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Jun Zhu

Publications and source records attributed to Jun Zhu.

At least 343 records · Page 19Linked to original sources

Two Coupled Rejection Metrics Can Tell Adversarial Examples Apart

Correctly classifying adversarial examples is an essential but challenging requirement for safely deploying machine learning models. As reported in RobustBench, even the state-of-the-art adversarially trained models struggle to exceed 67% robust test accuracy on CIFAR-10, which is far from practical. A complementary way towards robustness is to introduce a rejection option, allowing the model to not return predictions on uncertain inputs, where confidence is a commonly used certainty proxy. Along with this routine, we find that confidence and a rectified confidence (R-Con) can form two coupled rejection metrics, which could provably distinguish wrongly classified inputs from correctly classified ones. This intriguing property sheds light on using coupling strategies to better detect and reject adversarial examples. We evaluate our rectified rejection (RR) module on CIFAR-10, CIFAR-10-C, and CIFAR-100 under several attacks including adaptive ones, and demonstrate that the RR module is compatible with different adversarial training frameworks on improving robustness, with little extra computation. The code is available at https://github.com/P2333/Rectified-Rejection.

cs.LG↗

OoD-Bench: Quantifying and Understanding Two Dimensions of Out-of-Distribution Generalization

Deep learning has achieved tremendous success with independent and identically distributed (i.i.d.) data. However, the performance of neural networks often degenerates drastically when encountering out-of-distribution (OoD) data, i.e., when training and test data are sampled from different distributions. While a plethora of algorithms have been proposed for OoD generalization, our understanding of the data used to train and evaluate these algorithms remains stagnant. In this work, we first identify and measure two distinct kinds of distribution shifts that are ubiquitous in various datasets. Next, through extensive experiments, we compare OoD generalization algorithms across two groups of benchmarks, each dominated by one of the distribution shifts, revealing their strengths on one shift as well as limitations on the other shift. Overall, we position existing datasets and algorithms from different research areas seemingly unconnected into the same coherent picture. It may serve as a foothold that can be resorted to by future OoD generalization research. Our code is available at https://github.com/ynysjtu/ood_bench.

cs.LG↗

DAB-DETR: Dynamic Anchor Boxes are Better Queries for DETR

We present in this paper a novel query formulation using dynamic anchor boxes for DETR (DEtection TRansformer) and offer a deeper understanding of the role of queries in DETR. This new formulation directly uses box coordinates as queries in Transformer decoders and dynamically updates them layer-by-layer. Using box coordinates not only helps using explicit positional priors to improve the query-to-feature similarity and eliminate the slow training convergence issue in DETR, but also allows us to modulate the positional attention map using the box width and height information. Such a design makes it clear that queries in DETR can be implemented as performing soft ROI pooling layer-by-layer in a cascade manner. As a result, it leads to the best performance on MS-COCO benchmark among the DETR-like detection models under the same setting, e.g., AP 45.7\% using ResNet50-DC5 as backbone trained in 50 epochs. We also conducted extensive experiments to confirm our analysis and verify the effectiveness of our methods. Code is available at \url{https://github.com/SlongLiu/DAB-DETR}.

cs.CV↗

Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model

In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is therefore imperative to utilize the simulator to learn a robust policy for the real-world deployment. In this work, we consider policy learning for Robust Markov Decision Processes (RMDP), where the agent tries to seek a robust policy with respect to unexpected perturbations on the environments. Specifically, we focus on the setting where the training environment can be characterized as a generative model and a constrained perturbation can be added to the model during testing. Our goal is to identify a near-optimal robust policy for the perturbed testing environment, which introduces additional technical difficulties as we need to simultaneously estimate the training environment uncertainty from samples and find the worst-case perturbation for testing. To solve this issue, we propose a generic method which formalizes the perturbation as an opponent to obtain a two-player zero-sum game, and further show that the Nash Equilibrium corresponds to the robust policy. We prove that, with a polynomial number of samples from the generative model, our algorithm can find a near-optimal robust policy with a high probability. Our method is able to deal with general perturbations under some mild assumptions and can also be extended to more complex problems like robust partial observable Markov decision process, thanks to the game-theoretical formulation.

cs.LG↗

Exploring Memorization in Adversarial Training

Deep learning models have a propensity for fitting the entire training set even with random labels, which requires memorization of every training sample. In this paper, we explore the memorization effect in adversarial training (AT) for promoting a deeper understanding of model capacity, convergence, generalization, and especially robust overfitting of the adversarially trained models. We first demonstrate that deep networks have sufficient capacity to memorize adversarial examples of training data with completely random labels, but not all AT algorithms can converge under the extreme circumstance. Our study of AT with random labels motivates further analyses on the convergence and generalization of AT. We find that some AT approaches suffer from a gradient instability issue and most recently suggested complexity measures cannot explain robust generalization by considering models trained on random labels. Furthermore, we identify a significant drawback of memorization in AT that it could result in robust overfitting. We then propose a new mitigation algorithm motivated by detailed memorization analyses. Extensive experiments on various datasets validate the effectiveness of the proposed method.

cs.LG↗

Query-Efficient Black-box Adversarial Attacks Guided by a Transfer-based Prior

Adversarial attacks have been extensively studied in recent years since they can identify the vulnerability of deep learning models before deployed. In this paper, we consider the black-box adversarial setting, where the adversary needs to craft adversarial examples without access to the gradients of a target model. Previous methods attempted to approximate the true gradient either by using the transfer gradient of a surrogate white-box model or based on the feedback of model queries. However, the existing methods inevitably suffer from low attack success rates or poor query efficiency since it is difficult to estimate the gradient in a high-dimensional input space with limited information. To address these problems and improve black-box attacks, we propose two prior-guided random gradient-free (PRGF) algorithms based on biased sampling and gradient averaging, respectively. Our methods can take the advantage of a transfer-based prior given by the gradient of a surrogate model and the query information simultaneously. Through theoretical analyses, the transfer-based prior is appropriately integrated with model queries by an optimal coefficient in each method. Extensive experiments demonstrate that, in comparison with the alternative state-of-the-arts, both of our methods require much fewer queries to attack black-box models with higher success rates.

cs.LG↗

Controllable Evaluation and Generation of Physical Adversarial Patch on Face Recognition

Recent studies have revealed the vulnerability of face recognition models against physical adversarial patches, which raises security concerns about the deployed face recognition systems. However, it is still challenging to ensure the reproducibility for most attack algorithms under complex physical conditions, which leads to the lack of a systematic evaluation of the existing methods. It is therefore imperative to develop a framework that can enable a comprehensive evaluation of the vulnerability of face recognition in the physical world. To this end, we propose to simulate the complex transformations of faces in the physical world via 3D-face modeling, which serves as a digital counterpart of physical faces. The generic framework allows us to control different face variations and physical conditions to conduct reproducible evaluations comprehensively. With this digital simulator, we further propose a Face3DAdv method considering the 3D face transformations and realistic physical variations. Extensive experiments validate that Face3DAdv can significantly improve the effectiveness of diverse physically realizable adversarial patches in both simulated and physical environments, against various white-box and black-box face recognition models.

cs.CV↗

Memory Replay with Data Compression for Continual Learning

Continual learning needs to overcome catastrophic forgetting of the past. Memory replay of representative old training samples has been shown as an effective solution, and achieves the state-of-the-art (SOTA) performance. However, existing work is mainly built on a small memory buffer containing a few original data, which cannot fully characterize the old data distribution. In this work, we propose memory replay with data compression (MRDC) to reduce the storage cost of old training samples and thus increase their amount that can be stored in the memory buffer. Observing that the trade-off between the quality and quantity of compressed data is highly nontrivial for the efficacy of memory replay, we propose a novel method based on determinantal point processes (DPPs) to efficiently determine an appropriate compression quality for currently-arrived training samples. In this way, using a naive data compression algorithm with a properly selected quality can largely boost recent strong baselines by saving more compressed data in a limited storage space. We extensively validate this across several benchmarks of class-incremental learning and in a realistic scenario of object detection for autonomous driving.

cs.LG↗

Megahertz-rate Ultrafast X-ray Scattering and Holographic Imaging at the European XFEL

The advent of X-ray free-electron lasers (XFELs) has revolutionized fundamental science, from atomic to condensed matter physics, from chemistry to biology, giving researchers access to X-rays with unprecedented brightness, coherence, and pulse duration. All XFEL facilities built until recently provided X-ray pulses at a relatively low repetition rate, with limited data statistics. Here, we present the results from the first megahertz repetition rate X-ray scattering experiments at the Spectroscopy and Coherent Scattering (SCS) instrument of the European XFEL. We illustrate the experimental capabilities that the SCS instrument offers, resulting from the operation at MHz repetition rates and the availability of the novel DSSC 2D imaging detector. Time-resolved magnetic X-ray scattering and holographic imaging experiments in solid state samples were chosen as representative, providing an ideal test-bed for operation at megahertz rates. Our results are relevant and applicable to any other non-destructive XFEL experiments in the soft X-ray range.

cond-mat.mes-hall↗

Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the medium difficulty built-in AI on the deathmatch game mode, whilst adopting a humanlike play style. Unlike much prior work in games, no API is available for CSGO, so algorithms must train and run in real-time. This limits the quantity of on-policy data that can be generated, precluding many reinforcement learning algorithms. Our solution uses behavioural cloning - training on a large noisy dataset scraped from human play on online servers (4 million frames, comparable in size to ImageNet), and a smaller dataset of high-quality expert demonstrations. This scale is an order of magnitude larger than prior work on imitation learning in FPS games.

cs.AI↗

TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations

Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.

cs.AI↗

Scalable Semiparametric Spatio-temporal Regression for Large Data Analysis

With the rapid advances of data acquisition techniques, spatio-temporal data are becoming increasingly abundant in a diverse array of disciplines. Here we develop spatio-temporal regression methodology for analyzing large amounts of spatially referenced data collected over time, motivated by environmental studies utilizing remotely sensed satellite data. In particular, we specify a semiparametric autoregressive model without the usual Gaussian assumption and devise a computationally scalable procedure that enables the regression analysis of large datasets. We estimate the model parameters by quasi maximum likelihood and show that the computational complexity can be reduced from cubic to linear of the sample size. Asymptotic properties under suitable regularity conditions are further established that inform the computational procedure to be efficient and scalable. A simulation study is conducted to evaluate the finite-sample properties of the parameter estimation and statistical inference. We illustrate our methodology by a dataset with over 2.96 million observations of annual land surface temperature and the comparison with an existing state-of-the-art approach highlights the advantages of our method.

stat.ME↗

Improving Next-Application Prediction with Deep Personalized-Attention Neural Network

Recently, due to the ubiquity and supremacy of E-recruitment platforms, job recommender systems have been largely studied. In this paper, we tackle the next job application problem, which has many practical applications. In particular, we propose to leverage next-item recommendation approaches to consider better the job seeker's career preference to discover the next relevant job postings (referred to jobs for short) they might apply for. Our proposed model, named Personalized-Attention Next-Application Prediction (PANAP), is composed of three modules. The first module learns job representations from textual content and metadata attributes in an unsupervised way. The second module learns job seeker representations. It includes a personalized-attention mechanism that can adapt the importance of each job in the learned career preference representation to the specific job seeker's profile. The attention mechanism also brings some interpretability to learned representations. Then, the third module models the Next-Application Prediction task as a top-K search process based on the similarity of representations. In addition, the geographic location is an essential factor that affects the preferences of job seekers in the recruitment domain. Therefore, we explore the influence of geographic location on the model performance from the perspective of negative sampling strategies. Experiments on the public CareerBuilder12 dataset show the interest in our approach.

cs.IR↗

On the Convergence of Prior-Guided Zeroth-Order Optimization Algorithms

Zeroth-order (ZO) optimization is widely used to handle challenging tasks, such as query-based black-box adversarial attacks and reinforcement learning. Various attempts have been made to integrate prior information into the gradient estimation procedure based on finite differences, with promising empirical results. However, their convergence properties are not well understood. This paper makes an attempt to fill up this gap by analyzing the convergence of prior-guided ZO algorithms under a greedy descent framework with various gradient estimators. We provide a convergence guarantee for the prior-guided random gradient-free (PRGF) algorithms. Moreover, to further accelerate over greedy descent methods, we present a new accelerated random search (ARS) algorithm that incorporates prior information, together with a convergence analysis. Finally, our theoretical results are confirmed by experiments on several numerical benchmarks as well as adversarial attacks.

stat.ML↗

AFEC: Active Forgetting of Negative Transfer in Continual Learning

Continual learning aims to learn a sequence of tasks from dynamic data distributions. Without accessing to the old training samples, knowledge transfer from the old tasks to each new task is difficult to determine, which might be either positive or negative. If the old knowledge interferes with the learning of a new task, i.e., the forward knowledge transfer is negative, then precisely remembering the old tasks will further aggravate the interference, thus decreasing the performance of continual learning. By contrast, biological neural networks can actively forget the old knowledge that conflicts with the learning of a new experience, through regulating the learning-triggered synaptic expansion and synaptic convergence. Inspired by the biological active forgetting, we propose to actively forget the old knowledge that limits the learning of new tasks to benefit continual learning. Under the framework of Bayesian continual learning, we develop a novel approach named Active Forgetting with synaptic Expansion-Convergence (AFEC). Our method dynamically expands parameters to learn each new task and then selectively combines them, which is formally consistent with the underlying mechanism of biological active forgetting. We extensively evaluate AFEC on a variety of continual learning benchmarks, including CIFAR-10 regression tasks, visual classification tasks and Atari reinforcement tasks, where AFEC effectively improves the learning of new tasks and achieves the state-of-the-art performance in a plug-and-play way.

cs.LG↗

Quasi-Bayesian Dual Instrumental Variable Regression

Recent years have witnessed an upsurge of interest in employing flexible machine learning models for instrumental variable (IV) regression, but the development of uncertainty quantification methodology is still lacking. In this work we present a novel quasi-Bayesian procedure for IV regression, building upon the recently developed kernelized IV models and the dual/minimax formulation of IV regression. We analyze the frequentist behavior of the proposed method, by establishing minimax optimal contraction rates in $L_2$ and Sobolev norms, and discussing the frequentist validity of credible balls. We further derive a scalable inference algorithm which can be extended to work with wide neural network models. Empirical evaluation shows that our method produces informative uncertainty estimates on complex high-dimensional problems.

stat.ML↗

Accumulative Poisoning Attacks on Real-time Data

Collecting training data from untrusted sources exposes machine learning services to poisoning adversaries, who maliciously manipulate training data to degrade the model accuracy. When trained on offline datasets, poisoning adversaries have to inject the poisoned data in advance before training, and the order of feeding these poisoned batches into the model is stochastic. In contrast, practical systems are more usually trained/fine-tuned on sequentially captured real-time data, in which case poisoning adversaries could dynamically poison each data batch according to the current model state. In this paper, we focus on the real-time settings and propose a new attacking strategy, which affiliates an accumulative phase with poisoning attacks to secretly (i.e., without affecting accuracy) magnify the destructive effect of a (poisoned) trigger batch. By mimicking online learning and federated learning on MNIST and CIFAR-10, we show that model accuracy significantly drops by a single update step on the trigger batch after the accumulative phase. Our work validates that a well-designed but straightforward attacking strategy can dramatically amplify the poisoning effects, with no need to explore complex techniques.

cs.LG↗

Unrestricted Adversarial Attacks on ImageNet Competition

Many works have investigated the adversarial attacks or defenses under the settings where a bounded and imperceptible perturbation can be added to the input. However in the real-world, the attacker does not need to comply with this restriction. In fact, more threats to the deep model come from unrestricted adversarial examples, that is, the attacker makes large and visible modifications on the image, which causes the model classifying mistakenly, but does not affect the normal observation in human perspective. Unrestricted adversarial attack is a popular and practical direction but has not been studied thoroughly. We organize this competition with the purpose of exploring more effective unrestricted adversarial attack algorithm, so as to accelerate the academical research on the model robustness under stronger unbounded attacks. The competition is held on the TianChi platform (\url{https://tianchi.aliyun.com/competition/entrance/531853/introduction}) as one of the series of AI Security Challengers Program.

cs.CV↗