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Jun Wang

Publications and source records attributed to Jun Wang.

At least 919 records · Page 51Linked to original sources

A unified polar decoder platform for low-power and low-cost devices

In this paper, we design a polar decoding platform for diverse application scenarios that require low-cost and low-power communications. Specifically, prevalent polar decoders such as successive cancellation (SC), SC-list (SCL) and Fano decoders are all supported under the same architecture. Unlike high-throughput or low-latency decoders that promote parallelism, this architecture promotes serialization by repeatedly calling a ``sub-process'' that is executed by a core module. The resulting serial SCL-8 decoder is only 3 times as big as an SC decoder. Cost and power are minimized through resource sharing and adaptive decoding techniques, etc. We carried out performance simulation and hardware implementation to evaluate the actual chip area and energy consumption.

cs.IT↗

As Easy as 1, 2, 3: Behavioural Testing of NMT Systems for Numerical Translation

Mistranslated numbers have the potential to cause serious effects, such as financial loss or medical misinformation. In this work we develop comprehensive assessments of the robustness of neural machine translation systems to numerical text via behavioural testing. We explore a variety of numerical translation capabilities a system is expected to exhibit and design effective test examples to expose system underperformance. We find that numerical mistranslation is a general issue: major commercial systems and state-of-the-art research models fail on many of our test examples, for high- and low-resource languages. Our tests reveal novel errors that have not previously been reported in NMT systems, to the best of our knowledge. Lastly, we discuss strategies to mitigate numerical mistranslation.

cs.CL↗

Linking Health News to Research Literature

Accurately linking news articles to scientific research works is a critical component in a number of applications, such as measuring the social impact of a research work and detecting inaccuracies or distortions in science news. Although the lack of links between news and literature has been a challenge in these applications, it is a relatively unexplored research problem. In this paper we designed and evaluated a new approach that consists of (1) augmenting latest named-entity recognition techniques to extract various metadata, and (2) designing a new elastic search engine that can facilitate the use of enriched metadata queries. To evaluate our approach, we constructed two datasets of paired news articles and research papers: one is used for training models to extract metadata, and the other for evaluation. Our experiments showed that the new approach performed significantly better than a baseline approach used by altmetric.com (0.89 vs 0.32 in terms of top-1 accuracy). To further demonstrate the effectiveness of the approach, we also conducted a study on 37,600 health-related press releases published on EurekAlert!, which showed that our approach was able to identify the corresponding research papers with a top-1 accuracy of at least 0.97.

cs.IR↗

Popcorn: Paillier Meets Compression For Efficient Oblivious Neural Network Inference

Oblivious inference enables the cloud to provide neural network inference-as-a-service (NN-IaaS), whilst neither disclosing the client data nor revealing the server's model. However, the privacy guarantee under oblivious inference usually comes with a heavy cost of efficiency and accuracy. We propose Popcorn, a concise oblivious inference framework entirely built on the Paillier homomorphic encryption scheme. We design a suite of novel protocols to compute non-linear activation and max-pooling layers. We leverage neural network compression techniques (i.e., neural weights pruning and quantization) to accelerate the inference computation. To implement the Popcorn framework, we only need to replace algebraic operations of existing networks with their corresponding Paillier homomorphic operations, which is extremely friendly for engineering development. We first conduct the performance evaluation and comparison based on the MNIST and CIFAR-10 classification tasks. Compared with existing solutions, Popcorn brings a significant communication overhead deduction, with a moderate runtime increase. Then, we benchmark the performance of oblivious inference on ImageNet. To our best knowledge, this is the first report based on a commercial-level dataset, taking a step towards the deployment to production.

cs.CR↗

Putting words into the system's mouth: A targeted attack on neural machine translation using monolingual data poisoning

Neural machine translation systems are known to be vulnerable to adversarial test inputs, however, as we show in this paper, these systems are also vulnerable to training attacks. Specifically, we propose a poisoning attack in which a malicious adversary inserts a small poisoned sample of monolingual text into the training set of a system trained using back-translation. This sample is designed to induce a specific, targeted translation behaviour, such as peddling misinformation. We present two methods for crafting poisoned examples, and show that only a tiny handful of instances, amounting to only 0.02% of the training set, is sufficient to enact a successful attack. We outline a defence method against said attacks, which partly ameliorates the problem. However, we stress that this is a blind-spot in modern NMT, demanding immediate attention.

cs.CL↗

Two-Stage Self-Supervised Cycle-Consistency Network for Reconstruction of Thin-Slice MR Images

The thick-slice magnetic resonance (MR) images are often structurally blurred in coronal and sagittal views, which causes harm to diagnosis and image post-processing. Deep learning (DL) has shown great potential to re-construct the high-resolution (HR) thin-slice MR images from those low-resolution (LR) cases, which we refer to as the slice interpolation task in this work. However, since it is generally difficult to sample abundant paired LR-HR MR images, the classical fully supervised DL-based models cannot be effectively trained to get robust performance. To this end, we propose a novel Two-stage Self-supervised Cycle-consistency Network (TSCNet) for MR slice interpolation, in which a two-stage self-supervised learning (SSL) strategy is developed for unsupervised DL network training. The paired LR-HR images are synthesized along the sagittal and coronal directions of input LR images for network pretraining in the first-stage SSL, and then a cyclic in-terpolation procedure based on triplet axial slices is designed in the second-stage SSL for further refinement. More training samples with rich contexts along all directions are exploited as guidance to guarantee the improved in-terpolation performance. Moreover, a new cycle-consistency constraint is proposed to supervise this cyclic procedure, which encourages the network to reconstruct more realistic HR images. The experimental results on a real MRI dataset indicate that TSCNet achieves superior performance over the conventional and other SSL-based algorithms, and obtains competitive quali-tative and quantitative results compared with the fully supervised algorithm.

eess.IV↗

Atomic-scale analysis of disorder by similarity learning from tunneling spectroscopy

Rapid proliferation of hyperspectral imaging in scanning probe microscopies creates unique opportunities to systematically capture and categorize higher dimensional datasets, toward new insights into electronic, mechanical and chemical properties of materials with nano- and atomic-scale resolution. Here we demonstrate similarity learning for tunneling spectroscopy acquired on superconducting material (FeSe) with sparse density of imperfections (Fe vacancies). Popular methods for unsupervised learning and discrete representation of the data in terms of clusters of characteristic behaviors were found to produce inconsistencies with respect to capturing the location and tunneling characteristics of the vacancy sites. To this end, we applied a more general, non-linear similarity learning. This approach was found to outperform several widely used methods for dimensionality reduction and produce a clear differentiation of the type of tunneling spectra. In particular, significant spectral weight transfer likely associated with the electronic reconstruction by the vacancy sites, is systematically captured, as is the spatial extent of the vacancy region. Given that a great variety of electronic materials will exhibit similarly smooth variation of the spectral responses due to random or engineered inhomogeneities in their structure, we believe our approach will be useful for systematic analysis of hyperspectral imaging with minimal prior knowledge, as well as prospective comparison of experimental measurements to theoretical calculations with explicit consideration of disorder.

cond-mat.supr-con↗

Learning in Nonzero-Sum Stochastic Games with Potentials

Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of multi-agent systems. In this paper, we introduce a new generation of MARL learners that can handle nonzero-sum payoff structures and continuous settings. In particular, we study the MARL problem in a class of games known as stochastic potential games (SPGs) with continuous state-action spaces. Unlike cooperative games, in which all agents share a common reward, SPGs are capable of modelling real-world scenarios where agents seek to fulfil their individual goals. We prove theoretically our learning method, SPot-AC, enables independent agents to learn Nash equilibrium strategies in polynomial time. We demonstrate our framework tackles previously unsolvable tasks such as Coordination Navigation and large selfish routing games and that it outperforms the state of the art MARL baselines such as MADDPG and COMIX in such scenarios.

cs.MA↗

A Game-Theoretic Approach to Multi-Agent Trust Region Optimization

Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust region methods no longer holds because an agent's payoff is also affected by other agents' adaptive behaviors. To tackle this problem, we conduct a game-theoretical analysis in the policy space, and propose a multi-agent trust region learning method (MATRL), which enables trust region optimization for multi-agent learning. Specifically, MATRL finds a stable improvement direction that is guided by the solution concept of Nash equilibrium at the meta-game level. We derive the monotonic improvement guarantee in multi-agent settings and empirically show the local convergence of MATRL to stable fixed points in the two-player rotational differential game. To test our method, we evaluate MATRL in both discrete and continuous multiplayer general-sum games including checker and switch grid worlds, multi-agent MuJoCo, and Atari games. Results suggest that MATRL significantly outperforms strong multi-agent reinforcement learning baselines.

cs.MA↗

Modelling Behavioural Diversity for Learning in Open-Ended Games

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on determinantal point processes (DPP). By incorporating the diversity metric into best-response dynamics, we develop diverse fictitious play and diverse policy-space response oracle for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the gamescape -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve at least the same, and in most games, lower exploitability than PSRO solvers by finding effective and diverse strategies.

cs.AI↗

Raw Waveform Encoder with Multi-Scale Globally Attentive Locally Recurrent Networks for End-to-End Speech Recognition

End-to-end speech recognition generally uses hand-engineered acoustic features as input and excludes the feature extraction module from its joint optimization. To extract learnable and adaptive features and mitigate information loss, we propose a new encoder that adopts globally attentive locally recurrent (GALR) networks and directly takes raw waveform as input. We observe improved ASR performance and robustness by applying GALR on different window lengths to aggregate fine-grain temporal information into multi-scale acoustic features. Experiments are conducted on a benchmark dataset AISHELL-2 and two large-scale Mandarin speech corpus of 5,000 hours and 21,000 hours. With faster speed and comparable model size, our proposed multi-scale GALR waveform encoder achieved consistent character error rate reductions (CERRs) from 7.9% to 28.1% relative over strong baselines, including Conformer and TDNN-Conformer. In particular, our approach demonstrated notable robustness than the traditional handcrafted features and outperformed the baseline MFCC-based TDNN-Conformer model by a 15.2% CERR on a music-mixed real-world speech test set.

cs.SD↗

MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning

Population-based multi-agent reinforcement learning (PB-MARL) refers to the series of methods nested with reinforcement learning (RL) algorithms, which produces a self-generated sequence of tasks arising from the coupled population dynamics. By leveraging auto-curricula to induce a population of distinct emergent strategies, PB-MARL has achieved impressive success in tackling multi-agent tasks. Despite remarkable prior arts of distributed RL frameworks, PB-MARL poses new challenges for parallelizing the training frameworks due to the additional complexity of multiple nested workloads between sampling, training and evaluation involved with heterogeneous policy interactions. To solve these problems, we present MALib, a scalable and efficient computing framework for PB-MARL. Our framework is comprised of three key components: (1) a centralized task dispatching model, which supports the self-generated tasks and scalable training with heterogeneous policy combinations; (2) a programming architecture named Actor-Evaluator-Learner, which achieves high parallelism for both training and sampling, and meets the evaluation requirement of auto-curriculum learning; (3) a higher-level abstraction of MARL training paradigms, which enables efficient code reuse and flexible deployments on different distributed computing paradigms. Experiments on a series of complex tasks such as multi-agent Atari Games show that MALib achieves throughput higher than 40K FPS on a single machine with $32$ CPU cores; 5x speedup than RLlib and at least 3x speedup than OpenSpiel in multi-agent training tasks. MALib is publicly available at https://github.com/sjtu-marl/malib.

cs.MA↗

CT-Net: Channel Tensorization Network for Video Classification

3D convolution is powerful for video classification but often computationally expensive, recent studies mainly focus on decomposing it on spatial-temporal and/or channel dimensions. Unfortunately, most approaches fail to achieve a preferable balance between convolutional efficiency and feature-interaction sufficiency. For this reason, we propose a concise and novel Channel Tensorization Network (CT-Net), by treating the channel dimension of input feature as a multiplication of K sub-dimensions. On one hand, it naturally factorizes convolution in a multiple dimension way, leading to a light computation burden. On the other hand, it can effectively enhance feature interaction from different channels, and progressively enlarge the 3D receptive field of such interaction to boost classification accuracy. Furthermore, we equip our CT-Module with a Tensor Excitation (TE) mechanism. It can learn to exploit spatial, temporal and channel attention in a high-dimensional manner, to improve the cooperative power of all the feature dimensions in our CT-Module. Finally, we flexibly adapt ResNet as our CT-Net. Extensive experiments are conducted on several challenging video benchmarks, e.g., Kinetics-400, Something-Something V1 and V2. Our CT-Net outperforms a number of recent SOTA approaches, in terms of accuracy and/or efficiency. The codes and models will be available on https://github.com/Andy1621/CT-Net.

cs.CV↗

High-Resolution Segmentation of Tooth Root Fuzzy Edge Based on Polynomial Curve Fitting with Landmark Detection

As the most economical and routine auxiliary examination in the diagnosis of root canal treatment, oral X-ray has been widely used by stomatologists. It is still challenging to segment the tooth root with a blurry boundary for the traditional image segmentation method. To this end, we propose a model for high-resolution segmentation based on polynomial curve fitting with landmark detection (HS-PCL). It is based on detecting multiple landmarks evenly distributed on the edge of the tooth root to fit a smooth polynomial curve as the segmentation of the tooth root, thereby solving the problem of fuzzy edge. In our model, a maximum number of the shortest distances algorithm (MNSDA) is proposed to automatically reduce the negative influence of the wrong landmarks which are detected incorrectly and deviate from the tooth root on the fitting result. Our numerical experiments demonstrate that the proposed approach not only reduces Hausdorff95 (HD95) by 33.9% and Average Surface Distance (ASD) by 42.1% compared with the state-of-the-art method, but it also achieves excellent results on the minute quantity of datasets, which greatly improves the feasibility of automatic root canal therapy evaluation by medical image computing.

cs.CV↗

Learning to Optimize Industry-Scale Dynamic Pickup and Delivery Problems

The Dynamic Pickup and Delivery Problem (DPDP) is aimed at dynamically scheduling vehicles among multiple sites in order to minimize the cost when delivery orders are not known a priori. Although DPDP plays an important role in modern logistics and supply chain management, state-of-the-art DPDP algorithms are still limited on their solution quality and efficiency. In practice, they fail to provide a scalable solution as the numbers of vehicles and sites become large. In this paper, we propose a data-driven approach, Spatial-Temporal Aided Double Deep Graph Network (ST-DDGN), to solve industry-scale DPDP. In our method, the delivery demands are first forecast using spatial-temporal prediction method, which guides the neural network to perceive spatial-temporal distribution of delivery demand when dispatching vehicles. Besides, the relationships of individuals such as vehicles are modelled by establishing a graph-based value function. ST-DDGN incorporates attention-based graph embedding with Double DQN (DDQN). As such, it can make the inference across vehicles more efficiently compared with traditional methods. Our method is entirely data driven and thus adaptive, i.e., the relational representation of adjacent vehicles can be learned and corrected by ST-DDGN from data periodically. We have conducted extensive experiments over real-world data to evaluate our solution. The results show that ST-DDGN reduces 11.27% number of the used vehicles and decreases 13.12% total transportation cost on average over the strong baselines, including the heuristic algorithm deployed in our UAT (User Acceptance Test) environment and a variety of vanilla DRL methods. We are due to fully deploy our solution into our online logistics system and it is estimated that millions of USD logistics cost can be saved per year.

cs.AI↗

Automatic Test Suite Generation for Key-Points Detection DNNs using Many-Objective Search (Experience Paper)

Automatically detecting the positions of key-points (e.g., facial key-points or finger key-points) in an image is an essential problem in many applications, such as driver's gaze detection and drowsiness detection in automated driving systems. With the recent advances of Deep Neural Networks (DNNs), Key-Points detection DNNs (KP-DNNs) have been increasingly employed for that purpose. Nevertheless, KP-DNN testing and validation have remained a challenging problem because KP-DNNs predict many independent key-points at the same time -- where each individual key-point may be critical in the targeted application -- and images can vary a great deal according to many factors. In this paper, we present an approach to automatically generate test data for KP-DNNs using many-objective search. In our experiments, focused on facial key-points detection DNNs developed for an industrial automotive application, we show that our approach can generate test suites to severely mispredict, on average, more than 93% of all key-points. In comparison, random search-based test data generation can only severely mispredict 41% of them. Many of these mispredictions, however, are not avoidable and should not therefore be considered failures. We also empirically compare state-of-the-art, many-objective search algorithms and their variants, tailored for test suite generation. Furthermore, we investigate and demonstrate how to learn specific conditions, based on image characteristics (e.g., head posture and skin color), that lead to severe mispredictions. Such conditions serve as a basis for risk analysis or DNN retraining.

cs.CV↗

Integrated Communication and Navigation for Ultra-Dense LEO Satellite Networks: Vision, Challenges and Solutions

Next generation beyond 5G networks are expected to provide both Terabits per second data rate communication services and centimeter-level accuracy localization services in an efficient, seamless and cost-effective manner. However, most of the current communication and localization systems are separately designed, leading to an under-utilization of radio resources and network performance degradation. In this paper, we propose an integrated communication and navigation (ICAN) framework to fully unleash the potential of ultra-dense LEO satellite networks for optimal provisioning of differentiated services. The specific benefits, feasibility analysis and challenges for ICAN enabled satellite system are explicitly discussed. In particular, a novel beam hopping based ICAN satellite system solution is devised to adaptively tune the network beam layout for dual functional communication and positioning purposes. Furthermore, a thorough experimental platform is built following the Third Generation Partnership Project (3GPP) defined non-terrestrial network simulation parameters to validate the performance gain of the ICAN satellite system

eess.SP↗

Learning to Win, Lose and Cooperate through Reward Signal Evolution

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a search on the space of all possible reward signals. We introduce a general framework for optimizing $N$ goals given $n$ reward signals. Through experiments we demonstrate that such an approach allows agents to learn high-level goals - such as winning, losing and cooperating - from scratch without prespecified reward signals in the game of Pong. Some of the solutions found by the algorithm are surprising, in the sense that they would probably not have been chosen by a person trying to hand-code a given behaviour through a specific reward signal. Furthermore, it seems that the proposed approach may also benefit from higher stability of the training performance when compared with the typical score-based reward signals.

cs.MA↗