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Junbo Yan

Publications and source records attributed to Junbo Yan.

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AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society

Understanding human behavior and society is a central focus in social sciences, with the rise of generative social science marking a significant paradigmatic shift. By leveraging bottom-up simulations, it replaces costly and logistically challenging traditional experiments with scalable, replicable, and systematic computational approaches for studying complex social dynamics. Recent advances in large language models (LLMs) have further transformed this research paradigm, enabling the creation of human-like generative social agents and realistic simulacra of society. In this paper, we propose AgentSociety, a large-scale social simulator that integrates LLM-driven agents, a realistic societal environment, and a powerful large-scale simulation engine. Based on the proposed simulator, we generate social lives for over 10k agents, simulating their 5 million interactions both among agents and between agents and their environment. Furthermore, we explore the potential of AgentSociety as a testbed for computational social experiments, focusing on five key social issues: polarization, the spread of inflammatory messages, the effects of universal basic income policies, the impact of external shocks such as hurricanes, and urban sustainability. These five issues serve as valuable cases for assessing AgentSociety's support for typical research methods -- such as surveys, interviews, and interventions -- as well as for investigating the patterns, causes, and underlying mechanisms of social issues. The alignment between AgentSociety's outcomes and real-world experimental results not only demonstrates its ability to capture human behaviors and their underlying mechanisms, but also underscores its potential as an important platform for social scientists and policymakers.

cs.SI

CityBench: Evaluating the Capabilities of Large Language Models for Urban Tasks

As large language models (LLMs) continue to advance and gain widespread use, establishing systematic and reliable evaluation methodologies for LLMs and vision-language models (VLMs) has become essential to ensure their real-world effectiveness and reliability. There have been some early explorations about the usability of LLMs for limited urban tasks, but a systematic and scalable evaluation benchmark is still lacking. The challenge in constructing a systematic evaluation benchmark for urban research lies in the diversity of urban data, the complexity of application scenarios and the highly dynamic nature of the urban environment. In this paper, we design \textit{CityBench}, an interactive simulator based evaluation platform, as the first systematic benchmark for evaluating the capabilities of LLMs for diverse tasks in urban research. First, we build \textit{CityData} to integrate the diverse urban data and \textit{CitySimu} to simulate fine-grained urban dynamics. Based on \textit{CityData} and \textit{CitySimu}, we design 8 representative urban tasks in 2 categories of perception-understanding and decision-making as the \textit{CityBench}. With extensive results from 30 well-known LLMs and VLMs in 13 cities around the world, we find that advanced LLMs and VLMs can achieve competitive performance in diverse urban tasks requiring commonsense and semantic understanding abilities, e.g., understanding the human dynamics and semantic inference of urban images. Meanwhile, they fail to solve the challenging urban tasks requiring professional knowledge and high-level numerical abilities, e.g., geospatial prediction and traffic control task.

cs.AI

A GPU-accelerated Large-scale Simulator for Transportation System Optimization Benchmarking

With the development of artificial intelligence techniques, transportation system optimization is evolving from traditional methods relying on expert experience to simulation and learning-based decision and optimization methods. Learning-based optimization methods require extensive interactions with highly realistic microscopic traffic simulators. However, existing microscopic traffic simulators are inefficient in large-scale scenarios and thus fail to support the adoption of these methods in large-scale transportation system optimization scenarios. In addition, the optimization scenarios supported by existing simulators are limited, mainly focusing on the traffic signal control. To address these challenges, we propose the first open-source GPU-accelerated large-scale microscopic simulator for transportation system simulation and optimization. The simulator can iterate at 84.09Hz, which achieves 88.92 times computational acceleration in the large-scale scenario with 2,464,950 vehicles compared to the best baseline CityFlow. Besides, it achieves a more realistic average road speeds simulated on real datasets by adopting the IDM model as the car-following model and the randomized MOBIL model as the lane-changing model. Based on it, we implement a set of microscopic and macroscopic controllable objects and metrics provided by Python API to support typical transportation system optimization scenarios. We choose five representative scenarios and benchmark classical rule-based algorithms, reinforcement learning algorithms, and black-box optimization algorithms in four cities. These experiments effectively demonstrate the usability of the simulator for large-scale traffic system optimization. The code of the simulator is available at https://github.com/tsinghua-fib-lab/moss. We build an open-registration web platform available at https://moss.fiblab.net to support no-code trials.

cs.AI

MOSS: A Large-scale Open Microscopic Traffic Simulation System

In the research of Intelligent Transportation Systems (ITS), traffic simulation is a key procedure for the evaluation of new methods and optimization of strategies. However, existing traffic simulation systems face two challenges. First, how to balance simulation scale with realism is a dilemma. Second, it is hard to simulate realistic results, which requires realistic travel demand data and simulator. These problems limit computer-aided optimization of traffic management strategies for large-scale road networks and reduce the usability of traffic simulations in areas where real-world travel demand data are lacking. To address these problems, we design and implement MObility Simulation System (MOSS). MOSS adopts GPU acceleration to significantly improve the efficiency and scale of microscopic traffic simulation, which enables realistic and fast simulations for large-scale road networks. It provides realistic travel Origin-Destination (OD) matrices generation through a pre-trained generative neural network model based on publicly available data on a global scale, such as satellite imagery, to help researchers build meaningful travel demand data. It also provides a complete open toolchain to help users with road network construction, demand generation, simulation, and result analysis. The whole toolchain including the simulator can be accessed at https://moss.fiblab.net and the codes are open-source for community collaboration.

cs.DC