modules. The first module maintains an obstacle map during robot navigation. The second predicts a long-term goal on the real-time map periodically, which can thus convert an image-goal navigation task to several point-goal navigation tasks. To achieve these point-goal navigation tasks, the third module plans collision-free command sets for navigating to these long-term goals. The final module stops the robot properly near the goal image. The four modules are designed or maintained separately, which helps cut down the search time during navigation and improves the generalization to previously unseen real scenes. We evaluate the method in both a simulator and in the real world with a mobile robot. The results in real complex environments show that our method attains at least a $17\%$ increase in navigation success rate and a $23\%$ decrease in navigation collision rate over some state-of-the-art models.

cs.RO↗

Generalizable Information Theoretic Causal Representation

It is evidence that representation learning can improve model's performance over multiple downstream tasks in many real-world scenarios, such as image classification and recommender systems. Existing learning approaches rely on establishing the correlation (or its proxy) between features and the downstream task (labels), which typically results in a representation containing cause, effect and spurious correlated variables of the label. Its generalizability may deteriorate because of the unstability of the non-causal parts. In this paper, we propose to learn causal representation from observational data by regularizing the learning procedure with mutual information measures according to our hypothetical causal graph. The optimization involves a counterfactual loss, based on which we deduce a theoretical guarantee that the causality-inspired learning is with reduced sample complexity and better generalization ability. Extensive experiments show that the models trained on causal representations learned by our approach is robust under adversarial attacks and distribution shift.

cs.LG↗

Reinforcement Learning in Presence of Discrete Markovian Context Evolution

We consider a context-dependent Reinforcement Learning (RL) setting, which is characterized by: a) an unknown finite number of not directly observable contexts; b) abrupt (discontinuous) context changes occurring during an episode; and c) Markovian context evolution. We argue that this challenging case is often met in applications and we tackle it using a Bayesian approach and variational inference. We adapt a sticky Hierarchical Dirichlet Process (HDP) prior for model learning, which is arguably best-suited for Markov process modeling. We then derive a context distillation procedure, which identifies and removes spurious contexts in an unsupervised fashion. We argue that the combination of these two components allows to infer the number of contexts from data thus dealing with the context cardinality assumption. We then find the representation of the optimal policy enabling efficient policy learning using off-the-shelf RL algorithms. Finally, we demonstrate empirically (using gym environments cart-pole swing-up, drone, intersection) that our approach succeeds where state-of-the-art methods of other frameworks fail and elaborate on the reasons for such failures.

cs.LG↗

HRBF-Fusion: Accurate 3D reconstruction from RGB-D data using on-the-fly implicits

Reconstruction of high-fidelity 3D objects or scenes is a fundamental research problem. Recent advances in RGB-D fusion have demonstrated the potential of producing 3D models from consumer-level RGB-D cameras. However, due to the discrete nature and limited resolution of their surface representations (e.g., point- or voxel-based), existing approaches suffer from the accumulation of errors in camera tracking and distortion in the reconstruction, which leads to an unsatisfactory 3D reconstruction. In this paper, we present a method using on-the-fly implicits of Hermite Radial Basis Functions (HRBFs) as a continuous surface representation for camera tracking in an existing RGB-D fusion framework. Furthermore, curvature estimation and confidence evaluation are coherently derived from the inherent surface properties of the on-the-fly HRBF implicits, which devote to a data fusion with better quality. We argue that our continuous but on-the-fly surface representation can effectively mitigate the impact of noise with its robustness and constrain the reconstruction with inherent surface smoothness when being compared with discrete representations. Experimental results on various real-world and synthetic datasets demonstrate that our HRBF-fusion outperforms the state-of-the-art approaches in terms of tracking robustness and reconstruction accuracy.

cs.CV↗

Multi-Agent Constrained Policy Optimisation

Developing reinforcement learning algorithms that satisfy safety constraints is becoming increasingly important in real-world applications. In multi-agent reinforcement learning (MARL) settings, policy optimisation with safety awareness is particularly challenging because each individual agent has to not only meet its own safety constraints, but also consider those of others so that their joint behaviour can be guaranteed safe. Despite its importance, the problem of safe multi-agent learning has not been rigorously studied; very few solutions have been proposed, nor a sharable testing environment or benchmarks. To fill these gaps, in this work, we formulate the safe MARL problem as a constrained Markov game and solve it with policy optimisation methods. Our solutions -- Multi-Agent Constrained Policy Optimisation (MACPO) and MAPPO-Lagrangian -- leverage the theories from both constrained policy optimisation and multi-agent trust region learning. Crucially, our methods enjoy theoretical guarantees of both monotonic improvement in reward and satisfaction of safety constraints at every iteration. To examine the effectiveness of our methods, we develop the benchmark suite of Safe Multi-Agent MuJoCo that involves a variety of MARL baselines. Experimental results justify that MACPO/MAPPO-Lagrangian can consistently satisfy safety constraints, meanwhile achieving comparable performance to strong baselines.

cs.AI↗

Settling the Communication Complexity for Distributed Offline Reinforcement Learning

We study a novel setting in offline reinforcement learning (RL) where a number of distributed machines jointly cooperate to solve the problem but only one single round of communication is allowed and there is a budget constraint on the total number of information (in terms of bits) that each machine can send out. For value function prediction in contextual bandits, and both episodic and non-episodic MDPs, we establish information-theoretic lower bounds on the minimax risk for distributed statistical estimators; this reveals the minimum amount of communication required by any offline RL algorithms. Specifically, for contextual bandits, we show that the number of bits must scale at least as $Ω(AC)$ to match the centralised minimax optimal rate, where $A$ is the number of actions and $C$ is the context dimension; meanwhile, we reach similar results in the MDP settings. Furthermore, we develop learning algorithms based on least-squares estimates and Monte-Carlo return estimates and provide a sharp analysis showing that they can achieve optimal risk up to logarithmic factors. Additionally, we also show that temporal difference is unable to efficiently utilise information from all available devices under the single-round communication setting due to the initial bias of this method. To our best knowledge, this paper presents the first minimax lower bounds for distributed offline RL problems.

stat.ML↗

Self-consistent Gradient-like Eigen Decomposition in Solving Schrödinger Equations

The Schrödinger equation is at the heart of modern quantum mechanics. Since exact solutions of the ground state are typically intractable, standard approaches approximate Schrödinger equation as forms of nonlinear generalized eigenvalue problems $F(V)V = SVΛ$ in which $F(V)$, the matrix to be decomposed, is a function of its own top-$k$ smallest eigenvectors $V$, leading to a "self-consistency problem". Traditional iterative methods heavily rely on high-quality initial guesses of $V$ generated via domain-specific heuristics methods based on quantum mechanics. In this work, we eliminate such a need for domain-specific heuristics by presenting a novel framework, Self-consistent Gradient-like Eigen Decomposition (SCGLED) that regards $F(V)$ as a special "online data generator", thus allows gradient-like eigendecomposition methods in streaming $k$-PCA to approach the self-consistency of the equation from scratch in an iterative way similar to online learning. With several critical numerical improvements, SCGLED is robust to initial guesses, free of quantum-mechanism-based heuristics designs, and neat in implementation. Our experiments show that it not only can simply replace traditional heuristics-based initial guess methods with large performance advantage (achieved averagely 25x more precise than the best baseline in similar wall time), but also is capable of finding highly precise solutions independently without any traditional iterative methods.

quant-ph↗

Real-time automatic polyp detection in colonoscopy using feature enhancement module and spatiotemporal similarity correlation unit

Automatic detection of polyps is challenging because different polyps vary greatly, while the changes between polyps and their analogues are small. The state-of-the-art methods are based on convolutional neural networks (CNNs). However, they may fail due to lack of training data, resulting in high rates of missed detection and false positives (FPs). In order to solve these problems, our method combines the two-dimensional (2-D) CNN-based real-time object detector network with spatiotemporal information. Firstly, we use a 2-D detector network to detect static images and frames, and based on the detector network, we propose two feature enhancement modules-the FP Relearning Module (FPRM) to make the detector network learning more about the features of FPs for higher precision, and the Image Style Transfer Module (ISTM) to enhance the features of polyps for sensitivity improvement. In video detection, we integrate spatiotemporal information, which uses Structural Similarity (SSIM) to measure the similarity between video frames. Finally, we propose the Inter-frame Similarity Correlation Unit (ISCU) to combine the results obtained by the detector network and frame similarity to make the final decision. We verify our method on both private databases and publicly available databases. Experimental results show that these modules and units provide a performance improvement compared with the baseline method. Comparison with the state-of-the-art methods shows that the proposed method outperforms the existing ones which can meet real-time constraints. It's demonstrated that our method provides a performance improvement in sensitivity, precision and specificity, and has great potential to be applied in clinical colonoscopy.

cs.CV↗

Knowledge Graph Based Waveform Recommendation: A New Communication Waveform Design Paradigm

Traditionally, a communication waveform is designed by experts based on communication theory and their experiences on a case-by-case basis, which is usually laborious and time-consuming. In this paper, we investigate the waveform design from a novel perspective and propose a new waveform design paradigm with the knowledge graph (KG)-based intelligent recommendation system. The proposed paradigm aims to improve the design efficiency by structural characterization and representations of existing waveforms and intelligently utilizing the knowledge learned from them. To achieve this goal, we first build a communication waveform knowledge graph (CWKG) with a first-order neighbor node, for which both structured semantic knowledge and numerical parameters of a waveform are integrated by representation learning. Based on the developed CWKG, we further propose an intelligent communication waveform recommendation system (CWRS) to generate waveform candidates. In the CWRS, an improved involution1D operator, which is channel-agnostic and space-specific, is introduced according to the characteristics of KG-based waveform representation for feature extraction, and the multi-head self-attention is adopted to weigh the influence of various components for feature fusion. Meanwhile, multilayer perceptron-based collaborative filtering is used to evaluate the matching degree between the requirement and the waveform candidate. Simulation results show that the proposed CWKG-based CWRS can automatically recommend waveform candidates with high reliability.

eess.SP↗

Chinese Word Segmentation with Heterogeneous Graph Neural Network

In recent years, deep learning has achieved significant success in the Chinese word segmentation (CWS) task. Most of these methods improve the performance of CWS by leveraging external information, e.g., words, sub-words, syntax. However, existing approaches fail to effectively integrate the multi-level linguistic information and also ignore the structural feature of the external information. Therefore, in this paper, we proposed a framework to improve CWS, named HGNSeg. It exploits multi-level external information sufficiently with the pre-trained language model and heterogeneous graph neural network. The experimental results on six benchmark datasets (e.g., Bakeoff 2005, Bakeoff 2008) validate that our approach can effectively improve the performance of Chinese word segmentation. Importantly, in cross-domain scenarios, our method also shows a strong ability to alleviate the out-of-vocabulary (OOV) problem.

cs.CL↗

Learning to Identify Top Elo Ratings: A Dueling Bandits Approach

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an accurate estimation of the Elo rating (for the top players) often requires many rounds of competitions, which can be expensive to carry out. In this paper, to improve the sample efficiency of the Elo evaluation (for top players), we propose an efficient online match scheduling algorithm. Specifically, we identify and match the top players through a dueling bandits framework and tailor the bandit algorithm to the gradient-based update of Elo. We show that it reduces the per-step memory and time complexity to constant, compared to the traditional likelihood maximization approaches requiring $O(t)$ time. Our algorithm has a regret guarantee of $\tilde{O}(\sqrt{T})$, sublinear in the number of competition rounds and has been extended to the multidimensional Elo ratings for handling intransitive games. We empirically demonstrate that our method achieves superior convergence speed and time efficiency on a variety of gaming tasks.

cs.LG↗

GCS: Graph-based Coordination Strategy for Multi-Agent Reinforcement Learning

Many real-world scenarios involve a team of agents that have to coordinate their policies to achieve a shared goal. Previous studies mainly focus on decentralized control to maximize a common reward and barely consider the coordination among control policies, which is critical in dynamic and complicated environments. In this work, we propose factorizing the joint team policy into a graph generator and graph-based coordinated policy to enable coordinated behaviours among agents. The graph generator adopts an encoder-decoder framework that outputs directed acyclic graphs (DAGs) to capture the underlying dynamic decision structure. We also apply the DAGness-constrained and DAG depth-constrained optimization in the graph generator to balance efficiency and performance. The graph-based coordinated policy exploits the generated decision structure. The graph generator and coordinated policy are trained simultaneously to maximize the discounted return. Empirical evaluations on Collaborative Gaussian Squeeze, Cooperative Navigation, and Google Research Football demonstrate the superiority of the proposed method.

cs.MA↗

Debiased Recommendation with User Feature Balancing

Debiased recommendation has recently attracted increasing attention from both industry and academic communities. Traditional models mostly rely on the inverse propensity score (IPS), which can be hard to estimate and may suffer from the high variance issue. To alleviate these problems, in this paper, we propose a novel debiased recommendation framework based on user feature balancing. The general idea is to introduce a projection function to adjust user feature distributions, such that the ideal unbiased learning objective can be upper bounded by a solvable objective purely based on the offline dataset. In the upper bound, the projected user distributions are expected to be equal given different items. From the causal inference perspective, this requirement aims to remove the causal relation from the user to the item, which enables us to achieve unbiased recommendation, bypassing the computation of IPS. In order to efficiently balance the user distributions upon each item pair, we propose three strategies, including clipping, sampling and adversarial learning to improve the training process. For more robust optimization, we deploy an explicit model to capture the potential latent confounders in recommendation systems. To the best of our knowledge, this paper is the first work on debiased recommendation based on confounder balancing. In the experiments, we compare our framework with many state-of-the-art methods based on synthetic, semi-synthetic and real-world datasets. Extensive experiments demonstrate that our model is effective in promoting the recommendation performance.

cs.IR↗

NeoNav: Improving the Generalization of Visual Navigation via Generating Next Expected Observations

We propose improving the cross-target and cross-scene generalization of visual navigation through learning an agent that is guided by conceiving the next observations it expects to see. This is achieved by learning a variational Bayesian model, called NeoNav, which generates the next expected observations (NEO) conditioned on the current observations of the agent and the target view. Our generative model is learned through optimizing a variational objective encompassing two key designs. First, the latent distribution is conditioned on current observations and the target view, leading to a model-based, target-driven navigation. Second, the latent space is modeled with a Mixture of Gaussians conditioned on the current observation and the next best action. Our use of mixture-of-posteriors prior effectively alleviates the issue of over-regularized latent space, thus significantly boosting the model generalization for new targets and in novel scenes. Moreover, the NEO generation models the forward dynamics of agent-environment interaction, which improves the quality of approximate inference and hence benefits data efficiency. We have conducted extensive evaluations on both real-world and synthetic benchmarks, and show that our model consistently outperforms the state-of-the-art models in terms of success rate, data efficiency, and generalization.

cs.RO↗

Masked Gradient-Based Causal Structure Learning

This paper studies the problem of learning causal structures from observational data. We reformulate the Structural Equation Model (SEM) with additive noises in a form parameterized by binary graph adjacency matrix and show that, if the original SEM is identifiable, then the binary adjacency matrix can be identified up to super-graphs of the true causal graph under mild conditions. We then utilize the reformulated SEM to develop a causal structure learning method that can be efficiently trained using gradient-based optimization, by leveraging a smooth characterization on acyclicity and the Gumbel-Softmax approach to approximate the binary adjacency matrix. It is found that the obtained entries are typically near zero or one and can be easily thresholded to identify the edges. We conduct experiments on synthetic and real datasets to validate the effectiveness of the proposed method, and show that it readily includes different smooth model functions and achieves a much improved performance on most datasets considered.

cs.LG↗

Differentiable and Scalable Generative Adversarial Models for Data Imputation

Data imputation has been extensively explored to solve the missing data problem. The dramatically increasing volume of incomplete data makes the imputation models computationally infeasible in many real-life applications. In this paper, we propose an effective scalable imputation system named SCIS to significantly speed up the training of the differentiable generative adversarial imputation models under accuracy-guarantees for large-scale incomplete data. SCIS consists of two modules, differentiable imputation modeling (DIM) and sample size estimation (SSE). DIM leverages a new masking Sinkhorn divergence function to make an arbitrary generative adversarial imputation model differentiable, while for such a differentiable imputation model, SSE can estimate an appropriate sample size to ensure the user-specified imputation accuracy of the final model. Extensive experiments upon several real-life large-scale datasets demonstrate that, our proposed system can accelerate the generative adversarial model training by 7.1x. Using around 7.6% samples, SCIS yields competitive accuracy with the state-of-the-art imputation methods in a much shorter computation time.

cs.LG↗