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Junfei Xie

Publications and source records attributed to Junfei Xie.

12 recordsLinked to original sources

Head-Aware Visual Cropping: Enhancing Fine-Grained VQA with Attention-Guided Subimage

Multimodal Large Language Models (MLLMs) show strong performance in Visual Question Answering (VQA) but remain limited in fine-grained reasoning due to low-resolution inputs and noisy attention aggregation. We propose \textbf{Head Aware Visual Cropping (HAVC)}, a training-free method that improves visual grounding by leveraging a selectively refined subset of attention heads. HAVC first filters heads through an OCR-based diagnostic task, ensuring that only those with genuine grounding ability are retained. At inference, these heads are further refined using spatial entropy for stronger spatial concentration and gradient sensitivity for predictive contribution. The fused signals produce a reliable Visual Cropping Guidance Map, which highlights the most task-relevant region and guides the cropping of a subimage subsequently provided to the MLLM together with the image-question pair. Extensive experiments on multiple fine-grained VQA benchmarks demonstrate that HAVC consistently outperforms state-of-the-art cropping strategies, achieving more precise localization, stronger visual grounding, providing a simple yet effective strategy for enhancing precision in MLLMs.

cs.CV

Knowledge-Guided Attention-Inspired Learning for Task Offloading in Vehicle Edge Computing

Vehicle edge computing (VEC) brings abundant computing resources close to vehicles by deploying them at roadside units (RSUs) or base stations, thereby enabling diverse computation-intensive and delay sensitive applications. Existing task offloading strategies are often computationally expensive to execute or generate suboptimal solutions. In this paper, we propose a novel learning-based approach, Knowledge-guided Attention-inspired Task Offloading (KATO), designed to efficiently offload tasks from moving vehicles to nearby RSUs. KATO integrates an attention-inspired encoder-decoder model for selecting a subset of RSUs that can reduce overall task processing time, along with an efficient iterative algorithm for computing optimal task allocation among the selected RSUs. Simulation results demonstrate that KATO achieves optimal or near-optimal performance with significantly lower computational overhead and generalizes well across networks of varying sizes and configurations.

cs.DC

Landing Trajectory Prediction for UAS Based on Generative Adversarial Network

Models for trajectory prediction are an essential component of many advanced air mobility studies. These models help aircraft detect conflict and plan avoidance maneuvers, which is especially important in Unmanned Aircraft systems (UAS) landing management due to the congested airspace near vertiports. In this paper, we propose a landing trajectory prediction model for UAS based on Generative Adversarial Network (GAN). The GAN is a prestigious neural network that has been developed for many years. In previous research, GAN has achieved many state-of-the-art results in many generation tasks. The GAN consists of one neural network generator and a neural network discriminator. Because of the learning capacity of the neural networks, the generator is capable to understand the features of the sample trajectory. The generator takes the previous trajectory as input and outputs some random status of a flight. According to the results of the experiences, the proposed model can output more accurate predictions than the baseline method(GMR) in various datasets. To evaluate the proposed model, we also create a real UAV landing dataset that includes more than 2600 trajectories of drone control manually by real pilots.

cs.RO

Decentralized Network Topology Design for Task Offloading in Mobile Edge Computing

The rise of delay-sensitive yet computing-intensive Internet of Things (IoT) applications poses challenges due to the limited processing power of IoT devices. Mobile Edge Computing (MEC) offers a promising solution to address these challenges by placing computing servers close to end users. Despite extensive research on MEC, optimizing network topology to improve computational efficiency remains underexplored. Recognizing the critical role of network topology, we introduce a novel decentralized network topology design strategy for task offloading (DNTD-TO) that jointly considers topology design and task allocation. Inspired by communication and sensor networks, DNTD-TO efficiently constructs three-layered network structures for task offloading and generates optimal task allocations for these structures. Comparisons with existing topology design methods demonstrate the promising performance of our approach.

cs.NI

Learning-accelerated A* Search for Risk-aware Path Planning

Safety is a critical concern for urban flights of autonomous Unmanned Aerial Vehicles. In populated environments, risk should be accounted for to produce an effective and safe path, known as risk-aware path planning. Risk-aware path planning can be modeled as a Constrained Shortest Path (CSP) problem, aiming to identify the shortest possible route that adheres to specified safety thresholds. CSP is NP-hard and poses significant computational challenges. Although many traditional methods can solve it accurately, all of them are very slow. Our method introduces an additional safety dimension to the traditional A* (called ASD A*), enabling A* to handle CSP. Furthermore, we develop a custom learning-based heuristic using transformer-based neural networks, which significantly reduces the computational load and improves the performance of the ASD A* algorithm. The proposed method is well-validated with both random and realistic simulation scenarios.

cs.RO

A Multi-Layered Distributed Computing Framework for Enhanced Edge Computing

The rise of the Internet of Things and edge computing has shifted computing resources closer to end-users, benefiting numerous delay-sensitive, computation-intensive applications. To speed up computation, distributed computing is a promising technique that allows parallel execution of tasks across multiple compute nodes. However, current research predominantly revolves around the master-worker paradigm, limiting resource sharing within one-hop neighborhoods. This limitation can render distributed computing ineffective in scenarios with limited nearby resources or constrained/dynamic connectivity. In this paper, we address this limitation by introducing a new distributed computing framework that extends resource sharing beyond one-hop neighborhoods through exploring layered network structures. Our framework involves transforming the network graph into a sink tree and formulating a joint optimization problem based on the layered tree structure for task allocation and scheduling. To solve this problem, we propose two exact methods that find optimal solutions and three heuristic strategies to improve efficiency and scalability. The performances of these methods are analyzed and evaluated through theoretical analyses and comprehensive simulation studies. The results demonstrate their promising performances over the traditional distributed computing and computation offloading strategies.

cs.DC

Probabilistic Guaranteed Path Planning for Safe Urban Air Mobility Using Chance Constrained RRT

Safety is a critical concern for the success of urban air mobility, especially in dynamic and uncertain environments. This paper proposes a path planning algorithm based on RRT in conjunction with chance constraints in the presence of uncertain obstacles. The chance-constrained formulation for Gaussian distributed obstacles is developed by converting the probabilistic constraints to deterministic constraints in terms of distribution parameters. The probabilistic feasible region at every time step can be established through the simulation of the system state and the evaluation of convex constraints. Through establishing chance-constrained RRT, the algorithm not only enjoys the benefits of sampling-based algorithms but also incorporates uncertainty into the formulation. Simulation results demonstrate that the planning for a trajectory connecting the starting and goal point in accordance with the requirement of probabilistic obstacle avoidance can be achieved by the utilization of this algorithm.

cs.RO

Dynamic Coded Distributed Convolution for UAV-based Networked Airborne Computing

A single unmanned aerial vehicle (UAV) has limited computing resources and battery capacity, making it difficult to handle computationally intensive tasks such as the convolution operations in many deep learning applications. UAV-based networked airborne computing (NAC) is a promising technique to address this challenge. It allows UAVs within a range to share resources among each other via UAV-to-UAV communication links and carry out computation-intensive tasks in a collaborative manner. This paper investigates the vector convolution problem over the NAC architecture. A novel dynamic coded convolution strategy with privacy awareness is developed to address the unique features of UAV-based NAC, including node heterogeneity, frequently changing network typologies, time-varying communication and computation resources. Simulation results show its high efficiency and resilience to uncertain stragglers.

cs.DC

Distributed Multi-Agent Reinforcement Learning with One-hop Neighbors and Compute Straggler Mitigation

Most multi-agent reinforcement learning (MARL) methods are limited in the scale of problems they can handle. With increasing numbers of agents, the number of training iterations required to find the optimal behaviors increases exponentially due to the exponentially growing joint state and action spaces. This paper tackles this limitation by introducing a scalable MARL method called Distributed multi-Agent Reinforcement Learning with One-hop Neighbors (DARL1N). DARL1N is an off-policy actor-critic method that addresses the curse of dimensionality by restricting information exchanges among the agents to one-hop neighbors when representing value and policy functions. Each agent optimizes its value and policy functions over a one-hop neighborhood, significantly reducing the learning complexity, yet maintaining expressiveness by training with varying neighbor numbers and states. This structure allows us to formulate a distributed learning framework to further speed up the training procedure. Distributed computing systems, however, contain straggler compute nodes, which are slow or unresponsive due to communication bottlenecks, software or hardware problems. To mitigate the detrimental straggler effect, we introduce a novel coded distributed learning architecture, which leverages coding theory to improve the resilience of the learning system to stragglers. Comprehensive experiments show that DARL1N significantly reduces training time without sacrificing policy quality and is scalable as the number of agents increases. Moreover, the coded distributed learning architecture improves training efficiency in the presence of stragglers.

cs.MA

On Batch-Processing Based Coded Computing for Heterogeneous Distributed Computing Systems

In recent years, coded distributed computing (CDC) has attracted significant attention, because it can efficiently facilitate many delay-sensitive computation tasks against unexpected latencies in distributed computing systems. Despite such a salient feature, many design challenges and opportunities remain. In this paper, we focus on practical computing systems with heterogeneous computing resources, and design a novel CDC approach, called batch-processing based coded computing (BPCC), which exploits the fact that every computing node can obtain some coded results before it completes the whole task. To this end, we first describe the main idea of the BPCC framework, and then formulate an optimization problem for BPCC to minimize the task completion time by configuring the computation load. Through formal theoretical analyses, extensive simulation studies, and comprehensive real experiments on the Amazon EC2 computing clusters, we demonstrate promising performance of the proposed BPCC scheme, in terms of high computational efficiency and robustness to uncertain disturbances.

cs.DC

Multi-Agent Reinforcement Learning Based Coded Computation for Mobile Ad Hoc Computing

Mobile ad hoc computing (MAHC), which allows mobile devices to directly share their computing resources, is a promising solution to address the growing demands for computing resources required by mobile devices. However, offloading a computation task from a mobile device to other mobile devices is a challenging task due to frequent topology changes and link failures because of node mobility, unstable and unknown communication environments, and the heterogeneous nature of these devices. To address these challenges, in this paper, we introduce a novel coded computation scheme based on multi-agent reinforcement learning (MARL), which has many promising features such as adaptability to network changes, high efficiency and robustness to uncertain system disturbances, consideration of node heterogeneity, and decentralized load allocation. Comprehensive simulation studies demonstrate that the proposed approach can outperform state-of-the-art distributed computing schemes.

cs.LG

Coding for Distributed Multi-Agent Reinforcement Learning

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

cs.LG