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Junchi Feng

Publications and source records attributed to Junchi Feng.

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Evaluating OCR Performance for Assistive Technology: Effects of Walking Speed, Camera Placement, and Camera Type

Optical character recognition (OCR), a process that converts printed or handwritten text into machine-readable form, is widely used in assistive technology for people with blindness and low vision. Yet most evaluations rely on static datasets that do not reflect the challenges of mobile use. In this study, we systematically evaluated OCR performance under both static and dynamic conditions. Static tests measured detection range across distances of 1-7 meters and viewing angles of 0-75 degrees horizontally. Dynamic tests examined the impact of motion by varying walking speed from slow (0.8 m/s) to very fast (1.8 m/s) and compared three camera mounting positions: head-mounted, shoulder-mounted, and handheld. We evaluated both a smartphone and smart glasses, using the phone's main and ultra-wide cameras. Four OCR engines were benchmarked to assess accuracy at different distances and viewing angles: Google Vision, PaddleOCR 3.0, EasyOCR, and Tesseract. PaddleOCR 3.0 was then used to evaluate OCR performance under dynamic walking conditions. Accuracy was computed at the character-level using the Levenshtein ratio against manually defined ground truth. Results showed that recognition accuracy declined with increased walking speed and wider viewing angles. Google Vision achieved the highest overall accuracy, with PaddleOCR close behind as the strongest open-source alternative. Across devices, the phone's main camera achieved the highest accuracy, and a shoulder-mounted placement yielded the highest average among body positions; however, differences among shoulder, head, and hand were not statistically significant.

cs.CV

Residual Gaze Behavior During Navigation in Blindness and Low Vision

Background: Outdoor navigation poses significant challenges for people with blindness or low vision, yet the role of gaze behavior in supporting mobility remains underexplored. Fully sighted individuals typically adopt consistent scanning strategies, whereas those with visual impairments rely on heterogeneous adaptations shaped by residual vision and experience. Methods: We conducted a comparative eye-tracking study of fully sighted, low vision, blind, and fully blind participants navigating outdoor routes. Using a wearable eye tracker, we quantified fixation counts, fixation rate, fixation area, direction, peak fixation location, and walking speed. Results: Walking speed declined systematically with worsening vision. Fixation count increased with greater impairment, reflecting slower travel times and more frequent sampling. Fixation rate rose with worsening vision, though between-group differences were generally not significant between most groups. Fixation spatial coverage decreased along the continuum of vision loss. Fixation patterns were most consistent in the fully sighted group. Peak fixation locations were centered in fully sighted participants but shifted outward and became more variable with impairment. Conclusion: Gaze strategies during navigation form a graded continuum across vision groups, with fully sighted and fully blind participants at opposite poles and low vision and blind groups spanning the middle. Visual acuity alone does not predict functional gaze use, as rehabilitation experience and adaptive strategies strongly shape behavior. These findings highlight the need for personalized rehabilitation and assistive technologies, with residual gaze patterns offering insight into mobility capacity and training opportunities for safer navigation.

q-bio.NC

Robust Computer-Vision based Construction Site Detection for Assistive-Technology Applications

Purpose: Navigating urban environments poses significant challenges for individuals who are blind or have low vision, especially in areas affected by construction. Construction zones introduce hazards such as uneven surfaces, barriers, hazardous materials, excessive noise, and altered routes that obstruct familiar paths and compromise safety. Although navigation tools assist in trip planning, they often overlook these temporary obstacles. Existing hazard detection systems also struggle with the visual variability of construction sites. Methods: We developed a computer vision--based assistive system integrating three modules: an open-vocabulary object detector to identify diverse construction-related elements, a YOLO-based model specialized in detecting scaffolding and poles, and an optical character recognition module to interpret construction signage. Results: In static testing at seven construction sites using images from multiple stationary viewpoints, the system achieved 88.56% overall accuracy. It consistently identified relevant objects within 2--10 meters and at approach angles up to 75$^{\circ}$. At 2--4 meters, detection was perfect (100%) across all angles. Even at 10 meters, six of seven sites remained detectable within a 15$^{\circ}$ approach. In dynamic testing along a 0.5-mile urban route containing eight construction sites, the system analyzed every frame of a first-person walking video. It achieved 87.26% accuracy in distinguishing construction from non-construction areas, rising to 92.0% with a 50-frame majority vote filter. Conclusion: The system can reliably detect construction sites in real time and at sufficient distances to provide advance warnings, enabling individuals with visual impairments to make safer mobility decisions such as proceeding with caution or rerouting.

cs.CV

Haptics-based, higher-order Sensory Substitution designed for Object Negotiation in Blindness and Low Vision: Virtual Whiskers

People with blindness and low vision (pBLV) face challenges in navigating. Mobility aids are crucial for enhancing independence and safety. This paper presents an electronic travel aid that leverages a haptic-based, higher-order sensory substitution approach called Virtual Whiskers, designed to help pBLV negotiate obstacles effectively, efficiently, and safely. Virtual Whiskers is equipped with a plurality of modular vibration units that operate independently to deliver haptic feedback to users. Virtual Whiskers features two navigation modes: open path mode and depth mode, each addressing obstacle negotiation from different perspectives. The open path mode detects and delineate a traversable area within an analyzed field of view. Then, it guides the user through to the traversable direction adaptive vibratory feedback. The depth mode assists users in negotiating obstacles by highlighting spatial areas with prominent obstacles via haptic feedback. We recruited 10 participants with blindness or low vision to participate in user testing for Virtual Whiskers. Results show that the device significantly reduces idle periods and decreases the number of cane contacts. Virtual Whiskers is a promising obstacle negotiation strategy that demonstrating great potential to assist with pBLV navigation.

cs.HC

Detect and Approach: Close-Range Navigation Support for People with Blindness and Low Vision

People with blindness and low vision (pBLV) experience significant challenges when locating final destinations or targeting specific objects in unfamiliar environments. Furthermore, besides initially locating and orienting oneself to a target object, approaching the final target from one's present position is often frustrating and challenging, especially when one drifts away from the initial planned path to avoid obstacles. In this paper, we develop a novel wearable navigation solution to provide real-time guidance for a user to approach a target object of interest efficiently and effectively in unfamiliar environments. Our system contains two key visual computing functions: initial target object localization in 3D and continuous estimation of the user's trajectory, both based on the 2D video captured by a low-cost monocular camera mounted on in front of the chest of the user. These functions enable the system to suggest an initial navigation path, continuously update the path as the user moves, and offer timely recommendation about the correction of the user's path. Our experiments demonstrate that our system is able to operate with an error of less than 0.5 meter both outdoor and indoor. The system is entirely vision-based and does not need other sensors for navigation, and the computation can be run with the Jetson processor in the wearable system to facilitate real-time navigation assistance.

cs.CV