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Junichi Shimamura

Publications and source records attributed to Junichi Shimamura.

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Experimental ancilla-assisted qubit transmission against correlated noise using quantum parity checking

We report the experimental demonstration of a transmission scheme of photonic qubits over unstabilized optical fibers, which has the plug-and-play feature as well as the ability to transmit any state of a qubit, regardless of whether it is known, unknown, or entangled to other systems. A high fidelity to the noiseless quantum channel was achieved by adding an ancilla photon after the signal photon within the correlation time of the fiber noise and by performing quantum parity checking. Simplicity, maintenance-free feature and robustness against path-length mismatches among the nodes make our scheme suitable for multi-user quantum communication networks.

quant-ph

A necessary and sufficient condition to play games in quantum mechanical settings

Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two strategy (2x2) dilemma containing classical games into quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

quant-ph

Probabilistic cloning with supplementary information

We consider probabilistic cloning of a state chosen from a mutually nonorthogonal set of pure states, with the help of a party holding supplementary information in the form of pure states. When the number of states is 2, we show that the best efficiency of producing m copies is always achieved by a two-step protocol in which the helping party first attempts to produce m-1 copies from the supplementary state, and if it fails, then the original state is used to produce m copies. On the other hand, when the number of states exceeds two, the best efficiency is not always achieved by such a protocol. We give examples in which the best efficiency is not achieved even if we allow any amount of one-way classical communication from the helping party.

quant-ph

Playing games in quantum mechanical settings: A necessary and sufficient condition

A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

quant-ph

Entangled states that cannot reproduce original classical games in their quantum version

A model of a quantum version of classical games should reproduce the original classical games in order to be able to make a comparative analysis of quantum and classical effects. We analyze a class of symmetric multipartite entangled states and their effect on the reproducibility of the classical games. We present the necessary and sufficient condition for the reproducibility of the original classical games. Satisfying this condition means that complete orthogonal bases can be constructed from a given multipartite entangled state provided that each party is restricted to two local unitary operators. We prove that most of the states belonging to the class of symmetric states with respect to permutations, including the N-qubit W state, do not satisfy this condition.

quant-ph

Quantum advantage does not survive in the presence of a corrupt source: Optimal strategies in simultaneous move games

Effects of a corrupt source on the dynamics of simultaneous move strategic games are analyzed both for classical and quantum settings. The corruption rate dependent changes in the payoffs and strategies of the players are observed. It is shown that there is a critical corruption rate at which the players lose their quantum advantage, and that the classical strategies are more robust to the corruption in the source. Moreover, it is understood that the information on the corruption rate of the source may help the players choose their optimal strategy for resolving the dilemma and increase their payoffs. The study is carried out in two different corruption scenarios for Prisoner's Dilemma, Samaritan's Dilemma, and Battle of Sexes.

quant-ph

Quantum and classical correlations between players in game theory

Effects of quantum and classical correlations on game theory are studied to clarify the new aspects brought into game theory by the quantum mechanical toolbox. In this study, we compare quantum correlation represented by a maximally entangled state and classical correlation that is generated through phase damping processes on the maximally entangled state. Thus, this also sheds light on the behavior of games under the influence of noisy sources. It is observed that the quantum correlation can always resolve the dilemmas in non-zero sum games and attain the maximum sum of both players' payoffs, while the classical correlation cannot necessarily resolve the dilemmas.

quant-ph

Samaritan's Dilemma: Classical and quantum strategies in Welfare Game

Effects of classical/quantum correlations and operations in game theory are analyzed using Samaritan's Dilemma. We observe that introducing either quantum or classical correlations to the game results in the emergence of a unique or multiple Nash equilibria (NE) which do not exist in the original classical game. It is shown that the strategies creating the NE and the amount of payoffs the players receive at these NE's depend on the type of the correlation. We also discuss whether the Samaritan can resolve the dilemma acting unilaterally.

quant-ph