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Junjie Fang

Publications and source records attributed to Junjie Fang.

14 recordsLinked to original sources

RoboPocket: Improve Robot Policies Instantly with Your Phone

Scaling imitation learning is fundamentally constrained by the efficiency of data collection. While handheld interfaces have emerged as a scalable solution for in-the-wild data acquisition, they predominantly operate in an open-loop manner: operators blindly collect demonstrations without knowing the underlying policy's weaknesses, leading to inefficient coverage of critical state distributions. Conversely, interactive methods like DAgger effectively address covariate shift but rely on physical robot execution, which is costly and difficult to scale. To reconcile this trade-off, we introduce RoboPocket, a portable system that enables Robot-Free Instant Policy Iteration using single consumer smartphones. Its core innovation is a Remote Inference framework that visualizes the policy's predicted trajectory via Augmented Reality (AR) Visual Foresight. This immersive feedback allows collectors to proactively identify potential failures and focus data collection on the policy's weak regions without requiring a physical robot. Furthermore, we implement an asynchronous Online Finetuning pipeline that continuously updates the policy with incoming data, effectively closing the learning loop in minutes. Extensive experiments demonstrate that RoboPocket adheres to data scaling laws and doubles the data efficiency compared to offline scaling strategies, overcoming their long-standing efficiency bottleneck. Moreover, our instant iteration loop also boosts sample efficiency by up to 2$\times$ in distributed environments a small number of interactive corrections per person. Project page and videos: https://robo-pocket.github.io.

cs.RO

FedAU2: Attribute Unlearning for User-Level Federated Recommender Systems with Adaptive and Robust Adversarial Training

Federated Recommender Systems (FedRecs) leverage federated learning to protect user privacy by retaining data locally. However, user embeddings in FedRecs often encode sensitive attribute information, rendering them vulnerable to attribute inference attacks. Attribute unlearning has emerged as a promising approach to mitigate this issue. In this paper, we focus on user-level FedRecs, which is a more practical yet challenging setting compared to group-level FedRecs. Adversarial training emerges as the most feasible approach within this context. We identify two key challenges in implementing adversarial training-based attribute unlearning for user-level FedRecs: i) mitigating training instability caused by user data heterogeneity, and ii) preventing attribute information leakage through gradients. To address these challenges, we propose FedAU2, an attribute unlearning method for user-level FedRecs. For CH1, we propose an adaptive adversarial training strategy, where the training dynamics are adjusted in response to local optimization behavior. For CH2, we propose a dual-stochastic variational autoencoder to perturb the adversarial model, effectively preventing gradient-based information leakage. Extensive experiments on three real-world datasets demonstrate that our proposed FedAU2 achieves superior performance in unlearning effectiveness and recommendation performance compared to existing baselines.

cs.IR

Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents

We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.

cs.AI

LEGO: A Lightweight and Efficient Multiple-Attribute Unlearning Framework for Recommender Systems

With the growing demand for safeguarding sensitive user information in recommender systems, recommendation attribute unlearning is receiving increasing attention. Existing studies predominantly focus on single-attribute unlearning. However, privacy protection requirements in the real world often involve multiple sensitive attributes and are dynamic. Existing single-attribute unlearning methods cannot meet these real-world requirements due to i) CH1: the inability to handle multiple unlearning requests simultaneously, and ii) CH2: the lack of efficient adaptability to dynamic unlearning needs. To address these challenges, we propose LEGO, a lightweight and efficient multiple-attribute unlearning framework. Specifically, we divide the multiple-attribute unlearning process into two steps: i) Embedding Calibration removes information related to a specific attribute from user embedding, and ii) Flexible Combination combines these embeddings into a single embedding, protecting all sensitive attributes. We frame the unlearning process as a mutual information minimization problem, providing LEGO a theoretical guarantee of simultaneous unlearning, thereby addressing CH1. With the two-step framework, where Embedding Calibration can be performed in parallel and Flexible Combination is flexible and efficient, we address CH2. Extensive experiments on three real-world datasets across three representative recommendation models demonstrate the effectiveness and efficiency of our proposed framework. Our code and appendix are available at https://github.com/anonymifish/lego-rec-multiple-attribute-unlearning.

cs.LG

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI

Stacked Intelligent Metasurface Assisted Multiuser Communications: From a Rate Fairness Perspective

Stacked intelligent metasurface (SIM) extends the concept of single-layer reconfigurable holographic surfaces (RHS) by incorporating a multi-layered structure, thereby providing enhanced control over electromagnetic wave propagation and improved signal processing capabilities. This study investigates the potential of SIM in enhancing the rate fairness in multiuser downlink systems by addressing two key optimization problems: maximizing the minimum rate (MR) and maximizing the geometric mean of rates (GMR). {The former strives to enhance the minimum user rate, thereby ensuring fairness among users, while the latter relaxes fairness requirements to strike a better trade-off between user fairness and system sum-rate (SR).} For the MR maximization, we adopt a consensus alternating direction method of multipliers (ADMM)-based approach, which decomposes the approximated problem into sub-problems with closed-form solutions. {For GMR maximization, we develop an alternating optimization (AO)-based algorithm that also yields closed-form solutions and can be seamlessly adapted for SR maximization. Numerical results validate the effectiveness and convergence of the proposed algorithms.} Comparative evaluations show that MR maximization ensures near-perfect fairness, while GMR maximization balances fairness and system SR. Furthermore, the two proposed algorithms respectively outperform existing related works in terms of MR and SR performance. Lastly, SIM with lower power consumption achieves performance comparable to that of multi-antenna digital beamforming.

eess.SP

GUICourse: From General Vision Language Models to Versatile GUI Agents

Utilizing Graphic User Interface (GUI) for human-computer interaction is essential for accessing a wide range of digital tools. Recent advancements in Vision Language Models (VLMs) highlight the compelling potential to develop versatile agents to help humans finish GUI navigation tasks. However, current VLMs are challenged in terms of fundamental abilities (OCR and grounding) and GUI knowledge (the functions and control methods of GUI elements), preventing them from becoming practical GUI agents. To solve these challenges, we contribute GUICourse, a suite of datasets to train visual-based GUI agents from general VLMs. First, we introduce the GUIEnv dataset to strengthen the OCR and grounding capabilities of VLMs. Then, we introduce the GUIAct and GUIChat datasets to enrich their knowledge of GUI components and interactions. Experiments demonstrate that our GUI agents have better performance on common GUI tasks than their baseline VLMs. Even the small-size GUI agent (with 3.1B parameters) can still work well on single-step and multi-step GUI tasks. Finally, we analyze the different varieties in the training stage of this agent by ablation study. Our source codes and datasets are released at https://github.com/yiye3/GUICourse.

cs.AI

Seed1.5-VL Technical Report

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)

cs.CV

RAID: An In-Training Defense against Attribute Inference Attacks in Recommender Systems

In various networks and mobile applications, users are highly susceptible to attribute inference attacks, with particularly prevalent occurrences in recommender systems. Attackers exploit partially exposed user profiles in recommendation models, such as user embeddings, to infer private attributes of target users, such as gender and political views. The goal of defenders is to mitigate the effectiveness of these attacks while maintaining recommendation performance. Most existing defense methods, such as differential privacy and attribute unlearning, focus on post-training settings, which limits their capability of utilizing training data to preserve recommendation performance. Although adversarial training extends defenses to in-training settings, it often struggles with convergence due to unstable training processes. In this paper, we propose RAID, an in-training defense method against attribute inference attacks in recommender systems. In addition to the recommendation objective, we define a defensive objective to ensure that the distribution of protected attributes becomes independent of class labels, making users indistinguishable from attribute inference attacks. Specifically, this defensive objective aims to solve a constrained Wasserstein barycenter problem to identify the centroid distribution that makes the attribute indistinguishable while complying with recommendation performance constraints. To optimize our proposed objective, we use optimal transport to align users with the centroid distribution. We conduct extensive experiments on four real-world datasets to evaluate RAID. The experimental results validate the effectiveness of RAID and demonstrate its significant superiority over existing methods in multiple aspects.

cs.IR

Reproducibility Companion Paper: Making Users Indistinguishable: Attribute-wise Unlearning in Recommender Systems

In this paper, we reproduce the experimental results presented in our previous work titled "Making Users Indistinguishable: Attribute-wise Unlearning in Recommender Systems," which was published in the proceedings of the 31st ACM International Conference on Multimedia. This paper aims to validate the effectiveness of our proposed method and help others reproduce our experimental results. We provide detailed descriptions of our preprocessed datasets, source code structure, configuration file settings, experimental environment, and reproduced experimental results.

cs.IR

UI-TARS: Pioneering Automated GUI Interaction with Native Agents

This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.

cs.AI

FocusLLM: Precise Understanding of Long Context by Dynamic Condensing

Empowering LLMs with the ability to precisely understand long contexts is crucial for many downstream applications. However, handling long contexts with conventional transformer architecture requires substantial training and inference resources. Existing context condensing methods cannot accurately understand the full context, as there is a considerable amount of information loss in the condensing process. To address these issues, we present FocusLLM, a framework designed to extend the fixed context length of any decoder-only LLM, allowing the model to focus on relevant information from very long sequences. FocusLLM first divides long text input into chunks based on the model's original context length. It then employs the dynamic condensing process to distill crucial information from each chunk. Ultimately, through the novel parallel decoding mechanism, FocusLLM can integrate the extracted information into its local context. FocusLLM stands out for great training efficiency and versatility: trained with an 8K input length and with much less training cost than previous methods, FocusLLM exhibits superior performance across downstream tasks and maintains strong language modeling ability when handling extensive long texts, even up to 400K tokens. Our code is available at https://github.com/leezythu/FocusLLM.

cs.CL

UniMem: Towards a Unified View of Long-Context Large Language Models

Long-context processing is a critical ability that constrains the applicability of large language models (LLMs). Although there exist various methods devoted to enhancing the long-context processing ability of LLMs, they are developed in an isolated manner and lack systematic analysis and integration of their strengths, hindering further developments. In this paper, we introduce UniMem, a Unified framework that reformulates existing long-context methods from the view of Memory augmentation of LLMs. Distinguished by its four core dimensions-Memory Management, Memory Writing, Memory Reading, and Memory Injection, UniMem empowers researchers to conduct systematic exploration of long-context methods. We re-formulate 16 existing methods based on UniMem and analyze four representative methods: Transformer-XL, Memorizing Transformer, RMT, and Longformer into equivalent UniMem forms to reveal their design principles and strengths. Based on these analyses, we propose UniMix, an innovative approach that integrates the strengths of these algorithms. Experimental results show that UniMix achieves superior performance in handling long contexts with significantly lower perplexity than baselines.

cs.CL

Computer-aided Tuberculosis Diagnosis with Attribute Reasoning Assistance

Although deep learning algorithms have been intensively developed for computer-aided tuberculosis diagnosis (CTD), they mainly depend on carefully annotated datasets, leading to much time and resource consumption. Weakly supervised learning (WSL), which leverages coarse-grained labels to accomplish fine-grained tasks, has the potential to solve this problem. In this paper, we first propose a new large-scale tuberculosis (TB) chest X-ray dataset, namely the tuberculosis chest X-ray attribute dataset (TBX-Att), and then establish an attribute-assisted weakly-supervised framework to classify and localize TB by leveraging the attribute information to overcome the insufficiency of supervision in WSL scenarios. Specifically, first, the TBX-Att dataset contains 2000 X-ray images with seven kinds of attributes for TB relational reasoning, which are annotated by experienced radiologists. It also includes the public TBX11K dataset with 11200 X-ray images to facilitate weakly supervised detection. Second, we exploit a multi-scale feature interaction model for TB area classification and detection with attribute relational reasoning. The proposed model is evaluated on the TBX-Att dataset and will serve as a solid baseline for future research. The code and data will be available at https://github.com/GangmingZhao/tb-attribute-weak-localization.

cs.CV