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Jun Zhu

Publications and source records attributed to Jun Zhu.

At least 163 records · Page 9Linked to original sources

FrameBridge: Improving Image-to-Video Generation with Bridge Models

Diffusion models have achieved remarkable progress on image-to-video (I2V) generation, while their noise-to-data generation process is inherently mismatched with this task, which may lead to suboptimal synthesis quality. In this work, we present FrameBridge. By modeling the frame-to-frames generation process with a bridge model based data-to-data generative process, we are able to fully exploit the information contained in the given image and improve the consistency between the generation process and I2V task. Moreover, we propose two novel techniques toward the two popular settings of training I2V models, respectively. Firstly, we propose SNR-Aligned Fine-tuning (SAF), making the first attempt to fine-tune a diffusion model to a bridge model and, therefore, allowing us to utilize the pre-trained diffusion-based text-to-video (T2V) models. Secondly, we propose neural prior, further improving the synthesis quality of FrameBridge when training from scratch. Experiments conducted on WebVid-2M and UCF-101 demonstrate the superior quality of FrameBridge in comparison with the diffusion counterpart (zero-shot FVD 95 vs. 192 on MSR-VTT and non-zero-shot FVD 122 vs. 171 on UCF-101), and the advantages of our proposed SAF and neural prior for bridge-based I2V models. The project page: https://framebridge-icml.github.io/.

cs.CV↗

Teaching in adverse scenes: a statistically feedback-driven threshold and mask adjustment teacher-student framework for object detection in UAV images under adverse scenes

Unsupervised Domain Adaptation (UDA) has shown promise in effectively alleviating the performance degradation caused by domain gaps between source and target domains, and it can potentially be generalized to UAV object detection in adverse scenes. However, existing UDA studies are based on natural images or clear UAV imagery, and research focused on UAV imagery in adverse conditions is still in its infancy. Moreover, due to the unique perspective of UAVs and the interference from adverse conditions, these methods often fail to accurately align features and are influenced by limited or noisy pseudo-labels. To address this, we propose the first benchmark for UAV object detection in adverse scenes, the Statistical Feedback-Driven Threshold and Mask Adjustment Teacher-Student Framework (SF-TMAT). Specifically, SF-TMAT introduces a design called Dynamic Step Feedback Mask Adjustment Autoencoder (DSFMA), which dynamically adjusts the mask ratio and reconstructs feature maps by integrating training progress and loss feedback. This approach dynamically adjusts the learning focus at different training stages to meet the model's needs for learning features at varying levels of granularity. Additionally, we propose a unique Variance Feedback Smoothing Threshold (VFST) strategy, which statistically computes the mean confidence of each class and dynamically adjusts the selection threshold by incorporating a variance penalty term. This strategy improves the quality of pseudo-labels and uncovers potentially valid labels, thus mitigating domain bias. Extensive experiments demonstrate the superiority and generalization capability of the proposed SF-TMAT in UAV object detection under adverse scene conditions. The Code is released at https://github.com/ChenHuyoo .

cs.CV↗

Accurate INT8 Training Through Dynamic Block-Level Fallback

Transformer models have achieved remarkable success across various AI applications but face significant training costs. Low-bit training, such as INT8 training, can leverage computational units with higher throughput, and has already demonstrated its effectiveness on GPT2 models with block-level quantization. However, it struggles with modern Transformer variants incorporating GLU units. This is because those variants demonstrate complex distributions of activation outliers. To address the challenge, we propose Fallback Quantization, implementing mixed-precision GEMM that dynamically falls back 8-bit to 16-bit for activation blocks containing outliers. Experiments show that our approach is robustly competent in both fine-tuning and pretraining settings. Moreover, our method achieves a 1.57x end-to-end training speedup on RTX4090 GPUs.

cs.LG↗

SageAttention2++: A More Efficient Implementation of SageAttention2

The efficiency of attention is critical because its time complexity grows quadratically with sequence length. SageAttention2 addresses this by utilizing quantization to accelerate matrix multiplications (Matmul) in attention. To further accelerate SageAttention2, we propose to utilize the faster instruction of FP8 Matmul accumulated in FP16. The instruction is 2x faster than the FP8 Matmul used in SageAttention2. Our experiments show that SageAttention2++ achieves a 3.9x speedup over FlashAttention while maintaining the same attention accuracy as SageAttention2. This means SageAttention2++ effectively accelerates various models, including those for language, image, and video generation, with negligible end-to-end metrics loss. The code will be available at https://github.com/thu-ml/SageAttention.

cs.LG↗

MLA-Trust: Benchmarking Trustworthiness of Multimodal LLM Agents in GUI Environments

The emergence of multimodal LLM-based agents (MLAs) has transformed interaction paradigms by seamlessly integrating vision, language, action and dynamic environments, enabling unprecedented autonomous capabilities across GUI applications ranging from web automation to mobile systems. However, MLAs introduce critical trustworthiness challenges that extend far beyond traditional language models' limitations, as they can directly modify digital states and trigger irreversible real-world consequences. Existing benchmarks inadequately tackle these unique challenges posed by MLAs' actionable outputs, long-horizon uncertainty and multimodal attack vectors. In this paper, we introduce MLA-Trust, the first comprehensive and unified framework that evaluates the MLA trustworthiness across four principled dimensions: truthfulness, controllability, safety and privacy. We utilize websites and mobile applications as realistic testbeds, designing 34 high-risk interactive tasks and curating rich evaluation datasets. Large-scale experiments involving 13 state-of-the-art agents reveal previously unexplored trustworthiness vulnerabilities unique to multimodal interactive scenarios. For instance, proprietary and open-source GUI-interacting MLAs pose more severe trustworthiness risks than static MLLMs, particularly in high-stakes domains; the transition from static MLLMs into interactive MLAs considerably compromises trustworthiness, enabling harmful content generation in multi-step interactions that standalone MLLMs would typically prevent; multi-step execution, while enhancing the adaptability of MLAs, involves latent nonlinear risk accumulation across successive interactions, circumventing existing safeguards and resulting in unpredictable derived risks. Moreover, we present an extensible toolbox to facilitate continuous evaluation of MLA trustworthiness across diverse interactive environments.

cs.AI↗

ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding

Recently, the powerful text-to-image capabilities of ChatGPT-4o have led to growing appreciation for native multimodal large language models. However, its multimodal capabilities remain confined to images and text. Yet beyond images, the ability to understand and generate 3D content is equally crucial. To address this gap, we propose ShapeLLM-Omni-a native 3D large language model capable of understanding and generating 3D assets and text in any sequence. First, we train a 3D vector-quantized variational autoencoder (VQVAE), which maps 3D objects into a discrete latent space to achieve efficient and accurate shape representation and reconstruction. Building upon the 3D-aware discrete tokens, we innovatively construct a large-scale continuous training dataset named 3D-Alpaca, encompassing generation, comprehension, and editing, thus providing rich resources for future research and training. Finally, by performing instruction-based training of the Qwen-2.5-vl-7B-Instruct model on the 3D-Alpaca dataset. Our work provides an effective attempt at extending multimodal models with basic 3D capabilities, which contributes to future research in 3D-native AI. Project page: https://github.com/JAMESYJL/ShapeLLM-Omni

cs.CV↗

DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models

Diffusion probabilistic models (DPMs) have achieved impressive success in high-resolution image synthesis, especially in recent large-scale text-to-image generation applications. An essential technique for improving the sample quality of DPMs is guided sampling, which usually needs a large guidance scale to obtain the best sample quality. The commonly-used fast sampler for guided sampling is DDIM, a first-order diffusion ODE solver that generally needs 100 to 250 steps for high-quality samples. Although recent works propose dedicated high-order solvers and achieve a further speedup for sampling without guidance, their effectiveness for guided sampling has not been well-tested before. In this work, we demonstrate that previous high-order fast samplers suffer from instability issues, and they even become slower than DDIM when the guidance scale grows large. To further speed up guided sampling, we propose DPM-Solver++, a high-order solver for the guided sampling of DPMs. DPM-Solver++ solves the diffusion ODE with the data prediction model and adopts thresholding methods to keep the solution matches training data distribution. We further propose a multistep variant of DPM-Solver++ to address the instability issue by reducing the effective step size. Experiments show that DPM-Solver++ can generate high-quality samples within only 15 to 20 steps for guided sampling by pixel-space and latent-space DPMs.

cs.LG↗

Jailbreaking LLMs' Safeguard with Universal Magic Words for Text Embedding Models

The security issue of large language models (LLMs) has gained wide attention recently, with various defense mechanisms developed to prevent harmful output, among which safeguards based on text embedding models serve as a fundamental defense. Through testing, we discover that the output distribution of text embedding models is severely biased with a large mean. Inspired by this observation, we propose novel, efficient methods to search for **universal magic words** that attack text embedding models. Universal magic words as suffixes can shift the embedding of any text towards the bias direction, thus manipulating the similarity of any text pair and misleading safeguards. Attackers can jailbreak the safeguards by appending magic words to user prompts and requiring LLMs to end answers with magic words. Experiments show that magic word attacks significantly degrade safeguard performance on JailbreakBench, cause real-world chatbots to produce harmful outputs in full-pipeline attacks, and generalize across input/output texts, models, and languages. To eradicate this security risk, we also propose defense methods against such attacks, which can correct the bias of text embeddings and improve downstream performance in a train-free manner.

cs.CL↗

Exploratory Diffusion Model for Unsupervised Reinforcement Learning

Unsupervised reinforcement learning (URL) aims to pre-train agents by exploring diverse states or skills in reward-free environments, facilitating efficient adaptation to downstream tasks. As the agent cannot access extrinsic rewards during unsupervised exploration, existing methods design intrinsic rewards to model the explored data and encourage further exploration. However, the explored data are always heterogeneous, posing the requirements of powerful representation abilities for both intrinsic reward models and pre-trained policies. In this work, we propose the Exploratory Diffusion Model (ExDM), which leverages the strong expressive ability of diffusion models to fit the explored data, simultaneously boosting exploration and providing an efficient initialization for downstream tasks. Specifically, ExDM can accurately estimate the distribution of collected data in the replay buffer with the diffusion model and introduces the score-based intrinsic reward, encouraging the agent to explore less-visited states. After obtaining the pre-trained policies, ExDM enables rapid adaptation to downstream tasks. In detail, we provide theoretical analyses and practical algorithms for fine-tuning diffusion policies, addressing key challenges such as training instability and computational complexity caused by multi-step sampling. Extensive experiments demonstrate that ExDM outperforms existing SOTA baselines in efficient unsupervised exploration and fast fine-tuning downstream tasks, especially in structurally complicated environments.

cs.LG↗

Diffusion Bridge Implicit Models

Denoising diffusion bridge models (DDBMs) are a powerful variant of diffusion models for interpolating between two arbitrary paired distributions given as endpoints. Despite their promising performance in tasks like image translation, DDBMs require a computationally intensive sampling process that involves the simulation of a (stochastic) differential equation through hundreds of network evaluations. In this work, we take the first step in fast sampling of DDBMs without extra training, motivated by the well-established recipes in diffusion models. We generalize DDBMs via a class of non-Markovian diffusion bridges defined on the discretized timesteps concerning sampling, which share the same marginal distributions and training objectives, give rise to generative processes ranging from stochastic to deterministic, and result in diffusion bridge implicit models (DBIMs). DBIMs are not only up to 25$\times$ faster than the vanilla sampler of DDBMs but also induce a novel, simple, and insightful form of ordinary differential equation (ODE) which inspires high-order numerical solvers. Moreover, DBIMs maintain the generation diversity in a distinguished way, by using a booting noise in the initial sampling step, which enables faithful encoding, reconstruction, and semantic interpolation in image translation tasks. Code is available at https://github.com/thu-ml/DiffusionBridge.

cs.LG↗

Masked Diffusion Models are Secretly Time-Agnostic Masked Models and Exploit Inaccurate Categorical Sampling

Masked diffusion models (MDMs) have emerged as a popular research topic for generative modeling of discrete data, thanks to their superior performance over other discrete diffusion models, and are rivaling the auto-regressive models (ARMs) for language modeling tasks. The recent effort in simplifying the masked diffusion framework further leads to alignment with continuous-space diffusion models and more principled training and sampling recipes. In this paper, however, we reveal that both training and sampling of MDMs are theoretically free from the time variable, arguably the key signature of diffusion models, and are instead equivalent to masked models. The connection on the sampling aspect is drawn by our proposed first-hitting sampler (FHS). Specifically, we show that the FHS is theoretically equivalent to MDMs' original generation process while significantly alleviating the time-consuming categorical sampling and achieving a 20$\times$ speedup. In addition, our investigation raises doubts about whether MDMs can truly beat ARMs in text generation. We identify, for the first time, an underlying numerical issue, even with the commonly used 32-bit floating-point precision, which results in inaccurate categorical sampling. We show that it lowers the effective temperature both theoretically and empirically, and the resulting decrease in token diversity makes previous evaluations, which assess the generation quality solely through the incomplete generative perplexity metric, somewhat unfair.

cs.LG↗

Elucidating the Preconditioning in Consistency Distillation

Consistency distillation is a prevalent way for accelerating diffusion models adopted in consistency (trajectory) models, in which a student model is trained to traverse backward on the probability flow (PF) ordinary differential equation (ODE) trajectory determined by the teacher model. Preconditioning is a vital technique for stabilizing consistency distillation, by linear combining the input data and the network output with pre-defined coefficients as the consistency function. It imposes the boundary condition of consistency functions without restricting the form and expressiveness of the neural network. However, previous preconditionings are hand-crafted and may be suboptimal choices. In this work, we offer the first theoretical insights into the preconditioning in consistency distillation, by elucidating its design criteria and the connection to the teacher ODE trajectory. Based on these analyses, we further propose a principled way dubbed \textit{Analytic-Precond} to analytically optimize the preconditioning according to the consistency gap (defined as the gap between the teacher denoiser and the optimal student denoiser) on a generalized teacher ODE. We demonstrate that Analytic-Precond can facilitate the learning of trajectory jumpers, enhance the alignment of the student trajectory with the teacher's, and achieve $2\times$ to $3\times$ training acceleration of consistency trajectory models in multi-step generation across various datasets.

cs.LG↗

SparseDM: Toward Sparse Efficient Diffusion Models

Diffusion models represent a powerful family of generative models widely used for image and video generation. However, the time-consuming deployment, long inference time, and requirements on large memory hinder their applications on resource constrained devices. In this paper, we propose a method based on the improved Straight-Through Estimator to improve the deployment efficiency of diffusion models. Specifically, we add sparse masks to the Convolution and Linear layers in a pre-trained diffusion model, then transfer learn the sparse model during the fine-tuning stage and turn on the sparse masks during inference. Experimental results on a Transformer and UNet-based diffusion models demonstrate that our method reduces MACs by 50% while maintaining FID. Sparse models are accelerated by approximately 1.2x on the GPU. Under other MACs conditions, the FID is also lower than 1 compared to other methods.

cs.LG↗

HiDe-PET: Continual Learning via Hierarchical Decomposition of Parameter-Efficient Tuning

The deployment of pre-trained models (PTMs) has greatly advanced the field of continual learning (CL), enabling positive knowledge transfer and resilience to catastrophic forgetting. To sustain these advantages for sequentially arriving tasks, a promising direction involves keeping the pre-trained backbone frozen while employing parameter-efficient tuning (PET) techniques to instruct representation learning. Despite the popularity of Prompt-based PET for CL, its empirical design often leads to sub-optimal performance in our evaluation of different PTMs and target tasks. To this end, we propose a unified framework for CL with PTMs and PET that provides both theoretical and empirical advancements. We first perform an in-depth theoretical analysis of the CL objective in a pre-training context, decomposing it into hierarchical components namely within-task prediction, task-identity inference and task-adaptive prediction. We then present Hierarchical Decomposition PET (HiDe-PET), an innovative approach that explicitly optimizes the decomposed objective through incorporating task-specific and task-shared knowledge via mainstream PET techniques along with efficient recovery of pre-trained representations. Leveraging this framework, we delve into the distinct impacts of implementation strategy, PET technique and PET architecture, as well as adaptive knowledge accumulation amidst pronounced distribution changes. Finally, across various CL scenarios, our approach demonstrates remarkably superior performance over a broad spectrum of recent strong baselines.

cs.LG↗

Video4DGen: Enhancing Video and 4D Generation through Mutual Optimization

The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models are receiving particular attention given their ability to produce realistic and imaginative frames. These models are also observed to exhibit strong 3D consistency, indicating the potential to act as world simulators. In this work, we present Video4DGen, a novel framework that excels in generating 4D representations from single or multiple generated videos as well as generating 4D-guided videos. This framework is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. The 4D outputs generated by Video4DGen are represented using our proposed Dynamic Gaussian Surfels (DGS), which optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. We design warped-state geometric regularization and refinements on Gaussian surfels, to preserve the structural integrity and fine-grained appearance details. To perform 4D generation from multiple videos and capture representation across spatial, temporal, and pose dimensions, we design multi-video alignment, root pose optimization, and pose-guided frame sampling strategies. The leveraging of continuous warping fields also enables a precise depiction of pose, motion, and deformation over per-video frames. Further, to improve the overall fidelity from the observation of all camera poses, Video4DGen performs novel-view video generation guided by the 4D content, with the proposed confidence-filtered DGS to enhance the quality of generated sequences. With the ability of 4D and video generation, Video4DGen offers a powerful tool for applications in virtual reality, animation, and beyond.

cs.GR↗

Dynamic Open-Vocabulary 3D Scene Graphs for Long-term Language-Guided Mobile Manipulation

Enabling mobile robots to perform long-term tasks in dynamic real-world environments is a formidable challenge, especially when the environment changes frequently due to human-robot interactions or the robot's own actions. Traditional methods typically assume static scenes, which limits their applicability in the continuously changing real world. To overcome these limitations, we present DovSG, a novel mobile manipulation framework that leverages dynamic open-vocabulary 3D scene graphs and a language-guided task planning module for long-term task execution. DovSG takes RGB-D sequences as input and utilizes vision-language models (VLMs) for object detection to obtain high-level object semantic features. Based on the segmented objects, a structured 3D scene graph is generated for low-level spatial relationships. Furthermore, an efficient mechanism for locally updating the scene graph, allows the robot to adjust parts of the graph dynamically during interactions without the need for full scene reconstruction. This mechanism is particularly valuable in dynamic environments, enabling the robot to continually adapt to scene changes and effectively support the execution of long-term tasks. We validated our system in real-world environments with varying degrees of manual modifications, demonstrating its effectiveness and superior performance in long-term tasks. Our project page is available at: https://bjhyzj.github.io/dovsg-web.

cs.RO↗

DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/

cs.CV↗

DiffGAP: A Lightweight Diffusion Module in Contrastive Space for Bridging Cross-Model Gap

Recent works in cross-modal understanding and generation, notably through models like CLAP (Contrastive Language-Audio Pretraining) and CAVP (Contrastive Audio-Visual Pretraining), have significantly enhanced the alignment of text, video, and audio embeddings via a single contrastive loss. However, these methods often overlook the bidirectional interactions and inherent noises present in each modality, which can crucially impact the quality and efficacy of cross-modal integration. To address this limitation, we introduce DiffGAP, a novel approach incorporating a lightweight generative module within the contrastive space. Specifically, our DiffGAP employs a bidirectional diffusion process tailored to bridge the cross-modal gap more effectively. This involves a denoising process on text and video embeddings conditioned on audio embeddings and vice versa, thus facilitating a more nuanced and robust cross-modal interaction. Our experimental results on VGGSound and AudioCaps datasets demonstrate that DiffGAP significantly improves performance in video/text-audio generation and retrieval tasks, confirming its effectiveness in enhancing cross-modal understanding and generation capabilities.

cs.CV↗