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Jun-Yan He

Publications and source records attributed to Jun-Yan He.

At least 19 recordsLinked to original sources

Towards Long-Horizon Vessel Trajectory and Destination Forecasting with Reasoning Large Language Models

Long-horizon maritime trajectory prediction is important for shipping management, logistics planning, and maritime risk analysis, yet month-level forecasting remains insufficiently studied. Existing deep learning methods mainly focus on short- and mid-term coordinate extrapolation and often struggle to preserve route feasibility and destination correctness over extended horizons. This paper investigates joint long-horizon vessel trajectory and destination forecasting with reasoning-capable large language models, and develops a Maritime LLM post-training framework based on Reinforcement Learning with Verifiable Reward (RLVR). An AIS-based benchmark is constructed with 60-day historical trajectories and 30-day forecasting horizons, where trajectories are converted into semantic textual representations for RL prompt construction. RLVR aligns LLMs with maritime forecasting objectives by enforcing physical validity, providing early-weighted trajectory supervision, and evaluating destination correctness through hierarchical matching and curriculum learning. Experimental results show that RLVR-trained LLMs substantially improve over zero-shot LLMs and representative deep learning baselines, especially on destination-related metrics. Among the evaluated RLVR-trained variants, 4B LLMs achieve the best overall performance, suggesting that reward-compatible optimization and task-specific capacity matching are more important than simply using larger 8B or 14B LLMs. The results also show that LSTM remains a strong deep learning baseline under limited fine-tuning data, while Transformer-style spatio-temporal models typically require larger datasets and richer structured inputs. Overall, this work advances semantic, verifier-aligned maritime forecasting for operational decision support.

cs.AI

Emotion-LLaMAv2 and MMEVerse: A New Framework and Benchmark for Multimodal Emotion Understanding

Understanding human emotions from multimodal signals poses a significant challenge in affective computing and human-robot interaction. While multimodal large language models (MLLMs) have excelled in general vision-language tasks, their capabilities in emotional reasoning remain limited. The field currently suffers from a scarcity of large-scale datasets with high-quality, descriptive emotion annotations and lacks standardized benchmarks for evaluation. Our preliminary framework, Emotion-LLaMA, pioneered instruction-tuned multimodal learning for emotion reasoning but was restricted by explicit face detectors, implicit fusion strategies, and low-quality training data with limited scale. To address these limitations, we present Emotion-LLaMAv2 and the MMEVerse benchmark, establishing an end-to-end pipeline together with a standardized evaluation setting for emotion recognition and reasoning. Emotion-LLaMAv2 introduces three key advances. First, an end-to-end multiview encoder eliminates external face detection and captures nuanced emotional cues via richer spatial and temporal multiview tokens. Second, a Conv Attention pre-fusion module is designed to enable simultaneous local and global multimodal feature interactions external to the LLM backbone. Third, a perception-to-cognition curriculum instruction tuning scheme within the LLaMA2 backbone unifies emotion recognition and free-form emotion reasoning. To support large-scale training and reproducible evaluation, MMEVerse aggregates twelve publicly available emotion datasets, including IEMOCAP, MELD, DFEW, and MAFW, into a unified multimodal instruction format. The data are re-annotated via a multi-agent pipeline involving Qwen2 Audio, Qwen2.5 VL, and GPT 4o, producing 130k training clips and 36k testing clips across 18 evaluation benchmarks.

cs.CV

LongCat-Image Technical Report

We introduce LongCat-Image, a pioneering open-source and bilingual (Chinese-English) foundation model for image generation, designed to address core challenges in multilingual text rendering, photorealism, deployment efficiency, and developer accessibility prevalent in current leading models. 1) We achieve this through rigorous data curation strategies across the pre-training, mid-training, and SFT stages, complemented by the coordinated use of curated reward models during the RL phase. This strategy establishes the model as a new state-of-the-art (SOTA), delivering superior text-rendering capabilities and remarkable photorealism, and significantly enhancing aesthetic quality. 2) Notably, it sets a new industry standard for Chinese character rendering. By supporting even complex and rare characters, it outperforms both major open-source and commercial solutions in coverage, while also achieving superior accuracy. 3) The model achieves remarkable efficiency through its compact design. With a core diffusion model of only 6B parameters, it is significantly smaller than the nearly 20B or larger Mixture-of-Experts (MoE) architectures common in the field. This ensures minimal VRAM usage and rapid inference, significantly reducing deployment costs. Beyond generation, LongCat-Image also excels in image editing, achieving SOTA results on standard benchmarks with superior editing consistency compared to other open-source works. 4) To fully empower the community, we have established the most comprehensive open-source ecosystem to date. We are releasing not only multiple model versions for text-to-image and image editing, including checkpoints after mid-training and post-training stages, but also the entire toolchain of training procedure. We believe that the openness of LongCat-Image will provide robust support for developers and researchers, pushing the frontiers of visual content creation.

cs.CV

Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight

Enabling embodied agents to imagine future states is essential for robust and generalizable visual navigation. Yet, state-of-the-art systems typically rely on modular designs that decouple navigation planning from visual world modeling, which often induces state-action misalignment and weak adaptability in novel or dynamic scenarios. We propose UniWM, a unified, memory-augmented world model that integrates egocentric visual foresight and planning within a single multimodal autoregressive backbone. UniWM explicitly grounds action selection in visually imagined outcomes, tightly aligning prediction with control. Meanwhile, a hierarchical memory mechanism fuses short-term perceptual cues with longer-term trajectory context, supporting stable and coherent reasoning over extended horizons. Extensive experiments on four challenging benchmarks (Go Stanford, ReCon, SCAND, HuRoN) and the 1X Humanoid Dataset show that UniWM improves navigation success rates by up to 30%, substantially reduces trajectory errors against strong baselines, generalizes zero-shot to the unseen TartanDrive dataset, and scales naturally to high-dimensional humanoid navigation. These results position UniWM as a principled step toward unified, imagination-driven embodied navigation. The code and models are available at https://github.com/UWMILab/UniWM.

cs.AI

Why We Feel: Breaking Boundaries in Emotional Reasoning with Multimodal Large Language Models

Most existing emotion analysis emphasizes which emotion arises (e.g., happy, sad, angry) but neglects the deeper why. We propose Emotion Interpretation (EI), focusing on causal factors-whether explicit (e.g., observable objects, interpersonal interactions) or implicit (e.g., cultural context, off-screen events)-that drive emotional responses. Unlike traditional emotion recognition, EI tasks require reasoning about triggers instead of mere labeling. To facilitate EI research, we present EIBench, a large-scale benchmark encompassing 1,615 basic EI samples and 50 complex EI samples featuring multifaceted emotions. Each instance demands rationale-based explanations rather than straightforward categorization. We further propose a Coarse-to-Fine Self-Ask (CFSA) annotation pipeline, which guides Vision-Language Models (VLLMs) through iterative question-answer rounds to yield high-quality labels at scale. Extensive evaluations on open-source and proprietary large language models under four experimental settings reveal consistent performance gaps-especially for more intricate scenarios-underscoring EI's potential to enrich empathetic, context-aware AI applications. Our benchmark and methods are publicly available at: https://github.com/Lum1104/EIBench, offering a foundation for advanced multimodal causal analysis and next-generation affective computing.

cs.AI

UCDR-Adapter: Exploring Adaptation of Pre-Trained Vision-Language Models for Universal Cross-Domain Retrieval

Universal Cross-Domain Retrieval (UCDR) retrieves relevant images from unseen domains and classes without semantic labels, ensuring robust generalization. Existing methods commonly employ prompt tuning with pre-trained vision-language models but are inherently limited by static prompts, reducing adaptability. We propose UCDR-Adapter, which enhances pre-trained models with adapters and dynamic prompt generation through a two-phase training strategy. First, Source Adapter Learning integrates class semantics with domain-specific visual knowledge using a Learnable Textual Semantic Template and optimizes Class and Domain Prompts via momentum updates and dual loss functions for robust alignment. Second, Target Prompt Generation creates dynamic prompts by attending to masked source prompts, enabling seamless adaptation to unseen domains and classes. Unlike prior approaches, UCDR-Adapter dynamically adapts to evolving data distributions, enhancing both flexibility and generalization. During inference, only the image branch and generated prompts are used, eliminating reliance on textual inputs for highly efficient retrieval. Extensive benchmark experiments show that UCDR-Adapter consistently outperforms ProS in most cases and other state-of-the-art methods on UCDR, U(c)CDR, and U(d)CDR settings.

cs.CV

GLDesigner: Leveraging Multi-Modal LLMs as Designer for Enhanced Aesthetic Text Glyph Layouts

Text logo design heavily relies on the creativity and expertise of professional designers, in which arranging element layouts is one of the most important procedures. However, this specific task has received limited attention, often overshadowed by broader layout generation tasks such as document or poster design. In this paper, we propose a Vision-Language Model (VLM)-based framework that generates content-aware text logo layouts by integrating multi-modal inputs with user-defined constraints, enabling more flexible and robust layout generation for real-world applications. We introduce two model techniques that reduce the computational cost for processing multiple glyph images simultaneously, without compromising performance. To support instruction tuning of our model, we construct two extensive text logo datasets that are five times larger than existing public datasets. In addition to geometric annotations (\textit{e.g.}, text masks and character recognition), our datasets include detailed layout descriptions in natural language, enabling the model to reason more effectively in handling complex designs and custom user inputs. Experimental results demonstrate the effectiveness of our proposed framework and datasets, outperforming existing methods on various benchmarks that assess geometric aesthetics and human preferences.

cs.CV

POPoS: Improving Efficient and Robust Facial Landmark Detection with Parallel Optimal Position Search

Achieving a balance between accuracy and efficiency is a critical challenge in facial landmark detection (FLD). This paper introduces Parallel Optimal Position Search (POPoS), a high-precision encoding-decoding framework designed to address the limitations of traditional FLD methods. POPoS employs three key contributions: (1) Pseudo-range multilateration is utilized to correct heatmap errors, improving landmark localization accuracy. By integrating multiple anchor points, it reduces the impact of individual heatmap inaccuracies, leading to robust overall positioning. (2) To enhance the pseudo-range accuracy of selected anchor points, a new loss function, named multilateration anchor loss, is proposed. This loss function enhances the accuracy of the distance map, mitigates the risk of local optima, and ensures optimal solutions. (3) A single-step parallel computation algorithm is introduced, boosting computational efficiency and reducing processing time. Extensive evaluations across five benchmark datasets demonstrate that POPoS consistently outperforms existing methods, particularly excelling in low-resolution heatmaps scenarios with minimal computational overhead. These advantages make POPoS a highly efficient and accurate tool for FLD, with broad applicability in real-world scenarios.

cs.CV

MetaDesigner: Advancing Artistic Typography Through AI-Driven, User-Centric, and Multilingual WordArt Synthesis

MetaDesigner introduces a transformative framework for artistic typography synthesis, powered by Large Language Models (LLMs) and grounded in a user-centric design paradigm. Its foundation is a multi-agent system comprising the Pipeline, Glyph, and Texture agents, which collectively orchestrate the creation of customizable WordArt, ranging from semantic enhancements to intricate textural elements. A central feedback mechanism leverages insights from both multimodal models and user evaluations, enabling iterative refinement of design parameters. Through this iterative process, MetaDesigner dynamically adjusts hyperparameters to align with user-defined stylistic and thematic preferences, consistently delivering WordArt that excels in visual quality and contextual resonance. Empirical evaluations underscore the system's versatility and effectiveness across diverse WordArt applications, yielding outputs that are both aesthetically compelling and context-sensitive.

cs.AI

Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions

Vision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments.

cs.AI

Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning

Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling. However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal. Moreover, existing Multimodal Large Language Models (MLLMs) face challenges in integrating audio and recognizing subtle facial micro-expressions. To address this, we introduce the MERR dataset, containing 28,618 coarse-grained and 4,487 fine-grained annotated samples across diverse emotional categories. This dataset enables models to learn from varied scenarios and generalize to real-world applications. Furthermore, we propose Emotion-LLaMA, a model that seamlessly integrates audio, visual, and textual inputs through emotion-specific encoders. By aligning features into a shared space and employing a modified LLaMA model with instruction tuning, Emotion-LLaMA significantly enhances both emotional recognition and reasoning capabilities. Extensive evaluations show Emotion-LLaMA outperforms other MLLMs, achieving top scores in Clue Overlap (7.83) and Label Overlap (6.25) on EMER, an F1 score of 0.9036 on MER2023-SEMI challenge, and the highest UAR (45.59) and WAR (59.37) in zero-shot evaluations on DFEW dataset.

cs.AI

UMETTS: A Unified Framework for Emotional Text-to-Speech Synthesis with Multimodal Prompts

Emotional Text-to-Speech (E-TTS) synthesis has garnered significant attention in recent years due to its potential to revolutionize human-computer interaction. However, current E-TTS approaches often struggle to capture the intricacies of human emotions, primarily relying on oversimplified emotional labels or single-modality input. In this paper, we introduce the Unified Multimodal Prompt-Induced Emotional Text-to-Speech System (UMETTS), a novel framework that leverages emotional cues from multiple modalities to generate highly expressive and emotionally resonant speech. The core of UMETTS consists of two key components: the Emotion Prompt Alignment Module (EP-Align) and the Emotion Embedding-Induced TTS Module (EMI-TTS). (1) EP-Align employs contrastive learning to align emotional features across text, audio, and visual modalities, ensuring a coherent fusion of multimodal information. (2) Subsequently, EMI-TTS integrates the aligned emotional embeddings with state-of-the-art TTS models to synthesize speech that accurately reflects the intended emotions. Extensive evaluations show that UMETTS achieves significant improvements in emotion accuracy and speech naturalness, outperforming traditional E-TTS methods on both objective and subjective metrics.

cs.CL

Exploring Dynamic Transformer for Efficient Object Tracking

The speed-precision trade-off is a critical problem for visual object tracking which usually requires low latency and deployment on constrained resources. Existing solutions for efficient tracking mainly focus on adopting light-weight backbones or modules, which nevertheless come at the cost of a sacrifice in precision. In this paper, inspired by dynamic network routing, we propose DyTrack, a dynamic transformer framework for efficient tracking. Real-world tracking scenarios exhibit diverse levels of complexity. We argue that a simple network is sufficient for easy frames in video sequences, while more computation could be assigned to difficult ones. DyTrack automatically learns to configure proper reasoning routes for various inputs, gaining better utilization of the available computational budget. Thus, it can achieve higher performance with the same running speed. We formulate instance-specific tracking as a sequential decision problem and attach terminating branches to intermediate layers of the entire model. Especially, to fully utilize the computations, we introduce the feature recycling mechanism to reuse the outputs of predecessors. Furthermore, a target-aware self-distillation strategy is designed to enhance the discriminating capabilities of early predictions by effectively mimicking the representation pattern of the deep model. Extensive experiments on multiple benchmarks demonstrate that DyTrack achieves promising speed-precision trade-offs with only a single model. For instance, DyTrack obtains 64.9% AUC on LaSOT with a speed of 256 fps.

cs.CV

DyRoNet: Dynamic Routing and Low-Rank Adapters for Autonomous Driving Streaming Perception

The advancement of autonomous driving systems hinges on the ability to achieve low-latency and high-accuracy perception. To address this critical need, this paper introduces Dynamic Routing Network (DyRoNet), a low-rank enhanced dynamic routing framework designed for streaming perception in autonomous driving systems. DyRoNet integrates a suite of pre-trained branch networks, each meticulously fine-tuned to function under distinct environmental conditions. At its core, the framework offers a speed router module, developed to assess and route input data to the most suitable branch for processing. This approach not only addresses the inherent limitations of conventional models in adapting to diverse driving conditions but also ensures the balance between performance and efficiency. Extensive experimental evaluations demonstrate the adaptability of DyRoNet to diverse branch selection strategies, resulting in significant performance enhancements across different scenarios. This work establishes a new benchmark for streaming perception and provides valuable engineering insights for future work.

cs.CV

Multi-modal Instruction Tuned LLMs with Fine-grained Visual Perception

Multimodal Large Language Model (MLLMs) leverages Large Language Models as a cognitive framework for diverse visual-language tasks. Recent efforts have been made to equip MLLMs with visual perceiving and grounding capabilities. However, there still remains a gap in providing fine-grained pixel-level perceptions and extending interactions beyond text-specific inputs. In this work, we propose {\bf{AnyRef}}, a general MLLM model that can generate pixel-wise object perceptions and natural language descriptions from multi-modality references, such as texts, boxes, images, or audio. This innovation empowers users with greater flexibility to engage with the model beyond textual and regional prompts, without modality-specific designs. Through our proposed refocusing mechanism, the generated grounding output is guided to better focus on the referenced object, implicitly incorporating additional pixel-level supervision. This simple modification utilizes attention scores generated during the inference of LLM, eliminating the need for extra computations while exhibiting performance enhancements in both grounding masks and referring expressions. With only publicly available training data, our model achieves state-of-the-art results across multiple benchmarks, including diverse modality referring segmentation and region-level referring expression generation.

cs.CV

WordArt Designer API: User-Driven Artistic Typography Synthesis with Large Language Models on ModelScope

This paper introduces the WordArt Designer API, a novel framework for user-driven artistic typography synthesis utilizing Large Language Models (LLMs) on ModelScope. We address the challenge of simplifying artistic typography for non-professionals by offering a dynamic, adaptive, and computationally efficient alternative to traditional rigid templates. Our approach leverages the power of LLMs to understand and interpret user input, facilitating a more intuitive design process. We demonstrate through various case studies how users can articulate their aesthetic preferences and functional requirements, which the system then translates into unique and creative typographic designs. Our evaluations indicate significant improvements in user satisfaction, design flexibility, and creative expression over existing systems. The WordArt Designer API not only democratizes the art of typography but also opens up new possibilities for personalized digital communication and design.

cs.CV

Tracking with Human-Intent Reasoning

Advances in perception modeling have significantly improved the performance of object tracking. However, the current methods for specifying the target object in the initial frame are either by 1) using a box or mask template, or by 2) providing an explicit language description. These manners are cumbersome and do not allow the tracker to have self-reasoning ability. Therefore, this work proposes a new tracking task -- Instruction Tracking, which involves providing implicit tracking instructions that require the trackers to perform tracking automatically in video frames. To achieve this, we investigate the integration of knowledge and reasoning capabilities from a Large Vision-Language Model (LVLM) for object tracking. Specifically, we propose a tracker called TrackGPT, which is capable of performing complex reasoning-based tracking. TrackGPT first uses LVLM to understand tracking instructions and condense the cues of what target to track into referring embeddings. The perception component then generates the tracking results based on the embeddings. To evaluate the performance of TrackGPT, we construct an instruction tracking benchmark called InsTrack, which contains over one thousand instruction-video pairs for instruction tuning and evaluation. Experiments show that TrackGPT achieves competitive performance on referring video object segmentation benchmarks, such as getting a new state-of the-art performance of 66.5 $\mathcal{J}\&\mathcal{F}$ on Refer-DAVIS. It also demonstrates a superior performance of instruction tracking under new evaluation protocols. The code and models are available at \href{https://github.com/jiawen-zhu/TrackGPT}{https://github.com/jiawen-zhu/TrackGPT}.

cs.CV

AnyText: Multilingual Visual Text Generation And Editing

Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the show away when focusing on the text area in the generated image. To address this issue, we introduce AnyText, a diffusion-based multilingual visual text generation and editing model, that focuses on rendering accurate and coherent text in the image. AnyText comprises a diffusion pipeline with two primary elements: an auxiliary latent module and a text embedding module. The former uses inputs like text glyph, position, and masked image to generate latent features for text generation or editing. The latter employs an OCR model for encoding stroke data as embeddings, which blend with image caption embeddings from the tokenizer to generate texts that seamlessly integrate with the background. We employed text-control diffusion loss and text perceptual loss for training to further enhance writing accuracy. AnyText can write characters in multiple languages, to the best of our knowledge, this is the first work to address multilingual visual text generation. It is worth mentioning that AnyText can be plugged into existing diffusion models from the community for rendering or editing text accurately. After conducting extensive evaluation experiments, our method has outperformed all other approaches by a significant margin. Additionally, we contribute the first large-scale multilingual text images dataset, AnyWord-3M, containing 3 million image-text pairs with OCR annotations in multiple languages. Based on AnyWord-3M dataset, we propose AnyText-benchmark for the evaluation of visual text generation accuracy and quality. Our project will be open-sourced on https://github.com/tyxsspa/AnyText to improve and promote the development of text generation technology.

cs.CV