SearcharxivSearch

arXiv subjects

Junhang Wei

Publications and source records attributed to Junhang Wei.

3 recordsLinked to original sources

SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation

RGB sim-to-real for deformable manipulation has remained largely unsolved without real-world fine-tuning. We present SimWeaver, which trains zero-shot RGB VLA policies on 200 simulated demonstrations per task, reaching above 80% per-task and 91% average real-world success across 5 diverse deformable tasks including plastic-bag manipulation, without teleoperation or per-task calibration. SimWeaver combines a reliable measurement-backed simulator (SimWeaver-Sim) with an extensible asset framework supporting single-image generation(SimWeaver-Asset), a deterministic topology-aware trajectory synthesizer (SimWeaver-Syn), and a sim-to-real protocol with ISP-aware photometric augmentation (SimWeaver-Real). On silk grasping, the sim-trained policy reaches 100% under visual distribution shifts where real-data baselines drop to 9-70%, at two orders of magnitude lower per-trajectory cost. We will release SimWeaver and a representative asset subset. Project page: https://simweaver.github.io/

cs.RO

BCTR: Bidirectional Conditioning Transformer for Scene Graph Generation

Scene Graph Generation (SGG) remains a challenging task due to its compositional property. Previous approaches improve prediction efficiency through end-to-end learning. However, these methods exhibit limited performance as they assume unidirectional conditioning between entities and predicates, which restricts effective information interaction. To address this limitation, we propose a novel bidirectional conditioning factorization in a semantic-aligned space for SGG, enabling efficient and generalizable interaction between entities and predicates. Specifically, we introduce an end-to-end scene graph generation model, the Bidirectional Conditioning Transformer (BCTR), to implement this factorization. BCTR consists of two key modules. First, the Bidirectional Conditioning Generator (BCG) performs multi-stage interactive feature augmentation between entities and predicates, enabling mutual enhancement between these predictions. Second, Random Feature Alignment (RFA) is present to regularize feature space by distilling multi-modal knowledge from pre-trained models. Within this regularized feature space, BCG is feasible to capture interaction patterns across diverse relationships during training, and the learned interaction patterns can generalize to unseen but semantically related relationships during inference. Extensive experiments on Visual Genome and Open Image V6 show that BCTR achieves state-of-the-art performance on both benchmarks.

cs.CV

Grasp State Assessment of Deformable Objects Using Visual-Tactile Fusion Perception

Humans can quickly determine the force required to grasp a deformable object to prevent its sliding or excessive deformation through vision and touch, which is still a challenging task for robots. To address this issue, we propose a novel 3D convolution-based visual-tactile fusion deep neural network (C3D-VTFN) to evaluate the grasp state of various deformable objects in this paper. Specifically, we divide the grasp states of deformable objects into three categories of sliding, appropriate and excessive. Also, a dataset for training and testing the proposed network is built by extensive grasping and lifting experiments with different widths and forces on 16 various deformable objects with a robotic arm equipped with a wrist camera and a tactile sensor. As a result, a classification accuracy as high as 99.97% is achieved. Furthermore, some delicate grasp experiments based on the proposed network are implemented in this paper. The experimental results demonstrate that the C3D-VTFN is accurate and efficient enough for grasp state assessment, which can be widely applied to automatic force control, adaptive grasping, and other visual-tactile spatiotemporal sequence learning problems.

cs.RO