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Junchao He

Publications and source records attributed to Junchao He.

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Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully designed data engines can leverage web-curated, unlabeled videos to automatically generate training data, to facilitate end-to-end models in 3D scene understanding alongside human-annotated datasets. We identify and analyze bottlenecks in automated data generation, revealing critical factors that determine the efficiency and effectiveness of learning from unlabeled data. To validate our approach across different perception granularities, we evaluate on three tasks spanning low-level perception, i.e., 3D object detection and instance segmentation, to high-evel reasoning, i.e., 3D spatial Visual Question Answering (VQA) and Vision-Lanugage Navigation (VLN). Models trained on our generated data demonstrate strong zero-shot performance and show further improvement after finetuning. This demonstrates the viability of leveraging readily available web data as a path toward more capable scene understanding systems.

cs.CV

LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning

Developing vision-language models (VLMs) capable of understanding 3D scenes has been a longstanding research goal. Despite recent progress, 3D VLMs still struggle with spatial reasoning and robustness. We identify three key obstacles hindering their progress: (1) scene representation is constrained by a capacity-efficiency trade-off, which impedes scalable learning; (2) training data lacks a comprehensive scheme, with limited diversity across tasks and scene domains; and (3) models exhibit robustness deficiencies and lack effective post-training. To address these challenges, we first propose condensed feature grid (CFG), an efficient scene representation that significantly reduces token overhead while preserving strong perceptual capacity. Building on CFG, we introduce LEO-VL, a 3D VLM trained on over 700k 3D vision-language (3D-VL) data spanning four real-world indoor domains and five tasks such as captioning and dialogue. To further improve robustness, we propose SceneDPO, a novel post-training objective that incorporates contrastive signals across both answers and scenes. LEO-VL achieves state-of-the-art performance on various 3D-VL benchmarks, such as SQA3D, Beacon3D, and Scan2Cap. Extensive analyses highlight the efficiency of CFG and provide key insights such as the importance of task and scene diversity, the priority of data quality for effective scaling, and the advantages of SceneDPO.

cs.CV