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Jung Yi

Publications and source records attributed to Jung Yi.

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Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization

Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, $17.6\times$ faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs $39.8\times$ faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.

cs.CV

WorldKV: Efficient World Memory with World Retrieval and Compression

Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/

cs.CV

Probing and Leveraging Video Diffusion Transformer Features for Robust Point Tracking

Despite achieving strong results on standard benchmarks, current point tracking methods rely on feature backbones that are rarely designed with the temporal coherence needed for robust real-world performance. While recent works incorporate powerful visual foundation model (VFM) features into tracking pipelines, no prior work has systematically analyzed which VFM provides the most robust representations for point tracking. We present the first such analysis, evaluating diverse VFMs in a zero-shot setting on both standard and robustness benchmarks for point tracking. Our study reveals that video diffusion transformers (DiTs) consistently yield the most temporally coherent and discriminative features, even surpassing ResNet backbones explicitly supervised on tracking data. We hypothesize this advantage stem from large-scale video pretraining, full 3D spatio-temporal attention, and a diffusion training objective. Motivated by this finding, we propose DiTracker, which integrates video DiT features into existing tracking frameworks through query-key matching cost computation, cost-level fusion with a lightweight ResNet branch, and LoRA adaptation. Under the same tracking head, DiTracker is trained solely on synthetic data with far fewer iterations, yet outperforms CoTracker3 trained with additional real-world videos, with the largest gains under challenging and corrupted scenarios. It further generalizes across tracking heads and scales with backbone size, confirming that generative video pretraining provides real-world priors that reduce the dependence on large-scale real-data supervision.

cs.CV

Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression

Recent advances in autoregressive video diffusion have enabled real-time frame streaming, yet existing solutions still suffer from temporal repetition, drift, and motion deceleration. We find that naively applying StreamingLLM-style attention sinks to video diffusion leads to fidelity degradation and motion stagnation. To overcome this, we introduce Deep Forcing, which consists of two training-free mechanisms that address this without any fine-tuning. Specifically, 1) Deep Sink dedicates half of the sliding window to persistent sink tokens and re-aligns their temporal RoPE phase to the current timeline, stabilizing global context during long rollouts. 2) Participative Compression performs importance-aware KV cache pruning that preserves only tokens actively participating in recent attention while safely discarding redundant and degraded history, minimizing error accumulation under out-of-distribution length generation. Together, these components enable over 12x extrapolation (e.g. 5s-trained to 60s+ generation) with better imaging quality than LongLive, better aesthetic quality than RollingForcing, almost maintaining overall consistency, and substantial gains in dynamic degree, all while maintaining real-time generation. Our results demonstrate that training-free KV-cache management can match or exceed training-based approaches for autoregressively streaming long-video generation.

cs.CV

MV-TAP: Tracking Any Point in Multi-View Videos

Multi-view camera systems enable rich observations of complex real-world scenes, and understanding dynamic objects in multi-view settings has become central to various applications. In this work, we present MV-TAP, a novel point tracker that tracks points across multi-view videos of dynamic scenes by leveraging cross-view information. MV-TAP utilizes camera geometry and a cross-view attention mechanism to aggregate spatio-temporal information across views, enabling more complete and reliable trajectory estimation in multi-view videos. To support this task, we construct a large-scale synthetic training dataset and real-world evaluation sets tailored for multi-view tracking. Extensive experiments demonstrate that MV-TAP outperforms existing point-tracking methods on challenging benchmarks, establishing an effective baseline for advancing research in multi-view point tracking.

cs.CV

Exploring Temporally-Aware Features for Point Tracking

Point tracking in videos is a fundamental task with applications in robotics, video editing, and more. While many vision tasks benefit from pre-trained feature backbones to improve generalizability, point tracking has primarily relied on simpler backbones trained from scratch on synthetic data, which may limit robustness in real-world scenarios. Additionally, point tracking requires temporal awareness to ensure coherence across frames, but using temporally-aware features is still underexplored. Most current methods often employ a two-stage process: an initial coarse prediction followed by a refinement stage to inject temporal information and correct errors from the coarse stage. These approach, however, is computationally expensive and potentially redundant if the feature backbone itself captures sufficient temporal information. In this work, we introduce Chrono, a feature backbone specifically designed for point tracking with built-in temporal awareness. Leveraging pre-trained representations from self-supervised learner DINOv2 and enhanced with a temporal adapter, Chrono effectively captures long-term temporal context, enabling precise prediction even without the refinement stage. Experimental results demonstrate that Chrono achieves state-of-the-art performance in a refiner-free setting on the TAP-Vid-DAVIS and TAP-Vid-Kinetics datasets, among common feature backbones used in point tracking as well as DINOv2, with exceptional efficiency. Project page: https://cvlab-kaist.github.io/Chrono/

cs.CV

Fast Sun-aligned Outdoor Scene Relighting based on TensoRF

In this work, we introduce our method of outdoor scene relighting for Neural Radiance Fields (NeRF) named Sun-aligned Relighting TensoRF (SR-TensoRF). SR-TensoRF offers a lightweight and rapid pipeline aligned with the sun, thereby achieving a simplified workflow that eliminates the need for environment maps. Our sun-alignment strategy is motivated by the insight that shadows, unlike viewpoint-dependent albedo, are determined by light direction. We directly use the sun direction as an input during shadow generation, simplifying the requirements of the inference process significantly. Moreover, SR-TensoRF leverages the training efficiency of TensoRF by incorporating our proposed cubemap concept, resulting in notable acceleration in both training and rendering processes compared to existing methods.

cs.CV